blob: 88a438e8e97308ce19529b9fc2af221b86c2424a [file] [log] [blame]
use core::{convert::TryFrom, fmt, mem, ops::Range};
use alloc::{boxed::Box, format, string::String, sync::Arc, vec, vec::Vec};
use crate::util::{
alphabet::{self, ByteClassSet},
decode_last_utf8, decode_utf8,
id::{IteratorIDExt, PatternID, PatternIDIter, StateID},
is_word_byte, is_word_char_fwd, is_word_char_rev,
};
pub use self::{
compiler::{Builder, Config},
error::Error,
};
mod compiler;
mod error;
mod map;
pub mod pikevm;
mod range_trie;
/// A map from capture group name to its corresponding capture index.
///
/// Since there are always two slots for each capture index, the pair of slots
/// corresponding to the capture index for a pattern ID of 0 are indexed at
/// `map["<name>"] * 2` and `map["<name>"] * 2 + 1`.
///
/// This type is actually wrapped inside a Vec indexed by pattern ID on the
/// NFA, since multiple patterns may have the same capture group name.
///
/// Note that this is somewhat of a sub-optimal representation, since it
/// requires a hashmap for each pattern. A better representation would be
/// HashMap<(PatternID, Arc<str>), usize>, but this makes it difficult to look
/// up a capture index by name without producing a `Arc<str>`, which requires
/// an allocation. To fix this, I think we'd need to define our own unsized
/// type or something?
#[cfg(feature = "std")]
type CaptureNameMap = std::collections::HashMap<Arc<str>, usize>;
#[cfg(not(feature = "std"))]
type CaptureNameMap = alloc::collections::BTreeMap<Arc<str>, usize>;
// The NFA API below is not something I'm terribly proud of at the moment. In
// particular, it supports both mutating the NFA and actually using the NFA to
// perform a search. I think combining these two things muddies the waters a
// bit too much.
//
// I think the issue is that I saw the compiler as the 'builder,' and where
// the compiler had the ability to manipulate the internal state of the NFA.
// However, one of my goals was to make it possible for others to build their
// own NFAs in a way that is *not* couple to the regex-syntax crate.
//
// So I think really, there should be an NFA, a NFABuilder and then the
// internal compiler which uses the NFABuilder API to build an NFA. Alas, at
// the time of writing, I kind of ran out of steam.
/// A fully compiled Thompson NFA.
///
/// The states of the NFA are indexed by state IDs, which are how transitions
/// are expressed.
#[derive(Clone)]
pub struct NFA {
/// The state list. This list is guaranteed to be indexable by all starting
/// state IDs, and it is also guaranteed to contain at most one `Match`
/// state for each pattern compiled into this NFA. (A pattern may not have
/// a corresponding `Match` state if a `Match` state is impossible to
/// reach.)
states: Vec<State>,
/// The anchored starting state of this NFA.
start_anchored: StateID,
/// The unanchored starting state of this NFA.
start_unanchored: StateID,
/// The starting states for each individual pattern. Starting at any
/// of these states will result in only an anchored search for the
/// corresponding pattern. The vec is indexed by pattern ID. When the NFA
/// contains a single regex, then `start_pattern[0]` and `start_anchored`
/// are always equivalent.
start_pattern: Vec<StateID>,
/// A map from PatternID to its corresponding range of capture slots. Each
/// range is guaranteed to be contiguous with the previous range. The
/// end of the last range corresponds to the total number of slots needed
/// for this NFA.
patterns_to_slots: Vec<Range<usize>>,
/// A map from capture name to its corresponding index. So e.g., given
/// a single regex like '(\w+) (\w+) (?P<word>\w+)', the capture name
/// 'word' for pattern ID=0 would corresponding to the index '3'. Its
/// corresponding slots would then be '3 * 2 = 6' and '3 * 2 + 1 = 7'.
capture_name_to_index: Vec<CaptureNameMap>,
/// A map from pattern ID to capture group index to name, if one exists.
/// This is effectively the inverse of 'capture_name_to_index'. The outer
/// vec is indexed by pattern ID, while the inner vec is index by capture
/// index offset for the corresponding pattern.
///
/// The first capture group for each pattern is always unnamed and is thus
/// always None.
capture_index_to_name: Vec<Vec<Option<Arc<str>>>>,
/// A representation of equivalence classes over the transitions in this
/// NFA. Two bytes in the same equivalence class must not discriminate
/// between a match or a non-match. This map can be used to shrink the
/// total size of a DFA's transition table with a small match-time cost.
///
/// Note that the NFA's transitions are *not* defined in terms of these
/// equivalence classes. The NFA's transitions are defined on the original
/// byte values. For the most part, this is because they wouldn't really
/// help the NFA much since the NFA already uses a sparse representation
/// to represent transitions. Byte classes are most effective in a dense
/// representation.
byte_class_set: ByteClassSet,
/// Various facts about this NFA, which can be used to improve failure
/// modes (e.g., rejecting DFA construction if an NFA has Unicode word
/// boundaries) or for performing optimizations (avoiding an increase in
/// states if there are no look-around states).
facts: Facts,
/// Heap memory used indirectly by NFA states. Since each state might use a
/// different amount of heap, we need to keep track of this incrementally.
memory_states: usize,
}
impl NFA {
pub fn config() -> Config {
Config::new()
}
pub fn builder() -> Builder {
Builder::new()
}
/// Returns an NFA with no states. Its match semantics are unspecified.
///
/// An empty NFA is useful as a starting point for building one. It is
/// itself not intended to be used for matching. For example, its starting
/// state identifiers are configured to be `0`, but since it has no states,
/// the identifiers are invalid.
///
/// If you need an NFA that never matches is anything and can be correctly
/// used for matching, use [`NFA::never_match`].
#[inline]
pub fn empty() -> NFA {
NFA {
states: vec![],
start_anchored: StateID::ZERO,
start_unanchored: StateID::ZERO,
start_pattern: vec![],
patterns_to_slots: vec![],
capture_name_to_index: vec![],
capture_index_to_name: vec![],
byte_class_set: ByteClassSet::empty(),
facts: Facts::default(),
memory_states: 0,
}
}
/// Returns an NFA with a single regex that always matches at every
/// position.
#[inline]
pub fn always_match() -> NFA {
let mut nfa = NFA::empty();
// Since we're only adding one pattern, these are guaranteed to work.
let start = nfa.add_match().unwrap();
assert_eq!(start.as_usize(), 0);
let pid = nfa.finish_pattern(start).unwrap();
assert_eq!(pid.as_usize(), 0);
nfa
}
/// Returns an NFA that never matches at any position. It contains no
/// regexes.
#[inline]
pub fn never_match() -> NFA {
let mut nfa = NFA::empty();
// Since we're only adding one state, this can never fail.
nfa.add_fail().unwrap();
nfa
}
/// Return the number of states in this NFA.
///
/// This is guaranteed to be no bigger than [`StateID::LIMIT`].
