| #[doc(keyword = "as")] |
| // |
| /// Cast between types, or rename an import. |
| /// |
| /// `as` is most commonly used to turn primitive types into other primitive types, but it has other |
| /// uses that include turning pointers into addresses, addresses into pointers, and pointers into |
| /// other pointers. |
| /// |
| /// ```rust |
| /// let thing1: u8 = 89.0 as u8; |
| /// assert_eq!('B' as u32, 66); |
| /// assert_eq!(thing1 as char, 'Y'); |
| /// let thing2: f32 = thing1 as f32 + 10.5; |
| /// assert_eq!(true as u8 + thing2 as u8, 100); |
| /// ``` |
| /// |
| /// In general, any cast that can be performed via ascribing the type can also be done using `as`, |
| /// so instead of writing `let x: u32 = 123`, you can write `let x = 123 as u32` (note: `let x: u32 |
| /// = 123` would be best in that situation). The same is not true in the other direction, however; |
| /// explicitly using `as` allows a few more coercions that aren't allowed implicitly, such as |
| /// changing the type of a raw pointer or turning closures into raw pointers. |
| /// |
| /// `as` can be seen as the primitive for `From` and `Into`: `as` only works with primitives |
| /// (`u8`, `bool`, `str`, pointers, ...) whereas `From` and `Into` also works with types like |
| /// `String` or `Vec`. |
| /// |
| /// `as` can also be used with the `_` placeholder when the destination type can be inferred. Note |
| /// that this can cause inference breakage and usually such code should use an explicit type for |
| /// both clarity and stability. This is most useful when converting pointers using `as *const _` or |
| /// `as *mut _` though the [`cast`][const-cast] method is recommended over `as *const _` and it is |
| /// [the same][mut-cast] for `as *mut _`: those methods make the intent clearer. |
| /// |
| /// `as` is also used to rename imports in [`use`] and [`extern crate`][`crate`] statements: |
| /// |
| /// ``` |
| /// # #[allow(unused_imports)] |
| /// use std::{mem as memory, net as network}; |
| /// // Now you can use the names `memory` and `network` to refer to `std::mem` and `std::net`. |
| /// ``` |
| /// For more information on what `as` is capable of, see the [Reference]. |
| /// |
| /// [Reference]: ../reference/expressions/operator-expr.html#type-cast-expressions |
| /// [`crate`]: keyword.crate.html |
| /// [`use`]: keyword.use.html |
| /// [const-cast]: pointer::cast |
| /// [mut-cast]: primitive.pointer.html#method.cast-1 |
| mod as_keyword {} |
| |
| #[doc(keyword = "break")] |
| // |
| /// Exit early from a loop. |
| /// |
| /// When `break` is encountered, execution of the associated loop body is |
| /// immediately terminated. |
| /// |
| /// ```rust |
| /// let mut last = 0; |
| /// |
| /// for x in 1..100 { |
| /// if x > 12 { |
| /// break; |
| /// } |
| /// last = x; |
| /// } |
| /// |
| /// assert_eq!(last, 12); |
| /// println!("{last}"); |
| /// ``` |
| /// |
| /// A break expression is normally associated with the innermost loop enclosing the |
| /// `break` but a label can be used to specify which enclosing loop is affected. |
| /// |
| /// ```rust |
| /// 'outer: for i in 1..=5 { |
| /// println!("outer iteration (i): {i}"); |
| /// |
| /// '_inner: for j in 1..=200 { |
| /// println!(" inner iteration (j): {j}"); |
| /// if j >= 3 { |
| /// // breaks from inner loop, lets outer loop continue. |
| /// break; |
| /// } |
| /// if i >= 2 { |
| /// // breaks from outer loop, and directly to "Bye". |
| /// break 'outer; |
| /// } |
| /// } |
| /// } |
| /// println!("Bye."); |
| /// ``` |
| /// |
| /// When associated with `loop`, a break expression may be used to return a value from that loop. |
| /// This is only valid with `loop` and not with any other type of loop. |
| /// If no value is specified, `break;` returns `()`. |
| /// Every `break` within a loop must return the same type. |
| /// |
| /// ```rust |
| /// let (mut a, mut b) = (1, 1); |
| /// let result = loop { |
| /// if b > 10 { |
| /// break b; |
| /// } |
| /// let c = a + b; |
| /// a = b; |
| /// b = c; |
| /// }; |
| /// // first number in Fibonacci sequence over 10: |
| /// assert_eq!(result, 13); |
| /// println!("{result}"); |
| /// ``` |
| /// |
| /// For more details consult the [Reference on "break expression"] and the [Reference on "break and |
| /// loop values"]. |
| /// |
| /// [Reference on "break expression"]: ../reference/expressions/loop-expr.html#break-expressions |
| /// [Reference on "break and loop values"]: |
| /// ../reference/expressions/loop-expr.html#break-and-loop-values |
| mod break_keyword {} |
| |
| #[doc(keyword = "const")] |
| // |
| /// Compile-time constants, compile-time evaluable functions, and raw pointers. |
| /// |
| /// ## Compile-time constants |
| /// |
| /// Sometimes a certain value is used many times throughout a program, and it can become |
| /// inconvenient to copy it over and over. What's more, it's not always possible or desirable to |
| /// make it a variable that gets carried around to each function that needs it. In these cases, the |
| /// `const` keyword provides a convenient alternative to code duplication: |
| /// |
| /// ```rust |
| /// const THING: u32 = 0xABAD1DEA; |
| /// |
| /// let foo = 123 + THING; |
| /// ``` |
| /// |
| /// Constants must be explicitly typed; unlike with `let`, you can't ignore their type and let the |
| /// compiler figure it out. Any constant value can be defined in a `const`, which in practice happens |
| /// to be most things that would be reasonable to have in a constant (barring `const fn`s). For |
| /// example, you can't have a [`File`] as a `const`. |
| /// |
| /// [`File`]: crate::fs::File |
| /// |
