| /* |
| * Copyright (c) 2022, 2023, Oracle and/or its affiliates. All rights reserved. |
| * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
| * |
| * This code is free software; you can redistribute it and/or modify it |
| * under the terms of the GNU General Public License version 2 only, as |
| * published by the Free Software Foundation. |
| * |
| * This code is distributed in the hope that it will be useful, but WITHOUT |
| * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
| * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
| * version 2 for more details (a copy is included in the LICENSE file that |
| * accompanied this code). |
| * |
| * You should have received a copy of the GNU General Public License version |
| * 2 along with this work; if not, write to the Free Software Foundation, |
| * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
| * |
| * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA |
| * or visit www.oracle.com if you need additional information or have any |
| * questions. |
| * |
| */ |
| |
| #ifndef SHARE_OOPS_SYMBOLHANDLE_HPP |
| #define SHARE_OOPS_SYMBOLHANDLE_HPP |
| |
| #include "memory/allocation.hpp" |
| #include "oops/symbol.hpp" |
| |
| class TempSymbolCleanupDelayer : AllStatic { |
| static Symbol* volatile _queue[]; |
| static volatile uint _index; |
| |
| public: |
| static const uint QueueSize = 128; |
| static void delay_cleanup(Symbol* s); |
| static void drain_queue(); |
| }; |
| |
| // TempNewSymbol acts as a handle class in a handle/body idiom and is |
| // responsible for proper resource management of the body (which is a Symbol*). |
| // The body is resource managed by a reference counting scheme. |
| // TempNewSymbol can therefore be used to properly hold a newly created or referenced |
| // Symbol* temporarily in scope. |
| // |
| // Routines in SymbolTable will initialize the reference count of a Symbol* before |
| // it becomes "managed" by TempNewSymbol instances. As a handle class, TempNewSymbol |
| // needs to maintain proper reference counting in context of copy semantics. |
| // |
| // In SymbolTable, new_symbol() will create a Symbol* if not already in the |
| // symbol table and add to the symbol's reference count. |
| // probe() and lookup_only() will increment the refcount if symbol is found. |
| template <bool TEMP> |
| class SymbolHandleBase : public StackObj { |
| Symbol* _temp; |
| |
| public: |
| SymbolHandleBase() : _temp(nullptr) { } |
| |
| // Conversion from a Symbol* to a SymbolHandleBase. |
| SymbolHandleBase(Symbol *s) : _temp(s) { |
| if (!TEMP) { |
| Symbol::maybe_increment_refcount(_temp); |
| return; |
| } |
| |
| // Delay cleanup for temp symbols. Refcount is incremented while in |
| // queue. But don't requeue existing entries, or entries that are held |
| // elsewhere - it's a waste of effort. |
| if (s != nullptr && s->refcount() == 1) { |
| TempSymbolCleanupDelayer::delay_cleanup(s); |
| } |
| } |
| |
| // Copy constructor increments reference count. |
| SymbolHandleBase(const SymbolHandleBase& rhs) : _temp(rhs._temp) { |
| Symbol::maybe_increment_refcount(_temp); |
| } |
| |
| // Assignment operator uses a c++ trick called copy and swap idiom. |
| // rhs is passed by value so within the scope of this method it is a copy. |
| // At method exit it contains the former value of _temp, triggering the correct refcount |
| // decrement upon destruction. |
| void operator=(SymbolHandleBase rhs) { |
| Symbol* tmp = rhs._temp; |
| rhs._temp = _temp; |
| _temp = tmp; |
| } |
| |
| // Decrement reference counter so it can go away if it's unused |
| ~SymbolHandleBase() { |
| Symbol::maybe_decrement_refcount(_temp); |
| } |
| |
| // Symbol* conversion operators |
| Symbol* operator -> () const { return _temp; } |
| bool operator == (Symbol* o) const { return _temp == o; } |
| operator Symbol*() const { return _temp; } |
| |
| static unsigned int compute_hash(const SymbolHandleBase& name) { |
| return (unsigned int) name->identity_hash(); |
| } |
| }; |
| |
| // TempNewSymbol is a temporary holder for a newly created symbol |
| using TempNewSymbol = SymbolHandleBase<true>; |
| |
| // SymbolHandle is a non-temp symbol used to hold a symbol in a semi permanent place, |
| // like in a hashtable. The only difference is that the constructor increments the refcount. |
| using SymbolHandle = SymbolHandleBase<false>; |
| |
| #endif // SHARE_OOPS_SYMBOLHANDLE_HPP |