#[inline]
pub fn len(&self) -> usize {
self.states.len()
}
/// Returns the total number of distinct match states in this NFA.
/// Stated differently, this returns the total number of regex patterns
/// used to build this NFA.
///
/// This may return zero if the NFA was constructed with no patterns. In
/// this case, and only this case, the NFA can never produce a match for
/// any input.
///
/// This is guaranteed to be no bigger than [`PatternID::LIMIT`].
#[inline]
pub fn pattern_len(&self) -> usize {
self.start_pattern.len()
}
/// Returns the pattern ID of the pattern currently being compiled by this
/// NFA.
fn current_pattern_id(&self) -> PatternID {
// This always works because we never permit more patterns in
// 'start_pattern' than can be addressed by PatternID. Also, we only
// add a new entry to 'start_pattern' once we finish compiling a
// pattern. Thus, the length refers to the ID of the current pattern
// being compiled.
PatternID::new(self.start_pattern.len()).unwrap()
}
/// Returns the total number of capturing groups in this NFA.
///
/// This includes the special 0th capture group that is always present and
/// captures the start and end offset of the entire match.
///
/// This is a convenience routine for `nfa.capture_slot_len() / 2`.
#[inline]
pub fn capture_len(&self) -> usize {
let slots = self.capture_slot_len();
// This assert is guaranteed to pass since the NFA construction process
// guarantees that it is always true.
assert_eq!(slots % 2, 0, "capture slots must be divisible by 2");
slots / 2
}
/// Returns the total number of capturing slots in this NFA.
///
/// This value is guaranteed to be a multiple of 2. (Where each capturing
/// group has precisely two capturing slots in the NFA.)
#[inline]
pub fn capture_slot_len(&self) -> usize {
self.patterns_to_slots.last().map_or(0, |r| r.end)
}
/// Return a range of capture slots for the given pattern.
///
/// The range returned is guaranteed to be contiguous with ranges for
/// adjacent patterns.
///
/// This panics if the given pattern ID is greater than or equal to the
/// number of patterns in this NFA.
#[inline]
pub fn pattern_slots(&self, pid: PatternID) -> Range<usize> {
self.patterns_to_slots[pid].clone()
}
/// Return the capture group index corresponding to the given name in the
/// given pattern. If no such capture group name exists in the given
/// pattern, then this returns `None`.
///
/// If the given pattern ID is invalid, then this panics.
#[inline]
pub fn capture_name_to_index(
&self,
pid: PatternID,
name: &str,
) -> Option<usize> {
assert!(pid.as_usize() < self.pattern_len(), "invalid pattern ID");
self.capture_name_to_index[pid].get(name).cloned()
}
// TODO: add iterators over capture group names.
// Do we also permit indexing?
/// Returns an iterator over all pattern IDs in this NFA.
#[inline]
pub fn patterns(&self) -> PatternIter {
PatternIter {
it: PatternID::iter(self.pattern_len()),
_marker: core::marker::PhantomData,
}
}
/// Return the ID of the initial anchored state of this NFA.
#[inline]
pub fn start_anchored(&self) -> StateID {
self.start_anchored
}
/// Set the anchored starting state ID for this NFA.
#[inline]
pub fn set_start_anchored(&mut self, id: StateID) {
self.start_anchored = id;
}
/// Return the ID of the initial unanchored state of this NFA.
#[inline]
pub fn start_unanchored(&self) -> StateID {
self.start_unanchored
}
/// Set the unanchored starting state ID for this NFA.
#[inline]
pub fn set_start_unanchored(&mut self, id: StateID) {
self.start_unanchored = id;
}
/// Return the ID of the initial anchored state for the given pattern.
///
/// If the pattern doesn't exist in this NFA, then this panics.
#[inline]
pub fn start_pattern(&self, pid: PatternID) -> StateID {
self.start_pattern[pid]
}
/// Get the byte class set for this NFA.
#[inline]
pub fn byte_class_set(&self) -> &ByteClassSet {
&self.byte_class_set
}
/// Return a reference to the NFA state corresponding to the given ID.
#[inline]
pub fn state(&self, id: StateID) -> &State {
&self.states[id]
}
/// Returns a slice of all states in this NFA.
///
/// The slice returned may be indexed by a `StateID` generated by `add`.
#[inline]
pub fn states(&self) -> &[State] {
&self.states
}
#[inline]
pub fn is_always_start_anchored(&self) -> bool {
self.start_anchored() == self.start_unanchored()
}
#[inline]
pub fn has_any_look(&self) -> bool {
self.facts.has_any_look()
}
#[inline]
pub fn has_any_anchor(&self) -> bool {
self.facts.has_any_anchor()
}
#[inline]
pub fn has_word_boundary(&self) -> bool {
self.has_word_boundary_unicode() || self.has_word_boundary_ascii()
}
#[inline]
pub fn has_word_boundary_unicode(&self) -> bool {
self.facts.has_word_boundary_unicode()
}
#[inline]
pub fn has_word_boundary_ascii(&self) -> bool {
self.facts.has_word_boundary_ascii()
}
/// Returns the memory usage, in bytes, of this NFA.
///
/// This does **not** include the stack size used up by this NFA. To
/// compute that, use `std::mem::size_of::<NFA>()`.
#[inline]
pub fn memory_usage(&self) -> usize {
self.states.len() * mem::size_of::<State>()
+ self.memory_states
+ self.start_pattern.len() * mem::size_of::<StateID>()
}
// Why do we define a bunch of 'add_*' routines below instead of just
// defining a single 'add' routine that accepts a 'State'? Indeed, for most
// of the 'add_*' routines below, such a simple API would be more than
// appropriate. Unfortunately, adding capture states and, to a lesser
// extent, match states, is a bit more complex. Namely, when we add a
// capture state, we *really* want to know the corresponding capture
// group's name and index and what not, so that we can update other state
// inside this NFA. But, e.g., the capture group name is not and should
// not be included in 'State::Capture'. So what are our choices?
//
// 1) Define one 'add' and require some additional optional parameters.
// This feels quite ugly, and adds unnecessary complexity to more common
// and simpler cases.
//
// 2) Do what we do below. The sad thing is that our API is bigger with
// more methods. But each method is very specific and hopefully simple.
//
// 3) Define a new enum, say, 'StateWithInfo', or something that permits
// providing both a State and some extra ancillary info in some cases. This
// doesn't seem too bad to me, but seems slightly worse than (2) because of
// the additional type required.
