| .. _libc_gpu_building: |
| |
| ====================== |
| Building libs for GPUs |
| ====================== |
| |
| .. contents:: Table of Contents |
| :depth: 4 |
| :local: |
| |
| Building the GPU C library |
| ========================== |
| |
| This document will present recipes to build the LLVM C library targeting a GPU |
| architecture. The GPU build uses the same :ref:`cross build<full_cross_build>` |
| support as the other targets. However, the GPU target has the restriction that |
| it *must* be built with an up-to-date ``clang`` compiler. This is because the |
| GPU target uses several compiler extensions to target GPU architectures. |
| |
| The LLVM C library currently supports two GPU targets. This is either |
| ``nvptx64-nvidia-cuda`` for NVIDIA GPUs or ``amdgcn-amd-amdhsa`` for AMD GPUs. |
| Targeting these architectures is done through ``clang``'s cross-compiling |
| support using the ``--target=<triple>`` flag. The following sections will |
| describe how to build the GPU support specifically. |
| |
| Once you have finished building, refer to :ref:`libc_gpu_usage` to get started |
| with the newly built C library. |
| |
| Standard runtimes build |
| ----------------------- |
| |
| The simplest way to build the GPU libc is to use the existing LLVM runtimes |
| support. This will automatically handle bootstrapping an up-to-date ``clang`` |
| compiler and using it to build the C library. The following CMake invocation |
| will instruct it to build the ``libc`` runtime targeting both AMD and NVIDIA |
| GPUs. The ``LIBC_GPU_BUILD`` option can also be enabled to add the relevant |
| arguments automatically. |
| |
| .. code-block:: sh |
| |
| $> cd llvm-project # The llvm-project checkout |
| $> mkdir build |
| $> cd build |
| $> cmake ../llvm -G Ninja \ |
| -DLLVM_ENABLE_PROJECTS="clang;lld" \ |
| -DLLVM_ENABLE_RUNTIMES="openmp" \ |
| -DCMAKE_BUILD_TYPE=<Debug|Release> \ # Select build type |
| -DCMAKE_INSTALL_PREFIX=<PATH> \ # Where the libraries will live |
| -DRUNTIMES_nvptx64-nvidia-cuda_LLVM_ENABLE_RUNTIMES=libc \ |
| -DRUNTIMES_amdgcn-amd-amdhsa_LLVM_ENABLE_RUNTIMES=libc \ |
| -DLLVM_RUNTIME_TARGETS="default;amdgcn-amd-amdhsa;nvptx64-nvidia-cuda" |
| $> ninja install |
| |
| We need ``clang`` to build the GPU C library and ``lld`` to link AMDGPU |
| executables, so we enable them in ``LLVM_ENABLE_PROJECTS``. We add ``openmp`` to |
| ``LLVM_ENABLED_RUNTIMES`` so it is built for the default target and provides |
| OpenMP support. We then set ``RUNTIMES_<triple>_LLVM_ENABLE_RUNTIMES`` to enable |
| ``libc`` for the GPU targets. The ``LLVM_RUNTIME_TARGETS`` sets the enabled |
| targets to build, in this case we want the default target and the GPU targets. |
| Note that if ``libc`` were included in ``LLVM_ENABLE_RUNTIMES`` it would build |
| targeting the default host environment as well. |
| |
| Runtimes cross build |
| -------------------- |
| |
| .. note:: |
| These instructions need to be updated for new headergen. They may be |
| inaccurate. |
| |
| For users wanting more direct control over the build process, the build steps |
| can be done manually instead. This build closely follows the instructions in the |
| :ref:`main documentation<full_cross_build>` but is specialized for the GPU |
| build. We follow the same steps to first build the libc tools and a suitable |
| compiler. These tools must all be up-to-date with the libc source. |
| |
| .. code-block:: sh |
| |
| $> cd llvm-project # The llvm-project checkout |