| /// The only lifetime allowed in a constant is `'static`, which is the lifetime that encompasses |
| /// all others in a Rust program. For example, if you wanted to define a constant string, it would |
| /// look like this: |
| /// |
| /// ```rust |
| /// const WORDS: &'static str = "hello rust!"; |
| /// ``` |
| /// |
| /// Thanks to static lifetime elision, you usually don't have to explicitly use `'static`: |
| /// |
| /// ```rust |
| /// const WORDS: &str = "hello convenience!"; |
| /// ``` |
| /// |
| /// `const` items looks remarkably similar to `static` items, which introduces some confusion as |
| /// to which one should be used at which times. To put it simply, constants are inlined wherever |
| /// they're used, making using them identical to simply replacing the name of the `const` with its |
| /// value. Static variables, on the other hand, point to a single location in memory, which all |
| /// accesses share. This means that, unlike with constants, they can't have destructors, and act as |
| /// a single value across the entire codebase. |
| /// |
| /// Constants, like statics, should always be in `SCREAMING_SNAKE_CASE`. |
| /// |
| /// For more detail on `const`, see the [Rust Book] or the [Reference]. |
| /// |
| /// ## Compile-time evaluable functions |
| /// |
| /// The other main use of the `const` keyword is in `const fn`. This marks a function as being |
| /// callable in the body of a `const` or `static` item and in array initializers (commonly called |
| /// "const contexts"). `const fn` are restricted in the set of operations they can perform, to |
| /// ensure that they can be evaluated at compile-time. See the [Reference][const-eval] for more |
| /// detail. |
| /// |
| /// Turning a `fn` into a `const fn` has no effect on run-time uses of that function. |
| /// |
| /// ## Other uses of `const` |
| /// |
| /// The `const` keyword is also used in raw pointers in combination with `mut`, as seen in `*const |
| /// T` and `*mut T`. More about `const` as used in raw pointers can be read at the Rust docs for the [pointer primitive]. |
| /// |
| /// [pointer primitive]: pointer |
| /// [Rust Book]: ../book/ch03-01-variables-and-mutability.html#constants |
| /// [Reference]: ../reference/items/constant-items.html |
| /// [const-eval]: ../reference/const_eval.html |
| mod const_keyword {} |
| |
| #[doc(keyword = "continue")] |
| // |
| /// Skip to the next iteration of a loop. |
| /// |
| /// When `continue` is encountered, the current iteration is terminated, returning control to the |
| /// loop head, typically continuing with the next iteration. |
| /// |
| /// ```rust |
| /// // Printing odd numbers by skipping even ones |
| /// for number in 1..=10 { |
| /// if number % 2 == 0 { |
| /// continue; |
| /// } |
| /// println!("{number}"); |
| /// } |
| /// ``` |
| /// |
| /// Like `break`, `continue` is normally associated with the innermost enclosing loop, but labels |
| /// may be used to specify the affected loop. |
| /// |
| /// ```rust |
| /// // Print Odd numbers under 30 with unit <= 5 |
| /// 'tens: for ten in 0..3 { |
| /// '_units: for unit in 0..=9 { |
| /// if unit % 2 == 0 { |
| /// continue; |
| /// } |
| /// if unit > 5 { |
| /// continue 'tens; |
| /// } |
| /// println!("{}", ten * 10 + unit); |
| /// } |
| /// } |
| /// ``` |
| /// |
| /// See [continue expressions] from the reference for more details. |
| /// |
| /// [continue expressions]: ../reference/expressions/loop-expr.html#continue-expressions |
| mod continue_keyword {} |
| |
| #[doc(keyword = "crate")] |
| // |
| /// A Rust binary or library. |
| /// |
| /// The primary use of the `crate` keyword is as a part of `extern crate` declarations, which are |
| /// used to specify a dependency on a crate external to the one it's declared in. Crates are the |
| /// fundamental compilation unit of Rust code, and can be seen as libraries or projects. More can |
| /// be read about crates in the [Reference]. |
| /// |
| /// ```rust ignore |
| /// extern crate rand; |
| /// extern crate my_crate as thing; |
| /// extern crate std; // implicitly added to the root of every Rust project |
| /// ``` |
| /// |
| /// The `as` keyword can be used to change what the crate is referred to as in your project. If a |
| /// crate name includes a dash, it is implicitly imported with the dashes replaced by underscores. |
| /// |
| /// `crate` can also be used as in conjunction with `pub` to signify that the item it's attached to |
| /// is public only to other members of the same crate it's in. |
| /// |
| /// ```rust |
| /// # #[allow(unused_imports)] |
| /// pub(crate) use std::io::Error as IoError; |
| /// pub(crate) enum CoolMarkerType { } |
| /// pub struct PublicThing { |
| /// pub(crate) semi_secret_thing: bool, |
| /// } |
| /// ``` |
| /// |
| /// `crate` is also used to represent the absolute path of a module, where `crate` refers to the |
| /// root of the current crate. For instance, `crate::foo::bar` refers to the name `bar` inside the |
| /// module `foo`, from anywhere else in the same crate. |
| /// |
| /// [Reference]: ../reference/items/extern-crates.html |
| mod crate_keyword {} |
| |
| #[doc(keyword = "else")] |
| // |
| /// What expression to evaluate when an [`if`] condition evaluates to [`false`]. |
| /// |
| /// `else` expressions are optional. When no else expressions are supplied it is assumed to evaluate |
| /// to the unit type `()`. |
| /// |
| /// The type that the `else` blocks evaluate to must be compatible with the type that the `if` block |
| /// evaluates to. |
| /// |
| /// As can be seen below, `else` must be followed by either: `if`, `if let`, or a block `{}` and it |