//
// 4) Abandon the idea that we have to specify things like the capture
// group name when we add the Capture state to the NFA. We would then need
// to add other methods that permit the caller to add this additional state
// "out of band." Other than it introducing some additional complexity, I
// decided against this because I wanted the NFA builder API to make it
// as hard as possible to build a bad or invalid NFA. Using the approach
// below, as you'll see, permits us to do a lot of strict checking of our
// inputs and return an error if we see something we don't expect.
pub fn add_range(&mut self, range: Transition) -> Result<StateID, Error> {
self.byte_class_set.set_range(range.start, range.end);
self.add_state(State::Range { range })
}
pub fn add_sparse(
&mut self,
sparse: SparseTransitions,
) -> Result<StateID, Error> {
for range in sparse.ranges.iter() {
self.byte_class_set.set_range(range.start, range.end);
}
self.add_state(State::Sparse(sparse))
}
pub fn add_look(
&mut self,
next: StateID,
look: Look,
) -> Result<StateID, Error> {
self.facts.set_has_any_look(true);
look.add_to_byteset(&mut self.byte_class_set);
match look {
Look::StartLine
| Look::EndLine
| Look::StartText
| Look::EndText => {
self.facts.set_has_any_anchor(true);
}
Look::WordBoundaryUnicode | Look::WordBoundaryUnicodeNegate => {
self.facts.set_has_word_boundary_unicode(true);
}
Look::WordBoundaryAscii | Look::WordBoundaryAsciiNegate => {
self.facts.set_has_word_boundary_ascii(true);
}
}
self.add_state(State::Look { look, next })
}
pub fn add_union(
&mut self,
alternates: Box<[StateID]>,
) -> Result<StateID, Error> {
self.add_state(State::Union { alternates })
}
pub fn add_capture_start(
&mut self,
next_id: StateID,
capture_index: u32,
name: Option<Arc<str>>,
) -> Result<StateID, Error> {
let pid = self.current_pattern_id();
let capture_index = match usize::try_from(capture_index) {
Err(_) => {
return Err(Error::invalid_capture_index(core::usize::MAX))
}
Ok(capture_index) => capture_index,
};
// Do arithmetic to find our absolute slot index first, to make sure
// the index is at least possibly valid (doesn't overflow).
let relative_slot = match capture_index.checked_mul(2) {
Some(relative_slot) => relative_slot,
None => return Err(Error::invalid_capture_index(capture_index)),
};
let slot = match relative_slot.checked_add(self.capture_slot_len()) {
Some(slot) => slot,
None => return Err(Error::invalid_capture_index(capture_index)),
};
// Make sure we have space to insert our (pid,index)|-->name mapping.
if pid.as_usize() >= self.capture_index_to_name.len() {
// Note that we require that if you're adding capturing groups,
// then there must be at least one capturing group per pattern.
// Moreover, whenever we expand our space here, it should always
// first be for the first capture group (at index==0).
if pid.as_usize() > self.capture_index_to_name.len()
|| capture_index > 0
{
return Err(Error::invalid_capture_index(capture_index));
}
self.capture_name_to_index.push(CaptureNameMap::new());
self.capture_index_to_name.push(vec![]);
}
if capture_index >= self.capture_index_to_name[pid].len() {
// We require that capturing groups are added in correspondence
// to their index. So no discontinuous indices. This is likely
// overly strict, but also makes it simpler to provide guarantees
// about our capturing group data.
if capture_index > self.capture_index_to_name[pid].len() {
return Err(Error::invalid_capture_index(capture_index));
}
self.capture_index_to_name[pid].push(None);
}
if let Some(ref name) = name {
self.capture_name_to_index[pid]
.insert(Arc::clone(name), capture_index);
}
self.capture_index_to_name[pid][capture_index] = name;
self.add_state(State::Capture { next: next_id, slot })
}
pub fn add_capture_end(
&mut self,
next_id: StateID,
capture_index: u32,
) -> Result<StateID, Error> {
let pid = self.current_pattern_id();
let capture_index = match usize::try_from(capture_index) {
Err(_) => {
return Err(Error::invalid_capture_index(core::usize::MAX))
}
Ok(capture_index) => capture_index,
};
// If we haven't already added this capture group via a corresponding
// 'add_capture_start' call, then we consider the index given to be
// invalid.
if pid.as_usize() >= self.capture_index_to_name.len()
|| capture_index >= self.capture_index_to_name[pid].len()
{
return Err(Error::invalid_capture_index(capture_index));
}
// Since we've already confirmed that this capture index is invalid
// and has a corresponding starting slot, we know the multiplcation
// has already been done and succeeded.
let relative_slot_start = capture_index.checked_mul(2).unwrap();
let relative_slot = match relative_slot_start.checked_add(1) {
Some(relative_slot) => relative_slot,
None => return Err(Error::invalid_capture_index(capture_index)),
};
let slot = match relative_slot.checked_add(self.capture_slot_len()) {
Some(slot) => slot,
None => return Err(Error::invalid_capture_index(capture_index)),
};
self.add_state(State::Capture { next: next_id, slot })
}
pub fn add_fail(&mut self) -> Result<StateID, Error> {
self.add_state(State::Fail)
}
/// Add a new match state to this NFA and return its state ID.
pub fn add_match(&mut self) -> Result<StateID, Error> {
let pattern_id = self.current_pattern_id();
let sid = self.add_state(State::Match { id: pattern_id })?;
Ok(sid)
}
/// Finish compiling the current pattern and return its identifier. The
/// given ID should be the state ID corresponding to the anchored starting
/// state for matching this pattern.
pub fn finish_pattern(
&mut self,
start_id: StateID,
) -> Result<PatternID, Error> {
// We've gotta make sure that we never permit the user to add more
// patterns than we can identify. So if we're already at the limit,
// then return an error. This is somewhat non-ideal since this won't
// result in an error until trying to complete the compilation of a
// pattern instead of starting it.
if self.start_pattern.len() >= PatternID::LIMIT {
return Err(Error::too_many_patterns(
self.start_pattern.len().saturating_add(1),
));
}
let pid = self.current_pattern_id();
self.start_pattern.push(start_id);
// Add the number of new slots created by this pattern. This is always
// equivalent to '2 * caps.len()', where 'caps.len()' is the number of
// new capturing groups introduced by the pattern we're finishing.
let new_cap_groups = self
.capture_index_to_name
.get(pid.as_usize())
.map_or(0, |caps| caps.len());
let new_slots = match new_cap_groups.checked_mul(2) {
Some(new_slots) => new_slots,
None => {
// Just return the biggest index that we know exists.
let index = new_cap_groups.saturating_sub(1);
return Err(Error::invalid_capture_index(index));
}
};
let slot_start = self.capture_slot_len();
self.patterns_to_slots.push(slot_start..(slot_start + new_slots));
Ok(pid)
}
fn add_state(&mut self, state: State) -> Result<StateID, Error> {
let id = StateID::new(self.states.len())
.map_err(|_| Error::too_many_states(self.states.len()))?;
self.memory_states += state.memory_usage();
self.states.push(state);
Ok(id)
}
/// Remap the transitions in every state of this NFA using the given map.
/// The given map should be indexed according to state ID namespace used by
/// the transitions of the states currently in this NFA.
///
/// This may be used during the final phases of an NFA compiler, which
/// turns its intermediate NFA into the final NFA. Remapping may be
/// required to bring the state pointers from the intermediate NFA to the
/// final NFA.
pub fn remap(&mut self, old_to_new: &[StateID]) {
for state in &mut self.states {
state.remap(old_to_new);
}
self.start_anchored = old_to_new[self.start_anchored];
self.start_unanchored = old_to_new[self.start_unanchored];
for (pid, id) in self.start_pattern.iter_mut().with_pattern_ids() {
*id = old_to_new[*id];
}
}
/// Clear this NFA such that it has zero states and is otherwise "empty."
