| ========================== |
| Exception Handling in LLVM |
| ========================== |
| |
| .. contents:: |
| :local: |
| |
| Introduction |
| ============ |
| |
| This document is the central repository for all information pertaining to |
| exception handling in LLVM. It describes the format that LLVM exception |
| handling information takes, which is useful for those interested in creating |
| front-ends or dealing directly with the information. Further, this document |
| provides specific examples of what exception handling information is used for in |
| C and C++. |
| |
| Itanium ABI Zero-cost Exception Handling |
| ---------------------------------------- |
| |
| Exception handling for most programming languages is designed to recover from |
| conditions that rarely occur during general use of an application. To that end, |
| exception handling should not interfere with the main flow of an application's |
| algorithm by performing checkpointing tasks, such as saving the current pc or |
| register state. |
| |
| The Itanium ABI Exception Handling Specification defines a methodology for |
| providing outlying data in the form of exception tables without inlining |
| speculative exception handling code in the flow of an application's main |
| algorithm. Thus, the specification is said to add "zero-cost" to the normal |
| execution of an application. |
| |
| A more complete description of the Itanium ABI exception handling runtime |
| support of can be found at `Itanium C++ ABI: Exception Handling |
| <http://mentorembedded.github.com/cxx-abi/abi-eh.html>`_. A description of the |
| exception frame format can be found at `Exception Frames |
| <http://refspecs.linuxfoundation.org/LSB_3.0.0/LSB-Core-generic/LSB-Core-generic/ehframechpt.html>`_, |
| with details of the DWARF 4 specification at `DWARF 4 Standard |
| <http://dwarfstd.org/Dwarf4Std.php>`_. A description for the C++ exception |
| table formats can be found at `Exception Handling Tables |
| <http://mentorembedded.github.com/cxx-abi/exceptions.pdf>`_. |
| |
| Setjmp/Longjmp Exception Handling |
| --------------------------------- |
| |
| Setjmp/Longjmp (SJLJ) based exception handling uses LLVM intrinsics |
| `llvm.eh.sjlj.setjmp`_ and `llvm.eh.sjlj.longjmp`_ to handle control flow for |
| exception handling. |
| |
| For each function which does exception processing --- be it ``try``/``catch`` |
| blocks or cleanups --- that function registers itself on a global frame |
| list. When exceptions are unwinding, the runtime uses this list to identify |
| which functions need processing. |
| |
| Landing pad selection is encoded in the call site entry of the function |
| context. The runtime returns to the function via `llvm.eh.sjlj.longjmp`_, where |
| a switch table transfers control to the appropriate landing pad based on the |
| index stored in the function context. |
| |
| In contrast to DWARF exception handling, which encodes exception regions and |
| frame information in out-of-line tables, SJLJ exception handling builds and |
| removes the unwind frame context at runtime. This results in faster exception |
| handling at the expense of slower execution when no exceptions are thrown. As |
| exceptions are, by their nature, intended for uncommon code paths, DWARF |
| exception handling is generally preferred to SJLJ. |
| |
| Windows Runtime Exception Handling |
| ----------------------------------- |
| |
| Windows runtime based exception handling uses the same basic IR structure as |
| Itanium ABI based exception handling, but it relies on the personality |
| functions provided by the native Windows runtime library, ``__CxxFrameHandler3`` |
| for C++ exceptions: ``__C_specific_handler`` for 64-bit SEH or |
| ``_frame_handler3/4`` for 32-bit SEH. This results in a very different |
| execution model and requires some minor modifications to the initial IR |
| representation and a significant restructuring just before code generation. |
| |
| General information about the Windows x64 exception handling mechanism can be |
| found at `MSDN Exception Handling (x64) |
| <https://msdn.microsoft.com/en-us/library/1eyas8tf(v=vs.80).aspx>`_. |
| |
| Overview |
| -------- |
| |
| When an exception is thrown in LLVM code, the runtime does its best to find a |
| handler suited to processing the circumstance. |
| |
| The runtime first attempts to find an *exception frame* corresponding to the |
| function where the exception was thrown. If the programming language supports |
