| ; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py |
| ; RUN: llc -mtriple=arm64ec-pc-windows-msvc -arm64ec-generate-thunks=false < %s | FileCheck %s |
| |
| ; Make sure we're reserving all the registers that are supposed to be |
| ; reserved. Integer regs x13, x15, x23, x24, x28. Float regs v16-v31. |
| ; We confirm this by ensuring that we spill if and only if none of the |
| ; unreserved registers are available. |
| |
| define i32 @no_int_regs(i32 %x) nounwind { |
| ; CHECK-LABEL: no_int_regs: |
| ; CHECK: // %bb.0: // %entry |
| ; CHECK-NEXT: stp x30, x29, [sp, #-80]! // 16-byte Folded Spill |
| ; CHECK-NEXT: str x27, [sp, #16] // 8-byte Folded Spill |
| ; CHECK-NEXT: stp x26, x25, [sp, #32] // 16-byte Folded Spill |
| ; CHECK-NEXT: stp x22, x21, [sp, #48] // 16-byte Folded Spill |
| ; CHECK-NEXT: stp x20, x19, [sp, #64] // 16-byte Folded Spill |
| ; CHECK-NEXT: str w0, [sp, #28] // 4-byte Folded Spill |
| ; CHECK-NEXT: //APP |
| ; CHECK-NEXT: //NO_APP |
| ; CHECK-NEXT: ldp x20, x19, [sp, #64] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr w0, [sp, #28] // 4-byte Folded Reload |
| ; CHECK-NEXT: ldp x22, x21, [sp, #48] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr x27, [sp, #16] // 8-byte Folded Reload |
| ; CHECK-NEXT: ldp x26, x25, [sp, #32] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldp x30, x29, [sp], #80 // 16-byte Folded Reload |
| ; CHECK-NEXT: ret |
| entry: |
| tail call void asm sideeffect "", "~{x0},~{x1},~{x2},~{x3},~{x4},~{x5},~{x6},~{x7},~{x8},~{x9},~{x10},~{x11},~{x12},~{x15},~{x16},~{x17},~{x19},~{x20},~{x21},~{x22},~{x25},~{x26},~{x27},~{fp},~{lr}"() |
| ret i32 %x |
| } |
| |
| define i32 @one_int_reg(i32 %x) nounwind { |
| ; CHECK-LABEL: one_int_reg: |
| ; CHECK: // %bb.0: // %entry |
| ; CHECK-NEXT: stp x30, x29, [sp, #-80]! // 16-byte Folded Spill |
| ; CHECK-NEXT: str x27, [sp, #16] // 8-byte Folded Spill |
| ; CHECK-NEXT: mov w30, w0 |
| ; CHECK-NEXT: stp x26, x25, [sp, #32] // 16-byte Folded Spill |
| ; CHECK-NEXT: stp x22, x21, [sp, #48] // 16-byte Folded Spill |
| ; CHECK-NEXT: stp x20, x19, [sp, #64] // 16-byte Folded Spill |
| ; CHECK-NEXT: //APP |
| ; CHECK-NEXT: //NO_APP |
| ; CHECK-NEXT: ldp x20, x19, [sp, #64] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr x27, [sp, #16] // 8-byte Folded Reload |
| ; CHECK-NEXT: ldp x22, x21, [sp, #48] // 16-byte Folded Reload |
| ; CHECK-NEXT: mov w0, w30 |
| ; CHECK-NEXT: ldp x26, x25, [sp, #32] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldp x30, x29, [sp], #80 // 16-byte Folded Reload |
| ; CHECK-NEXT: ret |
| entry: |
| tail call void asm sideeffect "", "~{x0},~{x1},~{x2},~{x3},~{x4},~{x5},~{x6},~{x7},~{x8},~{x9},~{x10},~{x11},~{x12},~{x15},~{x16},~{x17},~{x19},~{x20},~{x21},~{x22},~{x25},~{x26},~{x27},~{fp}"() |
| ret i32 %x |
| } |
| |
| define float @no_float_regs(float %x) nounwind { |
| ; CHECK-LABEL: no_float_regs: |
| ; CHECK: // %bb.0: // %entry |
| ; CHECK-NEXT: sub sp, sp, #80 |
| ; CHECK-NEXT: stp d15, d14, [sp, #16] // 16-byte Folded Spill |
| ; CHECK-NEXT: stp d13, d12, [sp, #32] // 16-byte Folded Spill |
| ; CHECK-NEXT: stp d11, d10, [sp, #48] // 16-byte Folded Spill |
| ; CHECK-NEXT: stp d9, d8, [sp, #64] // 16-byte Folded Spill |
| ; CHECK-NEXT: str s0, [sp, #12] // 4-byte Folded Spill |
| ; CHECK-NEXT: //APP |
| ; CHECK-NEXT: //NO_APP |
| ; CHECK-NEXT: ldp d9, d8, [sp, #64] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldr s0, [sp, #12] // 4-byte Folded Reload |
| ; CHECK-NEXT: ldp d11, d10, [sp, #48] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldp d13, d12, [sp, #32] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldp d15, d14, [sp, #16] // 16-byte Folded Reload |
| ; CHECK-NEXT: add sp, sp, #80 |
| ; CHECK-NEXT: ret |
| entry: |
| tail call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14},~{v15}"() |
| ret float %x |
| } |
| |
| define float @one_float_reg(float %x) nounwind { |
| ; CHECK-LABEL: one_float_reg: |
| ; CHECK: // %bb.0: // %entry |
| ; CHECK-NEXT: stp d15, d14, [sp, #-64]! // 16-byte Folded Spill |
| ; CHECK-NEXT: fmov s15, s0 |
| ; CHECK-NEXT: stp d13, d12, [sp, #16] // 16-byte Folded Spill |
| ; CHECK-NEXT: stp d11, d10, [sp, #32] // 16-byte Folded Spill |
| ; CHECK-NEXT: stp d9, d8, [sp, #48] // 16-byte Folded Spill |
| ; CHECK-NEXT: //APP |
| ; CHECK-NEXT: //NO_APP |
| ; CHECK-NEXT: ldp d9, d8, [sp, #48] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldp d11, d10, [sp, #32] // 16-byte Folded Reload |
| ; CHECK-NEXT: fmov s0, s15 |
| ; CHECK-NEXT: ldp d13, d12, [sp, #16] // 16-byte Folded Reload |
| ; CHECK-NEXT: ldp d15, d14, [sp], #64 // 16-byte Folded Reload |
| ; CHECK-NEXT: ret |
| entry: |
| tail call void asm sideeffect "", "~{v0},~{v1},~{v2},~{v3},~{v4},~{v5},~{v6},~{v7},~{v8},~{v9},~{v10},~{v11},~{v12},~{v13},~{v14}"() |
| ret float %x |
| } |
| |