| /// will return the value of that expression. |
| /// |
| /// ```rust |
| /// let result = if true == false { |
| /// "oh no" |
| /// } else if "something" == "other thing" { |
| /// "oh dear" |
| /// } else if let Some(200) = "blarg".parse::<i32>().ok() { |
| /// "uh oh" |
| /// } else { |
| /// println!("Sneaky side effect."); |
| /// "phew, nothing's broken" |
| /// }; |
| /// ``` |
| /// |
| /// Here's another example but here we do not try and return an expression: |
| /// |
| /// ```rust |
| /// if true == false { |
| /// println!("oh no"); |
| /// } else if "something" == "other thing" { |
| /// println!("oh dear"); |
| /// } else if let Some(200) = "blarg".parse::<i32>().ok() { |
| /// println!("uh oh"); |
| /// } else { |
| /// println!("phew, nothing's broken"); |
| /// } |
| /// ``` |
| /// |
| /// The above is _still_ an expression but it will always evaluate to `()`. |
| /// |
| /// There is possibly no limit to the number of `else` blocks that could follow an `if` expression |
| /// however if you have several then a [`match`] expression might be preferable. |
| /// |
| /// Read more about control flow in the [Rust Book]. |
| /// |
| /// [Rust Book]: ../book/ch03-05-control-flow.html#handling-multiple-conditions-with-else-if |
| /// [`match`]: keyword.match.html |
| /// [`false`]: keyword.false.html |
| /// [`if`]: keyword.if.html |
| mod else_keyword {} |
| |
| #[doc(keyword = "enum")] |
| // |
| /// A type that can be any one of several variants. |
| /// |
| /// Enums in Rust are similar to those of other compiled languages like C, but have important |
| /// differences that make them considerably more powerful. What Rust calls enums are more commonly |
| /// known as [Algebraic Data Types][ADT] if you're coming from a functional programming background. |
| /// The important detail is that each enum variant can have data to go along with it. |
| /// |
| /// ```rust |
| /// # struct Coord; |
| /// enum SimpleEnum { |
| /// FirstVariant, |
| /// SecondVariant, |
| /// ThirdVariant, |
| /// } |
| /// |
| /// enum Location { |
| /// Unknown, |
| /// Anonymous, |
| /// Known(Coord), |
| /// } |
| /// |
| /// enum ComplexEnum { |
| /// Nothing, |
| /// Something(u32), |
| /// LotsOfThings { |
| /// usual_struct_stuff: bool, |
| /// blah: String, |
| /// } |
| /// } |
| /// |
| /// enum EmptyEnum { } |
| /// ``` |
| /// |
| /// The first enum shown is the usual kind of enum you'd find in a C-style language. The second |
| /// shows off a hypothetical example of something storing location data, with `Coord` being any |
| /// other type that's needed, for example a struct. The third example demonstrates the kind of |
| /// data a variant can store, ranging from nothing, to a tuple, to an anonymous struct. |
| /// |
| /// Instantiating enum variants involves explicitly using the enum's name as its namespace, |
| /// followed by one of its variants. `SimpleEnum::SecondVariant` would be an example from above. |
| /// When data follows along with a variant, such as with rust's built-in [`Option`] type, the data |
| /// is added as the type describes, for example `Option::Some(123)`. The same follows with |
| /// struct-like variants, with things looking like `ComplexEnum::LotsOfThings { usual_struct_stuff: |
| /// true, blah: "hello!".to_string(), }`. Empty Enums are similar to [`!`] in that they cannot be |
| /// instantiated at all, and are used mainly to mess with the type system in interesting ways. |
| /// |
| /// For more information, take a look at the [Rust Book] or the [Reference] |
| /// |
| /// [ADT]: https://en.wikipedia.org/wiki/Algebraic_data_type |
| /// [Rust Book]: ../book/ch06-01-defining-an-enum.html |
| /// [Reference]: ../reference/items/enumerations.html |
| mod enum_keyword {} |
| |
| #[doc(keyword = "extern")] |
| // |
| /// Link to or import external code. |
| /// |
| /// The `extern` keyword is used in two places in Rust. One is in conjunction with the [`crate`] |
| /// keyword to make your Rust code aware of other Rust crates in your project, i.e., `extern crate |
| /// lazy_static;`. The other use is in foreign function interfaces (FFI). |
| /// |
| /// `extern` is used in two different contexts within FFI. The first is in the form of external |
| /// blocks, for declaring function interfaces that Rust code can call foreign code by. |
| /// |
| /// ```rust ignore |
| /// #[link(name = "my_c_library")] |
| /// extern "C" { |
| /// fn my_c_function(x: i32) -> bool; |
| /// } |
| /// ``` |
| /// |
| /// This code would attempt to link with `libmy_c_library.so` on unix-like systems and |
| /// `my_c_library.dll` on Windows at runtime, and panic if it can't find something to link to. Rust |
| /// code could then use `my_c_function` as if it were any other unsafe Rust function. Working with |
| /// non-Rust languages and FFI is inherently unsafe, so wrappers are usually built around C APIs. |
| /// |
| /// The mirror use case of FFI is also done via the `extern` keyword: |
| /// |
| /// ```rust |
| /// #[no_mangle] |
| /// pub extern "C" fn callable_from_c(x: i32) -> bool { |
| /// x % 3 == 0 |
| /// } |
| /// ``` |
| /// |
| /// If compiled as a dylib, the resulting .so could then be linked to from a C library, and the |
| /// function could be used as if it was from any other library. |
| /// |
| /// For more information on FFI, check the [Rust book] or the [Reference]. |
| /// |
| /// [Rust book]: |
| /// ../book/ch19-01-unsafe-rust.html#using-extern-functions-to-call-external-code |
| /// [Reference]: ../reference/items/external-blocks.html |
| /// [`crate`]: keyword.crate.html |
| mod extern_keyword {} |
| |
| #[doc(keyword = "false")] |
| // |