| exception handling (e.g. C++), the exception frame contains a reference to an |
| exception table describing how to process the exception. If the language does |
| not support exception handling (e.g. C), or if the exception needs to be |
| forwarded to a prior activation, the exception frame contains information about |
| how to unwind the current activation and restore the state of the prior |
| activation. This process is repeated until the exception is handled. If the |
| exception is not handled and no activations remain, then the application is |
| terminated with an appropriate error message. |
| |
| Because different programming languages have different behaviors when handling |
| exceptions, the exception handling ABI provides a mechanism for |
| supplying *personalities*. An exception handling personality is defined by |
| way of a *personality function* (e.g. ``__gxx_personality_v0`` in C++), |
| which receives the context of the exception, an *exception structure* |
| containing the exception object type and value, and a reference to the exception |
| table for the current function. The personality function for the current |
| compile unit is specified in a *common exception frame*. |
| |
| The organization of an exception table is language dependent. For C++, an |
| exception table is organized as a series of code ranges defining what to do if |
| an exception occurs in that range. Typically, the information associated with a |
| range defines which types of exception objects (using C++ *type info*) that are |
| handled in that range, and an associated action that should take place. Actions |
| typically pass control to a *landing pad*. |
| |
| A landing pad corresponds roughly to the code found in the ``catch`` portion of |
| a ``try``/``catch`` sequence. When execution resumes at a landing pad, it |
| receives an *exception structure* and a *selector value* corresponding to the |
| *type* of exception thrown. The selector is then used to determine which *catch* |
| should actually process the exception. |
| |
| LLVM Code Generation |
| ==================== |
| |
| From a C++ developer's perspective, exceptions are defined in terms of the |
| ``throw`` and ``try``/``catch`` statements. In this section we will describe the |
| implementation of LLVM exception handling in terms of C++ examples. |
| |
| Throw |
| ----- |
| |
| Languages that support exception handling typically provide a ``throw`` |
| operation to initiate the exception process. Internally, a ``throw`` operation |
| breaks down into two steps. |
| |
| #. A request is made to allocate exception space for an exception structure. |
| This structure needs to survive beyond the current activation. This structure |
| will contain the type and value of the object being thrown. |
| |
| #. A call is made to the runtime to raise the exception, passing the exception |
| structure as an argument. |
| |
| In C++, the allocation of the exception structure is done by the |
| ``__cxa_allocate_exception`` runtime function. The exception raising is handled |
| by ``__cxa_throw``. The type of the exception is represented using a C++ RTTI |
| structure. |
| |
| Try/Catch |
| --------- |
| |
| A call within the scope of a *try* statement can potentially raise an |
| exception. In those circumstances, the LLVM C++ front-end replaces the call with |
| an ``invoke`` instruction. Unlike a call, the ``invoke`` has two potential |
| continuation points: |
| |
| #. where to continue when the call succeeds as per normal, and |
| |
| #. where to continue if the call raises an exception, either by a throw or the |
| unwinding of a throw |
| |
| The term used to define the place where an ``invoke`` continues after an |
| exception is called a *landing pad*. LLVM landing pads are conceptually |
| alternative function entry points where an exception structure reference and a |
| type info index are passed in as arguments. The landing pad saves the exception |
| structure reference and then proceeds to select the catch block that corresponds |
| to the type info of the exception object. |
| |
| The LLVM :ref:`i_landingpad` is used to convey information about the landing |
| pad to the back end. For C++, the ``landingpad`` instruction returns a pointer |
| and integer pair corresponding to the pointer to the *exception structure* and |
| the *selector value* respectively. |
| |
| The ``landingpad`` instruction takes a reference to the personality function to |