///
/// An empty NFA is useful as a starting point for building one. It is
/// itself not intended to be used for matching. For example, its starting
/// state identifiers are configured to be `0`, but since it has no states,
/// the identifiers are invalid.
pub fn clear(&mut self) {
self.states.clear();
self.start_anchored = StateID::ZERO;
self.start_unanchored = StateID::ZERO;
self.start_pattern.clear();
self.patterns_to_slots.clear();
self.capture_name_to_index.clear();
self.capture_index_to_name.clear();
self.byte_class_set = ByteClassSet::empty();
self.facts = Facts::default();
self.memory_states = 0;
}
}
impl fmt::Debug for NFA {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
writeln!(f, "thompson::NFA(")?;
for (sid, state) in self.states.iter().with_state_ids() {
let status = if sid == self.start_anchored {
'^'
} else if sid == self.start_unanchored {
'>'
} else {
' '
};
writeln!(f, "{}{:06?}: {:?}", status, sid.as_usize(), state)?;
}
if self.pattern_len() > 1 {
writeln!(f, "")?;
for pid in self.patterns() {
let sid = self.start_pattern(pid);
writeln!(
f,
"START({:06?}): {:?}",
pid.as_usize(),
sid.as_usize()
)?;
}
}
writeln!(f, "")?;
writeln!(
f,
"transition equivalence classes: {:?}",
self.byte_class_set().byte_classes()
)?;
writeln!(f, ")")?;
Ok(())
}
}
/// A state in a final compiled NFA.
#[derive(Clone, Eq, PartialEq)]
pub enum State {
/// A state that transitions to `next` if and only if the current input
/// byte is in the range `[start, end]` (inclusive).
///
/// This is a special case of Sparse in that it encodes only one transition
/// (and therefore avoids the allocation).
Range { range: Transition },
/// A state with possibly many transitions, represented in a sparse
/// fashion. Transitions are ordered lexicographically by input range. As
/// such, this may only be used when every transition has equal priority.
/// (In practice, this is only used for encoding UTF-8 automata.)
Sparse(SparseTransitions),
/// A conditional epsilon transition satisfied via some sort of
/// look-around.
Look { look: Look, next: StateID },
/// An alternation such that there exists an epsilon transition to all
/// states in `alternates`, where matches found via earlier transitions
/// are preferred over later transitions.
Union { alternates: Box<[StateID]> },
/// An empty state that records a capture location.
///
/// From the perspective of finite automata, this is precisely equivalent
/// to an epsilon transition, but serves the purpose of instructing NFA
/// simulations to record additional state when the finite state machine
/// passes through this epsilon transition.
///
/// These transitions are treated as epsilon transitions with no additional
/// effects in DFAs.
///
/// 'slot' in this context refers to the specific capture group offset that
/// is being recorded. Each capturing group has two slots corresponding to
/// the start and end of the matching portion of that group.
/// A fail state. When encountered, the automaton is guaranteed to never
/// reach a match state.
Capture { next: StateID, slot: usize },
/// A state that cannot be transitioned out of. If a search reaches this
/// state, then no match is possible and the search should terminate.
Fail,
/// A match state. There is exactly one such occurrence of this state for
/// each regex compiled into the NFA.
Match { id: PatternID },
}
impl State {
/// Returns true if and only if this state contains one or more epsilon
/// transitions.
#[inline]
pub fn is_epsilon(&self) -> bool {
match *self {
State::Range { .. }
| State::Sparse { .. }
| State::Fail
| State::Match { .. } => false,
State::Look { .. }
| State::Union { .. }
| State::Capture { .. } => true,
}
}
/// Returns the heap memory usage of this NFA state in bytes.
fn memory_usage(&self) -> usize {
match *self {
State::Range { .. }
| State::Look { .. }
| State::Capture { .. }
| State::Match { .. }
| State::Fail => 0,
State::Sparse(SparseTransitions { ref ranges }) => {
ranges.len() * mem::size_of::<Transition>()
}
State::Union { ref alternates } => {
alternates.len() * mem::size_of::<StateID>()
}
}
}
/// Remap the transitions in this state using the given map. Namely, the
/// given map should be indexed according to the transitions currently
/// in this state.
///
/// This is used during the final phase of the NFA compiler, which turns
/// its intermediate NFA into the final NFA.
fn remap(&mut self, remap: &[StateID]) {
match *self {
State::Range { ref mut range } => range.next = remap[range.next],
State::Sparse(SparseTransitions { ref mut ranges }) => {
for r in ranges.iter_mut() {
r.next = remap[r.next];
}
}
State::Look { ref mut next, .. } => *next = remap[*next],
State::Union { ref mut alternates } => {
for alt in alternates.iter_mut() {
*alt = remap[*alt];
}
}
State::Capture { ref mut next, .. } => *next = remap[*next],
State::Fail => {}
State::Match { .. } => {}
}
}
}
impl fmt::Debug for State {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match *self {
State::Range { ref range } => range.fmt(f),
State::Sparse(SparseTransitions { ref ranges }) => {
let rs = ranges
.iter()
.map(|t| format!("{:?}", t))
.collect::<Vec<String>>()
.join(", ");
write!(f, "sparse({})", rs)
}
State::Look { ref look, next } => {
write!(f, "{:?} => {:?}", look, next.as_usize())
}
State::Union { ref alternates } => {
let alts = alternates
.iter()
.map(|id| format!("{:?}", id.as_usize()))
.collect::<Vec<String>>()
.join(", ");
write!(f, "alt({})", alts)
}
State::Capture { next, slot } => {
write!(f, "capture({:?}) => {:?}", slot, next.as_usize())
}
State::Fail => write!(f, "FAIL"),
State::Match { id } => write!(f, "MATCH({:?})", id.as_usize()),
}
}
}
/// A collection of facts about an NFA.
///
/// There are no real cohesive principles behind what gets put in here. For
/// the most part, it is implementation driven.
#[derive(Clone, Copy, Debug, Default)]
struct Facts {
/// Various yes/no facts about this NFA.
bools: u16,
}
impl Facts {
define_bool!(0, has_any_look, set_has_any_look);
define_bool!(1, has_any_anchor, set_has_any_anchor);
define_bool!(2, has_word_boundary_unicode, set_has_word_boundary_unicode);
define_bool!(3, has_word_boundary_ascii, set_has_word_boundary_ascii);
}
/// A sequence of transitions used to represent a sparse state.