| /// A value of type [`bool`] representing logical **false**. |
| /// |
| /// `false` is the logical opposite of [`true`]. |
| /// |
| /// See the documentation for [`true`] for more information. |
| /// |
| /// [`true`]: keyword.true.html |
| mod false_keyword {} |
| |
| #[doc(keyword = "fn")] |
| // |
| /// A function or function pointer. |
| /// |
| /// Functions are the primary way code is executed within Rust. Function blocks, usually just |
| /// called functions, can be defined in a variety of different places and be assigned many |
| /// different attributes and modifiers. |
| /// |
| /// Standalone functions that just sit within a module not attached to anything else are common, |
| /// but most functions will end up being inside [`impl`] blocks, either on another type itself, or |
| /// as a trait impl for that type. |
| /// |
| /// ```rust |
| /// fn standalone_function() { |
| /// // code |
| /// } |
| /// |
| /// pub fn public_thing(argument: bool) -> String { |
| /// // code |
| /// # "".to_string() |
| /// } |
| /// |
| /// struct Thing { |
| /// foo: i32, |
| /// } |
| /// |
| /// impl Thing { |
| /// pub fn new() -> Self { |
| /// Self { |
| /// foo: 42, |
| /// } |
| /// } |
| /// } |
| /// ``` |
| /// |
| /// In addition to presenting fixed types in the form of `fn name(arg: type, ..) -> return_type`, |
| /// functions can also declare a list of type parameters along with trait bounds that they fall |
| /// into. |
| /// |
| /// ```rust |
| /// fn generic_function<T: Clone>(x: T) -> (T, T, T) { |
| /// (x.clone(), x.clone(), x.clone()) |
| /// } |
| /// |
| /// fn generic_where<T>(x: T) -> T |
| /// where T: std::ops::Add<Output = T> + Copy |
| /// { |
| /// x + x + x |
| /// } |
| /// ``` |
| /// |
| /// Declaring trait bounds in the angle brackets is functionally identical to using a `where` |
| /// clause. It's up to the programmer to decide which works better in each situation, but `where` |
| /// tends to be better when things get longer than one line. |
| /// |
| /// Along with being made public via `pub`, `fn` can also have an [`extern`] added for use in |
| /// FFI. |
| /// |
| /// For more information on the various types of functions and how they're used, consult the [Rust |
| /// book] or the [Reference]. |
| /// |
| /// [`impl`]: keyword.impl.html |
| /// [`extern`]: keyword.extern.html |
| /// [Rust book]: ../book/ch03-03-how-functions-work.html |
| /// [Reference]: ../reference/items/functions.html |
| mod fn_keyword {} |
| |
| #[doc(keyword = "for")] |
| // |
| /// Iteration with [`in`], trait implementation with [`impl`], or [higher-ranked trait bounds] |
| /// (`for<'a>`). |
| /// |
| /// The `for` keyword is used in many syntactic locations: |
| /// |
| /// * `for` is used in for-in-loops (see below). |
| /// * `for` is used when implementing traits as in `impl Trait for Type` (see [`impl`] for more info |
| /// on that). |
| /// * `for` is also used for [higher-ranked trait bounds] as in `for<'a> &'a T: PartialEq<i32>`. |
| /// |
| /// for-in-loops, or to be more precise, iterator loops, are a simple syntactic sugar over a common |
| /// practice within Rust, which is to loop over anything that implements [`IntoIterator`] until the |
| /// iterator returned by `.into_iter()` returns `None` (or the loop body uses `break`). |
| /// |
| /// ```rust |
| /// for i in 0..5 { |
| /// println!("{}", i * 2); |
| /// } |
| /// |
| /// for i in std::iter::repeat(5) { |
| /// println!("turns out {i} never stops being 5"); |
| /// break; // would loop forever otherwise |
| /// } |
| /// |
| /// 'outer: for x in 5..50 { |
| /// for y in 0..10 { |
| /// if x == y { |
| /// break 'outer; |
| /// } |
| /// } |
| /// } |
| /// ``` |
| /// |
| /// As shown in the example above, `for` loops (along with all other loops) can be tagged, using |
| /// similar syntax to lifetimes (only visually similar, entirely distinct in practice). Giving the |
| /// same tag to `break` breaks the tagged loop, which is useful for inner loops. It is definitely |
| /// not a goto. |
| /// |
| /// A `for` loop expands as shown: |
| /// |
| /// ```rust |
| /// # fn code() { } |
| /// # let iterator = 0..2; |
| /// for loop_variable in iterator { |
| /// code() |
| /// } |
| /// ``` |
| /// |
| /// ```rust |
| /// # fn code() { } |
| /// # let iterator = 0..2; |
| /// { |
| /// let result = match IntoIterator::into_iter(iterator) { |
| /// mut iter => loop { |
| /// match iter.next() { |
| /// None => break, |
| /// Some(loop_variable) => { code(); }, |
| /// }; |
| /// }, |
| /// }; |
| /// result |
| /// } |
| /// ``` |
| /// |
| /// More details on the functionality shown can be seen at the [`IntoIterator`] docs. |
| /// |
| /// For more information on for-loops, see the [Rust book] or the [Reference]. |
| /// |
| /// See also, [`loop`], [`while`]. |
| /// |
| /// [`in`]: keyword.in.html |
| /// [`impl`]: keyword.impl.html |
| /// [`loop`]: keyword.loop.html |
| /// [`while`]: keyword.while.html |
| /// [higher-ranked trait bounds]: ../reference/trait-bounds.html#higher-ranked-trait-bounds |
| /// [Rust book]: |
| /// ../book/ch03-05-control-flow.html#looping-through-a-collection-with-for |
| /// [Reference]: ../reference/expressions/loop-expr.html#iterator-loops |
| mod for_keyword {} |
| |
| #[doc(keyword = "if")] |
| // |
| /// Evaluate a block if a condition holds. |
| /// |
| /// `if` is a familiar construct to most programmers, and is the main way you'll often do logic in |
| /// your code. However, unlike in most languages, `if` blocks can also act as expressions. |
| /// |
| /// ```rust |
| /// # let rude = true; |
| /// if 1 == 2 { |
| /// println!("whoops, mathematics broke"); |
