| /* |
| * Copyright 2013 The Android Open Source Project |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #pragma once |
| #include <vector> |
| #include <string> |
| #include <GLES2/gl2.h> |
| |
| #include "JNIHelper.h" |
| #include "vecmath.h" |
| #include "interpolator.h" |
| |
| namespace ndk_helper |
| { |
| |
| /****************************************************************** |
| * Camera control helper class with a tap gesture |
| * This class is mainly used for 3D space camera control in samples. |
| * |
| */ |
| class TapCamera |
| { |
| private: |
| //Trackball |
| Vec2 vec_ball_center_; |
| float ball_radius_; |
| Quaternion quat_ball_now_; |
| Quaternion quat_ball_down_; |
| Vec2 vec_ball_now_; |
| Vec2 vec_ball_down_; |
| Quaternion quat_ball_rot_; |
| |
| bool dragging_; |
| bool pinching_; |
| |
| //Pinch related info |
| Vec2 vec_pinch_start_; |
| Vec2 vec_pinch_start_center_; |
| float pinch_start_distance_SQ_; |
| |
| //Camera shift |
| Vec3 vec_offset_; |
| Vec3 vec_offset_now_; |
| |
| //Camera Rotation |
| float camera_rotation_; |
| float camera_rotation_start_; |
| float camera_rotation_now_; |
| |
| //Momentum support |
| bool momentum_; |
| Vec2 vec_drag_delta_; |
| Vec2 vec_last_input_; |
| Vec3 vec_offset_last_; |
| Vec3 vec_offset_delta_; |
| float momemtum_steps_; |
| |
| Vec2 vec_flip_; |
| float flip_z_; |
| |
| Mat4 mat_rotation_; |
| Mat4 mat_transform_; |
| |
| Vec3 vec_pinch_transform_factor_; |
| |
| Vec3 PointOnSphere( Vec2& point ); |
| void BallUpdate(); |
| void InitParameters(); |
| public: |
| TapCamera(); |
| virtual ~TapCamera(); |
| void BeginDrag( const Vec2& vec ); |
| void EndDrag(); |
| void Drag( const Vec2& vec ); |
| void Update(); |
| |
| Mat4& GetRotationMatrix(); |
| Mat4& GetTransformMatrix(); |
| |
| void BeginPinch( const Vec2& v1, const Vec2& v2 ); |
| void EndPinch(); |
| void Pinch( const Vec2& v1, const Vec2& v2 ); |
| |
| void SetFlip( const float x, const float y, const float z ) |
| { |
| vec_flip_ = Vec2( x, y ); |
| flip_z_ = z; |
| } |
| |
| void SetPinchTransformFactor( const float x, const float y, const float z ) |
| { |
| vec_pinch_transform_factor_ = Vec3( x, y, z ); |
| } |
| |
| void Reset( const bool bAnimate ); |
| |
| }; |
| |
| } //namespace ndkHelper |