#[derive(Clone, Debug, Eq, PartialEq)]
pub struct SparseTransitions {
pub ranges: Box<[Transition]>,
}
impl SparseTransitions {
pub fn matches(&self, haystack: &[u8], at: usize) -> Option<StateID> {
haystack.get(at).and_then(|&b| self.matches_byte(b))
}
pub fn matches_unit(&self, unit: alphabet::Unit) -> Option<StateID> {
unit.as_u8().map_or(None, |byte| self.matches_byte(byte))
}
pub fn matches_byte(&self, byte: u8) -> Option<StateID> {
for t in self.ranges.iter() {
if t.start > byte {
break;
} else if t.matches_byte(byte) {
return Some(t.next);
}
}
None
/*
// This is an alternative implementation that uses binary search. In
// some ad hoc experiments, like
//
// smallishru=OpenSubtitles2018.raw.sample.smallish.ru
// regex-cli find nfa thompson pikevm -b "@$smallishru" '\b\w+\b'
//
// I could not observe any improvement, and in fact, things seemed to
// be a bit slower.
self.ranges
.binary_search_by(|t| {
if t.end < byte {
core::cmp::Ordering::Less
} else if t.start > byte {
core::cmp::Ordering::Greater
} else {
core::cmp::Ordering::Equal
}
})
.ok()
.map(|i| self.ranges[i].next)
*/
}
}
/// A transition to another state, only if the given byte falls in the
/// inclusive range specified.
#[derive(Clone, Copy, Eq, Hash, PartialEq)]
pub struct Transition {
pub start: u8,
pub end: u8,
pub next: StateID,
}
impl Transition {
pub fn matches(&self, haystack: &[u8], at: usize) -> bool {
haystack.get(at).map_or(false, |&b| self.matches_byte(b))
}
pub fn matches_unit(&self, unit: alphabet::Unit) -> bool {
unit.as_u8().map_or(false, |byte| self.matches_byte(byte))
}
pub fn matches_byte(&self, byte: u8) -> bool {
self.start <= byte && byte <= self.end
}
}
impl fmt::Debug for Transition {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
use crate::util::DebugByte;
let Transition { start, end, next } = *self;
if self.start == self.end {
write!(f, "{:?} => {:?}", DebugByte(start), next.as_usize())
} else {
write!(
f,
"{:?}-{:?} => {:?}",
DebugByte(start),
DebugByte(end),
next.as_usize(),
)
}
}
}
/// A conditional NFA epsilon transition.
///
/// A simulation of the NFA can only move through this epsilon transition if
/// the current position satisfies some look-around property. Some assertions
/// are look-behind (StartLine, StartText), some assertions are look-ahead
/// (EndLine, EndText) while other assertions are both look-behind and
/// look-ahead (WordBoundary*).
#[derive(Clone, Copy, Debug, Eq, PartialEq)]
pub enum Look {
/// The previous position is either `\n` or the current position is the
/// beginning of the haystack (i.e., at position `0`).
StartLine = 1 << 0,
/// The next position is either `\n` or the current position is the end of
/// the haystack (i.e., at position `haystack.len()`).
EndLine = 1 << 1,
/// The current position is the beginning of the haystack (i.e., at
/// position `0`).
StartText = 1 << 2,
/// The current position is the end of the haystack (i.e., at position
/// `haystack.len()`).
EndText = 1 << 3,
/// When tested at position `i`, where `p=decode_utf8_rev(&haystack[..i])`
/// and `n=decode_utf8(&haystack[i..])`, this assertion passes if and only
/// if `is_word(p) != is_word(n)`. If `i=0`, then `is_word(p)=false` and if
/// `i=haystack.len()`, then `is_word(n)=false`.
WordBoundaryUnicode = 1 << 4,
/// Same as for `WordBoundaryUnicode`, but requires that
/// `is_word(p) == is_word(n)`.
WordBoundaryUnicodeNegate = 1 << 5,
/// When tested at position `i`, where `p=haystack[i-1]` and
/// `n=haystack[i]`, this assertion passes if and only if `is_word(p)
/// != is_word(n)`. If `i=0`, then `is_word(p)=false` and if
/// `i=haystack.len()`, then `is_word(n)=false`.
WordBoundaryAscii = 1 << 6,
/// Same as for `WordBoundaryAscii`, but requires that
/// `is_word(p) == is_word(n)`.
///
/// Note that it is possible for this assertion to match at positions that
/// split the UTF-8 encoding of a codepoint. For this reason, this may only
/// be used when UTF-8 mode is disable in the regex syntax.
WordBoundaryAsciiNegate = 1 << 7,
}
impl Look {
#[inline(always)]
pub fn matches(&self, bytes: &[u8], at: usize) -> bool {
match *self {
Look::StartLine => at == 0 || bytes[at - 1] == b'\n',
Look::EndLine => at == bytes.len() || bytes[at] == b'\n',
Look::StartText => at == 0,
Look::EndText => at == bytes.len(),
Look::WordBoundaryUnicode => {
let word_before = is_word_char_rev(bytes, at);
let word_after = is_word_char_fwd(bytes, at);
word_before != word_after
}
Look::WordBoundaryUnicodeNegate => {
// This is pretty subtle. Why do we need to do UTF-8 decoding
// here? Well... at time of writing, the is_word_char_{fwd,rev}
// routines will only return true if there is a valid UTF-8
// encoding of a "word" codepoint, and false in every other
// case (including invalid UTF-8). This means that in regions
// of invalid UTF-8 (which might be a subset of valid UTF-8!),
// it would result in \B matching. While this would be
// questionable in the context of truly invalid UTF-8, it is
// *certainly* wrong to report match boundaries that split the
// encoding of a codepoint. So to work around this, we ensure
// that we can decode a codepoint on either side of `at`. If
// either direction fails, then we don't permit \B to match at
// all.
//
// Now, this isn't exactly optimal from a perf perspective. We
// could try and detect this in is_word_char_{fwd,rev}, but
// it's not clear if it's worth it. \B is, after all, rarely
// used.
//
// And in particular, we do *not* have to do this with \b,
// because \b *requires* that at least one side of `at` be a
// "word" codepoint, which in turn implies one side of `at`
// must be valid UTF-8. This in turn implies that \b can never
// split a valid UTF-8 encoding of a codepoint. In the case
// where one side of `at` is truly invalid UTF-8 and the other
// side IS a word codepoint, then we want \b to match since it
// represents a valid UTF-8 boundary. It also makes sense. For
// example, you'd want \b\w+\b to match 'abc' in '\xFFabc\xFF'.
let word_before = at > 0
&& match decode_last_utf8(&bytes[..at]) {
None | Some(Err(_)) => return false,
Some(Ok(_)) => is_word_char_rev(bytes, at),
};
let word_after = at < bytes.len()
&& match decode_utf8(&bytes[at..]) {
None | Some(Err(_)) => return false,
Some(Ok(_)) => is_word_char_fwd(bytes, at),
};
word_before == word_after
}
Look::WordBoundaryAscii => {
let word_before = at > 0 && is_word_byte(bytes[at - 1]);
let word_after = at < bytes.len() && is_word_byte(bytes[at]);
word_before != word_after
}
Look::WordBoundaryAsciiNegate => {
let word_before = at > 0 && is_word_byte(bytes[at - 1]);
let word_after = at < bytes.len() && is_word_byte(bytes[at]);
word_before == word_after
}
}
}
/// Create a look-around assertion from its corresponding integer (as
/// defined in `Look`). If the given integer does not correspond to any
/// assertion, then None is returned.