| /// } else { |
| /// println!("everything's fine!"); |
| /// } |
| /// |
| /// let greeting = if rude { |
| /// "sup nerd." |
| /// } else { |
| /// "hello, friend!" |
| /// }; |
| /// |
| /// if let Ok(x) = "123".parse::<i32>() { |
| /// println!("{} double that and you get {}!", greeting, x * 2); |
| /// } |
| /// ``` |
| /// |
| /// Shown above are the three typical forms an `if` block comes in. First is the usual kind of |
| /// thing you'd see in many languages, with an optional `else` block. Second uses `if` as an |
| /// expression, which is only possible if all branches return the same type. An `if` expression can |
| /// be used everywhere you'd expect. The third kind of `if` block is an `if let` block, which |
| /// behaves similarly to using a `match` expression: |
| /// |
| /// ```rust |
| /// if let Some(x) = Some(123) { |
| /// // code |
| /// # let _ = x; |
| /// } else { |
| /// // something else |
| /// } |
| /// |
| /// match Some(123) { |
| /// Some(x) => { |
| /// // code |
| /// # let _ = x; |
| /// }, |
| /// _ => { |
| /// // something else |
| /// }, |
| /// } |
| /// ``` |
| /// |
| /// Each kind of `if` expression can be mixed and matched as needed. |
| /// |
| /// ```rust |
| /// if true == false { |
| /// println!("oh no"); |
| /// } else if "something" == "other thing" { |
| /// println!("oh dear"); |
| /// } else if let Some(200) = "blarg".parse::<i32>().ok() { |
| /// println!("uh oh"); |
| /// } else { |
| /// println!("phew, nothing's broken"); |
| /// } |
| /// ``` |
| /// |
| /// The `if` keyword is used in one other place in Rust, namely as a part of pattern matching |
| /// itself, allowing patterns such as `Some(x) if x > 200` to be used. |
| /// |
| /// For more information on `if` expressions, see the [Rust book] or the [Reference]. |
| /// |
| /// [Rust book]: ../book/ch03-05-control-flow.html#if-expressions |
| /// [Reference]: ../reference/expressions/if-expr.html |
| mod if_keyword {} |
| |
| #[doc(keyword = "impl")] |
| // |
| /// Implement some functionality for a type. |
| /// |
| /// The `impl` keyword is primarily used to define implementations on types. Inherent |
| /// implementations are standalone, while trait implementations are used to implement traits for |
| /// types, or other traits. |
| /// |
| /// Functions and consts can both be defined in an implementation. A function defined in an |
| /// `impl` block can be standalone, meaning it would be called like `Foo::bar()`. If the function |
| /// takes `self`, `&self`, or `&mut self` as its first argument, it can also be called using |
| /// method-call syntax, a familiar feature to any object oriented programmer, like `foo.bar()`. |
| /// |
| /// ```rust |
| /// struct Example { |
| /// number: i32, |
| /// } |
| /// |
| /// impl Example { |
| /// fn boo() { |
| /// println!("boo! Example::boo() was called!"); |
| /// } |
| /// |
| /// fn answer(&mut self) { |
| /// self.number += 42; |
| /// } |
| /// |
| /// fn get_number(&self) -> i32 { |
| /// self.number |
| /// } |
| /// } |
| /// |
| /// trait Thingy { |
| /// fn do_thingy(&self); |
| /// } |
| /// |
| /// impl Thingy for Example { |
| /// fn do_thingy(&self) { |
| /// println!("doing a thing! also, number is {}!", self.number); |
| /// } |
| /// } |
| /// ``` |
| /// |
| /// For more information on implementations, see the [Rust book][book1] or the [Reference]. |
| /// |
| /// The other use of the `impl` keyword is in `impl Trait` syntax, which can be seen as a shorthand |
| /// for "a concrete type that implements this trait". Its primary use is working with closures, |
| /// which have type definitions generated at compile time that can't be simply typed out. |
| /// |
| /// ```rust |
| /// fn thing_returning_closure() -> impl Fn(i32) -> bool { |
| /// println!("here's a closure for you!"); |
| /// |x: i32| x % 3 == 0 |
| /// } |
| /// ``` |
| /// |
| /// For more information on `impl Trait` syntax, see the [Rust book][book2]. |
| /// |
| /// [book1]: ../book/ch05-03-method-syntax.html |
| /// [Reference]: ../reference/items/implementations.html |
| /// [book2]: ../book/ch10-02-traits.html#returning-types-that-implement-traits |
| mod impl_keyword {} |
| |
| #[doc(keyword = "in")] |
| // |
| /// Iterate over a series of values with [`for`]. |
| /// |
| /// The expression immediately following `in` must implement the [`IntoIterator`] trait. |
| /// |
| /// ## Literal Examples: |
| /// |
| /// * `for _ in 1..3 {}` - Iterate over an exclusive range up to but excluding 3. |
| /// * `for _ in 1..=3 {}` - Iterate over an inclusive range up to and including 3. |
| /// |
| /// (Read more about [range patterns]) |
| /// |
| /// [`IntoIterator`]: ../book/ch13-04-performance.html |
| /// [range patterns]: ../reference/patterns.html?highlight=range#range-patterns |
| /// [`for`]: keyword.for.html |
| /// |
| /// The other use of `in` is with the keyword `pub`. It allows users to declare an item as visible |
| /// only within a given scope. |
| /// |
| /// ## Literal Example: |
| /// |
| /// * `pub(in crate::outer_mod) fn outer_mod_visible_fn() {}` - fn is visible in `outer_mod` |
| /// |
| /// Starting with the 2018 edition, paths for `pub(in path)` must start with `crate`, `self` or |
| /// `super`. The 2015 edition may also use paths starting with `::` or modules from the crate root. |
| /// |
| /// For more information, see the [Reference]. |
| /// |
| /// [Reference]: ../reference/visibility-and-privacy.html#pubin-path-pubcrate-pubsuper-and-pubself |
| mod in_keyword {} |
| |
| #[doc(keyword = "let")] |
| // |
| /// Bind a value to a variable. |
| /// |
| /// The primary use for the `let` keyword is in `let` statements, which are used to introduce a new |
