| // RUN: mlir-opt -convert-spirv-to-llvm %s | FileCheck %s |
| |
| //===----------------------------------------------------------------------===// |
| // spv.GLSL.Ceil |
| //===----------------------------------------------------------------------===// |
| |
| // CHECK-LABEL: @ceil |
| spv.func @ceil(%arg0: f32, %arg1: vector<3xf16>) "None" { |
| // CHECK: "llvm.intr.ceil"(%{{.*}}) : (!llvm.float) -> !llvm.float |
| %0 = spv.GLSL.Ceil %arg0 : f32 |
| // CHECK: "llvm.intr.ceil"(%{{.*}}) : (!llvm.vec<3 x half>) -> !llvm.vec<3 x half> |
| %1 = spv.GLSL.Ceil %arg1 : vector<3xf16> |
| spv.Return |
| } |
| |
| //===----------------------------------------------------------------------===// |
| // spv.GLSL.Cos |
| //===----------------------------------------------------------------------===// |
| |
| // CHECK-LABEL: @cos |
| spv.func @cos(%arg0: f32, %arg1: vector<3xf16>) "None" { |
| // CHECK: "llvm.intr.cos"(%{{.*}}) : (!llvm.float) -> !llvm.float |
| %0 = spv.GLSL.Cos %arg0 : f32 |
| // CHECK: "llvm.intr.cos"(%{{.*}}) : (!llvm.vec<3 x half>) -> !llvm.vec<3 x half> |
| %1 = spv.GLSL.Cos %arg1 : vector<3xf16> |
| spv.Return |
| } |
| |
| //===----------------------------------------------------------------------===// |
| // spv.GLSL.Exp |
| //===----------------------------------------------------------------------===// |
| |
| // CHECK-LABEL: @exp |
| spv.func @exp(%arg0: f32, %arg1: vector<3xf16>) "None" { |
| // CHECK: "llvm.intr.exp"(%{{.*}}) : (!llvm.float) -> !llvm.float |
| %0 = spv.GLSL.Exp %arg0 : f32 |
| // CHECK: "llvm.intr.exp"(%{{.*}}) : (!llvm.vec<3 x half>) -> !llvm.vec<3 x half> |
| %1 = spv.GLSL.Exp %arg1 : vector<3xf16> |
| spv.Return |
| } |
| |
| //===----------------------------------------------------------------------===// |
| // spv.GLSL.FAbs |
| //===----------------------------------------------------------------------===// |
| |
| // CHECK-LABEL: @fabs |
| spv.func @fabs(%arg0: f32, %arg1: vector<3xf16>) "None" { |
| // CHECK: "llvm.intr.fabs"(%{{.*}}) : (!llvm.float) -> !llvm.float |
| %0 = spv.GLSL.FAbs %arg0 : f32 |
| // CHECK: "llvm.intr.fabs"(%{{.*}}) : (!llvm.vec<3 x half>) -> !llvm.vec<3 x half> |
| %1 = spv.GLSL.FAbs %arg1 : vector<3xf16> |
| spv.Return |
| } |
| |
| //===----------------------------------------------------------------------===// |
| // spv.GLSL.Floor |
| //===----------------------------------------------------------------------===// |
| |
| // CHECK-LABEL: @floor |
| spv.func @floor(%arg0: f32, %arg1: vector<3xf16>) "None" { |
| // CHECK: "llvm.intr.floor"(%{{.*}}) : (!llvm.float) -> !llvm.float |
| %0 = spv.GLSL.Floor %arg0 : f32 |
| // CHECK: "llvm.intr.floor"(%{{.*}}) : (!llvm.vec<3 x half>) -> !llvm.vec<3 x half> |
| %1 = spv.GLSL.Floor %arg1 : vector<3xf16> |
| spv.Return |
| } |
| |
| //===----------------------------------------------------------------------===// |
| // spv.GLSL.FMax |