fn from_int(n: u8) -> Option<Look> {
match n {
0b0000_0001 => Some(Look::StartLine),
0b0000_0010 => Some(Look::EndLine),
0b0000_0100 => Some(Look::StartText),
0b0000_1000 => Some(Look::EndText),
0b0001_0000 => Some(Look::WordBoundaryUnicode),
0b0010_0000 => Some(Look::WordBoundaryUnicodeNegate),
0b0100_0000 => Some(Look::WordBoundaryAscii),
0b1000_0000 => Some(Look::WordBoundaryAsciiNegate),
_ => None,
}
}
/// Flip the look-around assertion to its equivalent for reverse searches.
fn reversed(&self) -> Look {
match *self {
Look::StartLine => Look::EndLine,
Look::EndLine => Look::StartLine,
Look::StartText => Look::EndText,
Look::EndText => Look::StartText,
Look::WordBoundaryUnicode => Look::WordBoundaryUnicode,
Look::WordBoundaryUnicodeNegate => Look::WordBoundaryUnicodeNegate,
Look::WordBoundaryAscii => Look::WordBoundaryAscii,
Look::WordBoundaryAsciiNegate => Look::WordBoundaryAsciiNegate,
}
}
/// Split up the given byte classes into equivalence classes in a way that
/// is consistent with this look-around assertion.
fn add_to_byteset(&self, set: &mut ByteClassSet) {
match *self {
Look::StartText | Look::EndText => {}
Look::StartLine | Look::EndLine => {
set.set_range(b'\n', b'\n');
}
Look::WordBoundaryUnicode
| Look::WordBoundaryUnicodeNegate
| Look::WordBoundaryAscii
| Look::WordBoundaryAsciiNegate => {
// We need to mark all ranges of bytes whose pairs result in
// evaluating \b differently. This isn't technically correct
// for Unicode word boundaries, but DFAs can't handle those
// anyway, and thus, the byte classes don't need to either
// since they are themselves only used in DFAs.
let iswb = regex_syntax::is_word_byte;
let mut b1: u16 = 0;
let mut b2: u16;
while b1 <= 255 {
b2 = b1 + 1;
while b2 <= 255 && iswb(b1 as u8) == iswb(b2 as u8) {
b2 += 1;
}
set.set_range(b1 as u8, (b2 - 1) as u8);
b1 = b2;
}
}
}
}
}
/// LookSet is a memory-efficient set of look-around assertions. Callers may
/// idempotently insert or remove any look-around assertion from a set.
#[repr(transparent)]
#[derive(Clone, Copy, Default, Eq, Hash, PartialEq, PartialOrd, Ord)]
pub(crate) struct LookSet {
set: u8,
}
impl LookSet {
/// Return a LookSet from its representation.
pub(crate) fn from_repr(repr: u8) -> LookSet {
LookSet { set: repr }
}
/// Return a mutable LookSet from a mutable pointer to its representation.
pub(crate) fn from_repr_mut(repr: &mut u8) -> &mut LookSet {
// SAFETY: This is safe since a LookSet is repr(transparent) where its
// repr is a u8.
unsafe { core::mem::transmute::<&mut u8, &mut LookSet>(repr) }
}
/// Return true if and only if this set is empty.
pub(crate) fn is_empty(&self) -> bool {
self.set == 0
}
/// Clears this set such that it has no assertions in it.
pub(crate) fn clear(&mut self) {
self.set = 0;
}
/// Insert the given look-around assertion into this set. If the assertion
/// already exists, then this is a no-op.
pub(crate) fn insert(&mut self, look: Look) {
self.set |= look as u8;
}
/// Remove the given look-around assertion from this set. If the assertion
/// is not in this set, then this is a no-op.
#[cfg(test)]
pub(crate) fn remove(&mut self, look: Look) {
self.set &= !(look as u8);
}
/// Return true if and only if the given assertion is in this set.
pub(crate) fn contains(&self, look: Look) -> bool {
(look as u8) & self.set != 0
}
/// Subtract the given `other` set from the `self` set and return a new
/// set.
pub(crate) fn subtract(&self, other: LookSet) -> LookSet {
LookSet { set: self.set & !other.set }
}
/// Return the intersection of the given `other` set with the `self` set
/// and return the resulting set.
pub(crate) fn intersect(&self, other: LookSet) -> LookSet {
LookSet { set: self.set & other.set }
}
}
impl core::fmt::Debug for LookSet {
fn fmt(&self, f: &mut core::fmt::Formatter) -> core::fmt::Result {
let mut members = vec![];
for i in 0..8 {
let look = match Look::from_int(1 << i) {
None => continue,
Some(look) => look,
};
if self.contains(look) {
members.push(look);
}
}
f.debug_tuple("LookSet").field(&members).finish()
}
}
/// An iterator over all pattern IDs in an NFA.
pub struct PatternIter<'a> {
it: PatternIDIter,
/// We explicitly associate a lifetime with this iterator even though we
/// don't actually borrow anything from the NFA. We do this for backward
/// compatibility purposes. If we ever do need to borrow something from
/// the NFA, then we can and just get rid of this marker without breaking
/// the public API.
_marker: core::marker::PhantomData<&'a ()>,
}
impl<'a> Iterator for PatternIter<'a> {
type Item = PatternID;
fn next(&mut self) -> Option<PatternID> {
self.it.next()
}
}
#[cfg(test)]
mod tests {
use super::*;
// TODO: Replace tests using DFA with NFA matching engine once implemented.