| /// set of variables into the current scope, as given by a pattern. |
| /// |
| /// ```rust |
| /// # #![allow(unused_assignments)] |
| /// let thing1: i32 = 100; |
| /// let thing2 = 200 + thing1; |
| /// |
| /// let mut changing_thing = true; |
| /// changing_thing = false; |
| /// |
| /// let (part1, part2) = ("first", "second"); |
| /// |
| /// struct Example { |
| /// a: bool, |
| /// b: u64, |
| /// } |
| /// |
| /// let Example { a, b: _ } = Example { |
| /// a: true, |
| /// b: 10004, |
| /// }; |
| /// assert!(a); |
| /// ``` |
| /// |
| /// The pattern is most commonly a single variable, which means no pattern matching is done and |
| /// the expression given is bound to the variable. Apart from that, patterns used in `let` bindings |
| /// can be as complicated as needed, given that the pattern is exhaustive. See the [Rust |
| /// book][book1] for more information on pattern matching. The type of the pattern is optionally |
| /// given afterwards, but if left blank is automatically inferred by the compiler if possible. |
| /// |
| /// Variables in Rust are immutable by default, and require the `mut` keyword to be made mutable. |
| /// |
| /// Multiple variables can be defined with the same name, known as shadowing. This doesn't affect |
| /// the original variable in any way beyond being unable to directly access it beyond the point of |
| /// shadowing. It continues to remain in scope, getting dropped only when it falls out of scope. |
| /// Shadowed variables don't need to have the same type as the variables shadowing them. |
| /// |
| /// ```rust |
| /// let shadowing_example = true; |
| /// let shadowing_example = 123.4; |
| /// let shadowing_example = shadowing_example as u32; |
| /// let mut shadowing_example = format!("cool! {shadowing_example}"); |
| /// shadowing_example += " something else!"; // not shadowing |
| /// ``` |
| /// |
| /// Other places the `let` keyword is used include along with [`if`], in the form of `if let` |
| /// expressions. They're useful if the pattern being matched isn't exhaustive, such as with |
| /// enumerations. `while let` also exists, which runs a loop with a pattern matched value until |
| /// that pattern can't be matched. |
| /// |
| /// For more information on the `let` keyword, see the [Rust book][book2] or the [Reference] |
| /// |
| /// [book1]: ../book/ch06-02-match.html |
| /// [`if`]: keyword.if.html |
| /// [book2]: ../book/ch18-01-all-the-places-for-patterns.html#let-statements |
| /// [Reference]: ../reference/statements.html#let-statements |
| mod let_keyword {} |
| |
| #[doc(keyword = "while")] |
| // |
| /// Loop while a condition is upheld. |
| /// |
| /// A `while` expression is used for predicate loops. The `while` expression runs the conditional |
| /// expression before running the loop body, then runs the loop body if the conditional |
| /// expression evaluates to `true`, or exits the loop otherwise. |
| /// |
| /// ```rust |
| /// let mut counter = 0; |
| /// |
| /// while counter < 10 { |
| /// println!("{counter}"); |
| /// counter += 1; |
| /// } |
| /// ``` |
| /// |
| /// Like the [`for`] expression, we can use `break` and `continue`. A `while` expression |
| /// cannot break with a value and always evaluates to `()` unlike [`loop`]. |
| /// |
| /// ```rust |
| /// let mut i = 1; |
| /// |
| /// while i < 100 { |
| /// i *= 2; |
| /// if i == 64 { |
| /// break; // Exit when `i` is 64. |
| /// } |
| /// } |
| /// ``` |
| /// |
| /// As `if` expressions have their pattern matching variant in `if let`, so too do `while` |
| /// expressions with `while let`. The `while let` expression matches the pattern against the |
| /// expression, then runs the loop body if pattern matching succeeds, or exits the loop otherwise. |
| /// We can use `break` and `continue` in `while let` expressions just like in `while`. |
| /// |
| /// ```rust |
| /// let mut counter = Some(0); |
| /// |
| /// while let Some(i) = counter { |
| /// if i == 10 { |
| /// counter = None; |
| /// } else { |
| /// println!("{i}"); |
| /// counter = Some (i + 1); |
| /// } |
| /// } |
| /// ``` |
| /// |
| /// For more information on `while` and loops in general, see the [reference]. |
| /// |
| /// See also, [`for`], [`loop`]. |
| /// |
| /// [`for`]: keyword.for.html |
| /// [`loop`]: keyword.loop.html |
| /// [reference]: ../reference/expressions/loop-expr.html#predicate-loops |
| mod while_keyword {} |
| |
| #[doc(keyword = "loop")] |
| // |
| /// Loop indefinitely. |
| /// |
| /// `loop` is used to define the simplest kind of loop supported in Rust. It runs the code inside |
| /// it until the code uses `break` or the program exits. |
| /// |
| /// ```rust |
| /// loop { |
| /// println!("hello world forever!"); |
| /// # break; |
| /// } |
| /// |
| /// let mut i = 1; |
| /// loop { |
| /// println!("i is {i}"); |
| /// if i > 100 { |
| /// break; |
| /// } |
| /// i *= 2; |
| /// } |
| /// assert_eq!(i, 128); |
| /// ``` |
| /// |
| /// Unlike the other kinds of loops in Rust (`while`, `while let`, and `for`), loops can be used as |
| /// expressions that return values via `break`. |
| /// |
| /// ```rust |
| /// let mut i = 1; |
| /// let something = loop { |
| /// i *= 2; |
| /// if i > 100 { |
| /// break i; |
| /// } |
| /// }; |
| /// assert_eq!(something, 128); |
| /// ``` |
| /// |
| /// Every `break` in a loop has to have the same type. When it's not explicitly giving something, |
| /// `break;` returns `()`. |
| /// |
| /// For more information on `loop` and loops in general, see the [Reference]. |
| /// |
| /// See also, [`for`], [`while`]. |
| /// |
| /// [`for`]: keyword.for.html |
