| //===- SimpleLoopUnswitch.cpp - Hoist loop-invariant control flow ---------===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "llvm/Transforms/Scalar/SimpleLoopUnswitch.h" |
| #include "llvm/ADT/DenseMap.h" |
| #include "llvm/ADT/STLExtras.h" |
| #include "llvm/ADT/Sequence.h" |
| #include "llvm/ADT/SetVector.h" |
| #include "llvm/ADT/SmallPtrSet.h" |
| #include "llvm/ADT/SmallVector.h" |
| #include "llvm/ADT/Statistic.h" |
| #include "llvm/ADT/Twine.h" |
| #include "llvm/Analysis/AssumptionCache.h" |
| #include "llvm/Analysis/CFG.h" |
| #include "llvm/Analysis/CodeMetrics.h" |
| #include "llvm/Analysis/LoopAnalysisManager.h" |
| #include "llvm/Analysis/LoopInfo.h" |
| #include "llvm/Analysis/LoopIterator.h" |
| #include "llvm/Analysis/LoopPass.h" |
| #include "llvm/IR/BasicBlock.h" |
| #include "llvm/IR/Constant.h" |
| #include "llvm/IR/Constants.h" |
| #include "llvm/IR/Dominators.h" |
| #include "llvm/IR/Function.h" |
| #include "llvm/IR/InstrTypes.h" |
| #include "llvm/IR/Instruction.h" |
| #include "llvm/IR/Instructions.h" |
| #include "llvm/IR/IntrinsicInst.h" |
| #include "llvm/IR/Use.h" |
| #include "llvm/IR/Value.h" |
| #include "llvm/Pass.h" |
| #include "llvm/Support/Casting.h" |
| #include "llvm/Support/Debug.h" |
| #include "llvm/Support/ErrorHandling.h" |
| #include "llvm/Support/GenericDomTree.h" |
| #include "llvm/Support/raw_ostream.h" |
| #include "llvm/Transforms/Scalar/SimpleLoopUnswitch.h" |
| #include "llvm/Transforms/Utils/BasicBlockUtils.h" |
| #include "llvm/Transforms/Utils/Cloning.h" |
| #include "llvm/Transforms/Utils/LoopUtils.h" |
| #include "llvm/Transforms/Utils/ValueMapper.h" |
| #include <algorithm> |
| #include <cassert> |
| #include <iterator> |
| #include <numeric> |
| #include <utility> |
| |
| #define DEBUG_TYPE "simple-loop-unswitch" |
| |
| using namespace llvm; |
| |
| STATISTIC(NumBranches, "Number of branches unswitched"); |
| STATISTIC(NumSwitches, "Number of switches unswitched"); |
| STATISTIC(NumTrivial, "Number of unswitches that are trivial"); |
| |
| static cl::opt<bool> EnableNonTrivialUnswitch( |
| "enable-nontrivial-unswitch", cl::init(false), cl::Hidden, |
| cl::desc("Forcibly enables non-trivial loop unswitching rather than " |
| "following the configuration passed into the pass.")); |
| |
| static cl::opt<int> |
| UnswitchThreshold("unswitch-threshold", cl::init(50), cl::Hidden, |
| cl::desc("The cost threshold for unswitching a loop.")); |
| |
| static void replaceLoopUsesWithConstant(Loop &L, Value &LIC, |
| Constant &Replacement) { |
| assert(!isa<Constant>(LIC) && "Why are we unswitching on a constant?"); |
| |
| // Replace uses of LIC in the loop with the given constant. |
| for (auto UI = LIC.use_begin(), UE = LIC.use_end(); UI != UE;) { |
| // Grab the use and walk past it so we can clobber it in the use list. |
| Use *U = &*UI++; |
| Instruction *UserI = dyn_cast<Instruction>(U->getUser()); |
| if (!UserI || !L.contains(UserI)) |
| continue; |
| |
| // Replace this use within the loop body. |
| *U = &Replacement; |
| } |
| } |
| |
| /// Check that all the LCSSA PHI nodes in the loop exit block have trivial |
| /// incoming values along this edge. |
| static bool areLoopExitPHIsLoopInvariant(Loop &L, BasicBlock &ExitingBB, |
| BasicBlock &ExitBB) { |
| for (Instruction &I : ExitBB) { |
| auto *PN = dyn_cast<PHINode>(&I); |
| if (!PN) |
| // No more PHIs to check. |
| return true; |
| |
| // If the incoming value for this edge isn't loop invariant the unswitch |
| // won't be trivial. |
| if (!L.isLoopInvariant(PN->getIncomingValueForBlock(&ExitingBB))) |
| return false; |
| } |
| llvm_unreachable("Basic blocks should never be empty!"); |
| } |
| |
| /// Rewrite the PHI nodes in an unswitched loop exit basic block. |
| /// |
| /// Requires that the loop exit and unswitched basic block are the same, and |
| /// that the exiting block was a unique predecessor of that block. Rewrites the |
| /// PHI nodes in that block such that what were LCSSA PHI nodes become trivial |
| /// PHI nodes from the old preheader that now contains the unswitched |
| /// terminator. |
| static void rewritePHINodesForUnswitchedExitBlock(BasicBlock &UnswitchedBB, |
| BasicBlock &OldExitingBB, |
| BasicBlock &OldPH) { |
| for (PHINode &PN : UnswitchedBB.phis()) { |
| // When the loop exit is directly unswitched we just need to update the |
| // incoming basic block. We loop to handle weird cases with repeated |
| // incoming blocks, but expect to typically only have one operand here. |
| for (auto i : seq<int>(0, PN.getNumOperands())) { |
| assert(PN.getIncomingBlock(i) == &OldExitingBB && |
| "Found incoming block different from unique predecessor!"); |
| PN.setIncomingBlock(i, &OldPH); |
| } |
| } |
| } |
| |
| /// Rewrite the PHI nodes in the loop exit basic block and the split off |
| /// unswitched block. |
| /// |
| /// Because the exit block remains an exit from the loop, this rewrites the |
| /// LCSSA PHI nodes in it to remove the unswitched edge and introduces PHI |
| /// nodes into the unswitched basic block to select between the value in the |
| /// old preheader and the loop exit. |
| static void rewritePHINodesForExitAndUnswitchedBlocks(BasicBlock &ExitBB, |
| BasicBlock &UnswitchedBB, |
| BasicBlock &OldExitingBB, |
| BasicBlock &OldPH) { |
| assert(&ExitBB != &UnswitchedBB && |
| "Must have different loop exit and unswitched blocks!"); |
| Instruction *InsertPt = &*UnswitchedBB.begin(); |
| for (PHINode &PN : ExitBB.phis()) { |
| auto *NewPN = PHINode::Create(PN.getType(), /*NumReservedValues*/ 2, |
| PN.getName() + ".split", InsertPt); |
| |
| // Walk backwards over the old PHI node's inputs to minimize the cost of |
| // removing each one. We have to do this weird loop manually so that we |
| // create the same number of new incoming edges in the new PHI as we expect |
| // each case-based edge to be included in the unswitched switch in some |
| // cases. |
| // FIXME: This is really, really gross. It would be much cleaner if LLVM |
| // allowed us to create a single entry for a predecessor block without |
| // having separate entries for each "edge" even though these edges are |
| // required to produce identical results. |
| for (int i = PN.getNumIncomingValues() - 1; i >= 0; --i) { |
| if (PN.getIncomingBlock(i) != &OldExitingBB) |
| continue; |
| |
| Value *Incoming = PN.removeIncomingValue(i); |
| NewPN->addIncoming(Incoming, &OldPH); |
| } |
| |
| // Now replace the old PHI with the new one and wire the old one in as an |
| // input to the new one. |
| PN.replaceAllUsesWith(NewPN); |
| NewPN->addIncoming(&PN, &ExitBB); |
| } |
| } |
| |
| /// Unswitch a trivial branch if the condition is loop invariant. |
| /// |
| /// This routine should only be called when loop code leading to the branch has |
| /// been validated as trivial (no side effects). This routine checks if the |
| /// condition is invariant and one of the successors is a loop exit. This |
| /// allows us to unswitch without duplicating the loop, making it trivial. |
| /// |
| /// If this routine fails to unswitch the branch it returns false. |
| /// |
| /// If the branch can be unswitched, this routine splits the preheader and |
| /// hoists the branch above that split. Preserves loop simplified form |
| /// (splitting the exit block as necessary). It simplifies the branch within |
| /// the loop to an unconditional branch but doesn't remove it entirely. Further |
| /// cleanup can be done with some simplify-cfg like pass. |
| static bool unswitchTrivialBranch(Loop &L, BranchInst &BI, DominatorTree &DT, |
| LoopInfo &LI) { |
| assert(BI.isConditional() && "Can only unswitch a conditional branch!"); |
| DEBUG(dbgs() << " Trying to unswitch branch: " << BI << "\n"); |
| |
| Value *LoopCond = BI.getCondition(); |
| |
| // Need a trivial loop condition to unswitch. |
| if (!L.isLoopInvariant(LoopCond)) |
| return false; |
| |
| // FIXME: We should compute this once at the start and update it! |
| SmallVector<BasicBlock *, 16> ExitBlocks; |
| L.getExitBlocks(ExitBlocks); |
| SmallPtrSet<BasicBlock *, 16> ExitBlockSet(ExitBlocks.begin(), |
| ExitBlocks.end()); |
| |
| // Check to see if a successor of the branch is guaranteed to |
| // exit through a unique exit block without having any |
| // side-effects. If so, determine the value of Cond that causes |
| // it to do this. |
| ConstantInt *CondVal = ConstantInt::getTrue(BI.getContext()); |
| ConstantInt *Replacement = ConstantInt::getFalse(BI.getContext()); |
| int LoopExitSuccIdx = 0; |
| auto *LoopExitBB = BI.getSuccessor(0); |
| if (!ExitBlockSet.count(LoopExitBB)) { |
| std::swap(CondVal, Replacement); |
| LoopExitSuccIdx = 1; |
| LoopExitBB = BI.getSuccessor(1); |
| if (!ExitBlockSet.count(LoopExitBB)) |
| return false; |
| } |
| auto *ContinueBB = BI.getSuccessor(1 - LoopExitSuccIdx); |
| assert(L.contains(ContinueBB) && |
| "Cannot have both successors exit and still be in the loop!"); |
| |
| auto *ParentBB = BI.getParent(); |
| if (!areLoopExitPHIsLoopInvariant(L, *ParentBB, *LoopExitBB)) |
| return false; |
| |
| DEBUG(dbgs() << " unswitching trivial branch when: " << CondVal |
| << " == " << LoopCond << "\n"); |
| |
| // Split the preheader, so that we know that there is a safe place to insert |
| // the conditional branch. We will change the preheader to have a conditional |
| // branch on LoopCond. |
| BasicBlock *OldPH = L.getLoopPreheader(); |
| BasicBlock *NewPH = SplitEdge(OldPH, L.getHeader(), &DT, &LI); |
| |
| // Now that we have a place to insert the conditional branch, create a place |
| // to branch to: this is the exit block out of the loop that we are |
| // unswitching. We need to split this if there are other loop predecessors. |
| // Because the loop is in simplified form, *any* other predecessor is enough. |
| BasicBlock *UnswitchedBB; |
| if (BasicBlock *PredBB = LoopExitBB->getUniquePredecessor()) { |
| (void)PredBB; |
| assert(PredBB == BI.getParent() && |
| "A branch's parent isn't a predecessor!"); |
| UnswitchedBB = LoopExitBB; |
| } else { |
| UnswitchedBB = SplitBlock(LoopExitBB, &LoopExitBB->front(), &DT, &LI); |
| } |
| |
| // Now splice the branch to gate reaching the new preheader and re-point its |
| // successors. |
| OldPH->getInstList().splice(std::prev(OldPH->end()), |
| BI.getParent()->getInstList(), BI); |
| OldPH->getTerminator()->eraseFromParent(); |
| BI.setSuccessor(LoopExitSuccIdx, UnswitchedBB); |
| BI.setSuccessor(1 - LoopExitSuccIdx, NewPH); |
| |
| // Create a new unconditional branch that will continue the loop as a new |
| // terminator. |
| BranchInst::Create(ContinueBB, ParentBB); |
| |
| // Rewrite the relevant PHI nodes. |
| if (UnswitchedBB == LoopExitBB) |
| rewritePHINodesForUnswitchedExitBlock(*UnswitchedBB, *ParentBB, *OldPH); |
| else |