use crate::dfa::{dense, Automaton};
#[test]
fn always_match() {
let nfa = NFA::always_match();
let dfa = dense::Builder::new().build_from_nfa(&nfa).unwrap();
let find = |input, start, end| {
dfa.find_leftmost_fwd_at(None, None, input, start, end)
.unwrap()
.map(|m| m.offset())
};
assert_eq!(Some(0), find(b"", 0, 0));
assert_eq!(Some(0), find(b"a", 0, 1));
assert_eq!(Some(1), find(b"a", 1, 1));
assert_eq!(Some(0), find(b"ab", 0, 2));
assert_eq!(Some(1), find(b"ab", 1, 2));
assert_eq!(Some(2), find(b"ab", 2, 2));
}
#[test]
fn never_match() {
let nfa = NFA::never_match();
let dfa = dense::Builder::new().build_from_nfa(&nfa).unwrap();
let find = |input, start, end| {
dfa.find_leftmost_fwd_at(None, None, input, start, end)
.unwrap()
.map(|m| m.offset())
};
assert_eq!(None, find(b"", 0, 0));
assert_eq!(None, find(b"a", 0, 1));
assert_eq!(None, find(b"a", 1, 1));
assert_eq!(None, find(b"ab", 0, 2));
assert_eq!(None, find(b"ab", 1, 2));
assert_eq!(None, find(b"ab", 2, 2));
}
#[test]
fn look_set() {
let mut f = LookSet::default();
assert!(!f.contains(Look::StartText));
assert!(!f.contains(Look::EndText));
assert!(!f.contains(Look::StartLine));
assert!(!f.contains(Look::EndLine));
assert!(!f.contains(Look::WordBoundaryUnicode));
assert!(!f.contains(Look::WordBoundaryUnicodeNegate));
assert!(!f.contains(Look::WordBoundaryAscii));
assert!(!f.contains(Look::WordBoundaryAsciiNegate));
f.insert(Look::StartText);
assert!(f.contains(Look::StartText));
f.remove(Look::StartText);
assert!(!f.contains(Look::StartText));
f.insert(Look::EndText);
assert!(f.contains(Look::EndText));
f.remove(Look::EndText);
assert!(!f.contains(Look::EndText));
f.insert(Look::StartLine);
assert!(f.contains(Look::StartLine));
f.remove(Look::StartLine);
assert!(!f.contains(Look::StartLine));
f.insert(Look::EndLine);
assert!(f.contains(Look::EndLine));
f.remove(Look::EndLine);
assert!(!f.contains(Look::EndLine));
f.insert(Look::WordBoundaryUnicode);
assert!(f.contains(Look::WordBoundaryUnicode));
f.remove(Look::WordBoundaryUnicode);
assert!(!f.contains(Look::WordBoundaryUnicode));
f.insert(Look::WordBoundaryUnicodeNegate);
assert!(f.contains(Look::WordBoundaryUnicodeNegate));
f.remove(Look::WordBoundaryUnicodeNegate);
assert!(!f.contains(Look::WordBoundaryUnicodeNegate));
f.insert(Look::WordBoundaryAscii);
assert!(f.contains(Look::WordBoundaryAscii));
f.remove(Look::WordBoundaryAscii);
assert!(!f.contains(Look::WordBoundaryAscii));
f.insert(Look::WordBoundaryAsciiNegate);
assert!(f.contains(Look::WordBoundaryAsciiNegate));
f.remove(Look::WordBoundaryAsciiNegate);
assert!(!f.contains(Look::WordBoundaryAsciiNegate));
}
#[test]
fn look_matches_start_line() {
let look = Look::StartLine;
assert!(look.matches(B(""), 0));
assert!(look.matches(B("\n"), 0));
assert!(look.matches(B("\n"), 1));
assert!(look.matches(B("a"), 0));
assert!(look.matches(B("\na"), 1));
assert!(!look.matches(B("a"), 1));
assert!(!look.matches(B("a\na"), 1));
}
#[test]
fn look_matches_end_line() {
let look = Look::EndLine;
assert!(look.matches(B(""), 0));
assert!(look.matches(B("\n"), 1));
assert!(look.matches(B("\na"), 0));
assert!(look.matches(B("\na"), 2));
assert!(look.matches(B("a\na"), 1));
assert!(!look.matches(B("a"), 0));
assert!(!look.matches(B("\na"), 1));
assert!(!look.matches(B("a\na"), 0));
assert!(!look.matches(B("a\na"), 2));
}
#[test]
fn look_matches_start_text() {
let look = Look::StartText;
assert!(look.matches(B(""), 0));
assert!(look.matches(B("\n"), 0));
assert!(look.matches(B("a"), 0));
assert!(!look.matches(B("\n"), 1));
assert!(!look.matches(B("\na"), 1));
assert!(!look.matches(B("a"), 1));
assert!(!look.matches(B("a\na"), 1));
}
#[test]
fn look_matches_end_text() {
let look = Look::EndText;
assert!(look.matches(B(""), 0));
assert!(look.matches(B("\n"), 1));
assert!(look.matches(B("\na"), 2));
assert!(!look.matches(B("\na"), 0));
assert!(!look.matches(B("a\na"), 1));
assert!(!look.matches(B("a"), 0));
assert!(!look.matches(B("\na"), 1));
assert!(!look.matches(B("a\na"), 0));
assert!(!look.matches(B("a\na"), 2));
}
#[test]
fn look_matches_word_unicode() {
let look = Look::WordBoundaryUnicode;
// \xF0\x9D\x9B\x83 = 𝛃 (in \w)
// \xF0\x90\x86\x80 = 𐆀 (not in \w)
// Simple ASCII word boundaries.
assert!(look.matches(B("a"), 0));
assert!(look.matches(B("a"), 1));
assert!(look.matches(B("a "), 1));
assert!(look.matches(B(" a "), 1));
assert!(look.matches(B(" a "), 2));
// Unicode word boundaries with a non-ASCII codepoint.
assert!(look.matches(B("𝛃"), 0));
assert!(look.matches(B("𝛃"), 4));
assert!(look.matches(B("𝛃 "), 4));
assert!(look.matches(B(" 𝛃 "), 1));
assert!(look.matches(B(" 𝛃 "), 5));
// Unicode word boundaries between non-ASCII codepoints.
assert!(look.matches(B("𝛃𐆀"), 0));
assert!(look.matches(B("𝛃𐆀"), 4));
// Non word boundaries for ASCII.
assert!(!look.matches(B(""), 0));
assert!(!look.matches(B("ab"), 1));
assert!(!look.matches(B("a "), 2));
assert!(!look.matches(B(" a "), 0));
assert!(!look.matches(B(" a "), 3));
// Non word boundaries with a non-ASCII codepoint.
assert!(!look.matches(B("𝛃b"), 4));
assert!(!look.matches(B("𝛃 "), 5));
assert!(!look.matches(B(" 𝛃 "), 0));
assert!(!look.matches(B(" 𝛃 "), 6));
assert!(!look.matches(B("𝛃"), 1));
assert!(!look.matches(B("𝛃"), 2));
assert!(!look.matches(B("𝛃"), 3));
// Non word boundaries with non-ASCII codepoints.
assert!(!look.matches(B("𝛃𐆀"), 1));
assert!(!look.matches(B("𝛃𐆀"), 2));
assert!(!look.matches(B("𝛃𐆀"), 3));
assert!(!look.matches(B("𝛃𐆀"), 5));
assert!(!look.matches(B("𝛃𐆀"), 6));
assert!(!look.matches(B("𝛃𐆀"), 7));
assert!(!look.matches(B("𝛃𐆀"), 8));
}
#[test]
fn look_matches_word_ascii() {
let look = Look::WordBoundaryAscii;
// \xF0\x9D\x9B\x83 = 𝛃 (in \w)
// \xF0\x90\x86\x80 = 𐆀 (not in \w)
// Simple ASCII word boundaries.
assert!(look.matches(B("a"), 0));
assert!(look.matches(B("a"), 1));
assert!(look.matches(B("a "), 1));
assert!(look.matches(B(" a "), 1));
assert!(look.matches(B(" a "), 2));
// Unicode word boundaries with a non-ASCII codepoint. Since this is
// an ASCII word boundary, none of these match.