| /// [`while`]: keyword.while.html |
| /// [Reference]: ../reference/expressions/loop-expr.html |
| mod loop_keyword {} |
| |
| #[doc(keyword = "match")] |
| // |
| /// Control flow based on pattern matching. |
| /// |
| /// `match` can be used to run code conditionally. Every pattern must |
| /// be handled exhaustively either explicitly or by using wildcards like |
| /// `_` in the `match`. Since `match` is an expression, values can also be |
| /// returned. |
| /// |
| /// ```rust |
| /// let opt = Option::None::<usize>; |
| /// let x = match opt { |
| /// Some(int) => int, |
| /// None => 10, |
| /// }; |
| /// assert_eq!(x, 10); |
| /// |
| /// let a_number = Option::Some(10); |
| /// match a_number { |
| /// Some(x) if x <= 5 => println!("0 to 5 num = {x}"), |
| /// Some(x @ 6..=10) => println!("6 to 10 num = {x}"), |
| /// None => panic!(), |
| /// // all other numbers |
| /// _ => panic!(), |
| /// } |
| /// ``` |
| /// |
| /// `match` can be used to gain access to the inner members of an enum |
| /// and use them directly. |
| /// |
| /// ```rust |
| /// enum Outer { |
| /// Double(Option<u8>, Option<String>), |
| /// Single(Option<u8>), |
| /// Empty |
| /// } |
| /// |
| /// let get_inner = Outer::Double(None, Some(String::new())); |
| /// match get_inner { |
| /// Outer::Double(None, Some(st)) => println!("{st}"), |
| /// Outer::Single(opt) => println!("{opt:?}"), |
| /// _ => panic!(), |
| /// } |
| /// ``` |
| /// |
| /// For more information on `match` and matching in general, see the [Reference]. |
| /// |
| /// [Reference]: ../reference/expressions/match-expr.html |
| mod match_keyword {} |
| |
| #[doc(keyword = "mod")] |
| // |
| /// Organize code into [modules]. |
| /// |
| /// Use `mod` to create new [modules] to encapsulate code, including other |
| /// modules: |
| /// |
| /// ``` |
| /// mod foo { |
| /// mod bar { |
| /// type MyType = (u8, u8); |
| /// fn baz() {} |
| /// } |
| /// } |
| /// ``` |
| /// |
| /// Like [`struct`]s and [`enum`]s, a module and its content are private by |
| /// default, inaccessible to code outside of the module. |
| /// |
| /// To learn more about allowing access, see the documentation for the [`pub`] |
| /// keyword. |
| /// |
| /// [`enum`]: keyword.enum.html |
| /// [`pub`]: keyword.pub.html |
| /// [`struct`]: keyword.struct.html |
| /// [modules]: ../reference/items/modules.html |
| mod mod_keyword {} |
| |
| #[doc(keyword = "move")] |
| // |
| /// Capture a [closure]'s environment by value. |
| /// |
| /// `move` converts any variables captured by reference or mutable reference |
| /// to variables captured by value. |
| /// |
| /// ```rust |
| /// let data = vec![1, 2, 3]; |
| /// let closure = move || println!("captured {data:?} by value"); |
| /// |
| /// // data is no longer available, it is owned by the closure |
| /// ``` |
| /// |
| /// Note: `move` closures may still implement [`Fn`] or [`FnMut`], even though |
| /// they capture variables by `move`. This is because the traits implemented by |
| /// a closure type are determined by *what* the closure does with captured |
| /// values, not *how* it captures them: |
| /// |
| /// ```rust |
| /// fn create_fn() -> impl Fn() { |
| /// let text = "Fn".to_owned(); |
| /// move || println!("This is a: {text}") |
| /// } |
| /// |
| /// let fn_plain = create_fn(); |
| /// fn_plain(); |
| /// ``` |
| /// |
| /// `move` is often used when [threads] are involved. |
| /// |
| /// ```rust |
| /// let data = vec![1, 2, 3]; |
| /// |
| /// std::thread::spawn(move || { |
| /// println!("captured {data:?} by value") |
| /// }).join().unwrap(); |
| /// |
| /// // data was moved to the spawned thread, so we cannot use it here |
| /// ``` |
| /// |
| /// `move` is also valid before an async block. |
| /// |
| /// ```rust |
| /// let capture = "hello".to_owned(); |
| /// let block = async move { |
| /// println!("rust says {capture} from async block"); |
| /// }; |
| /// ``` |
| /// |
| /// For more information on the `move` keyword, see the [closures][closure] section |
| /// of the Rust book or the [threads] section. |
| /// |
| /// [closure]: ../book/ch13-01-closures.html |
| /// [threads]: ../book/ch16-01-threads.html#using-move-closures-with-threads |
| mod move_keyword {} |
| |
| #[doc(keyword = "mut")] |
| // |
| /// A mutable variable, reference, or pointer. |
| /// |
| /// `mut` can be used in several situations. The first is mutable variables, |
| /// which can be used anywhere you can bind a value to a variable name. Some |
| /// examples: |
| /// |
| /// ```rust |
| /// // A mutable variable in the parameter list of a function. |
| /// fn foo(mut x: u8, y: u8) -> u8 { |
| /// x += y; |
| /// x |
| /// } |
| /// |
| /// // Modifying a mutable variable. |
| /// # #[allow(unused_assignments)] |
| /// let mut a = 5; |
| /// a = 6; |
| /// |
| /// assert_eq!(foo(3, 4), 7); |
| /// assert_eq!(a, 6); |
| /// ``` |
| /// |
| /// The second is mutable references. They can be created from `mut` variables |
| /// and must be unique: no other variables can have a mutable reference, nor a |
| /// shared reference. |
| /// |
| /// ```rust |
| /// // Taking a mutable reference. |
| /// fn push_two(v: &mut Vec<u8>) { |
| /// v.push(2); |
| /// } |
| /// |
| /// // A mutable reference cannot be taken to a non-mutable variable. |
| /// let mut v = vec![0, 1]; |
| /// // Passing a mutable reference. |
| /// push_two(&mut v); |
| /// |
| /// assert_eq!(v, vec![0, 1, 2]); |
| /// ``` |
| /// |
| /// ```rust,compile_fail,E0502 |
| /// let mut v = vec![0, 1]; |
| /// let mut_ref_v = &mut v; |
| /// ##[allow(unused)] |
| /// let ref_v = &v; |
| /// mut_ref_v.push(2); |
| /// ``` |