| $> mkdir build-libc-tools # A different build directory for the build tools |
| $> cd build-libc-tools |
| $> HOST_C_COMPILER=<C compiler for the host> # For example "clang" |
| $> HOST_CXX_COMPILER=<C++ compiler for the host> # For example "clang++" |
| $> cmake ../llvm \ |
| -G Ninja \ |
| -DLLVM_ENABLE_PROJECTS="clang;libc" \ |
| -DCMAKE_C_COMPILER=$HOST_C_COMPILER \ |
| -DCMAKE_CXX_COMPILER=$HOST_CXX_COMPILER \ |
| -DLLVM_LIBC_FULL_BUILD=ON \ |
| -DLIBC_HDRGEN_ONLY=ON \ # Only build the 'libc-hdrgen' tool |
| -DCMAKE_BUILD_TYPE=Release # Release suggested to make "clang" fast |
| $> ninja # Build the 'clang' compiler |
| $> ninja libc-hdrgen # Build the 'libc-hdrgen' tool |
| |
| Once this has finished the build directory should contain the ``clang`` compiler |
| and the ``libc-hdrgen`` executable. We will use the ``clang`` compiler to build |
| the GPU code and the ``libc-hdrgen`` tool to create the necessary headers. We |
| use these tools to bootstrap the build out of the runtimes directory targeting a |
| GPU architecture. |
| |
| .. code-block:: sh |
| |
| $> cd llvm-project # The llvm-project checkout |
| $> mkdir build # A different build directory for the build tools |
| $> cd build |
| $> TARGET_TRIPLE=<amdgcn-amd-amdhsa or nvptx64-nvidia-cuda> |
| $> TARGET_C_COMPILER=</path/to/clang> |
| $> TARGET_CXX_COMPILER=</path/to/clang++> |
| $> HDRGEN=</path/to/libc-hdrgen> |
| $> cmake ../runtimes \ # Point to the runtimes build |
| -G Ninja \ |
| -DLLVM_ENABLE_RUNTIMES=libc \ |
| -DCMAKE_C_COMPILER=$TARGET_C_COMPILER \ |
| -DCMAKE_CXX_COMPILER=$TARGET_CXX_COMPILER \ |
| -DLLVM_LIBC_FULL_BUILD=ON \ |
| -DLLVM_RUNTIMES_TARGET=$TARGET_TRIPLE \ |
| -DLIBC_HDRGEN_EXE=$HDRGEN \ |
| -DCMAKE_BUILD_TYPE=Release |
| $> ninja install |
| |
| The above steps will result in a build targeting one of the supported GPU |
| architectures. Building for multiple targets requires separate CMake |
| invocations. |
| |
| Standalone cross build |
| ---------------------- |
| |
| The GPU build can also be targeted directly as long as the compiler used is a |
| supported ``clang`` compiler. This method is generally not recommended as it can |
| only target a single GPU architecture. |
| |
| .. code-block:: sh |
| |
| $> cd llvm-project # The llvm-project checkout |
| $> mkdir build # A different build directory for the build tools |
| $> cd build |
| $> CLANG_C_COMPILER=</path/to/clang> # Must be a trunk build |
| $> CLANG_CXX_COMPILER=</path/to/clang++> # Must be a trunk build |
| $> TARGET_TRIPLE=<amdgcn-amd-amdhsa or nvptx64-nvidia-cuda> |
| $> cmake ../llvm \ # Point to the llvm directory |
| -G Ninja \ |
| -DLLVM_ENABLE_PROJECTS=libc \ |
| -DCMAKE_C_COMPILER=$CLANG_C_COMPILER \ |
| -DCMAKE_CXX_COMPILER=$CLANG_CXX_COMPILER \ |
| -DLLVM_LIBC_FULL_BUILD=ON \ |
| -DLIBC_TARGET_TRIPLE=$TARGET_TRIPLE \ |
| -DCMAKE_BUILD_TYPE=Release |
| $> ninja install |
| |
| This will build and install the GPU C library along with all the other LLVM |
| libraries. |
| |
| Build overview |
| ============== |
| |
| Once installed, the GPU build will create several files used for different |
| targets. This section will briefly describe their purpose. |
| |
| **include/<target-triple>** |
| The include directory where all of the generated headers for the target will |
| go. These definitions are strictly for the GPU when being targeted directly. |
| |
| **lib/clang/<llvm-major-version>/include/llvm-libc-wrappers/llvm-libc-decls** |
| These are wrapper headers created for offloading languages like CUDA, HIP, or |