| be used for this ``try``/``catch`` sequence. The remainder of the instruction is |
| a list of *cleanup*, *catch*, and *filter* clauses. The exception is tested |
| against the clauses sequentially from first to last. The clauses have the |
| following meanings: |
| |
| - ``catch <type> @ExcType`` |
| |
| - This clause means that the landingpad block should be entered if the |
| exception being thrown is of type ``@ExcType`` or a subtype of |
| ``@ExcType``. For C++, ``@ExcType`` is a pointer to the ``std::type_info`` |
| object (an RTTI object) representing the C++ exception type. |
| |
| - If ``@ExcType`` is ``null``, any exception matches, so the landingpad |
| should always be entered. This is used for C++ catch-all blocks ("``catch |
| (...)``"). |
| |
| - When this clause is matched, the selector value will be equal to the value |
| returned by "``@llvm.eh.typeid.for(i8* @ExcType)``". This will always be a |
| positive value. |
| |
| - ``filter <type> [<type> @ExcType1, ..., <type> @ExcTypeN]`` |
| |
| - This clause means that the landingpad should be entered if the exception |
| being thrown does *not* match any of the types in the list (which, for C++, |
| are again specified as ``std::type_info`` pointers). |
| |
| - C++ front-ends use this to implement C++ exception specifications, such as |
| "``void foo() throw (ExcType1, ..., ExcTypeN) { ... }``". |
| |
| - When this clause is matched, the selector value will be negative. |
| |
| - The array argument to ``filter`` may be empty; for example, "``[0 x i8**] |
| undef``". This means that the landingpad should always be entered. (Note |
| that such a ``filter`` would not be equivalent to "``catch i8* null``", |
| because ``filter`` and ``catch`` produce negative and positive selector |
| values respectively.) |
| |
| - ``cleanup`` |
| |
| - This clause means that the landingpad should always be entered. |
| |
| - C++ front-ends use this for calling objects' destructors. |
| |
| - When this clause is matched, the selector value will be zero. |
| |
| - The runtime may treat "``cleanup``" differently from "``catch <type> |
| null``". |
| |
| In C++, if an unhandled exception occurs, the language runtime will call |
| ``std::terminate()``, but it is implementation-defined whether the runtime |
| unwinds the stack and calls object destructors first. For example, the GNU |
| C++ unwinder does not call object destructors when an unhandled exception |
| occurs. The reason for this is to improve debuggability: it ensures that |
| ``std::terminate()`` is called from the context of the ``throw``, so that |
| this context is not lost by unwinding the stack. A runtime will typically |
| implement this by searching for a matching non-``cleanup`` clause, and |
| aborting if it does not find one, before entering any landingpad blocks. |
| |
| Once the landing pad has the type info selector, the code branches to the code |
| for the first catch. The catch then checks the value of the type info selector |
| against the index of type info for that catch. Since the type info index is not |
| known until all the type infos have been gathered in the backend, the catch code |
| must call the `llvm.eh.typeid.for`_ intrinsic to determine the index for a given |
| type info. If the catch fails to match the selector then control is passed on to |
| the next catch. |
| |
| Finally, the entry and exit of catch code is bracketed with calls to |
| ``__cxa_begin_catch`` and ``__cxa_end_catch``. |
| |
| * ``__cxa_begin_catch`` takes an exception structure reference as an argument |
| and returns the value of the exception object. |
| |
| * ``__cxa_end_catch`` takes no arguments. This function: |
| |
| #. Locates the most recently caught exception and decrements its handler |
| count, |
| |
| #. Removes the exception from the *caught* stack if the handler count goes to |
| zero, and |
| |
| #. Destroys the exception if the handler count goes to zero and the exception |
| was not re-thrown by throw. |
| |
| .. note:: |
| |
| a rethrow from within the catch may replace this call with a |
| ``__cxa_rethrow``. |
| |
| Cleanups |
| -------- |
| |
| A cleanup is extra code which needs to be run as part of unwinding a scope. C++ |
| destructors are a typical example, but other languages and language extensions |
| provide a variety of different kinds of cleanups. In general, a landing pad may |
| need to run arbitrary amounts of cleanup code before actually entering a catch |