| rewritePHINodesForExitAndUnswitchedBlocks(*LoopExitBB, *UnswitchedBB, |
| *ParentBB, *OldPH); |
| |
| // Now we need to update the dominator tree. |
| DT.applyUpdates( |
| {{DT.Delete, ParentBB, UnswitchedBB}, {DT.Insert, OldPH, UnswitchedBB}}); |
| |
| // Since this is an i1 condition we can also trivially replace uses of it |
| // within the loop with a constant. |
| replaceLoopUsesWithConstant(L, *LoopCond, *Replacement); |
| |
| ++NumTrivial; |
| ++NumBranches; |
| return true; |
| } |
| |
| /// Unswitch a trivial switch if the condition is loop invariant. |
| /// |
| /// This routine should only be called when loop code leading to the switch has |
| /// been validated as trivial (no side effects). This routine checks if the |
| /// condition is invariant and that at least one of the successors is a loop |
| /// exit. This allows us to unswitch without duplicating the loop, making it |
| /// trivial. |
| /// |
| /// If this routine fails to unswitch the switch it returns false. |
| /// |
| /// If the switch can be unswitched, this routine splits the preheader and |
| /// copies the switch above that split. If the default case is one of the |
| /// exiting cases, it copies the non-exiting cases and points them at the new |
| /// preheader. If the default case is not exiting, it copies the exiting cases |
| /// and points the default at the preheader. It preserves loop simplified form |
| /// (splitting the exit blocks as necessary). It simplifies the switch within |
| /// the loop by removing now-dead cases. If the default case is one of those |
| /// unswitched, it replaces its destination with a new basic block containing |
| /// only unreachable. Such basic blocks, while technically loop exits, are not |
| /// considered for unswitching so this is a stable transform and the same |
| /// switch will not be revisited. If after unswitching there is only a single |
| /// in-loop successor, the switch is further simplified to an unconditional |
| /// branch. Still more cleanup can be done with some simplify-cfg like pass. |
| static bool unswitchTrivialSwitch(Loop &L, SwitchInst &SI, DominatorTree &DT, |
| LoopInfo &LI) { |
| DEBUG(dbgs() << " Trying to unswitch switch: " << SI << "\n"); |
| Value *LoopCond = SI.getCondition(); |
| |
| // If this isn't switching on an invariant condition, we can't unswitch it. |
| if (!L.isLoopInvariant(LoopCond)) |
| return false; |
| |
| auto *ParentBB = SI.getParent(); |
| |
| // FIXME: We should compute this once at the start and update it! |
| SmallVector<BasicBlock *, 16> ExitBlocks; |
| L.getExitBlocks(ExitBlocks); |
| SmallPtrSet<BasicBlock *, 16> ExitBlockSet(ExitBlocks.begin(), |
| ExitBlocks.end()); |
| |
| SmallVector<int, 4> ExitCaseIndices; |
| for (auto Case : SI.cases()) { |
| auto *SuccBB = Case.getCaseSuccessor(); |
| if (ExitBlockSet.count(SuccBB) && |
| areLoopExitPHIsLoopInvariant(L, *ParentBB, *SuccBB)) |
| ExitCaseIndices.push_back(Case.getCaseIndex()); |
| } |
| BasicBlock *DefaultExitBB = nullptr; |
| if (ExitBlockSet.count(SI.getDefaultDest()) && |
| areLoopExitPHIsLoopInvariant(L, *ParentBB, *SI.getDefaultDest()) && |
| !isa<UnreachableInst>(SI.getDefaultDest()->getTerminator())) |
| DefaultExitBB = SI.getDefaultDest(); |
| else if (ExitCaseIndices.empty()) |
| return false; |
| |
| DEBUG(dbgs() << " unswitching trivial cases...\n"); |
| |
| SmallVector<std::pair<ConstantInt *, BasicBlock *>, 4> ExitCases; |
| ExitCases.reserve(ExitCaseIndices.size()); |
| // We walk the case indices backwards so that we remove the last case first |
| // and don't disrupt the earlier indices. |
| for (unsigned Index : reverse(ExitCaseIndices)) { |
| auto CaseI = SI.case_begin() + Index; |
| // Save the value of this case. |
| ExitCases.push_back({CaseI->getCaseValue(), CaseI->getCaseSuccessor()}); |
| // Delete the unswitched cases. |
| SI.removeCase(CaseI); |
| } |
| |
| // Check if after this all of the remaining cases point at the same |
| // successor. |
| BasicBlock *CommonSuccBB = nullptr; |
| if (SI.getNumCases() > 0 && |
| std::all_of(std::next(SI.case_begin()), SI.case_end(), |
| [&SI](const SwitchInst::CaseHandle &Case) { |
| return Case.getCaseSuccessor() == |
| SI.case_begin()->getCaseSuccessor(); |
| })) |
| CommonSuccBB = SI.case_begin()->getCaseSuccessor(); |
| |
| if (DefaultExitBB) { |
| // We can't remove the default edge so replace it with an edge to either |
| // the single common remaining successor (if we have one) or an unreachable |
| // block. |
| if (CommonSuccBB) { |
| SI.setDefaultDest(CommonSuccBB); |
| } else { |
| BasicBlock *UnreachableBB = BasicBlock::Create( |
| ParentBB->getContext(), |
| Twine(ParentBB->getName()) + ".unreachable_default", |
| ParentBB->getParent()); |
| new UnreachableInst(ParentBB->getContext(), UnreachableBB); |
| SI.setDefaultDest(UnreachableBB); |
| DT.addNewBlock(UnreachableBB, ParentBB); |
| } |
| } else { |
| // If we're not unswitching the default, we need it to match any cases to |
| // have a common successor or if we have no cases it is the common |
| // successor. |
| if (SI.getNumCases() == 0) |
| CommonSuccBB = SI.getDefaultDest(); |
| else if (SI.getDefaultDest() != CommonSuccBB) |
| CommonSuccBB = nullptr; |
| } |
| |
| // Split the preheader, so that we know that there is a safe place to insert |
| // the switch. |
| BasicBlock *OldPH = L.getLoopPreheader(); |
| BasicBlock *NewPH = SplitEdge(OldPH, L.getHeader(), &DT, &LI); |
| OldPH->getTerminator()->eraseFromParent(); |
| |
| // Now add the unswitched switch. |
| auto *NewSI = SwitchInst::Create(LoopCond, NewPH, ExitCases.size(), OldPH); |
| |
| // Rewrite the IR for the unswitched basic blocks. This requires two steps. |
| // First, we split any exit blocks with remaining in-loop predecessors. Then |
| // we update the PHIs in one of two ways depending on if there was a split. |
| // We walk in reverse so that we split in the same order as the cases |
| // appeared. This is purely for convenience of reading the resulting IR, but |
| // it doesn't cost anything really. |
| SmallPtrSet<BasicBlock *, 2> UnswitchedExitBBs; |
| SmallDenseMap<BasicBlock *, BasicBlock *, 2> SplitExitBBMap; |
| // Handle the default exit if necessary. |
| // FIXME: It'd be great if we could merge this with the loop below but LLVM's |
| // ranges aren't quite powerful enough yet. |
| if (DefaultExitBB) { |
| if (pred_empty(DefaultExitBB)) { |
| UnswitchedExitBBs.insert(DefaultExitBB); |
| rewritePHINodesForUnswitchedExitBlock(*DefaultExitBB, *ParentBB, *OldPH); |
| } else { |
| auto *SplitBB = |
| SplitBlock(DefaultExitBB, &DefaultExitBB->front(), &DT, &LI); |
| rewritePHINodesForExitAndUnswitchedBlocks(*DefaultExitBB, *SplitBB, |
| *ParentBB, *OldPH); |
| DefaultExitBB = SplitExitBBMap[DefaultExitBB] = SplitBB; |
| } |
| } |
| // Note that we must use a reference in the for loop so that we update the |
| // container. |
| for (auto &CasePair : reverse(ExitCases)) { |
| // Grab a reference to the exit block in the pair so that we can update it. |
| BasicBlock *ExitBB = CasePair.second; |
| |
| // If this case is the last edge into the exit block, we can simply reuse it |
| // as it will no longer be a loop exit. No mapping necessary. |
| if (pred_empty(ExitBB)) { |
| // Only rewrite once. |
| if (UnswitchedExitBBs.insert(ExitBB).second) |
| rewritePHINodesForUnswitchedExitBlock(*ExitBB, *ParentBB, *OldPH); |
| continue; |
| } |
| |
| // Otherwise we need to split the exit block so that we retain an exit |
| // block from the loop and a target for the unswitched condition. |
| BasicBlock *&SplitExitBB = SplitExitBBMap[ExitBB]; |
| if (!SplitExitBB) { |
| // If this is the first time we see this, do the split and remember it. |
| SplitExitBB = SplitBlock(ExitBB, &ExitBB->front(), &DT, &LI); |
| rewritePHINodesForExitAndUnswitchedBlocks(*ExitBB, *SplitExitBB, |
| *ParentBB, *OldPH); |
| } |
| // Update the case pair to point to the split block. |
| CasePair.second = SplitExitBB; |
| } |
| |
| // Now add the unswitched cases. We do this in reverse order as we built them |
| // in reverse order. |
| for (auto CasePair : reverse(ExitCases)) { |
| ConstantInt *CaseVal = CasePair.first; |
| BasicBlock *UnswitchedBB = CasePair.second; |
| |
| NewSI->addCase(CaseVal, UnswitchedBB); |
| } |
| |
| // If the default was unswitched, re-point it and add explicit cases for |
| // entering the loop. |
| if (DefaultExitBB) { |
| NewSI->setDefaultDest(DefaultExitBB); |
| |
| // We removed all the exit cases, so we just copy the cases to the |
| // unswitched switch. |
| for (auto Case : SI.cases()) |
| NewSI->addCase(Case.getCaseValue(), NewPH); |
| } |
| |
| // If we ended up with a common successor for every path through the switch |
| // after unswitching, rewrite it to an unconditional branch to make it easy |
| // to recognize. Otherwise we potentially have to recognize the default case |
| // pointing at unreachable and other complexity. |
| if (CommonSuccBB) { |
| BasicBlock *BB = SI.getParent(); |
| SI.eraseFromParent(); |
| BranchInst::Create(CommonSuccBB, BB); |
| } |
| |
| // Walk the unswitched exit blocks and the unswitched split blocks and update |
| // the dominator tree based on the CFG edits. While we are walking unordered |
| // containers here, the API for applyUpdates takes an unordered list of |
| // updates and requires them to not contain duplicates. |
| SmallVector<DominatorTree::UpdateType, 4> DTUpdates; |
| for (auto *UnswitchedExitBB : UnswitchedExitBBs) { |
| DTUpdates.push_back({DT.Delete, ParentBB, UnswitchedExitBB}); |
| DTUpdates.push_back({DT.Insert, OldPH, UnswitchedExitBB}); |
| } |
| for (auto SplitUnswitchedPair : SplitExitBBMap) { |
| auto *UnswitchedBB = SplitUnswitchedPair.second; |
| DTUpdates.push_back({DT.Delete, ParentBB, UnswitchedBB}); |
| DTUpdates.push_back({DT.Insert, OldPH, UnswitchedBB}); |
| } |
| DT.applyUpdates(DTUpdates); |
| |
| assert(DT.verify(DominatorTree::VerificationLevel::Fast)); |
| ++NumTrivial; |
| ++NumSwitches; |
| return true; |
| } |
| |
| /// This routine scans the loop to find a branch or switch which occurs before |
| /// any side effects occur. These can potentially be unswitched without |
| /// duplicating the loop. If a branch or switch is successfully unswitched the |
| /// scanning continues to see if subsequent branches or switches have become |
| /// trivial. Once all trivial candidates have been unswitched, this routine |
| /// returns. |
| /// |
| /// The return value indicates whether anything was unswitched (and therefore |
| /// changed). |
| static bool unswitchAllTrivialConditions(Loop &L, DominatorTree &DT, |
| LoopInfo &LI) { |
| bool Changed = false; |
| |
| // If loop header has only one reachable successor we should keep looking for |
| // trivial condition candidates in the successor as well. An alternative is |
