|  | //===- llvm/unittest/Support/AllocatorTest.cpp - BumpPtrAllocator tests ---===// | 
|  | // | 
|  | //                     The LLVM Compiler Infrastructure | 
|  | // | 
|  | // This file is distributed under the University of Illinois Open Source | 
|  | // License. See LICENSE.TXT for details. | 
|  | // | 
|  | //===----------------------------------------------------------------------===// | 
|  |  | 
|  | #include "llvm/Support/Allocator.h" | 
|  | #include "gtest/gtest.h" | 
|  | #include <cstdlib> | 
|  |  | 
|  | using namespace llvm; | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | TEST(AllocatorTest, Basics) { | 
|  | BumpPtrAllocator Alloc; | 
|  | int *a = (int*)Alloc.Allocate(sizeof(int), alignof(int)); | 
|  | int *b = (int*)Alloc.Allocate(sizeof(int) * 10, alignof(int)); | 
|  | int *c = (int*)Alloc.Allocate(sizeof(int), alignof(int)); | 
|  | *a = 1; | 
|  | b[0] = 2; | 
|  | b[9] = 2; | 
|  | *c = 3; | 
|  | EXPECT_EQ(1, *a); | 
|  | EXPECT_EQ(2, b[0]); | 
|  | EXPECT_EQ(2, b[9]); | 
|  | EXPECT_EQ(3, *c); | 
|  | EXPECT_EQ(1U, Alloc.GetNumSlabs()); | 
|  |  | 
|  | BumpPtrAllocator Alloc2 = std::move(Alloc); | 
|  | EXPECT_EQ(0U, Alloc.GetNumSlabs()); | 
|  | EXPECT_EQ(1U, Alloc2.GetNumSlabs()); | 
|  |  | 
|  | // Make sure the old pointers still work. These are especially interesting | 
|  | // under ASan or Valgrind. | 
|  | EXPECT_EQ(1, *a); | 
|  | EXPECT_EQ(2, b[0]); | 
|  | EXPECT_EQ(2, b[9]); | 
|  | EXPECT_EQ(3, *c); | 
|  |  | 
|  | Alloc = std::move(Alloc2); | 
|  | EXPECT_EQ(0U, Alloc2.GetNumSlabs()); | 
|  | EXPECT_EQ(1U, Alloc.GetNumSlabs()); | 
|  | } | 
|  |  | 
|  | // Allocate enough bytes to create three slabs. | 
|  | TEST(AllocatorTest, ThreeSlabs) { | 
|  | BumpPtrAllocator Alloc; | 
|  | Alloc.Allocate(3000, 1); | 
|  | EXPECT_EQ(1U, Alloc.GetNumSlabs()); | 
|  | Alloc.Allocate(3000, 1); | 
|  | EXPECT_EQ(2U, Alloc.GetNumSlabs()); | 
|  | Alloc.Allocate(3000, 1); | 
|  | EXPECT_EQ(3U, Alloc.GetNumSlabs()); | 
|  | } | 
|  |  | 
|  | // Allocate enough bytes to create two slabs, reset the allocator, and do it | 
|  | // again. | 
|  | TEST(AllocatorTest, TestReset) { | 
|  | BumpPtrAllocator Alloc; | 
|  |  | 
|  | // Allocate something larger than the SizeThreshold=4096. | 
|  | (void)Alloc.Allocate(5000, 1); | 
|  | Alloc.Reset(); | 
|  | // Calling Reset should free all CustomSizedSlabs. | 
|  | EXPECT_EQ(0u, Alloc.GetNumSlabs()); | 
|  |  | 
|  | Alloc.Allocate(3000, 1); | 
|  | EXPECT_EQ(1U, Alloc.GetNumSlabs()); | 
|  | Alloc.Allocate(3000, 1); | 
|  | EXPECT_EQ(2U, Alloc.GetNumSlabs()); | 
|  | Alloc.Reset(); | 
|  | EXPECT_EQ(1U, Alloc.GetNumSlabs()); | 
|  | Alloc.Allocate(3000, 1); | 
|  | EXPECT_EQ(1U, Alloc.GetNumSlabs()); | 
|  | Alloc.Allocate(3000, 1); | 
|  | EXPECT_EQ(2U, Alloc.GetNumSlabs()); | 
|  | } | 
|  |  | 
|  | // Test some allocations at varying alignments. | 
|  | TEST(AllocatorTest, TestAlignment) { | 
|  | BumpPtrAllocator Alloc; | 
|  | uintptr_t a; | 
|  | a = (uintptr_t)Alloc.Allocate(1, 2); | 
|  | EXPECT_EQ(0U, a & 1); | 
|  | a = (uintptr_t)Alloc.Allocate(1, 4); | 
|  | EXPECT_EQ(0U, a & 3); | 
|  | a = (uintptr_t)Alloc.Allocate(1, 8); | 
|  | EXPECT_EQ(0U, a & 7); | 
|  | a = (uintptr_t)Alloc.Allocate(1, 16); | 
|  | EXPECT_EQ(0U, a & 15); | 
|  | a = (uintptr_t)Alloc.Allocate(1, 32); | 
|  | EXPECT_EQ(0U, a & 31); | 
|  | a = (uintptr_t)Alloc.Allocate(1, 64); | 