| block. To indicate the presence of cleanups, a :ref:`i_landingpad` should have |
| a *cleanup* clause. Otherwise, the unwinder will not stop at the landing pad if |
| there are no catches or filters that require it to. |
| |
| .. note:: |
| |
| Do not allow a new exception to propagate out of the execution of a |
| cleanup. This can corrupt the internal state of the unwinder. Different |
| languages describe different high-level semantics for these situations: for |
| example, C++ requires that the process be terminated, whereas Ada cancels both |
| exceptions and throws a third. |
| |
| When all cleanups are finished, if the exception is not handled by the current |
| function, resume unwinding by calling the :ref:`resume instruction <i_resume>`, |
| passing in the result of the ``landingpad`` instruction for the original |
| landing pad. |
| |
| Throw Filters |
| ------------- |
| |
| C++ allows the specification of which exception types may be thrown from a |
| function. To represent this, a top level landing pad may exist to filter out |
| invalid types. To express this in LLVM code the :ref:`i_landingpad` will have a |
| filter clause. The clause consists of an array of type infos. |
| ``landingpad`` will return a negative value |
| if the exception does not match any of the type infos. If no match is found then |
| a call to ``__cxa_call_unexpected`` should be made, otherwise |
| ``_Unwind_Resume``. Each of these functions requires a reference to the |
| exception structure. Note that the most general form of a ``landingpad`` |
| instruction can have any number of catch, cleanup, and filter clauses (though |
| having more than one cleanup is pointless). The LLVM C++ front-end can generate |
| such ``landingpad`` instructions due to inlining creating nested exception |
| handling scopes. |
| |
| .. _undefined: |
| |
| Restrictions |
| ------------ |
| |
| The unwinder delegates the decision of whether to stop in a call frame to that |
| call frame's language-specific personality function. Not all unwinders guarantee |
| that they will stop to perform cleanups. For example, the GNU C++ unwinder |
| doesn't do so unless the exception is actually caught somewhere further up the |
| stack. |
| |
| In order for inlining to behave correctly, landing pads must be prepared to |
| handle selector results that they did not originally advertise. Suppose that a |
| function catches exceptions of type ``A``, and it's inlined into a function that |
| catches exceptions of type ``B``. The inliner will update the ``landingpad`` |
| instruction for the inlined landing pad to include the fact that ``B`` is also |
| caught. If that landing pad assumes that it will only be entered to catch an |
| ``A``, it's in for a rude awakening. Consequently, landing pads must test for |
| the selector results they understand and then resume exception propagation with |
| the `resume instruction <LangRef.html#i_resume>`_ if none of the conditions |
| match. |
| |
| C++ Exception Handling using the Windows Runtime |
| ================================================= |
| |
| (Note: Windows C++ exception handling support is a work in progress and is |
| not yet fully implemented. The text below describes how it will work |
| when completed.) |
| |
| The Windows runtime function for C++ exception handling uses a multi-phase |
| approach. When an exception occurs it searches the current callstack for a |
| frame that has a handler for the exception. If a handler is found, it then |
| calls the cleanup handler for each frame above the handler which has a |
| cleanup handler before calling the catch handler. These calls are all made |
| from a stack context different from the original frame in which the handler |
| is defined. Therefore, it is necessary to outline these handlers from their |
| original context before code generation. |
| |
| Catch handlers are called with a pointer to the handler itself as the first |
| argument and a pointer to the parent function's stack frame as the second |
| argument. The catch handler uses the `llvm.recoverframe |
| <LangRef.html#llvm-frameallocate-and-llvm-framerecover-intrinsics>`_ to get a |
| pointer to a frame allocation block that is created in the parent frame using |
| the `llvm.allocateframe |
| <LangRef.html#llvm-frameallocate-and-llvm-framerecover-intrinsics>`_ intrinsic. |
| The ``WinEHPrepare`` pass will have created a structure definition for the |