| //===----------------------------------------------------------------------===// |
| |
| // CHECK-LABEL: @fmax |
| spv.func @fmax(%arg0: f32, %arg1: vector<3xf16>) "None" { |
| // CHECK: "llvm.intr.maxnum"(%{{.*}}, %{{.*}}) : (!llvm.float, !llvm.float) -> !llvm.float |
| %0 = spv.GLSL.FMax %arg0, %arg0 : f32 |
| // CHECK: "llvm.intr.maxnum"(%{{.*}}, %{{.*}}) : (!llvm.vec<3 x half>, !llvm.vec<3 x half>) -> !llvm.vec<3 x half> |
| %1 = spv.GLSL.FMax %arg1, %arg1 : vector<3xf16> |
| spv.Return |
| } |
| |
| //===----------------------------------------------------------------------===// |
| // spv.GLSL.FMin |
| //===----------------------------------------------------------------------===// |
| |
| // CHECK-LABEL: @fmin |
| spv.func @fmin(%arg0: f32, %arg1: vector<3xf16>) "None" { |
| // CHECK: "llvm.intr.minnum"(%{{.*}}, %{{.*}}) : (!llvm.float, !llvm.float) -> !llvm.float |
| %0 = spv.GLSL.FMin %arg0, %arg0 : f32 |
| // CHECK: "llvm.intr.minnum"(%{{.*}}, %{{.*}}) : (!llvm.vec<3 x half>, !llvm.vec<3 x half>) -> !llvm.vec<3 x half> |
| %1 = spv.GLSL.FMin %arg1, %arg1 : vector<3xf16> |
| spv.Return |
| } |
| |
| //===----------------------------------------------------------------------===// |
| // spv.GLSL.Log |
| //===----------------------------------------------------------------------===// |
| |
| // CHECK-LABEL: @log |
| spv.func @log(%arg0: f32, %arg1: vector<3xf16>) "None" { |
| // CHECK: "llvm.intr.log"(%{{.*}}) : (!llvm.float) -> !llvm.float |
| %0 = spv.GLSL.Log %arg0 : f32 |
| // CHECK: "llvm.intr.log"(%{{.*}}) : (!llvm.vec<3 x half>) -> !llvm.vec<3 x half> |
| %1 = spv.GLSL.Log %arg1 : vector<3xf16> |
| spv.Return |
| } |
| |
| //===----------------------------------------------------------------------===// |
| // spv.GLSL.Sin |
| //===----------------------------------------------------------------------===// |
| |
| // CHECK-LABEL: @sin |
| spv.func @sin(%arg0: f32, %arg1: vector<3xf16>) "None" { |
| // CHECK: "llvm.intr.sin"(%{{.*}}) : (!llvm.float) -> !llvm.float |
| %0 = spv.GLSL.Sin %arg0 : f32 |
| // CHECK: "llvm.intr.sin"(%{{.*}}) : (!llvm.vec<3 x half>) -> !llvm.vec<3 x half> |
| %1 = spv.GLSL.Sin %arg1 : vector<3xf16> |
| spv.Return |
| } |
| |
| //===----------------------------------------------------------------------===// |
| // spv.GLSL.SMax |
| //===----------------------------------------------------------------------===// |
| |
| // CHECK-LABEL: @smax |
| spv.func @smax(%arg0: i16, %arg1: vector<3xi32>) "None" { |
| // CHECK: "llvm.intr.smax"(%{{.*}}, %{{.*}}) : (!llvm.i16, !llvm.i16) -> !llvm.i16 |
| %0 = spv.GLSL.SMax %arg0, %arg0 : i16 |
| // CHECK: "llvm.intr.smax"(%{{.*}}, %{{.*}}) : (!llvm.vec<3 x i32>, !llvm.vec<3 x i32>) -> !llvm.vec<3 x i32> |
| %1 = spv.GLSL.SMax %arg1, %arg1 : vector<3xi32> |
| spv.Return |
| } |
| |
| //===----------------------------------------------------------------------===// |
| // spv.GLSL.SMin |
| //===----------------------------------------------------------------------===// |