| // to constant fold conditions and merge successors into loop header (then we |
| // only need to check header's terminator). The reason for not doing this in |
| // LoopUnswitch pass is that it could potentially break LoopPassManager's |
| // invariants. Folding dead branches could either eliminate the current loop |
| // or make other loops unreachable. LCSSA form might also not be preserved |
| // after deleting branches. The following code keeps traversing loop header's |
| // successors until it finds the trivial condition candidate (condition that |
| // is not a constant). Since unswitching generates branches with constant |
| // conditions, this scenario could be very common in practice. |
| BasicBlock *CurrentBB = L.getHeader(); |
| SmallPtrSet<BasicBlock *, 8> Visited; |
| Visited.insert(CurrentBB); |
| do { |
| // Check if there are any side-effecting instructions (e.g. stores, calls, |
| // volatile loads) in the part of the loop that the code *would* execute |
| // without unswitching. |
| if (llvm::any_of(*CurrentBB, |
| [](Instruction &I) { return I.mayHaveSideEffects(); })) |
| return Changed; |
| |
| TerminatorInst *CurrentTerm = CurrentBB->getTerminator(); |
| |
| if (auto *SI = dyn_cast<SwitchInst>(CurrentTerm)) { |
| // Don't bother trying to unswitch past a switch with a constant |
| // condition. This should be removed prior to running this pass by |
| // simplify-cfg. |
| if (isa<Constant>(SI->getCondition())) |
| return Changed; |
| |
| if (!unswitchTrivialSwitch(L, *SI, DT, LI)) |
| // Coludn't unswitch this one so we're done. |
| return Changed; |
| |
| // Mark that we managed to unswitch something. |
| Changed = true; |
| |
| // If unswitching turned the terminator into an unconditional branch then |
| // we can continue. The unswitching logic specifically works to fold any |
| // cases it can into an unconditional branch to make it easier to |
| // recognize here. |
| auto *BI = dyn_cast<BranchInst>(CurrentBB->getTerminator()); |
| if (!BI || BI->isConditional()) |
| return Changed; |
| |
| CurrentBB = BI->getSuccessor(0); |
| continue; |
| } |
| |
| auto *BI = dyn_cast<BranchInst>(CurrentTerm); |
| if (!BI) |
| // We do not understand other terminator instructions. |
| return Changed; |
| |
| // Don't bother trying to unswitch past an unconditional branch or a branch |
| // with a constant value. These should be removed by simplify-cfg prior to |
| // running this pass. |
| if (!BI->isConditional() || isa<Constant>(BI->getCondition())) |
| return Changed; |
| |
| // Found a trivial condition candidate: non-foldable conditional branch. If |
| // we fail to unswitch this, we can't do anything else that is trivial. |
| if (!unswitchTrivialBranch(L, *BI, DT, LI)) |
| return Changed; |
| |
| // Mark that we managed to unswitch something. |
| Changed = true; |
| |
| // We unswitched the branch. This should always leave us with an |
| // unconditional branch that we can follow now. |
| BI = cast<BranchInst>(CurrentBB->getTerminator()); |
| assert(!BI->isConditional() && |
| "Cannot form a conditional branch by unswitching1"); |
| CurrentBB = BI->getSuccessor(0); |
| |
| // When continuing, if we exit the loop or reach a previous visited block, |
| // then we can not reach any trivial condition candidates (unfoldable |
| // branch instructions or switch instructions) and no unswitch can happen. |
| } while (L.contains(CurrentBB) && Visited.insert(CurrentBB).second); |
| |
| return Changed; |
| } |
| |
| /// Build the cloned blocks for an unswitched copy of the given loop. |
| /// |
| /// The cloned blocks are inserted before the loop preheader (`LoopPH`) and |
| /// after the split block (`SplitBB`) that will be used to select between the |
| /// cloned and original loop. |
| /// |
| /// This routine handles cloning all of the necessary loop blocks and exit |
| /// blocks including rewriting their instructions and the relevant PHI nodes. |
| /// It skips loop and exit blocks that are not necessary based on the provided |
| /// set. It also correctly creates the unconditional branch in the cloned |
| /// unswitched parent block to only point at the unswitched successor. |
| /// |
| /// This does not handle most of the necessary updates to `LoopInfo`. Only exit |
| /// block splitting is correctly reflected in `LoopInfo`, essentially all of |
| /// the cloned blocks (and their loops) are left without full `LoopInfo` |
| /// updates. This also doesn't fully update `DominatorTree`. It adds the cloned |
| /// blocks to them but doesn't create the cloned `DominatorTree` structure and |
| /// instead the caller must recompute an accurate DT. It *does* correctly |
| /// update the `AssumptionCache` provided in `AC`. |
| static BasicBlock *buildClonedLoopBlocks( |
| Loop &L, BasicBlock *LoopPH, BasicBlock *SplitBB, |
| ArrayRef<BasicBlock *> ExitBlocks, BasicBlock *ParentBB, |
| BasicBlock *UnswitchedSuccBB, BasicBlock *ContinueSuccBB, |
| const SmallPtrSetImpl<BasicBlock *> &SkippedLoopAndExitBlocks, |
| ValueToValueMapTy &VMap, |
| SmallVectorImpl<DominatorTree::UpdateType> &DTUpdates, AssumptionCache &AC, |
| DominatorTree &DT, LoopInfo &LI) { |
| SmallVector<BasicBlock *, 4> NewBlocks; |
| NewBlocks.reserve(L.getNumBlocks() + ExitBlocks.size()); |
| |
| // We will need to clone a bunch of blocks, wrap up the clone operation in |
| // a helper. |
| auto CloneBlock = [&](BasicBlock *OldBB) { |
| // Clone the basic block and insert it before the new preheader. |
| BasicBlock *NewBB = CloneBasicBlock(OldBB, VMap, ".us", OldBB->getParent()); |
| NewBB->moveBefore(LoopPH); |
| |
| // Record this block and the mapping. |
| NewBlocks.push_back(NewBB); |
| VMap[OldBB] = NewBB; |
| |
| return NewBB; |
| }; |
| |
| // First, clone the preheader. |
| auto *ClonedPH = CloneBlock(LoopPH); |
| |
| // Then clone all the loop blocks, skipping the ones that aren't necessary. |
| for (auto *LoopBB : L.blocks()) |
| if (!SkippedLoopAndExitBlocks.count(LoopBB)) |
| CloneBlock(LoopBB); |
| |
| // Split all the loop exit edges so that when we clone the exit blocks, if |
| // any of the exit blocks are *also* a preheader for some other loop, we |
| // don't create multiple predecessors entering the loop header. |
| for (auto *ExitBB : ExitBlocks) { |
| if (SkippedLoopAndExitBlocks.count(ExitBB)) |
| continue; |
| |
| // When we are going to clone an exit, we don't need to clone all the |
| // instructions in the exit block and we want to ensure we have an easy |
| // place to merge the CFG, so split the exit first. This is always safe to |
| // do because there cannot be any non-loop predecessors of a loop exit in |
| // loop simplified form. |
| auto *MergeBB = SplitBlock(ExitBB, &ExitBB->front(), &DT, &LI); |
| |
| // Rearrange the names to make it easier to write test cases by having the |
| // exit block carry the suffix rather than the merge block carrying the |
| // suffix. |
| MergeBB->takeName(ExitBB); |
| ExitBB->setName(Twine(MergeBB->getName()) + ".split"); |
| |
| // Now clone the original exit block. |
| auto *ClonedExitBB = CloneBlock(ExitBB); |
| assert(ClonedExitBB->getTerminator()->getNumSuccessors() == 1 && |
| "Exit block should have been split to have one successor!"); |
| assert(ClonedExitBB->getTerminator()->getSuccessor(0) == MergeBB && |
| "Cloned exit block has the wrong successor!"); |
| |
| // Remap any cloned instructions and create a merge phi node for them. |
| for (auto ZippedInsts : llvm::zip_first( |
| llvm::make_range(ExitBB->begin(), std::prev(ExitBB->end())), |
| llvm::make_range(ClonedExitBB->begin(), |
| std::prev(ClonedExitBB->end())))) { |
| Instruction &I = std::get<0>(ZippedInsts); |
| Instruction &ClonedI = std::get<1>(ZippedInsts); |
| |
| // The only instructions in the exit block should be PHI nodes and |
| // potentially a landing pad. |
| assert( |
| (isa<PHINode>(I) || isa<LandingPadInst>(I) || isa<CatchPadInst>(I)) && |
| "Bad instruction in exit block!"); |
| // We should have a value map between the instruction and its clone. |
| assert(VMap.lookup(&I) == &ClonedI && "Mismatch in the value map!"); |
| |
| auto *MergePN = |
| PHINode::Create(I.getType(), /*NumReservedValues*/ 2, ".us-phi", |
| &*MergeBB->getFirstInsertionPt()); |
| I.replaceAllUsesWith(MergePN); |
| MergePN->addIncoming(&I, ExitBB); |
| MergePN->addIncoming(&ClonedI, ClonedExitBB); |
| } |
| } |
| |
| // Rewrite the instructions in the cloned blocks to refer to the instructions |
| // in the cloned blocks. We have to do this as a second pass so that we have |
| // everything available. Also, we have inserted new instructions which may |
| // include assume intrinsics, so we update the assumption cache while |
| // processing this. |
| for (auto *ClonedBB : NewBlocks) |
| for (Instruction &I : *ClonedBB) { |
| RemapInstruction(&I, VMap, |
| RF_NoModuleLevelChanges | RF_IgnoreMissingLocals); |
| if (auto *II = dyn_cast<IntrinsicInst>(&I)) |
| if (II->getIntrinsicID() == Intrinsic::assume) |
| AC.registerAssumption(II); |
| } |
| |
| // Remove the cloned parent as a predecessor of the cloned continue successor |
| // if we did in fact clone it. |
| auto *ClonedParentBB = cast<BasicBlock>(VMap.lookup(ParentBB)); |
| if (auto *ClonedContinueSuccBB = |
| cast_or_null<BasicBlock>(VMap.lookup(ContinueSuccBB))) |
| ClonedContinueSuccBB->removePredecessor(ClonedParentBB, |
| /*DontDeleteUselessPHIs*/ true); |
| // Replace the cloned branch with an unconditional branch to the cloned |
| // unswitched successor. |
| auto *ClonedSuccBB = cast<BasicBlock>(VMap.lookup(UnswitchedSuccBB)); |
| ClonedParentBB->getTerminator()->eraseFromParent(); |
| BranchInst::Create(ClonedSuccBB, ClonedParentBB); |
| |
| // Update any PHI nodes in the cloned successors of the skipped blocks to not |
| // have spurious incoming values. |
| for (auto *LoopBB : L.blocks()) |
| if (SkippedLoopAndExitBlocks.count(LoopBB)) |
| for (auto *SuccBB : successors(LoopBB)) |
| if (auto *ClonedSuccBB = cast_or_null<BasicBlock>(VMap.lookup(SuccBB))) |
| for (PHINode &PN : ClonedSuccBB->phis()) |
| PN.removeIncomingValue(LoopBB, /*DeletePHIIfEmpty*/ false); |
| |
| // Record the domtree updates for the new blocks. |
| SmallPtrSet<BasicBlock *, 4> SuccSet; |
| for (auto *ClonedBB : NewBlocks) { |
| for (auto *SuccBB : successors(ClonedBB)) |
| if (SuccSet.insert(SuccBB).second) |
| DTUpdates.push_back({DominatorTree::Insert, ClonedBB, SuccBB}); |
| SuccSet.clear(); |
| } |
| |
| return ClonedPH; |
| } |
| |
| /// Recursively clone the specified loop and all of its children. |
| /// |
| /// The target parent loop for the clone should be provided, or can be null if |
| /// the clone is a top-level loop. While cloning, all the blocks are mapped |
| /// with the provided value map. The entire original loop must be present in |
| /// the value map. The cloned loop is returned. |
