| ; NOTE: Assertions have been autogenerated by utils/update_test_checks.py |
| ; RUN: opt < %s -passes=slp-vectorizer -S -slp-schedule-budget=16 -mtriple=x86_64-apple-macosx10.8.0 -mcpu=corei7-avx | FileCheck --check-prefix LOBUDGET %s |
| ; RUN: opt < %s -passes=slp-vectorizer -S -slp-schedule-budget=32 -mtriple=x86_64-apple-macosx10.8.0 -mcpu=corei7-avx | FileCheck --check-prefix HIBUDGET %s |
| |
| target datalayout = "e-m:o-i64:64-f80:128-n8:16:32:64-S128" |
| target triple = "x86_64-apple-macosx10.9.0" |
| |
| ; Test if the budget for the scheduling region size works. |
| ; We test with a reduced budget of 16 which should prevent vectorizing the loads. |
| |
| declare void @unknown() |
| |
| define void @test(ptr %a, ptr %b, ptr %c, ptr %d) { |
| ; LOBUDGET-LABEL: @test( |
| ; LOBUDGET-NEXT: entry: |
| ; LOBUDGET-NEXT: [[L0:%.*]] = load float, ptr [[A:%.*]], align 4 |
| ; LOBUDGET-NEXT: [[A1:%.*]] = getelementptr inbounds float, ptr [[A]], i64 1 |
| ; LOBUDGET-NEXT: [[L1:%.*]] = load float, ptr [[A1]], align 4 |
| ; LOBUDGET-NEXT: [[A2:%.*]] = getelementptr inbounds float, ptr [[A]], i64 2 |
| ; LOBUDGET-NEXT: [[L2:%.*]] = load float, ptr [[A2]], align 4 |
| ; LOBUDGET-NEXT: [[A3:%.*]] = getelementptr inbounds float, ptr [[A]], i64 3 |
| ; LOBUDGET-NEXT: [[L3:%.*]] = load float, ptr [[A3]], align 4 |
| ; LOBUDGET-NEXT: [[L00:%.*]] = fadd float [[L0]], [[L0]] |
| ; LOBUDGET-NEXT: [[L10:%.*]] = fadd float [[L1]], [[L1]] |
| ; LOBUDGET-NEXT: [[L20:%.*]] = fadd float [[L2]], [[L2]] |
| ; LOBUDGET-NEXT: [[L30:%.*]] = fadd float [[L3]], [[L3]] |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: call void @unknown() |
| ; LOBUDGET-NEXT: store float [[L00]], ptr [[B:%.*]], align 4 |
| ; LOBUDGET-NEXT: [[B1:%.*]] = getelementptr inbounds float, ptr [[B]], i64 1 |
| ; LOBUDGET-NEXT: store float [[L10]], ptr [[B1]], align 4 |
| ; LOBUDGET-NEXT: [[B2:%.*]] = getelementptr inbounds float, ptr [[B]], i64 2 |
| ; LOBUDGET-NEXT: store float [[L20]], ptr [[B2]], align 4 |
| ; LOBUDGET-NEXT: [[B3:%.*]] = getelementptr inbounds float, ptr [[B]], i64 3 |
| ; LOBUDGET-NEXT: store float [[L30]], ptr [[B3]], align 4 |
| ; LOBUDGET-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[C:%.*]], align 4 |
| ; LOBUDGET-NEXT: store <4 x float> [[TMP0]], ptr [[D:%.*]], align 4 |
| ; LOBUDGET-NEXT: ret void |
| ; |
| ; HIBUDGET-LABEL: @test( |
| ; HIBUDGET-NEXT: entry: |
| ; HIBUDGET-NEXT: [[TMP0:%.*]] = load <4 x float>, ptr [[A:%.*]], align 4 |
| ; HIBUDGET-NEXT: [[TMP1:%.*]] = fadd <4 x float> [[TMP0]], [[TMP0]] |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: call void @unknown() |
| ; HIBUDGET-NEXT: store <4 x float> [[TMP1]], ptr [[B:%.*]], align 4 |
| ; HIBUDGET-NEXT: [[TMP2:%.*]] = load <4 x float>, ptr [[C:%.*]], align 4 |
| ; HIBUDGET-NEXT: store <4 x float> [[TMP2]], ptr [[D:%.*]], align 4 |
| ; HIBUDGET-NEXT: ret void |
| ; |
| entry: |
| ; Don't vectorize these loads (with the reduced budget). |
| %l0 = load float, ptr %a |
| %a1 = getelementptr inbounds float, ptr %a, i64 1 |
| %l1 = load float, ptr %a1 |
| %a2 = getelementptr inbounds float, ptr %a, i64 2 |
| %l2 = load float, ptr %a2 |
| %a3 = getelementptr inbounds float, ptr %a, i64 3 |
| %l3 = load float, ptr %a3 |
| %l00 = fadd float %l0, %l0 |
| %l10 = fadd float %l1, %l1 |
| %l20 = fadd float %l2, %l2 |
| %l30 = fadd float %l3, %l3 |
| |
| ; some unrelated instructions inbetween to enlarge the scheduling region |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| call void @unknown() |
| |
| ; Don't vectorize these stores because their operands are too far away (with |
| ; the reduced budget). |
| store float %l00, ptr %b |
| %b1 = getelementptr inbounds float, ptr %b, i64 1 |
| store float %l10, ptr %b1 |
| %b2 = getelementptr inbounds float, ptr %b, i64 2 |
| store float %l20, ptr %b2 |
| %b3 = getelementptr inbounds float, ptr %b, i64 3 |
| store float %l30, ptr %b3 |
| |
| ; But still vectorize the following instructions, because even if the budget |
| ; is exceeded there is a minimum region size. |
| %l4 = load float, ptr %c |
| %c1 = getelementptr inbounds float, ptr %c, i64 1 |
| %l5 = load float, ptr %c1 |
| %c2 = getelementptr inbounds float, ptr %c, i64 2 |
| %l6 = load float, ptr %c2 |
| %c3 = getelementptr inbounds float, ptr %c, i64 3 |
| %l7 = load float, ptr %c3 |
| |
| store float %l4, ptr %d |
| %d1 = getelementptr inbounds float, ptr %d, i64 1 |
| store float %l5, ptr %d1 |
| %d2 = getelementptr inbounds float, ptr %d, i64 2 |
| store float %l6, ptr %d2 |
| %d3 = getelementptr inbounds float, ptr %d, i64 3 |
| store float %l7, ptr %d3 |
| |
| ret void |
| } |
| |