| contents of this block. The first two members of the structure will always be |
| (1) a 32-bit integer that the runtime uses to track the exception state of the |
| parent frame for the purposes of handling chained exceptions and (2) a pointer |
| to the object associated with the exception (roughly, the parameter of the |
| catch clause). These two members will be followed by any frame variables from |
| the parent function which must be accessed in any of the functions unwind or |
| catch handlers. The catch handler returns the address at which execution |
| should continue. |
| |
| Cleanup handlers perform any cleanup necessary as the frame goes out of scope, |
| such as calling object destructors. The runtime handles the actual unwinding |
| of the stack. If an exception occurs in a cleanup handler the runtime manages |
| termination of the process. Cleanup handlers are called with the same arguments |
| as catch handlers (a pointer to the handler and a pointer to the parent stack |
| frame) and use the same mechanism described above to access frame variables |
| in the parent function. Cleanup handlers do not return a value. |
| |
| The IR generated for Windows runtime based C++ exception handling is initially |
| very similar to the ``landingpad`` mechanism described above. Calls to |
| libc++abi functions (such as ``__cxa_begin_catch``/``__cxa_end_catch`` and |
| ``__cxa_throw_exception`` are replaced with calls to intrinsics or Windows |
| runtime functions (such as ``llvm.eh.begincatch``/``llvm.eh.endcatch`` and |
| ``__CxxThrowException``). |
| |
| During the WinEHPrepare pass, the handler functions are outlined into handler |
| functions and the original landing pad code is replaced with a call to the |
| ``llvm.eh.actions`` intrinsic that describes the order in which handlers will |
| be processed from the logical location of the landing pad and an indirect |
| branch to the return value of the ``llvm.eh.actions`` intrinsic. The |
| ``llvm.eh.actions`` intrinsic is defined as returning the address at which |
| execution will continue. This is a temporary construct which will be removed |
| before code generation, but it allows for the accurate tracking of control |
| flow until then. |
| |
| A typical landing pad will look like this after outlining: |
| |
| .. code-block:: llvm |
| |
| lpad: |
| %vals = landingpad { i8*, i32 } personality i8* bitcast (i32 (...)* @__CxxFrameHandler3 to i8*) |
| cleanup |
| catch i8* bitcast (i8** @_ZTIi to i8*) |
| catch i8* bitcast (i8** @_ZTIf to i8*) |
| %recover = call i8* (...)* @llvm.eh.actions( |
| i32 3, i8* bitcast (i8** @_ZTIi to i8*), i8* (i8*, i8*)* @_Z4testb.catch.1) |
| i32 2, i8* null, void (i8*, i8*)* @_Z4testb.cleanup.1) |
| i32 1, i8* bitcast (i8** @_ZTIf to i8*), i8* (i8*, i8*)* @_Z4testb.catch.0) |
| i32 0, i8* null, void (i8*, i8*)* @_Z4testb.cleanup.0) |
| indirectbr i8* %recover, [label %try.cont1, label %try.cont2] |
| |
| In this example, the landing pad represents an exception handling context with |
| two catch handlers and a cleanup handler that have been outlined. If an |
| exception is thrown with a type that matches ``_ZTIi``, the ``_Z4testb.catch.1`` |
| handler will be called an no clean-up is needed. If an exception is thrown |
| with a type that matches ``_ZTIf``, first the ``_Z4testb.cleanup.1`` handler |
| will be called to perform unwind-related cleanup, then the ``_Z4testb.catch.1`` |
| handler will be called. If an exception is throw which does not match either |
| of these types and the exception is handled by another frame further up the |
| call stack, first the ``_Z4testb.cleanup.1`` handler will be called, then the |
| ``_Z4testb.cleanup.0`` handler (which corresponds to a different scope) will be |
| called, and exception handling will continue at the next frame in the call |
| stack will be called. One of the catch handlers will return the address of |
| ``%try.cont1`` in the parent function and the other will return the address of |
| ``%try.cont2``, meaning that execution continues at one of those blocks after |
| an exception is caught. |
| |
| |
| Exception Handling Intrinsics |
| ============================= |
| |
| In addition to the ``landingpad`` and ``resume`` instructions, LLVM uses several |
| intrinsic functions (name prefixed with ``llvm.eh``) to provide exception |
| handling information at various points in generated code. |
| |
| .. _llvm.eh.typeid.for: |
| |