| static Loop *cloneLoopNest(Loop &OrigRootL, Loop *RootParentL, |
| const ValueToValueMapTy &VMap, LoopInfo &LI) { |
| auto AddClonedBlocksToLoop = [&](Loop &OrigL, Loop &ClonedL) { |
| assert(ClonedL.getBlocks().empty() && "Must start with an empty loop!"); |
| ClonedL.reserveBlocks(OrigL.getNumBlocks()); |
| for (auto *BB : OrigL.blocks()) { |
| auto *ClonedBB = cast<BasicBlock>(VMap.lookup(BB)); |
| ClonedL.addBlockEntry(ClonedBB); |
| if (LI.getLoopFor(BB) == &OrigL) |
| LI.changeLoopFor(ClonedBB, &ClonedL); |
| } |
| }; |
| |
| // We specially handle the first loop because it may get cloned into |
| // a different parent and because we most commonly are cloning leaf loops. |
| Loop *ClonedRootL = LI.AllocateLoop(); |
| if (RootParentL) |
| RootParentL->addChildLoop(ClonedRootL); |
| else |
| LI.addTopLevelLoop(ClonedRootL); |
| AddClonedBlocksToLoop(OrigRootL, *ClonedRootL); |
| |
| if (OrigRootL.empty()) |
| return ClonedRootL; |
| |
| // If we have a nest, we can quickly clone the entire loop nest using an |
| // iterative approach because it is a tree. We keep the cloned parent in the |
| // data structure to avoid repeatedly querying through a map to find it. |
| SmallVector<std::pair<Loop *, Loop *>, 16> LoopsToClone; |
| // Build up the loops to clone in reverse order as we'll clone them from the |
| // back. |
| for (Loop *ChildL : llvm::reverse(OrigRootL)) |
| LoopsToClone.push_back({ClonedRootL, ChildL}); |
| do { |
| Loop *ClonedParentL, *L; |
| std::tie(ClonedParentL, L) = LoopsToClone.pop_back_val(); |
| Loop *ClonedL = LI.AllocateLoop(); |
| ClonedParentL->addChildLoop(ClonedL); |
| AddClonedBlocksToLoop(*L, *ClonedL); |
| for (Loop *ChildL : llvm::reverse(*L)) |
| LoopsToClone.push_back({ClonedL, ChildL}); |
| } while (!LoopsToClone.empty()); |
| |
| return ClonedRootL; |
| } |
| |
| /// Build the cloned loops of an original loop from unswitching. |
| /// |
| /// Because unswitching simplifies the CFG of the loop, this isn't a trivial |
| /// operation. We need to re-verify that there even is a loop (as the backedge |
| /// may not have been cloned), and even if there are remaining backedges the |
| /// backedge set may be different. However, we know that each child loop is |
| /// undisturbed, we only need to find where to place each child loop within |
| /// either any parent loop or within a cloned version of the original loop. |
| /// |
| /// Because child loops may end up cloned outside of any cloned version of the |
| /// original loop, multiple cloned sibling loops may be created. All of them |
| /// are returned so that the newly introduced loop nest roots can be |
| /// identified. |
| static Loop *buildClonedLoops(Loop &OrigL, ArrayRef<BasicBlock *> ExitBlocks, |
| const ValueToValueMapTy &VMap, LoopInfo &LI, |
| SmallVectorImpl<Loop *> &NonChildClonedLoops) { |
| Loop *ClonedL = nullptr; |
| |
| auto *OrigPH = OrigL.getLoopPreheader(); |
| auto *OrigHeader = OrigL.getHeader(); |
| |
| auto *ClonedPH = cast<BasicBlock>(VMap.lookup(OrigPH)); |
| auto *ClonedHeader = cast<BasicBlock>(VMap.lookup(OrigHeader)); |
| |
| // We need to know the loops of the cloned exit blocks to even compute the |
| // accurate parent loop. If we only clone exits to some parent of the |
| // original parent, we want to clone into that outer loop. We also keep track |
| // of the loops that our cloned exit blocks participate in. |
| Loop *ParentL = nullptr; |
| SmallVector<BasicBlock *, 4> ClonedExitsInLoops; |
| SmallDenseMap<BasicBlock *, Loop *, 16> ExitLoopMap; |
| ClonedExitsInLoops.reserve(ExitBlocks.size()); |
| for (auto *ExitBB : ExitBlocks) |
| if (auto *ClonedExitBB = cast_or_null<BasicBlock>(VMap.lookup(ExitBB))) |
| if (Loop *ExitL = LI.getLoopFor(ExitBB)) { |
| ExitLoopMap[ClonedExitBB] = ExitL; |
| ClonedExitsInLoops.push_back(ClonedExitBB); |
| if (!ParentL || (ParentL != ExitL && ParentL->contains(ExitL))) |
| ParentL = ExitL; |
| } |
| assert((!ParentL || ParentL == OrigL.getParentLoop() || |
| ParentL->contains(OrigL.getParentLoop())) && |
| "The computed parent loop should always contain (or be) the parent of " |
| "the original loop."); |
| |
| // We build the set of blocks dominated by the cloned header from the set of |
| // cloned blocks out of the original loop. While not all of these will |
| // necessarily be in the cloned loop, it is enough to establish that they |
| // aren't in unreachable cycles, etc. |
| SmallSetVector<BasicBlock *, 16> ClonedLoopBlocks; |
| for (auto *BB : OrigL.blocks()) |
| if (auto *ClonedBB = cast_or_null<BasicBlock>(VMap.lookup(BB))) |
| ClonedLoopBlocks.insert(ClonedBB); |
| |
| // Rebuild the set of blocks that will end up in the cloned loop. We may have |
| // skipped cloning some region of this loop which can in turn skip some of |
| // the backedges so we have to rebuild the blocks in the loop based on the |
| // backedges that remain after cloning. |
| SmallVector<BasicBlock *, 16> Worklist; |
| SmallPtrSet<BasicBlock *, 16> BlocksInClonedLoop; |
| for (auto *Pred : predecessors(ClonedHeader)) { |
| // The only possible non-loop header predecessor is the preheader because |
| // we know we cloned the loop in simplified form. |
| if (Pred == ClonedPH) |
| continue; |
| |
| // Because the loop was in simplified form, the only non-loop predecessor |
| // should be the preheader. |
| assert(ClonedLoopBlocks.count(Pred) && "Found a predecessor of the loop " |
| "header other than the preheader " |
| "that is not part of the loop!"); |
| |
| // Insert this block into the loop set and on the first visit (and if it |
| // isn't the header we're currently walking) put it into the worklist to |
| // recurse through. |
| if (BlocksInClonedLoop.insert(Pred).second && Pred != ClonedHeader) |
| Worklist.push_back(Pred); |
| } |
| |
| // If we had any backedges then there *is* a cloned loop. Put the header into |
| // the loop set and then walk the worklist backwards to find all the blocks |
| // that remain within the loop after cloning. |
| if (!BlocksInClonedLoop.empty()) { |
| BlocksInClonedLoop.insert(ClonedHeader); |
| |
| while (!Worklist.empty()) { |
| BasicBlock *BB = Worklist.pop_back_val(); |
| assert(BlocksInClonedLoop.count(BB) && |
| "Didn't put block into the loop set!"); |
| |
| // Insert any predecessors that are in the possible set into the cloned |
| // set, and if the insert is successful, add them to the worklist. Note |
| // that we filter on the blocks that are definitely reachable via the |
| // backedge to the loop header so we may prune out dead code within the |
| // cloned loop. |
| for (auto *Pred : predecessors(BB)) |
| if (ClonedLoopBlocks.count(Pred) && |
| BlocksInClonedLoop.insert(Pred).second) |
| Worklist.push_back(Pred); |
| } |
| |
| ClonedL = LI.AllocateLoop(); |
| if (ParentL) { |
| ParentL->addBasicBlockToLoop(ClonedPH, LI); |
| ParentL->addChildLoop(ClonedL); |
| } else { |
| LI.addTopLevelLoop(ClonedL); |
| } |
| |
| ClonedL->reserveBlocks(BlocksInClonedLoop.size()); |
| // We don't want to just add the cloned loop blocks based on how we |
| // discovered them. The original order of blocks was carefully built in |
| // a way that doesn't rely on predecessor ordering. Rather than re-invent |
| // that logic, we just re-walk the original blocks (and those of the child |
| // loops) and filter them as we add them into the cloned loop. |
| for (auto *BB : OrigL.blocks()) { |
| auto *ClonedBB = cast_or_null<BasicBlock>(VMap.lookup(BB)); |
| if (!ClonedBB || !BlocksInClonedLoop.count(ClonedBB)) |
| continue; |
| |
| // Directly add the blocks that are only in this loop. |
| if (LI.getLoopFor(BB) == &OrigL) { |
| ClonedL->addBasicBlockToLoop(ClonedBB, LI); |
| continue; |
| } |
| |
| // We want to manually add it to this loop and parents. |
| // Registering it with LoopInfo will happen when we clone the top |
| // loop for this block. |
| for (Loop *PL = ClonedL; PL; PL = PL->getParentLoop()) |
| PL->addBlockEntry(ClonedBB); |
| } |
| |
| // Now add each child loop whose header remains within the cloned loop. All |
| // of the blocks within the loop must satisfy the same constraints as the |
| // header so once we pass the header checks we can just clone the entire |
| // child loop nest. |
| for (Loop *ChildL : OrigL) { |
| auto *ClonedChildHeader = |
| cast_or_null<BasicBlock>(VMap.lookup(ChildL->getHeader())); |
| if (!ClonedChildHeader || !BlocksInClonedLoop.count(ClonedChildHeader)) |
| continue; |
| |
| #ifndef NDEBUG |
| // We should never have a cloned child loop header but fail to have |
| // all of the blocks for that child loop. |
| for (auto *ChildLoopBB : ChildL->blocks()) |
| assert(BlocksInClonedLoop.count( |
| cast<BasicBlock>(VMap.lookup(ChildLoopBB))) && |
| "Child cloned loop has a header within the cloned outer " |
| "loop but not all of its blocks!"); |
| #endif |
| |
| cloneLoopNest(*ChildL, ClonedL, VMap, LI); |
| } |
| } |
| |
| // Now that we've handled all the components of the original loop that were |
| // cloned into a new loop, we still need to handle anything from the original |
| // loop that wasn't in a cloned loop. |
| |
| // Figure out what blocks are left to place within any loop nest containing |
| // the unswitched loop. If we never formed a loop, the cloned PH is one of |
| // them. |
| SmallPtrSet<BasicBlock *, 16> UnloopedBlockSet; |
| if (BlocksInClonedLoop.empty()) |
| UnloopedBlockSet.insert(ClonedPH); |
| for (auto *ClonedBB : ClonedLoopBlocks) |
| if (!BlocksInClonedLoop.count(ClonedBB)) |
| UnloopedBlockSet.insert(ClonedBB); |
| |
| // Copy the cloned exits and sort them in ascending loop depth, we'll work |
| // backwards across these to process them inside out. The order shouldn't |
| // matter as we're just trying to build up the map from inside-out; we use |
| // the map in a more stably ordered way below. |
| auto OrderedClonedExitsInLoops = ClonedExitsInLoops; |
| llvm::sort(OrderedClonedExitsInLoops.begin(), |
| OrderedClonedExitsInLoops.end(), |
| [&](BasicBlock *LHS, BasicBlock *RHS) { |
| return ExitLoopMap.lookup(LHS)->getLoopDepth() < |
| ExitLoopMap.lookup(RHS)->getLoopDepth(); |
| }); |
| |
| // Populate the existing ExitLoopMap with everything reachable from each |
| // exit, starting from the inner most exit. |
| while (!UnloopedBlockSet.empty() && !OrderedClonedExitsInLoops.empty()) { |
| assert(Worklist.empty() && "Didn't clear worklist!"); |
| |
| BasicBlock *ExitBB = OrderedClonedExitsInLoops.pop_back_val(); |
| Loop *ExitL = ExitLoopMap.lookup(ExitBB); |
| |
| // Walk the CFG back until we hit the cloned PH adding everything reachable |
| // and in the unlooped set to this exit block's loop. |
| Worklist.push_back(ExitBB); |
| do { |
| BasicBlock *BB = Worklist.pop_back_val(); |
| // We can stop recursing at the cloned preheader (if we get there). |