| |
| // CHECK-LABEL: @smin |
| spv.func @smin(%arg0: i16, %arg1: vector<3xi32>) "None" { |
| // CHECK: "llvm.intr.smin"(%{{.*}}, %{{.*}}) : (!llvm.i16, !llvm.i16) -> !llvm.i16 |
| %0 = spv.GLSL.SMin %arg0, %arg0 : i16 |
| // CHECK: "llvm.intr.smin"(%{{.*}}, %{{.*}}) : (!llvm.vec<3 x i32>, !llvm.vec<3 x i32>) -> !llvm.vec<3 x i32> |
| %1 = spv.GLSL.SMin %arg1, %arg1 : vector<3xi32> |
| spv.Return |
| } |
| |
| //===----------------------------------------------------------------------===// |
| // spv.GLSL.Sqrt |
| //===----------------------------------------------------------------------===// |
| |
| // CHECK-LABEL: @sqrt |
| spv.func @sqrt(%arg0: f32, %arg1: vector<3xf16>) "None" { |
| // CHECK: "llvm.intr.sqrt"(%{{.*}}) : (!llvm.float) -> !llvm.float |
| %0 = spv.GLSL.Sqrt %arg0 : f32 |
| // CHECK: "llvm.intr.sqrt"(%{{.*}}) : (!llvm.vec<3 x half>) -> !llvm.vec<3 x half> |
| %1 = spv.GLSL.Sqrt %arg1 : vector<3xf16> |
| spv.Return |
| } |
| |
| //===----------------------------------------------------------------------===// |
| // spv.GLSL.Tan |
| //===----------------------------------------------------------------------===// |
| |
| // CHECK-LABEL: @tan |
| spv.func @tan(%arg0: f32) "None" { |
| // CHECK: %[[SIN:.*]] = "llvm.intr.sin"(%{{.*}}) : (!llvm.float) -> !llvm.float |
| // CHECK: %[[COS:.*]] = "llvm.intr.cos"(%{{.*}}) : (!llvm.float) -> !llvm.float |
| // CHECK: llvm.fdiv %[[SIN]], %[[COS]] : !llvm.float |
| %0 = spv.GLSL.Tan %arg0 : f32 |
| spv.Return |
| } |
| |
| //===----------------------------------------------------------------------===// |
| // spv.GLSL.Tanh |
| //===----------------------------------------------------------------------===// |
| |
| // CHECK-LABEL: @tanh |
| spv.func @tanh(%arg0: f32) "None" { |
| // CHECK: %[[TWO:.*]] = llvm.mlir.constant(2.000000e+00 : f32) : !llvm.float |
| // CHECK: %[[X2:.*]] = llvm.fmul %[[TWO]], %{{.*}} : !llvm.float |
| // CHECK: %[[EXP:.*]] = "llvm.intr.exp"(%[[X2]]) : (!llvm.float) -> !llvm.float |
| // CHECK: %[[ONE:.*]] = llvm.mlir.constant(1.000000e+00 : f32) : !llvm.float |
| // CHECK: %[[T0:.*]] = llvm.fsub %[[EXP]], %[[ONE]] : !llvm.float |
| // CHECK: %[[T1:.*]] = llvm.fadd %[[EXP]], %[[ONE]] : !llvm.float |
| // CHECK: llvm.fdiv %[[T0]], %[[T1]] : !llvm.float |
| %0 = spv.GLSL.Tanh %arg0 : f32 |
| spv.Return |
| } |
| |
| //===----------------------------------------------------------------------===// |
| // spv.GLSL.InverseSqrt |
| //===----------------------------------------------------------------------===// |
| |
| // CHECK-LABEL: @inverse_sqrt |
| spv.func @inverse_sqrt(%arg0: f32) "None" { |
| // CHECK: %[[ONE:.*]] = llvm.mlir.constant(1.000000e+00 : f32) : !llvm.float |
| // CHECK: %[[SQRT:.*]] = "llvm.intr.sqrt"(%{{.*}}) : (!llvm.float) -> !llvm.float |
| // CHECK: llvm.fdiv %[[ONE]], %[[SQRT]] : !llvm.float |
| %0 = spv.GLSL.InverseSqrt %arg0 : f32 |
| spv.Return |
| } |