| ``llvm.eh.typeid.for`` |
| ---------------------- |
| |
| .. code-block:: llvm |
| |
| i32 @llvm.eh.typeid.for(i8* %type_info) |
| |
| |
| This intrinsic returns the type info index in the exception table of the current |
| function. This value can be used to compare against the result of |
| ``landingpad`` instruction. The single argument is a reference to a type info. |
| |
| Uses of this intrinsic are generated by the C++ front-end. |
| |
| .. _llvm.eh.begincatch: |
| |
| ``llvm.eh.begincatch`` |
| ---------------------- |
| |
| .. code-block:: llvm |
| |
| void @llvm.eh.begincatch(i8* %ehptr, i8* %ehobj) |
| |
| |
| This intrinsic marks the beginning of catch handling code within the blocks |
| following a ``landingpad`` instruction. The exact behavior of this function |
| depends on the compilation target and the personality function associated |
| with the ``landingpad`` instruction. |
| |
| The first argument to this intrinsic is a pointer that was previously extracted |
| from the aggregate return value of the ``landingpad`` instruction. The second |
| argument to the intrinsic is a pointer to stack space where the exception object |
| should be stored. The runtime handles the details of copying the exception |
| object into the slot. If the second parameter is null, no copy occurs. |
| |
| Uses of this intrinsic are generated by the C++ front-end. Many targets will |
| use implementation-specific functions (such as ``__cxa_begin_catch``) instead |
| of this intrinsic. The intrinsic is provided for targets that require a more |
| abstract interface. |
| |
| When used in the native Windows C++ exception handling implementation, this |
| intrinsic serves as a placeholder to delimit code before a catch handler is |
| outlined. When the handler is is outlined, this intrinsic will be replaced |
| by instructions that retrieve the exception object pointer from the frame |
| allocation block. |
| |
| |
| .. _llvm.eh.endcatch: |
| |
| ``llvm.eh.endcatch`` |
| ---------------------- |
| |
| .. code-block:: llvm |
| |
| void @llvm.eh.endcatch() |
| |
| |
| This intrinsic marks the end of catch handling code within the current block, |
| which will be a successor of a block which called ``llvm.eh.begincatch''. |
| The exact behavior of this function depends on the compilation target and the |
| personality function associated with the corresponding ``landingpad`` |
| instruction. |
| |
| There may be more than one call to ``llvm.eh.endcatch`` for any given call to |
| ``llvm.eh.begincatch`` with each ``llvm.eh.endcatch`` call corresponding to the |
| end of a different control path. All control paths following a call to |
| ``llvm.eh.begincatch`` must reach a call to ``llvm.eh.endcatch``. |
| |
| Uses of this intrinsic are generated by the C++ front-end. Many targets will |
| use implementation-specific functions (such as ``__cxa_begin_catch``) instead |
| of this intrinsic. The intrinsic is provided for targets that require a more |
| abstract interface. |
| |
| When used in the native Windows C++ exception handling implementation, this |
| intrinsic serves as a placeholder to delimit code before a catch handler is |
| outlined. After the handler is outlined, this intrinsic is simply removed. |
| |
| .. _llvm.eh.actions: |
| |
| ``llvm.eh.actions`` |
| ---------------------- |
| |
| .. code-block:: llvm |
| |
| void @llvm.eh.actions() |
| |
| This intrinsic represents the list of actions to take when an exception is |
| thrown. It is typically used by Windows exception handling schemes where cleanup |
| outlining is required by the runtime. The arguments are a sequence of ``i32`` |
| sentinels indicating the action type followed by some pre-determined number of |
| arguments required to implement that action. |
| |
| A code of ``i32 0`` indicates a cleanup action, which expects one additional |
| argument. The argument is a pointer to a function that implements the cleanup |
| action. |
| |
| A code of ``i32 1`` indicates a catch action, which expects three additional |
| arguments. Different EH schemes give different meanings to the three arguments, |
| but the first argument indicates whether the catch should fire, the second is a |
| pointer to stack object where the exception object should be stored, and the |
| third is the code to run to catch the exception. |
| |
| For Windows C++ exception handling, the first argument for a catch handler is a |
| pointer to the RTTI type descriptor for the object to catch. The third argument |