| if (BB == ClonedPH) |
| continue; |
| |
| for (BasicBlock *PredBB : predecessors(BB)) { |
| // If this pred has already been moved to our set or is part of some |
| // (inner) loop, no update needed. |
| if (!UnloopedBlockSet.erase(PredBB)) { |
| assert( |
| (BlocksInClonedLoop.count(PredBB) || ExitLoopMap.count(PredBB)) && |
| "Predecessor not mapped to a loop!"); |
| continue; |
| } |
| |
| // We just insert into the loop set here. We'll add these blocks to the |
| // exit loop after we build up the set in an order that doesn't rely on |
| // predecessor order (which in turn relies on use list order). |
| bool Inserted = ExitLoopMap.insert({PredBB, ExitL}).second; |
| (void)Inserted; |
| assert(Inserted && "Should only visit an unlooped block once!"); |
| |
| // And recurse through to its predecessors. |
| Worklist.push_back(PredBB); |
| } |
| } while (!Worklist.empty()); |
| } |
| |
| // Now that the ExitLoopMap gives as mapping for all the non-looping cloned |
| // blocks to their outer loops, walk the cloned blocks and the cloned exits |
| // in their original order adding them to the correct loop. |
| |
| // We need a stable insertion order. We use the order of the original loop |
| // order and map into the correct parent loop. |
| for (auto *BB : llvm::concat<BasicBlock *const>( |
| makeArrayRef(ClonedPH), ClonedLoopBlocks, ClonedExitsInLoops)) |
| if (Loop *OuterL = ExitLoopMap.lookup(BB)) |
| OuterL->addBasicBlockToLoop(BB, LI); |
| |
| #ifndef NDEBUG |
| for (auto &BBAndL : ExitLoopMap) { |
| auto *BB = BBAndL.first; |
| auto *OuterL = BBAndL.second; |
| assert(LI.getLoopFor(BB) == OuterL && |
| "Failed to put all blocks into outer loops!"); |
| } |
| #endif |
| |
| // Now that all the blocks are placed into the correct containing loop in the |
| // absence of child loops, find all the potentially cloned child loops and |
| // clone them into whatever outer loop we placed their header into. |
| for (Loop *ChildL : OrigL) { |
| auto *ClonedChildHeader = |
| cast_or_null<BasicBlock>(VMap.lookup(ChildL->getHeader())); |
| if (!ClonedChildHeader || BlocksInClonedLoop.count(ClonedChildHeader)) |
| continue; |
| |
| #ifndef NDEBUG |
| for (auto *ChildLoopBB : ChildL->blocks()) |
| assert(VMap.count(ChildLoopBB) && |
| "Cloned a child loop header but not all of that loops blocks!"); |
| #endif |
| |
| NonChildClonedLoops.push_back(cloneLoopNest( |
| *ChildL, ExitLoopMap.lookup(ClonedChildHeader), VMap, LI)); |
| } |
| |
| // Return the main cloned loop if any. |
| return ClonedL; |
| } |
| |
| static void |
| deleteDeadBlocksFromLoop(Loop &L, |
| const SmallVectorImpl<BasicBlock *> &DeadBlocks, |
| SmallVectorImpl<BasicBlock *> &ExitBlocks, |
| DominatorTree &DT, LoopInfo &LI) { |
| SmallPtrSet<BasicBlock *, 16> DeadBlockSet(DeadBlocks.begin(), |
| DeadBlocks.end()); |
| |
| // Filter out the dead blocks from the exit blocks list so that it can be |
| // used in the caller. |
| llvm::erase_if(ExitBlocks, |
| [&](BasicBlock *BB) { return DeadBlockSet.count(BB); }); |
| |
| // Remove these blocks from their successors. |
| for (auto *BB : DeadBlocks) |
| for (BasicBlock *SuccBB : successors(BB)) |
| SuccBB->removePredecessor(BB, /*DontDeleteUselessPHIs*/ true); |
| |
| // Walk from this loop up through its parents removing all of the dead blocks. |
| for (Loop *ParentL = &L; ParentL; ParentL = ParentL->getParentLoop()) { |
| for (auto *BB : DeadBlocks) |
| ParentL->getBlocksSet().erase(BB); |
| llvm::erase_if(ParentL->getBlocksVector(), |
| [&](BasicBlock *BB) { return DeadBlockSet.count(BB); }); |
| } |
| |
| // Now delete the dead child loops. This raw delete will clear them |
| // recursively. |
| llvm::erase_if(L.getSubLoopsVector(), [&](Loop *ChildL) { |
| if (!DeadBlockSet.count(ChildL->getHeader())) |
| return false; |
| |
| assert(llvm::all_of(ChildL->blocks(), |
| [&](BasicBlock *ChildBB) { |
| return DeadBlockSet.count(ChildBB); |
| }) && |
| "If the child loop header is dead all blocks in the child loop must " |
| "be dead as well!"); |
| LI.destroy(ChildL); |
| return true; |
| }); |
| |
| // Remove the loop mappings for the dead blocks and drop all the references |
| // from these blocks to others to handle cyclic references as we start |
| // deleting the blocks themselves. |
| for (auto *BB : DeadBlocks) { |
| // Check that the dominator tree has already been updated. |
| assert(!DT.getNode(BB) && "Should already have cleared domtree!"); |
| LI.changeLoopFor(BB, nullptr); |
| BB->dropAllReferences(); |
| } |
| |
| // Actually delete the blocks now that they've been fully unhooked from the |
| // IR. |
| for (auto *BB : DeadBlocks) |
| BB->eraseFromParent(); |
| } |
| |
| /// Recompute the set of blocks in a loop after unswitching. |
| /// |
| /// This walks from the original headers predecessors to rebuild the loop. We |
| /// take advantage of the fact that new blocks can't have been added, and so we |
| /// filter by the original loop's blocks. This also handles potentially |
| /// unreachable code that we don't want to explore but might be found examining |
| /// the predecessors of the header. |
| /// |
| /// If the original loop is no longer a loop, this will return an empty set. If |
| /// it remains a loop, all the blocks within it will be added to the set |
| /// (including those blocks in inner loops). |
| static SmallPtrSet<const BasicBlock *, 16> recomputeLoopBlockSet(Loop &L, |
| LoopInfo &LI) { |
| SmallPtrSet<const BasicBlock *, 16> LoopBlockSet; |
| |
| auto *PH = L.getLoopPreheader(); |
| auto *Header = L.getHeader(); |
| |
| // A worklist to use while walking backwards from the header. |
| SmallVector<BasicBlock *, 16> Worklist; |
| |
| // First walk the predecessors of the header to find the backedges. This will |
| // form the basis of our walk. |
| for (auto *Pred : predecessors(Header)) { |
| // Skip the preheader. |
| if (Pred == PH) |
| continue; |
| |
| // Because the loop was in simplified form, the only non-loop predecessor |
| // is the preheader. |
| assert(L.contains(Pred) && "Found a predecessor of the loop header other " |
| "than the preheader that is not part of the " |
| "loop!"); |
| |
| // Insert this block into the loop set and on the first visit and, if it |
| // isn't the header we're currently walking, put it into the worklist to |
| // recurse through. |
| if (LoopBlockSet.insert(Pred).second && Pred != Header) |
| Worklist.push_back(Pred); |
| } |
| |
| // If no backedges were found, we're done. |
| if (LoopBlockSet.empty()) |
| return LoopBlockSet; |
| |
| // We found backedges, recurse through them to identify the loop blocks. |
| while (!Worklist.empty()) { |
| BasicBlock *BB = Worklist.pop_back_val(); |
| assert(LoopBlockSet.count(BB) && "Didn't put block into the loop set!"); |
| |
| // No need to walk past the header. |
| if (BB == Header) |
| continue; |
| |
| // Because we know the inner loop structure remains valid we can use the |
| // loop structure to jump immediately across the entire nested loop. |
| // Further, because it is in loop simplified form, we can directly jump |
| // to its preheader afterward. |
| if (Loop *InnerL = LI.getLoopFor(BB)) |
| if (InnerL != &L) { |
| assert(L.contains(InnerL) && |
| "Should not reach a loop *outside* this loop!"); |
| // The preheader is the only possible predecessor of the loop so |
| // insert it into the set and check whether it was already handled. |
| auto *InnerPH = InnerL->getLoopPreheader(); |
| assert(L.contains(InnerPH) && "Cannot contain an inner loop block " |
| "but not contain the inner loop " |
| "preheader!"); |
| if (!LoopBlockSet.insert(InnerPH).second) |
| // The only way to reach the preheader is through the loop body |
| // itself so if it has been visited the loop is already handled. |
| continue; |
| |
| // Insert all of the blocks (other than those already present) into |
| // the loop set. We expect at least the block that led us to find the |
| // inner loop to be in the block set, but we may also have other loop |
| // blocks if they were already enqueued as predecessors of some other |
| // outer loop block. |
| for (auto *InnerBB : InnerL->blocks()) { |
| if (InnerBB == BB) { |
| assert(LoopBlockSet.count(InnerBB) && |
| "Block should already be in the set!"); |
| continue; |
| } |
| |
| LoopBlockSet.insert(InnerBB); |
| } |
| |
| // Add the preheader to the worklist so we will continue past the |
| // loop body. |
| Worklist.push_back(InnerPH); |
| continue; |
| } |
| |
| // Insert any predecessors that were in the original loop into the new |
| // set, and if the insert is successful, add them to the worklist. |
| for (auto *Pred : predecessors(BB)) |
| if (L.contains(Pred) && LoopBlockSet.insert(Pred).second) |
| Worklist.push_back(Pred); |
| } |
| |
| assert(LoopBlockSet.count(Header) && "Cannot fail to add the header!"); |
| |
| // We've found all the blocks participating in the loop, return our completed |
| // set. |
| return LoopBlockSet; |
| } |
| |
| /// Rebuild a loop after unswitching removes some subset of blocks and edges. |
| /// |
| /// The removal may have removed some child loops entirely but cannot have |
| /// disturbed any remaining child loops. However, they may need to be hoisted |
| /// to the parent loop (or to be top-level loops). The original loop may be |
| /// completely removed. |
| /// |
| /// The sibling loops resulting from this update are returned. If the original |
| /// loop remains a valid loop, it will be the first entry in this list with all |
| /// of the newly sibling loops following it. |
| /// |
| /// Returns true if the loop remains a loop after unswitching, and false if it |
| /// is no longer a loop after unswitching (and should not continue to be |
| /// referenced). |
| static bool rebuildLoopAfterUnswitch(Loop &L, ArrayRef<BasicBlock *> ExitBlocks, |
| LoopInfo &LI, |
| SmallVectorImpl<Loop *> &HoistedLoops) { |
| auto *PH = L.getLoopPreheader(); |
| |
| // Compute the actual parent loop from the exit blocks. Because we may have |
| // pruned some exits the loop may be different from the original parent. |
| Loop *ParentL = nullptr; |
| SmallVector<Loop *, 4> ExitLoops; |
| SmallVector<BasicBlock *, 4> ExitsInLoops; |
| ExitsInLoops.reserve(ExitBlocks.size()); |
| for (auto *ExitBB : ExitBlocks) |
| if (Loop *ExitL = LI.getLoopFor(ExitBB)) { |
| ExitLoops.push_back(ExitL); |
| ExitsInLoops.push_back(ExitBB); |
| if (!ParentL || (ParentL != ExitL && ParentL->contains(ExitL))) |
| ParentL = ExitL; |
| } |
| |
| // Recompute the blocks participating in this loop. This may be empty if it |
| // is no longer a loop. |
| auto LoopBlockSet = recomputeLoopBlockSet(L, LI); |
| |
| // If we still have a loop, we need to re-set the loop's parent as the exit |
| // block set changing may have moved it within the loop nest. Note that this |
