| /* |
| * Copyright 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include <EGL/egl.h> |
| #include <GLES2/gl2.h> |
| |
| #include "shader.h" |
| #include "JNIHelper.h" |
| |
| namespace ndk_helper |
| { |
| |
| #define DEBUG (1) |
| |
| bool shader::CompileShader( GLuint *shader, |
| const GLenum type, |
| const char *str_file_name, |
| const std::map<std::string, std::string>& map_parameters ) |
| { |
| std::vector<uint8_t> data; |
| if( !JNIHelper::GetInstance()->ReadFile( str_file_name, &data ) ) |
| { |
| LOGI( "Can not open a file:%s", str_file_name ); |
| return false; |
| } |
| |
| const char REPLACEMENT_TAG = '*'; |
| //Fill-in parameters |
| std::string str( data.begin(), data.end() ); |
| std::string str_replacement_map( data.size(), ' ' ); |
| |
| std::map<std::string, std::string>::const_iterator it = map_parameters.begin(); |
| std::map<std::string, std::string>::const_iterator itEnd = map_parameters.end(); |
| while( it != itEnd ) |
| { |
| size_t pos = 0; |
| while( (pos = str.find( it->first, pos )) != std::string::npos ) |
| { |
| //Check if the sub string is already touched |
| |
| size_t replaced_pos = str_replacement_map.find( REPLACEMENT_TAG, pos ); |
| if( replaced_pos == std::string::npos || replaced_pos > pos ) |
| { |
| |
| str.replace( pos, it->first.length(), it->second ); |
| str_replacement_map.replace( pos, it->first.length(), it->first.length(), |
| REPLACEMENT_TAG ); |
| pos += it->second.length(); |
| } |
| else |
| { |
| //The replacement target has been touched by other tag, skipping them |
| pos += it->second.length(); |
| } |
| } |
| it++; |
| } |
| |
| LOGI( "Patched Shdader:\n%s", str.c_str() ); |
| |
| std::vector<uint8_t> v( str.begin(), str.end() ); |
| str.clear(); |
| return shader::CompileShader( shader, type, v ); |
| } |
| |
| bool shader::CompileShader( GLuint *shader, |
| const GLenum type, |
| const GLchar *source, |
| const int32_t iSize ) |
| { |
| if( source == NULL || iSize <= 0 ) |
| return false; |
| |
| *shader = glCreateShader( type ); |
| glShaderSource( *shader, 1, &source, &iSize ); //Not specifying 3rd parameter (size) could be troublesome.. |
| |
| glCompileShader( *shader ); |
| |
| #if defined(DEBUG) |
| GLint logLength; |
| glGetShaderiv( *shader, GL_INFO_LOG_LENGTH, &logLength ); |
| if( logLength > 0 ) |
| { |
| GLchar *log = (GLchar *) malloc( logLength ); |
| glGetShaderInfoLog( *shader, logLength, &logLength, log ); |
| LOGI( "Shader compile log:\n%s", log ); |
| free( log ); |
| } |
| #endif |
| |
| GLint status; |
| glGetShaderiv( *shader, GL_COMPILE_STATUS, &status ); |
| if( status == 0 ) |
| { |
| glDeleteShader( *shader ); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool shader::CompileShader( GLuint *shader, |
| const GLenum type, |
| std::vector<uint8_t>& data ) |
| { |
| if( !data.size() ) |
| return false; |
| |
| const GLchar *source = (GLchar *) &data[0]; |
| int32_t iSize = data.size(); |
| return shader::CompileShader( shader, type, source, iSize ); |
| } |
| |
| bool shader::CompileShader( GLuint *shader, |
| const GLenum type, |
| const char *strFileName ) |
| { |
| std::vector<uint8_t> data; |
| bool b = JNIHelper::GetInstance()->ReadFile( strFileName, &data ); |
| if( !b ) |
| { |
| LOGI( "Can not open a file:%s", strFileName ); |
| return false; |
| } |
| |
| return shader::CompileShader( shader, type, data ); |
| } |
| |
| bool shader::LinkProgram( const GLuint prog ) |
| { |
| GLint status; |
| |
| glLinkProgram( prog ); |
| |
| #if defined(DEBUG) |
| GLint logLength; |
| glGetProgramiv( prog, GL_INFO_LOG_LENGTH, &logLength ); |
| if( logLength > 0 ) |
| { |
| GLchar *log = (GLchar *) malloc( logLength ); |
| glGetProgramInfoLog( prog, logLength, &logLength, log ); |
| LOGI( "Program link log:\n%s", log ); |
| free( log ); |
| } |
| #endif |
| |
| glGetProgramiv( prog, GL_LINK_STATUS, &status ); |
| if( status == 0 ) |
| { |
| LOGI( "Program link failed\n" ); |
| return false; |
| } |
| |
| return true; |
| } |
| |
| bool shader::ValidateProgram( const GLuint prog ) |
| { |
| GLint logLength, status; |
| |
| glValidateProgram( prog ); |
| glGetProgramiv( prog, GL_INFO_LOG_LENGTH, &logLength ); |
| if( logLength > 0 ) |
| { |
| GLchar *log = (GLchar *) malloc( logLength ); |
| glGetProgramInfoLog( prog, logLength, &logLength, log ); |
| LOGI( "Program validate log:\n%s", log ); |
| free( log ); |
| } |
| |
| glGetProgramiv( prog, GL_VALIDATE_STATUS, &status ); |
| if( status == 0 ) |
| return false; |
| |
| return true; |
| } |
| |
| } //namespace ndkHelper |
| |