| OpenMP. They contain functions supported in the GPU libc along with attributes |
| and metadata that declare them on the target device and make them compatible |
| with the host headers. |
| |
| **lib/<target-triple>/libc.a** |
| The main C library static archive containing LLVM-IR targeting the given GPU. |
| It can be linked directly or inspected depending on the target support. |
| |
| **lib/<target-triple>/libm.a** |
| The C library static archive providing implementations of the standard math |
| functions. |
| |
| **lib/<target-triple>/libc.bc** |
| An alternate form of the library provided as a single LLVM-IR bitcode blob. |
| This can be used similarly to NVIDIA's or AMD's device libraries. |
| |
| **lib/<target-triple>/libm.bc** |
| An alternate form of the library provided as a single LLVM-IR bitcode blob |
| containing the standard math functions. |
| |
| **lib/<target-triple>/crt1.o** |
| An LLVM-IR file containing startup code to call the ``main`` function on the |
| GPU. This is used similarly to the standard C library startup object. |
| |
| **bin/amdhsa-loader** |
| A binary utility used to launch executables compiled targeting the AMD GPU. |
| This will be included if the build system found the ``hsa-runtime64`` library |
| either in ``/opt/rocm`` or the current CMake installation directory. This is |
| required to build the GPU tests .See the :ref:`libc GPU usage<libc_gpu_usage>` |
| for more information. |
| |
| **bin/nvptx-loader** |
| A binary utility used to launch executables compiled targeting the NVIDIA GPU. |
| This will be included if the build system found the CUDA driver API. This is |
| required for building tests. |
| |
| **include/llvm-libc-rpc-server.h** |
| A header file containing definitions that can be used to interface with the |
| :ref:`RPC server<libc_gpu_rpc>`. |
| |
| **lib/libllvmlibc_rpc_server.a** |
| The static library containing the implementation of the RPC server. This can |
| be used to enable host services for anyone looking to interface with the |
| :ref:`RPC client<libc_gpu_rpc>`. |
| |
| .. _gpu_cmake_options: |
| |
| CMake options |
| ============= |
| |
| This section briefly lists a few of the CMake variables that specifically |
| control the GPU build of the C library. These options can be passed individually |
| to each target using ``-DRUNTIMES_<target>_<variable>=<value>`` when using a |
| standard runtime build. |
| |
| **LLVM_LIBC_FULL_BUILD**:BOOL |
| This flag controls whether or not the libc build will generate its own |
| headers. This must always be on when targeting the GPU. |
| |
| **LIBC_GPU_BUILD**:BOOL |
| Shorthand for enabling GPU support. Equivalent to enabling support for both |
| AMDGPU and NVPTX builds for ``libc``. |
| |
| **LIBC_GPU_TEST_ARCHITECTURE**:STRING |
| Sets the architecture used to build the GPU tests for, such as ``gfx90a`` or |
| ``sm_80`` for AMD and NVIDIA GPUs respectively. The default behavior is to |
| detect the system's GPU architecture using the ``native`` option. If this |
| option is not set and a GPU was not detected the tests will not be built. |
| |
| **LIBC_GPU_TEST_JOBS**:STRING |
| Sets the number of threads used to run GPU tests. The GPU test suite will |
| commonly run out of resources if this is not constrained so it is recommended |
| to keep it low. The default value is a single thread. |
| |
| **LIBC_GPU_LOADER_EXECUTABLE**:STRING |
| Overrides the default loader used for running GPU tests. If this is not |
| provided the standard one will be built. |