| // can only happen when this loop has a parent as it can only hoist the loop |
| // *up* the nest. |
| if (!LoopBlockSet.empty() && L.getParentLoop() != ParentL) { |
| // Remove this loop's (original) blocks from all of the intervening loops. |
| for (Loop *IL = L.getParentLoop(); IL != ParentL; |
| IL = IL->getParentLoop()) { |
| IL->getBlocksSet().erase(PH); |
| for (auto *BB : L.blocks()) |
| IL->getBlocksSet().erase(BB); |
| llvm::erase_if(IL->getBlocksVector(), [&](BasicBlock *BB) { |
| return BB == PH || L.contains(BB); |
| }); |
| } |
| |
| LI.changeLoopFor(PH, ParentL); |
| L.getParentLoop()->removeChildLoop(&L); |
| if (ParentL) |
| ParentL->addChildLoop(&L); |
| else |
| LI.addTopLevelLoop(&L); |
| } |
| |
| // Now we update all the blocks which are no longer within the loop. |
| auto &Blocks = L.getBlocksVector(); |
| auto BlocksSplitI = |
| LoopBlockSet.empty() |
| ? Blocks.begin() |
| : std::stable_partition( |
| Blocks.begin(), Blocks.end(), |
| [&](BasicBlock *BB) { return LoopBlockSet.count(BB); }); |
| |
| // Before we erase the list of unlooped blocks, build a set of them. |
| SmallPtrSet<BasicBlock *, 16> UnloopedBlocks(BlocksSplitI, Blocks.end()); |
| if (LoopBlockSet.empty()) |
| UnloopedBlocks.insert(PH); |
| |
| // Now erase these blocks from the loop. |
| for (auto *BB : make_range(BlocksSplitI, Blocks.end())) |
| L.getBlocksSet().erase(BB); |
| Blocks.erase(BlocksSplitI, Blocks.end()); |
| |
| // Sort the exits in ascending loop depth, we'll work backwards across these |
| // to process them inside out. |
| std::stable_sort(ExitsInLoops.begin(), ExitsInLoops.end(), |
| [&](BasicBlock *LHS, BasicBlock *RHS) { |
| return LI.getLoopDepth(LHS) < LI.getLoopDepth(RHS); |
| }); |
| |
| // We'll build up a set for each exit loop. |
| SmallPtrSet<BasicBlock *, 16> NewExitLoopBlocks; |
| Loop *PrevExitL = L.getParentLoop(); // The deepest possible exit loop. |
| |
| auto RemoveUnloopedBlocksFromLoop = |
| [](Loop &L, SmallPtrSetImpl<BasicBlock *> &UnloopedBlocks) { |
| for (auto *BB : UnloopedBlocks) |
| L.getBlocksSet().erase(BB); |
| llvm::erase_if(L.getBlocksVector(), [&](BasicBlock *BB) { |
| return UnloopedBlocks.count(BB); |
| }); |
| }; |
| |
| SmallVector<BasicBlock *, 16> Worklist; |
| while (!UnloopedBlocks.empty() && !ExitsInLoops.empty()) { |
| assert(Worklist.empty() && "Didn't clear worklist!"); |
| assert(NewExitLoopBlocks.empty() && "Didn't clear loop set!"); |
| |
| // Grab the next exit block, in decreasing loop depth order. |
| BasicBlock *ExitBB = ExitsInLoops.pop_back_val(); |
| Loop &ExitL = *LI.getLoopFor(ExitBB); |
| assert(ExitL.contains(&L) && "Exit loop must contain the inner loop!"); |
| |
| // Erase all of the unlooped blocks from the loops between the previous |
| // exit loop and this exit loop. This works because the ExitInLoops list is |
| // sorted in increasing order of loop depth and thus we visit loops in |
| // decreasing order of loop depth. |
| for (; PrevExitL != &ExitL; PrevExitL = PrevExitL->getParentLoop()) |
| RemoveUnloopedBlocksFromLoop(*PrevExitL, UnloopedBlocks); |
| |
| // Walk the CFG back until we hit the cloned PH adding everything reachable |
| // and in the unlooped set to this exit block's loop. |
| Worklist.push_back(ExitBB); |
| do { |
| BasicBlock *BB = Worklist.pop_back_val(); |
| // We can stop recursing at the cloned preheader (if we get there). |
| if (BB == PH) |
| continue; |
| |
| for (BasicBlock *PredBB : predecessors(BB)) { |
| // If this pred has already been moved to our set or is part of some |
| // (inner) loop, no update needed. |
| if (!UnloopedBlocks.erase(PredBB)) { |
| assert((NewExitLoopBlocks.count(PredBB) || |
| ExitL.contains(LI.getLoopFor(PredBB))) && |
| "Predecessor not in a nested loop (or already visited)!"); |
| continue; |
| } |
| |
| // We just insert into the loop set here. We'll add these blocks to the |
| // exit loop after we build up the set in a deterministic order rather |
| // than the predecessor-influenced visit order. |
| bool Inserted = NewExitLoopBlocks.insert(PredBB).second; |
| (void)Inserted; |
| assert(Inserted && "Should only visit an unlooped block once!"); |
| |
| // And recurse through to its predecessors. |
| Worklist.push_back(PredBB); |
| } |
| } while (!Worklist.empty()); |
| |
| // If blocks in this exit loop were directly part of the original loop (as |
| // opposed to a child loop) update the map to point to this exit loop. This |
| // just updates a map and so the fact that the order is unstable is fine. |
| for (auto *BB : NewExitLoopBlocks) |
| if (Loop *BBL = LI.getLoopFor(BB)) |
| if (BBL == &L || !L.contains(BBL)) |
| LI.changeLoopFor(BB, &ExitL); |
| |
| // We will remove the remaining unlooped blocks from this loop in the next |
| // iteration or below. |
| NewExitLoopBlocks.clear(); |
| } |
| |
| // Any remaining unlooped blocks are no longer part of any loop unless they |
| // are part of some child loop. |
| for (; PrevExitL; PrevExitL = PrevExitL->getParentLoop()) |
| RemoveUnloopedBlocksFromLoop(*PrevExitL, UnloopedBlocks); |
| for (auto *BB : UnloopedBlocks) |
| if (Loop *BBL = LI.getLoopFor(BB)) |
| if (BBL == &L || !L.contains(BBL)) |
| LI.changeLoopFor(BB, nullptr); |
| |
| // Sink all the child loops whose headers are no longer in the loop set to |
| // the parent (or to be top level loops). We reach into the loop and directly |
| // update its subloop vector to make this batch update efficient. |
| auto &SubLoops = L.getSubLoopsVector(); |
| auto SubLoopsSplitI = |
| LoopBlockSet.empty() |
| ? SubLoops.begin() |
| : std::stable_partition( |
| SubLoops.begin(), SubLoops.end(), [&](Loop *SubL) { |
| return LoopBlockSet.count(SubL->getHeader()); |
| }); |
| for (auto *HoistedL : make_range(SubLoopsSplitI, SubLoops.end())) { |
| HoistedLoops.push_back(HoistedL); |
| HoistedL->setParentLoop(nullptr); |
| |
| // To compute the new parent of this hoisted loop we look at where we |
| // placed the preheader above. We can't lookup the header itself because we |
| // retained the mapping from the header to the hoisted loop. But the |
| // preheader and header should have the exact same new parent computed |
| // based on the set of exit blocks from the original loop as the preheader |
| // is a predecessor of the header and so reached in the reverse walk. And |
| // because the loops were all in simplified form the preheader of the |
| // hoisted loop can't be part of some *other* loop. |
| if (auto *NewParentL = LI.getLoopFor(HoistedL->getLoopPreheader())) |
| NewParentL->addChildLoop(HoistedL); |
| else |
| LI.addTopLevelLoop(HoistedL); |
| } |
| SubLoops.erase(SubLoopsSplitI, SubLoops.end()); |
| |
| // Actually delete the loop if nothing remained within it. |
| if (Blocks.empty()) { |
| assert(SubLoops.empty() && |
| "Failed to remove all subloops from the original loop!"); |
| if (Loop *ParentL = L.getParentLoop()) |
| ParentL->removeChildLoop(llvm::find(*ParentL, &L)); |
| else |
| LI.removeLoop(llvm::find(LI, &L)); |
| LI.destroy(&L); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| /// Helper to visit a dominator subtree, invoking a callable on each node. |
| /// |
| /// Returning false at any point will stop walking past that node of the tree. |
| template <typename CallableT> |
| void visitDomSubTree(DominatorTree &DT, BasicBlock *BB, CallableT Callable) { |
| SmallVector<DomTreeNode *, 4> DomWorklist; |
| DomWorklist.push_back(DT[BB]); |
| #ifndef NDEBUG |
| SmallPtrSet<DomTreeNode *, 4> Visited; |
| Visited.insert(DT[BB]); |
| #endif |
| do { |
| DomTreeNode *N = DomWorklist.pop_back_val(); |
| |
| // Visit this node. |
| if (!Callable(N->getBlock())) |
| continue; |
| |
| // Accumulate the child nodes. |
| for (DomTreeNode *ChildN : *N) { |
| assert(Visited.insert(ChildN).second && |
| "Cannot visit a node twice when walking a tree!"); |
| DomWorklist.push_back(ChildN); |
| } |
| } while (!DomWorklist.empty()); |
| } |
| |
| /// Take an invariant branch that has been determined to be safe and worthwhile |
| /// to unswitch despite being non-trivial to do so and perform the unswitch. |
| /// |
| /// This directly updates the CFG to hoist the predicate out of the loop, and |
| /// clone the necessary parts of the loop to maintain behavior. |
| /// |
| /// It also updates both dominator tree and loopinfo based on the unswitching. |
| /// |
| /// Once unswitching has been performed it runs the provided callback to report |
| /// the new loops and no-longer valid loops to the caller. |
| static bool unswitchInvariantBranch( |
| Loop &L, BranchInst &BI, DominatorTree &DT, LoopInfo &LI, |
| AssumptionCache &AC, |
| function_ref<void(bool, ArrayRef<Loop *>)> NonTrivialUnswitchCB) { |
| assert(BI.isConditional() && "Can only unswitch a conditional branch!"); |
| assert(L.isLoopInvariant(BI.getCondition()) && |
| "Can only unswitch an invariant branch condition!"); |
| |
| // Constant and BBs tracking the cloned and continuing successor. |
| const int ClonedSucc = 0; |
| auto *ParentBB = BI.getParent(); |
| auto *UnswitchedSuccBB = BI.getSuccessor(ClonedSucc); |
| auto *ContinueSuccBB = BI.getSuccessor(1 - ClonedSucc); |
| |
| assert(UnswitchedSuccBB != ContinueSuccBB && |
| "Should not unswitch a branch that always goes to the same place!"); |
| |
| // The branch should be in this exact loop. Any inner loop's invariant branch |
| // should be handled by unswitching that inner loop. The caller of this |
| // routine should filter out any candidates that remain (but were skipped for |
| // whatever reason). |
| assert(LI.getLoopFor(ParentBB) == &L && "Branch in an inner loop!"); |
| |
| SmallVector<BasicBlock *, 4> ExitBlocks; |
| L.getUniqueExitBlocks(ExitBlocks); |
| |
| // We cannot unswitch if exit blocks contain a cleanuppad instruction as we |
| // don't know how to split those exit blocks. |
| // FIXME: We should teach SplitBlock to handle this and remove this |
| // restriction. |
| for (auto *ExitBB : ExitBlocks) |
| if (isa<CleanupPadInst>(ExitBB->getFirstNonPHI())) |
| return false; |
| |
| SmallPtrSet<BasicBlock *, 4> ExitBlockSet(ExitBlocks.begin(), |
| ExitBlocks.end()); |
| |
| // Compute the parent loop now before we start hacking on things. |
| Loop *ParentL = L.getParentLoop(); |
| |
| // Compute the outer-most loop containing one of our exit blocks. This is the |
| // furthest up our loopnest which can be mutated, which we will use below to |
| // update things. |
| Loop *OuterExitL = &L; |
| for (auto *ExitBB : ExitBlocks) { |
| Loop *NewOuterExitL = LI.getLoopFor(ExitBB); |
| if (!NewOuterExitL) { |
| // We exited the entire nest with this block, so we're done. |
| OuterExitL = nullptr; |
| break; |
| } |
| if (NewOuterExitL != OuterExitL && NewOuterExitL->contains(OuterExitL)) |
| OuterExitL = NewOuterExitL; |
| } |
| |