| is a pointer to a function implementing the catch. This function returns the |
| address of the basic block where execution should resume after handling the |
| exception. |
| |
| For Windows SEH, the first argument is a pointer to the filter function, which |
| indicates if the exception should be caught or not. The second argument is |
| typically null. The third argument is the address of a basic block where the |
| exception will be handled. In other words, catch handlers are not outlined in |
| SEH. After running cleanups, execution immediately resumes at this PC. |
| |
| In order to preserve the structure of the CFG, a call to '``llvm.eh.actions``' |
| must be followed by an ':ref:`indirectbr <i_indirectbr>`' instruction that jumps |
| to the result of the intrinsic call. |
| |
| |
| SJLJ Intrinsics |
| --------------- |
| |
| The ``llvm.eh.sjlj`` intrinsics are used internally within LLVM's |
| backend. Uses of them are generated by the backend's |
| ``SjLjEHPrepare`` pass. |
| |
| .. _llvm.eh.sjlj.setjmp: |
| |
| ``llvm.eh.sjlj.setjmp`` |
| ~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| .. code-block:: llvm |
| |
| i32 @llvm.eh.sjlj.setjmp(i8* %setjmp_buf) |
| |
| For SJLJ based exception handling, this intrinsic forces register saving for the |
| current function and stores the address of the following instruction for use as |
| a destination address by `llvm.eh.sjlj.longjmp`_. The buffer format and the |
| overall functioning of this intrinsic is compatible with the GCC |
| ``__builtin_setjmp`` implementation allowing code built with the clang and GCC |
| to interoperate. |
| |
| The single parameter is a pointer to a five word buffer in which the calling |
| context is saved. The front end places the frame pointer in the first word, and |
| the target implementation of this intrinsic should place the destination address |
| for a `llvm.eh.sjlj.longjmp`_ in the second word. The following three words are |
| available for use in a target-specific manner. |
| |
| .. _llvm.eh.sjlj.longjmp: |
| |
| ``llvm.eh.sjlj.longjmp`` |
| ~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| .. code-block:: llvm |
| |
| void @llvm.eh.sjlj.longjmp(i8* %setjmp_buf) |
| |
| For SJLJ based exception handling, the ``llvm.eh.sjlj.longjmp`` intrinsic is |
| used to implement ``__builtin_longjmp()``. The single parameter is a pointer to |
| a buffer populated by `llvm.eh.sjlj.setjmp`_. The frame pointer and stack |
| pointer are restored from the buffer, then control is transferred to the |
| destination address. |
| |
| ``llvm.eh.sjlj.lsda`` |
| ~~~~~~~~~~~~~~~~~~~~~ |
| |
| .. code-block:: llvm |
| |
| i8* @llvm.eh.sjlj.lsda() |
| |
| For SJLJ based exception handling, the ``llvm.eh.sjlj.lsda`` intrinsic returns |
| the address of the Language Specific Data Area (LSDA) for the current |
| function. The SJLJ front-end code stores this address in the exception handling |
| function context for use by the runtime. |
| |
| ``llvm.eh.sjlj.callsite`` |
| ~~~~~~~~~~~~~~~~~~~~~~~~~ |
| |
| .. code-block:: llvm |
| |
| void @llvm.eh.sjlj.callsite(i32 %call_site_num) |
| |
| For SJLJ based exception handling, the ``llvm.eh.sjlj.callsite`` intrinsic |
| identifies the callsite value associated with the following ``invoke`` |
| instruction. This is used to ensure that landing pad entries in the LSDA are |
| generated in matching order. |
| |
| Asm Table Formats |
| ================= |
| |
| There are two tables that are used by the exception handling runtime to |
| determine which actions should be taken when an exception is thrown. |
| |
| Exception Handling Frame |
| ------------------------ |
| |
| An exception handling frame ``eh_frame`` is very similar to the unwind frame |
| used by DWARF debug info. The frame contains all the information necessary to |
| tear down the current frame and restore the state of the prior frame. There is |
| an exception handling frame for each function in a compile unit, plus a common |
| exception handling frame that defines information common to all functions in the |
| unit. |
| |
| Exception Tables |
| ---------------- |
| |
| An exception table contains information about what actions to take when an |
| exception is thrown in a particular part of a function's code. There is one |
| exception table per function, except leaf functions and functions that have |
| calls only to non-throwing functions. They do not need an exception table. |