assert!(!look.matches(B("𝛃"), 0));
assert!(!look.matches(B("𝛃"), 4));
assert!(!look.matches(B("𝛃 "), 4));
assert!(!look.matches(B(" 𝛃 "), 1));
assert!(!look.matches(B(" 𝛃 "), 5));
// Unicode word boundaries between non-ASCII codepoints. Again, since
// this is an ASCII word boundary, none of these match.
assert!(!look.matches(B("𝛃𐆀"), 0));
assert!(!look.matches(B("𝛃𐆀"), 4));
// Non word boundaries for ASCII.
assert!(!look.matches(B(""), 0));
assert!(!look.matches(B("ab"), 1));
assert!(!look.matches(B("a "), 2));
assert!(!look.matches(B(" a "), 0));
assert!(!look.matches(B(" a "), 3));
// Non word boundaries with a non-ASCII codepoint.
assert!(look.matches(B("𝛃b"), 4));
assert!(!look.matches(B("𝛃 "), 5));
assert!(!look.matches(B(" 𝛃 "), 0));
assert!(!look.matches(B(" 𝛃 "), 6));
assert!(!look.matches(B("𝛃"), 1));
assert!(!look.matches(B("𝛃"), 2));
assert!(!look.matches(B("𝛃"), 3));
// Non word boundaries with non-ASCII codepoints.
assert!(!look.matches(B("𝛃𐆀"), 1));
assert!(!look.matches(B("𝛃𐆀"), 2));
assert!(!look.matches(B("𝛃𐆀"), 3));
assert!(!look.matches(B("𝛃𐆀"), 5));
assert!(!look.matches(B("𝛃𐆀"), 6));
assert!(!look.matches(B("𝛃𐆀"), 7));
assert!(!look.matches(B("𝛃𐆀"), 8));
}
#[test]
fn look_matches_word_unicode_negate() {
let look = Look::WordBoundaryUnicodeNegate;
// \xF0\x9D\x9B\x83 = 𝛃 (in \w)
// \xF0\x90\x86\x80 = 𐆀 (not in \w)
// Simple ASCII word boundaries.
assert!(!look.matches(B("a"), 0));
assert!(!look.matches(B("a"), 1));
assert!(!look.matches(B("a "), 1));
assert!(!look.matches(B(" a "), 1));
assert!(!look.matches(B(" a "), 2));
// Unicode word boundaries with a non-ASCII codepoint.
assert!(!look.matches(B("𝛃"), 0));
assert!(!look.matches(B("𝛃"), 4));
assert!(!look.matches(B("𝛃 "), 4));
assert!(!look.matches(B(" 𝛃 "), 1));
assert!(!look.matches(B(" 𝛃 "), 5));
// Unicode word boundaries between non-ASCII codepoints.
assert!(!look.matches(B("𝛃𐆀"), 0));
assert!(!look.matches(B("𝛃𐆀"), 4));
// Non word boundaries for ASCII.
assert!(look.matches(B(""), 0));
assert!(look.matches(B("ab"), 1));
assert!(look.matches(B("a "), 2));
assert!(look.matches(B(" a "), 0));
assert!(look.matches(B(" a "), 3));
// Non word boundaries with a non-ASCII codepoint.
assert!(look.matches(B("𝛃b"), 4));
assert!(look.matches(B("𝛃 "), 5));
assert!(look.matches(B(" 𝛃 "), 0));
assert!(look.matches(B(" 𝛃 "), 6));
// These don't match because they could otherwise return an offset that
// splits the UTF-8 encoding of a codepoint.
assert!(!look.matches(B("𝛃"), 1));
assert!(!look.matches(B("𝛃"), 2));
assert!(!look.matches(B("𝛃"), 3));
// Non word boundaries with non-ASCII codepoints. These also don't
// match because they could otherwise return an offset that splits the
// UTF-8 encoding of a codepoint.
assert!(!look.matches(B("𝛃𐆀"), 1));
assert!(!look.matches(B("𝛃𐆀"), 2));
assert!(!look.matches(B("𝛃𐆀"), 3));
assert!(!look.matches(B("𝛃𐆀"), 5));
assert!(!look.matches(B("𝛃𐆀"), 6));
assert!(!look.matches(B("𝛃𐆀"), 7));
// But this one does, since 𐆀 isn't a word codepoint, and 8 is the end
// of the haystack. So the "end" of the haystack isn't a word and 𐆀
// isn't a word, thus, \B matches.
assert!(look.matches(B("𝛃𐆀"), 8));
}
#[test]
fn look_matches_word_ascii_negate() {
let look = Look::WordBoundaryAsciiNegate;
// \xF0\x9D\x9B\x83 = 𝛃 (in \w)
// \xF0\x90\x86\x80 = 𐆀 (not in \w)
// Simple ASCII word boundaries.
assert!(!look.matches(B("a"), 0));
assert!(!look.matches(B("a"), 1));
assert!(!look.matches(B("a "), 1));
assert!(!look.matches(B(" a "), 1));
assert!(!look.matches(B(" a "), 2));
// Unicode word boundaries with a non-ASCII codepoint. Since this is
// an ASCII word boundary, none of these match.
assert!(look.matches(B("𝛃"), 0));
assert!(look.matches(B("𝛃"), 4));
assert!(look.matches(B("𝛃 "), 4));
assert!(look.matches(B(" 𝛃 "), 1));
assert!(look.matches(B(" 𝛃 "), 5));
// Unicode word boundaries between non-ASCII codepoints. Again, since
// this is an ASCII word boundary, none of these match.
assert!(look.matches(B("𝛃𐆀"), 0));
assert!(look.matches(B("𝛃𐆀"), 4));
// Non word boundaries for ASCII.
assert!(look.matches(B(""), 0));
assert!(look.matches(B("ab"), 1));
assert!(look.matches(B("a "), 2));
assert!(look.matches(B(" a "), 0));
assert!(look.matches(B(" a "), 3));
// Non word boundaries with a non-ASCII codepoint.
assert!(!look.matches(B("𝛃b"), 4));
assert!(look.matches(B("𝛃 "), 5));
assert!(look.matches(B(" 𝛃 "), 0));
assert!(look.matches(B(" 𝛃 "), 6));
assert!(look.matches(B("𝛃"), 1));
assert!(look.matches(B("𝛃"), 2));
assert!(look.matches(B("𝛃"), 3));
// Non word boundaries with non-ASCII codepoints.
assert!(look.matches(B("𝛃𐆀"), 1));
assert!(look.matches(B("𝛃𐆀"), 2));
assert!(look.matches(B("𝛃𐆀"), 3));
assert!(look.matches(B("𝛃𐆀"), 5));
assert!(look.matches(B("𝛃𐆀"), 6));
assert!(look.matches(B("𝛃𐆀"), 7));
assert!(look.matches(B("𝛃𐆀"), 8));
}
fn B<'a, T: 'a + ?Sized + AsRef<[u8]>>(string: &'a T) -> &'a [u8] {
string.as_ref()
}
}