| // If the edge we *aren't* cloning in the unswitch (the continuing edge) |
| // dominates its target, we can skip cloning the dominated region of the loop |
| // and its exits. We compute this as a set of nodes to be skipped. |
| SmallPtrSet<BasicBlock *, 4> SkippedLoopAndExitBlocks; |
| if (ContinueSuccBB->getUniquePredecessor() || |
| llvm::all_of(predecessors(ContinueSuccBB), [&](BasicBlock *PredBB) { |
| return PredBB == ParentBB || DT.dominates(ContinueSuccBB, PredBB); |
| })) { |
| visitDomSubTree(DT, ContinueSuccBB, [&](BasicBlock *BB) { |
| SkippedLoopAndExitBlocks.insert(BB); |
| return true; |
| }); |
| } |
| // Similarly, if the edge we *are* cloning in the unswitch (the unswitched |
| // edge) dominates its target, we will end up with dead nodes in the original |
| // loop and its exits that will need to be deleted. Here, we just retain that |
| // the property holds and will compute the deleted set later. |
| bool DeleteUnswitchedSucc = |
| UnswitchedSuccBB->getUniquePredecessor() || |
| llvm::all_of(predecessors(UnswitchedSuccBB), [&](BasicBlock *PredBB) { |
| return PredBB == ParentBB || DT.dominates(UnswitchedSuccBB, PredBB); |
| }); |
| |
| // Split the preheader, so that we know that there is a safe place to insert |
| // the conditional branch. We will change the preheader to have a conditional |
| // branch on LoopCond. The original preheader will become the split point |
| // between the unswitched versions, and we will have a new preheader for the |
| // original loop. |
| BasicBlock *SplitBB = L.getLoopPreheader(); |
| BasicBlock *LoopPH = SplitEdge(SplitBB, L.getHeader(), &DT, &LI); |
| |
| // Keep a mapping for the cloned values. |
| ValueToValueMapTy VMap; |
| |
| // Keep track of the dominator tree updates needed. |
| SmallVector<DominatorTree::UpdateType, 4> DTUpdates; |
| |
| // Build the cloned blocks from the loop. |
| auto *ClonedPH = buildClonedLoopBlocks( |
| L, LoopPH, SplitBB, ExitBlocks, ParentBB, UnswitchedSuccBB, |
| ContinueSuccBB, SkippedLoopAndExitBlocks, VMap, DTUpdates, AC, DT, LI); |
| |
| // Remove the parent as a predecessor of the unswitched successor. |
| UnswitchedSuccBB->removePredecessor(ParentBB, /*DontDeleteUselessPHIs*/ true); |
| |
| // Now splice the branch from the original loop and use it to select between |
| // the two loops. |
| SplitBB->getTerminator()->eraseFromParent(); |
| SplitBB->getInstList().splice(SplitBB->end(), ParentBB->getInstList(), BI); |
| BI.setSuccessor(ClonedSucc, ClonedPH); |
| BI.setSuccessor(1 - ClonedSucc, LoopPH); |
| |
| // Create a new unconditional branch to the continuing block (as opposed to |
| // the one cloned). |
| BranchInst::Create(ContinueSuccBB, ParentBB); |
| |
| // Before we update the dominator tree, collect the dead blocks if we're going |
| // to end up deleting the unswitched successor. |
| SmallVector<BasicBlock *, 16> DeadBlocks; |
| if (DeleteUnswitchedSucc) { |
| DeadBlocks.push_back(UnswitchedSuccBB); |
| for (int i = 0; i < (int)DeadBlocks.size(); ++i) { |
| // If we reach an exit block, stop recursing as the unswitched loop will |
| // end up reaching the merge block which we make the successor of the |
| // exit. |
| if (ExitBlockSet.count(DeadBlocks[i])) |
| continue; |
| |
| // Insert the children that are within the loop or exit block set. Other |
| // children may reach out of the loop. While we don't expect these to be |
| // dead (as the unswitched clone should reach them) we don't try to prove |
| // that here. |
| for (DomTreeNode *ChildN : *DT[DeadBlocks[i]]) |
| if (L.contains(ChildN->getBlock()) || |
| ExitBlockSet.count(ChildN->getBlock())) |
| DeadBlocks.push_back(ChildN->getBlock()); |
| } |
| } |
| |
| // Add the remaining edges to our updates and apply them to get an up-to-date |
| // dominator tree. Note that this will cause the dead blocks above to be |
| // unreachable and no longer in the dominator tree. |
| DTUpdates.push_back({DominatorTree::Delete, ParentBB, UnswitchedSuccBB}); |
| DTUpdates.push_back({DominatorTree::Insert, SplitBB, ClonedPH}); |
| DT.applyUpdates(DTUpdates); |
| |
| // Build the cloned loop structure itself. This may be substantially |
| // different from the original structure due to the simplified CFG. This also |
| // handles inserting all the cloned blocks into the correct loops. |
| SmallVector<Loop *, 4> NonChildClonedLoops; |
| Loop *ClonedL = |
| buildClonedLoops(L, ExitBlocks, VMap, LI, NonChildClonedLoops); |
| |
| // Delete anything that was made dead in the original loop due to |
| // unswitching. |
| if (!DeadBlocks.empty()) |
| deleteDeadBlocksFromLoop(L, DeadBlocks, ExitBlocks, DT, LI); |
| |
| SmallVector<Loop *, 4> HoistedLoops; |
| bool IsStillLoop = rebuildLoopAfterUnswitch(L, ExitBlocks, LI, HoistedLoops); |
| |
| // This transformation has a high risk of corrupting the dominator tree, and |
| // the below steps to rebuild loop structures will result in hard to debug |
| // errors in that case so verify that the dominator tree is sane first. |
| // FIXME: Remove this when the bugs stop showing up and rely on existing |
| // verification steps. |
| assert(DT.verify(DominatorTree::VerificationLevel::Fast)); |
| |
| // We can change which blocks are exit blocks of all the cloned sibling |
| // loops, the current loop, and any parent loops which shared exit blocks |
| // with the current loop. As a consequence, we need to re-form LCSSA for |
| // them. But we shouldn't need to re-form LCSSA for any child loops. |
| // FIXME: This could be made more efficient by tracking which exit blocks are |
| // new, and focusing on them, but that isn't likely to be necessary. |
| // |
| // In order to reasonably rebuild LCSSA we need to walk inside-out across the |
| // loop nest and update every loop that could have had its exits changed. We |
| // also need to cover any intervening loops. We add all of these loops to |
| // a list and sort them by loop depth to achieve this without updating |
| // unnecessary loops. |
| auto UpdateLCSSA = [&](Loop &UpdateL) { |
| #ifndef NDEBUG |
| UpdateL.verifyLoop(); |
| for (Loop *ChildL : UpdateL) { |
| ChildL->verifyLoop(); |
| assert(ChildL->isRecursivelyLCSSAForm(DT, LI) && |
| "Perturbed a child loop's LCSSA form!"); |
| } |
| #endif |
| formLCSSA(UpdateL, DT, &LI, nullptr); |
| }; |
| |
| // For non-child cloned loops and hoisted loops, we just need to update LCSSA |
| // and we can do it in any order as they don't nest relative to each other. |
| for (Loop *UpdatedL : llvm::concat<Loop *>(NonChildClonedLoops, HoistedLoops)) |
| UpdateLCSSA(*UpdatedL); |
| |
| // If the original loop had exit blocks, walk up through the outer most loop |
| // of those exit blocks to update LCSSA and form updated dedicated exits. |
| if (OuterExitL != &L) { |
| SmallVector<Loop *, 4> OuterLoops; |
| // We start with the cloned loop and the current loop if they are loops and |
| // move toward OuterExitL. Also, if either the cloned loop or the current |
| // loop have become top level loops we need to walk all the way out. |
| if (ClonedL) { |
| OuterLoops.push_back(ClonedL); |
| if (!ClonedL->getParentLoop()) |
| OuterExitL = nullptr; |
| } |
| if (IsStillLoop) { |
| OuterLoops.push_back(&L); |
| if (!L.getParentLoop()) |
| OuterExitL = nullptr; |
| } |
| // Grab all of the enclosing loops now. |
| for (Loop *OuterL = ParentL; OuterL != OuterExitL; |
| OuterL = OuterL->getParentLoop()) |
| OuterLoops.push_back(OuterL); |
| |
| // Finally, update our list of outer loops. This is nicely ordered to work |
| // inside-out. |
| for (Loop *OuterL : OuterLoops) { |
| // First build LCSSA for this loop so that we can preserve it when |
| // forming dedicated exits. We don't want to perturb some other loop's |
| // LCSSA while doing that CFG edit. |
| UpdateLCSSA(*OuterL); |
| |
| // For loops reached by this loop's original exit blocks we may |
| // introduced new, non-dedicated exits. At least try to re-form dedicated |
| // exits for these loops. This may fail if they couldn't have dedicated |
| // exits to start with. |
| formDedicatedExitBlocks(OuterL, &DT, &LI, /*PreserveLCSSA*/ true); |
| } |
| } |
| |
| #ifndef NDEBUG |
| // Verify the entire loop structure to catch any incorrect updates before we |
| // progress in the pass pipeline. |
| LI.verify(DT); |
| #endif |
| |
| // Now that we've unswitched something, make callbacks to report the changes. |
| // For that we need to merge together the updated loops and the cloned loops |
| // and check whether the original loop survived. |
| SmallVector<Loop *, 4> SibLoops; |
| for (Loop *UpdatedL : llvm::concat<Loop *>(NonChildClonedLoops, HoistedLoops)) |
| if (UpdatedL->getParentLoop() == ParentL) |
| SibLoops.push_back(UpdatedL); |
| NonTrivialUnswitchCB(IsStillLoop, SibLoops); |
| |
| ++NumBranches; |
| return true; |
| } |
| |
| /// Recursively compute the cost of a dominator subtree based on the per-block |
| /// cost map provided. |
| /// |
| /// The recursive computation is memozied into the provided DT-indexed cost map |
| /// to allow querying it for most nodes in the domtree without it becoming |
| /// quadratic. |
| static int |
| computeDomSubtreeCost(DomTreeNode &N, |
| const SmallDenseMap<BasicBlock *, int, 4> &BBCostMap, |
| SmallDenseMap<DomTreeNode *, int, 4> &DTCostMap) { |
| // Don't accumulate cost (or recurse through) blocks not in our block cost |
| // map and thus not part of the duplication cost being considered. |
| auto BBCostIt = BBCostMap.find(N.getBlock()); |
| if (BBCostIt == BBCostMap.end()) |
| return 0; |
| |
| // Lookup this node to see if we already computed its cost. |
| auto DTCostIt = DTCostMap.find(&N); |
| if (DTCostIt != DTCostMap.end()) |
| return DTCostIt->second; |
| |
| // If not, we have to compute it. We can't use insert above and update |
| // because computing the cost may insert more things into the map. |
| int Cost = std::accumulate( |
| N.begin(), N.end(), BBCostIt->second, [&](int Sum, DomTreeNode *ChildN) { |
| return Sum + computeDomSubtreeCost(*ChildN, BBCostMap, DTCostMap); |
| }); |
| bool Inserted = DTCostMap.insert({&N, Cost}).second; |
| (void)Inserted; |
| assert(Inserted && "Should not insert a node while visiting children!"); |
| return Cost; |
| } |
| |
| /// Unswitch control flow predicated on loop invariant conditions. |
| /// |
| /// This first hoists all branches or switches which are trivial (IE, do not |
| /// require duplicating any part of the loop) out of the loop body. It then |
| /// looks at other loop invariant control flows and tries to unswitch those as |
| /// well by cloning the loop if the result is small enough. |
| static bool |
| unswitchLoop(Loop &L, DominatorTree &DT, LoopInfo &LI, AssumptionCache &AC, |
| TargetTransformInfo &TTI, bool NonTrivial, |
| function_ref<void(bool, ArrayRef<Loop *>)> NonTrivialUnswitchCB) { |
