| use crate::{EarlyContext, EarlyLintPass, LintContext}; | |
| use ast::util::unicode::{contains_text_flow_control_chars, TEXT_FLOW_CONTROL_CHARS}; | |
| use rustc_ast as ast; | |
| use rustc_errors::{Applicability, SuggestionStyle}; | |
| use rustc_span::{BytePos, Span, Symbol}; | |
| declare_lint! { | |
| /// The `text_direction_codepoint_in_literal` lint detects Unicode codepoints that change the | |
| /// visual representation of text on screen in a way that does not correspond to their on | |
| /// memory representation. | |
| /// | |
| /// ### Explanation | |
| /// | |
| /// The unicode characters `\u{202A}`, `\u{202B}`, `\u{202D}`, `\u{202E}`, `\u{2066}`, | |
| /// `\u{2067}`, `\u{2068}`, `\u{202C}` and `\u{2069}` make the flow of text on screen change | |
| /// its direction on software that supports these codepoints. This makes the text "abc" display | |
| /// as "cba" on screen. By leveraging software that supports these, people can write specially | |
| /// crafted literals that make the surrounding code seem like it's performing one action, when | |
| /// in reality it is performing another. Because of this, we proactively lint against their | |
| /// presence to avoid surprises. | |
| /// | |
| /// ### Example | |
| /// | |
| /// ```rust,compile_fail | |
| /// #![deny(text_direction_codepoint_in_literal)] | |
| /// fn main() { | |
| /// println!("{:?}", ''); | |
| /// } | |
| /// ``` | |
| /// | |
| /// {{produces}} | |
| /// | |
| pub TEXT_DIRECTION_CODEPOINT_IN_LITERAL, | |
| Deny, | |
| "detect special Unicode codepoints that affect the visual representation of text on screen, \ | |
| changing the direction in which text flows", | |
| } | |
| declare_lint_pass!(HiddenUnicodeCodepoints => [TEXT_DIRECTION_CODEPOINT_IN_LITERAL]); | |
| impl HiddenUnicodeCodepoints { | |
| fn lint_text_direction_codepoint( | |
| &self, | |
| cx: &EarlyContext<'_>, | |
| text: Symbol, | |
| span: Span, | |
| padding: u32, | |
| point_at_inner_spans: bool, | |
| label: &str, | |
| ) { | |
| // Obtain the `Span`s for each of the forbidden chars. | |
| let spans: Vec<_> = text | |
| .as_str() | |
| .char_indices() | |
| .filter_map(|(i, c)| { | |
| TEXT_FLOW_CONTROL_CHARS.contains(&c).then(|| { | |
| let lo = span.lo() + BytePos(i as u32 + padding); | |
| (c, span.with_lo(lo).with_hi(lo + BytePos(c.len_utf8() as u32))) | |
| }) | |
| }) | |
| .collect(); | |
| cx.struct_span_lint(TEXT_DIRECTION_CODEPOINT_IN_LITERAL, span, |lint| { | |
| let mut err = lint.build(&format!( | |
| "unicode codepoint changing visible direction of text present in {}", | |
| label | |
| )); | |
| let (an, s) = match spans.len() { | |
| 1 => ("an ", ""), | |
| _ => ("", "s"), | |
| }; | |
| err.span_label( | |
| span, | |
| &format!( | |
| "this {} contains {}invisible unicode text flow control codepoint{}", | |
| label, an, s, | |
| ), | |
| ); | |
| if point_at_inner_spans { | |
| for (c, span) in &spans { | |
| err.span_label(*span, format!("{:?}", c)); | |
| } | |
| } | |
| err.note( | |
| "these kind of unicode codepoints change the way text flows on applications that \ | |
| support them, but can cause confusion because they change the order of \ | |
| characters on the screen", | |
| ); | |
| if point_at_inner_spans && !spans.is_empty() { | |
| err.multipart_suggestion_with_style( | |
| "if their presence wasn't intentional, you can remove them", | |
| spans.iter().map(|(_, span)| (*span, "".to_string())).collect(), | |
| Applicability::MachineApplicable, | |
| SuggestionStyle::HideCodeAlways, | |
| ); | |
| err.multipart_suggestion( | |
| "if you want to keep them but make them visible in your source code, you can \ | |
| escape them", | |
| spans | |
| .into_iter() | |
| .map(|(c, span)| { | |
| let c = format!("{:?}", c); | |
| (span, c[1..c.len() - 1].to_string()) | |
| }) | |
| .collect(), | |
| Applicability::MachineApplicable, | |
| ); | |
| } else { | |
| // FIXME: in other suggestions we've reversed the inner spans of doc comments. We | |
| // should do the same here to provide the same good suggestions as we do for | |
| // literals above. | |
| err.note("if their presence wasn't intentional, you can remove them"); | |
| err.note(&format!( | |
| "if you want to keep them but make them visible in your source code, you can \ | |
| escape them: {}", | |
| spans | |
| .into_iter() | |
| .map(|(c, _)| { format!("{:?}", c) }) | |
| .collect::<Vec<String>>() | |
| .join(", "), | |
| )); | |
| } | |
| err.emit(); | |
| }); | |
| } | |
| } | |
| impl EarlyLintPass for HiddenUnicodeCodepoints { | |
| fn check_attribute(&mut self, cx: &EarlyContext<'_>, attr: &ast::Attribute) { | |
| if let ast::AttrKind::DocComment(_, comment) = attr.kind { | |
| if contains_text_flow_control_chars(comment.as_str()) { | |
| self.lint_text_direction_codepoint(cx, comment, attr.span, 0, false, "doc comment"); | |
| } | |
| } | |
| } | |
| fn check_expr(&mut self, cx: &EarlyContext<'_>, expr: &ast::Expr) { | |
| // byte strings are already handled well enough by `EscapeError::NonAsciiCharInByteString` | |
| let (text, span, padding) = match &expr.kind { | |
| ast::ExprKind::Lit(ast::Lit { token, kind, span }) => { | |
| let text = token.symbol; | |
| if !contains_text_flow_control_chars(text.as_str()) { | |
| return; | |
| } | |
| let padding = match kind { | |
| // account for `"` or `'` | |
| ast::LitKind::Str(_, ast::StrStyle::Cooked) | ast::LitKind::Char(_) => 1, | |
| // account for `r###"` | |
| ast::LitKind::Str(_, ast::StrStyle::Raw(val)) => *val as u32 + 2, | |
| _ => return, | |
| }; | |
| (text, span, padding) | |
| } | |
| _ => return, | |
| }; | |
| self.lint_text_direction_codepoint(cx, text, *span, padding, true, "literal"); | |
| } | |
| } |