|  | EXPECT_EQ(0U, a & 63); | 
|  | a = (uintptr_t)Alloc.Allocate(1, 128); | 
|  | EXPECT_EQ(0U, a & 127); | 
|  | } | 
|  |  | 
|  | // Test allocating just over the slab size.  This tests a bug where before the | 
|  | // allocator incorrectly calculated the buffer end pointer. | 
|  | TEST(AllocatorTest, TestOverflow) { | 
|  | BumpPtrAllocator Alloc; | 
|  |  | 
|  | // Fill the slab right up until the end pointer. | 
|  | Alloc.Allocate(4096, 1); | 
|  | EXPECT_EQ(1U, Alloc.GetNumSlabs()); | 
|  |  | 
|  | // If we don't allocate a new slab, then we will have overflowed. | 
|  | Alloc.Allocate(1, 1); | 
|  | EXPECT_EQ(2U, Alloc.GetNumSlabs()); | 
|  | } | 
|  |  | 
|  | // Test allocating with a size larger than the initial slab size. | 
|  | TEST(AllocatorTest, TestSmallSlabSize) { | 
|  | BumpPtrAllocator Alloc; | 
|  |  | 
|  | Alloc.Allocate(8000, 1); | 
|  | EXPECT_EQ(1U, Alloc.GetNumSlabs()); | 
|  | } | 
|  |  | 
|  | // Test requesting alignment that goes past the end of the current slab. | 
|  | TEST(AllocatorTest, TestAlignmentPastSlab) { | 
|  | BumpPtrAllocator Alloc; | 
|  | Alloc.Allocate(4095, 1); | 
|  |  | 
|  | // Aligning the current slab pointer is likely to move it past the end of the | 
|  | // slab, which would confuse any unsigned comparisons with the difference of | 
|  | // the end pointer and the aligned pointer. | 
|  | Alloc.Allocate(1024, 8192); | 
|  |  | 
|  | EXPECT_EQ(2U, Alloc.GetNumSlabs()); | 
|  | } | 
|  |  | 
|  | // Mock slab allocator that returns slabs aligned on 4096 bytes.  There is no | 
|  | // easy portable way to do this, so this is kind of a hack. | 
|  | class MockSlabAllocator { | 
|  | static size_t LastSlabSize; | 
|  |  | 
|  | public: | 
|  | ~MockSlabAllocator() { } | 
|  |  | 
|  | void *Allocate(size_t Size, size_t /*Alignment*/) { | 
|  | // Allocate space for the alignment, the slab, and a void* that goes right | 
|  | // before the slab. | 
|  | size_t Alignment = 4096; | 
|  | void *MemBase = malloc(Size + Alignment - 1 + sizeof(void*)); | 
|  |  | 
|  | // Find the slab start. | 
|  | void *Slab = (void *)alignAddr((char*)MemBase + sizeof(void *), Alignment); | 
|  |  | 
|  | // Hold a pointer to the base so we can free the whole malloced block. | 
|  | ((void**)Slab)[-1] = MemBase; | 
|  |  | 
|  | LastSlabSize = Size; | 
|  | return Slab; | 
|  | } | 
|  |  | 
|  | void Deallocate(void *Slab, size_t Size) { | 
|  | free(((void**)Slab)[-1]); | 
|  | } | 
|  |  | 
|  | static size_t GetLastSlabSize() { return LastSlabSize; } | 
|  | }; | 
|  |  | 
|  | size_t MockSlabAllocator::LastSlabSize = 0; | 
|  |  | 
|  | // Allocate a large-ish block with a really large alignment so that the | 
|  | // allocator will think that it has space, but after it does the alignment it | 
|  | // will not. | 
|  | TEST(AllocatorTest, TestBigAlignment) { | 
|  | BumpPtrAllocatorImpl<MockSlabAllocator> Alloc; | 
|  |  | 
|  | // First allocate a tiny bit to ensure we have to re-align things. | 
|  | (void)Alloc.Allocate(1, 1); | 
|  |  | 
|  | // Now the big chunk with a big alignment. | 
|  | (void)Alloc.Allocate(3000, 2048); | 
|  |  | 
|  | // We test that the last slab size is not the default 4096 byte slab, but | 
|  | // rather a custom sized slab that is larger. | 
|  | EXPECT_GT(MockSlabAllocator::GetLastSlabSize(), 4096u); | 
|  | } | 
|  |  | 
|  | }  // anonymous namespace |