| assert(L.isRecursivelyLCSSAForm(DT, LI) && |
| "Loops must be in LCSSA form before unswitching."); |
| bool Changed = false; |
| |
| // Must be in loop simplified form: we need a preheader and dedicated exits. |
| if (!L.isLoopSimplifyForm()) |
| return false; |
| |
| // Try trivial unswitch first before loop over other basic blocks in the loop. |
| Changed |= unswitchAllTrivialConditions(L, DT, LI); |
| |
| // If we're not doing non-trivial unswitching, we're done. We both accept |
| // a parameter but also check a local flag that can be used for testing |
| // a debugging. |
| if (!NonTrivial && !EnableNonTrivialUnswitch) |
| return Changed; |
| |
| // Collect all remaining invariant branch conditions within this loop (as |
| // opposed to an inner loop which would be handled when visiting that inner |
| // loop). |
| SmallVector<TerminatorInst *, 4> UnswitchCandidates; |
| for (auto *BB : L.blocks()) |
| if (LI.getLoopFor(BB) == &L) |
| if (auto *BI = dyn_cast<BranchInst>(BB->getTerminator())) |
| if (BI->isConditional() && L.isLoopInvariant(BI->getCondition()) && |
| BI->getSuccessor(0) != BI->getSuccessor(1)) |
| UnswitchCandidates.push_back(BI); |
| |
| // If we didn't find any candidates, we're done. |
| if (UnswitchCandidates.empty()) |
| return Changed; |
| |
| // Check if there are irreducible CFG cycles in this loop. If so, we cannot |
| // easily unswitch non-trivial edges out of the loop. Doing so might turn the |
| // irreducible control flow into reducible control flow and introduce new |
| // loops "out of thin air". If we ever discover important use cases for doing |
| // this, we can add support to loop unswitch, but it is a lot of complexity |
| // for what seems little or no real world benifit. |
| LoopBlocksRPO RPOT(&L); |
| RPOT.perform(&LI); |
| if (containsIrreducibleCFG<const BasicBlock *>(RPOT, LI)) |
| return Changed; |
| |
| DEBUG(dbgs() << "Considering " << UnswitchCandidates.size() |
| << " non-trivial loop invariant conditions for unswitching.\n"); |
| |
| // Given that unswitching these terminators will require duplicating parts of |
| // the loop, so we need to be able to model that cost. Compute the ephemeral |
| // values and set up a data structure to hold per-BB costs. We cache each |
| // block's cost so that we don't recompute this when considering different |
| // subsets of the loop for duplication during unswitching. |
| SmallPtrSet<const Value *, 4> EphValues; |
| CodeMetrics::collectEphemeralValues(&L, &AC, EphValues); |
| SmallDenseMap<BasicBlock *, int, 4> BBCostMap; |
| |
| // Compute the cost of each block, as well as the total loop cost. Also, bail |
| // out if we see instructions which are incompatible with loop unswitching |
| // (convergent, noduplicate, or cross-basic-block tokens). |
| // FIXME: We might be able to safely handle some of these in non-duplicated |
| // regions. |
| int LoopCost = 0; |
| for (auto *BB : L.blocks()) { |
| int Cost = 0; |
| for (auto &I : *BB) { |
| if (EphValues.count(&I)) |
| continue; |
| |
| if (I.getType()->isTokenTy() && I.isUsedOutsideOfBlock(BB)) |
| return Changed; |
| if (auto CS = CallSite(&I)) |
| if (CS.isConvergent() || CS.cannotDuplicate()) |
| return Changed; |
| |
| Cost += TTI.getUserCost(&I); |
| } |
| assert(Cost >= 0 && "Must not have negative costs!"); |
| LoopCost += Cost; |
| assert(LoopCost >= 0 && "Must not have negative loop costs!"); |
| BBCostMap[BB] = Cost; |
| } |
| DEBUG(dbgs() << " Total loop cost: " << LoopCost << "\n"); |
| |
| // Now we find the best candidate by searching for the one with the following |
| // properties in order: |
| // |
| // 1) An unswitching cost below the threshold |
| // 2) The smallest number of duplicated unswitch candidates (to avoid |
| // creating redundant subsequent unswitching) |
| // 3) The smallest cost after unswitching. |
| // |
| // We prioritize reducing fanout of unswitch candidates provided the cost |
| // remains below the threshold because this has a multiplicative effect. |
| // |
| // This requires memoizing each dominator subtree to avoid redundant work. |
| // |
| // FIXME: Need to actually do the number of candidates part above. |
| SmallDenseMap<DomTreeNode *, int, 4> DTCostMap; |
| // Given a terminator which might be unswitched, computes the non-duplicated |
| // cost for that terminator. |
| auto ComputeUnswitchedCost = [&](TerminatorInst *TI) { |
| BasicBlock &BB = *TI->getParent(); |
| SmallPtrSet<BasicBlock *, 4> Visited; |
| |
| int Cost = LoopCost; |
| for (BasicBlock *SuccBB : successors(&BB)) { |
| // Don't count successors more than once. |
| if (!Visited.insert(SuccBB).second) |
| continue; |
| |
| // This successor's domtree will not need to be duplicated after |
| // unswitching if the edge to the successor dominates it (and thus the |
| // entire tree). This essentially means there is no other path into this |
| // subtree and so it will end up live in only one clone of the loop. |
| if (SuccBB->getUniquePredecessor() || |
| llvm::all_of(predecessors(SuccBB), [&](BasicBlock *PredBB) { |
| return PredBB == &BB || DT.dominates(SuccBB, PredBB); |
| })) { |
| Cost -= computeDomSubtreeCost(*DT[SuccBB], BBCostMap, DTCostMap); |
| assert(Cost >= 0 && |
| "Non-duplicated cost should never exceed total loop cost!"); |
| } |
| } |
| |
| // Now scale the cost by the number of unique successors minus one. We |
| // subtract one because there is already at least one copy of the entire |
| // loop. This is computing the new cost of unswitching a condition. |
| assert(Visited.size() > 1 && |
| "Cannot unswitch a condition without multiple distinct successors!"); |
| return Cost * (Visited.size() - 1); |
| }; |
| TerminatorInst *BestUnswitchTI = nullptr; |
| int BestUnswitchCost; |
| for (TerminatorInst *CandidateTI : UnswitchCandidates) { |
| int CandidateCost = ComputeUnswitchedCost(CandidateTI); |
| DEBUG(dbgs() << " Computed cost of " << CandidateCost |
| << " for unswitch candidate: " << *CandidateTI << "\n"); |
| if (!BestUnswitchTI || CandidateCost < BestUnswitchCost) { |
| BestUnswitchTI = CandidateTI; |
| BestUnswitchCost = CandidateCost; |
| } |
| } |
| |
| if (BestUnswitchCost < UnswitchThreshold) { |
| DEBUG(dbgs() << " Trying to unswitch non-trivial (cost = " |
| << BestUnswitchCost << ") branch: " << *BestUnswitchTI |
| << "\n"); |
| Changed |= unswitchInvariantBranch(L, cast<BranchInst>(*BestUnswitchTI), DT, |
| LI, AC, NonTrivialUnswitchCB); |
| } else { |
| DEBUG(dbgs() << "Cannot unswitch, lowest cost found: " << BestUnswitchCost |
| << "\n"); |
| } |
| |
| return Changed; |
| } |
| |
| PreservedAnalyses SimpleLoopUnswitchPass::run(Loop &L, LoopAnalysisManager &AM, |
| LoopStandardAnalysisResults &AR, |
| LPMUpdater &U) { |
| Function &F = *L.getHeader()->getParent(); |
| (void)F; |
| |
| DEBUG(dbgs() << "Unswitching loop in " << F.getName() << ": " << L << "\n"); |
| |
| // Save the current loop name in a variable so that we can report it even |
| // after it has been deleted. |
| std::string LoopName = L.getName(); |
| |
| auto NonTrivialUnswitchCB = [&L, &U, &LoopName](bool CurrentLoopValid, |
| ArrayRef<Loop *> NewLoops) { |
| // If we did a non-trivial unswitch, we have added new (cloned) loops. |
| U.addSiblingLoops(NewLoops); |
| |
| // If the current loop remains valid, we should revisit it to catch any |
| // other unswitch opportunities. Otherwise, we need to mark it as deleted. |
| if (CurrentLoopValid) |
| U.revisitCurrentLoop(); |
| else |
| U.markLoopAsDeleted(L, LoopName); |
| }; |
| |
| if (!unswitchLoop(L, AR.DT, AR.LI, AR.AC, AR.TTI, NonTrivial, |
| NonTrivialUnswitchCB)) |
| return PreservedAnalyses::all(); |
| |
| // Historically this pass has had issues with the dominator tree so verify it |
| // in asserts builds. |
| assert(AR.DT.verify(DominatorTree::VerificationLevel::Fast)); |
| return getLoopPassPreservedAnalyses(); |
| } |
| |
| namespace { |
| |
| class SimpleLoopUnswitchLegacyPass : public LoopPass { |
| bool NonTrivial; |
| |
| public: |
| static char ID; // Pass ID, replacement for typeid |
| |
| explicit SimpleLoopUnswitchLegacyPass(bool NonTrivial = false) |
| : LoopPass(ID), NonTrivial(NonTrivial) { |
| initializeSimpleLoopUnswitchLegacyPassPass( |
| *PassRegistry::getPassRegistry()); |
| } |
| |
| bool runOnLoop(Loop *L, LPPassManager &LPM) override; |
| |
| void getAnalysisUsage(AnalysisUsage &AU) const override { |
| AU.addRequired<AssumptionCacheTracker>(); |
| AU.addRequired<TargetTransformInfoWrapperPass>(); |
| getLoopAnalysisUsage(AU); |
| } |
| }; |
| |
| } // end anonymous namespace |
| |
| bool SimpleLoopUnswitchLegacyPass::runOnLoop(Loop *L, LPPassManager &LPM) { |
| if (skipLoop(L)) |
| return false; |
| |
| Function &F = *L->getHeader()->getParent(); |
| |
| DEBUG(dbgs() << "Unswitching loop in " << F.getName() << ": " << *L << "\n"); |
| |
| auto &DT = getAnalysis<DominatorTreeWrapperPass>().getDomTree(); |
| auto &LI = getAnalysis<LoopInfoWrapperPass>().getLoopInfo(); |
| auto &AC = getAnalysis<AssumptionCacheTracker>().getAssumptionCache(F); |
| auto &TTI = getAnalysis<TargetTransformInfoWrapperPass>().getTTI(F); |
| |
| auto NonTrivialUnswitchCB = [&L, &LPM](bool CurrentLoopValid, |
| ArrayRef<Loop *> NewLoops) { |
| // If we did a non-trivial unswitch, we have added new (cloned) loops. |
| for (auto *NewL : NewLoops) |
| LPM.addLoop(*NewL); |
| |
| // If the current loop remains valid, re-add it to the queue. This is |
| // a little wasteful as we'll finish processing the current loop as well, |
| // but it is the best we can do in the old PM. |
| if (CurrentLoopValid) |
| LPM.addLoop(*L); |
| else |
| LPM.markLoopAsDeleted(*L); |
| }; |
| |
| bool Changed = |
| unswitchLoop(*L, DT, LI, AC, TTI, NonTrivial, NonTrivialUnswitchCB); |
| |
| // If anything was unswitched, also clear any cached information about this |
| // loop. |
| LPM.deleteSimpleAnalysisLoop(L); |
| |
| // Historically this pass has had issues with the dominator tree so verify it |
| // in asserts builds. |
| assert(DT.verify(DominatorTree::VerificationLevel::Fast)); |
| |
| return Changed; |
| } |
| |
| char SimpleLoopUnswitchLegacyPass::ID = 0; |
| INITIALIZE_PASS_BEGIN(SimpleLoopUnswitchLegacyPass, "simple-loop-unswitch", |
| "Simple unswitch loops", false, false) |
| INITIALIZE_PASS_DEPENDENCY(AssumptionCacheTracker) |
| INITIALIZE_PASS_DEPENDENCY(DominatorTreeWrapperPass) |
| INITIALIZE_PASS_DEPENDENCY(LoopInfoWrapperPass) |
| INITIALIZE_PASS_DEPENDENCY(LoopPass) |
| INITIALIZE_PASS_DEPENDENCY(TargetTransformInfoWrapperPass) |
| INITIALIZE_PASS_END(SimpleLoopUnswitchLegacyPass, "simple-loop-unswitch", |
| "Simple unswitch loops", false, false) |
| |
| Pass *llvm::createSimpleLoopUnswitchLegacyPass(bool NonTrivial) { |
| return new SimpleLoopUnswitchLegacyPass(NonTrivial); |
| } |