| /// |
| /// Mutable raw pointers work much like mutable references, with the added |
| /// possibility of not pointing to a valid object. The syntax is `*mut Type`. |
| /// |
| /// More information on mutable references and pointers can be found in the [Reference]. |
| /// |
| /// [Reference]: ../reference/types/pointer.html#mutable-references-mut |
| mod mut_keyword {} |
| |
| #[doc(keyword = "pub")] |
| // |
| /// Make an item visible to others. |
| /// |
| /// The keyword `pub` makes any module, function, or data structure accessible from inside |
| /// of external modules. The `pub` keyword may also be used in a `use` declaration to re-export |
| /// an identifier from a namespace. |
| /// |
| /// For more information on the `pub` keyword, please see the visibility section |
| /// of the [reference] and for some examples, see [Rust by Example]. |
| /// |
| /// [reference]:../reference/visibility-and-privacy.html?highlight=pub#visibility-and-privacy |
| /// [Rust by Example]:../rust-by-example/mod/visibility.html |
| mod pub_keyword {} |
| |
| #[doc(keyword = "ref")] |
| // |
| /// Bind by reference during pattern matching. |
| /// |
| /// `ref` annotates pattern bindings to make them borrow rather than move. |
| /// It is **not** a part of the pattern as far as matching is concerned: it does |
| /// not affect *whether* a value is matched, only *how* it is matched. |
| /// |
| /// By default, [`match`] statements consume all they can, which can sometimes |
| /// be a problem, when you don't really need the value to be moved and owned: |
| /// |
| /// ```compile_fail,E0382 |
| /// let maybe_name = Some(String::from("Alice")); |
| /// // The variable 'maybe_name' is consumed here ... |
| /// match maybe_name { |
| /// Some(n) => println!("Hello, {n}"), |
| /// _ => println!("Hello, world"), |
| /// } |
| /// // ... and is now unavailable. |
| /// println!("Hello again, {}", maybe_name.unwrap_or("world".into())); |
| /// ``` |
| /// |
| /// Using the `ref` keyword, the value is only borrowed, not moved, making it |
| /// available for use after the [`match`] statement: |
| /// |
| /// ``` |
| /// let maybe_name = Some(String::from("Alice")); |
| /// // Using `ref`, the value is borrowed, not moved ... |
| /// match maybe_name { |
| /// Some(ref n) => println!("Hello, {n}"), |
| /// _ => println!("Hello, world"), |
| /// } |
| /// // ... so it's available here! |
| /// println!("Hello again, {}", maybe_name.unwrap_or("world".into())); |
| /// ``` |
| /// |
| /// # `&` vs `ref` |
| /// |
| /// - `&` denotes that your pattern expects a reference to an object. Hence `&` |
| /// is a part of said pattern: `&Foo` matches different objects than `Foo` does. |
| /// |
| /// - `ref` indicates that you want a reference to an unpacked value. It is not |
| /// matched against: `Foo(ref foo)` matches the same objects as `Foo(foo)`. |
| /// |
| /// See also the [Reference] for more information. |
| /// |
| /// [`match`]: keyword.match.html |
| /// [Reference]: ../reference/patterns.html#identifier-patterns |
| mod ref_keyword {} |
| |
| #[doc(keyword = "return")] |
| // |
| /// Return a value from a function. |
| /// |
| /// A `return` marks the end of an execution path in a function: |
| /// |
| /// ``` |
| /// fn foo() -> i32 { |
| /// return 3; |
| /// } |
| /// assert_eq!(foo(), 3); |
| /// ``` |
| /// |
| /// `return` is not needed when the returned value is the last expression in the |
| /// function. In this case the `;` is omitted: |
| /// |
| /// ``` |
| /// fn foo() -> i32 { |
| /// 3 |
| /// } |
| /// assert_eq!(foo(), 3); |
| /// ``` |
| /// |
| /// `return` returns from the function immediately (an "early return"): |
| /// |
| /// ```no_run |
| /// use std::fs::File; |
| /// use std::io::{Error, ErrorKind, Read, Result}; |
| /// |
| /// fn main() -> Result<()> { |
| /// let mut file = match File::open("foo.txt") { |
| /// Ok(f) => f, |
| /// Err(e) => return Err(e), |
| /// }; |
| /// |
| /// let mut contents = String::new(); |
| /// let size = match file.read_to_string(&mut contents) { |
| /// Ok(s) => s, |
| /// Err(e) => return Err(e), |
| /// }; |
| /// |
| /// if contents.contains("impossible!") { |
| /// return Err(Error::new(ErrorKind::Other, "oh no!")); |
| /// } |
| /// |
| /// if size > 9000 { |
| /// return Err(Error::new(ErrorKind::Other, "over 9000!")); |
| /// } |
| /// |
| /// assert_eq!(contents, "Hello, world!"); |
| /// Ok(()) |
| /// } |
| /// ``` |
| mod return_keyword {} |
| |
| #[doc(keyword = "self")] |
| // |
| /// The receiver of a method, or the current module. |
| /// |
| /// `self` is used in two situations: referencing the current module and marking |
| /// the receiver of a method. |
| /// |
| /// In paths, `self` can be used to refer to the current module, either in a |
| /// [`use`] statement or in a path to access an element: |
| /// |
| /// ``` |
| /// # #![allow(unused_imports)] |
| /// use std::io::{self, Read}; |
| /// ``` |
| /// |
| /// Is functionally the same as: |
| /// |
| /// ``` |
| /// # #![allow(unused_imports)] |
| /// use std::io; |
| /// use std::io::Read; |
| /// ``` |
| /// |
| /// Using `self` to access an element in the current module: |
| /// |
| /// ``` |
| /// # #![allow(dead_code)] |
| /// # fn main() {} |
| /// fn foo() {} |
| /// fn bar() { |
| /// self::foo() |
| /// } |
| /// ``` |
| /// |
| /// `self` as the current receiver for a method allows to omit the parameter |
| /// type most of the time. With the exception of this particularity, `self` is |
| /// used much like any other parameter: |
| /// |
| /// ``` |
| /// struct Foo(i32); |
| /// |
| /// impl Foo { |
| /// // No `self`. |
| /// fn new() -> Self { |
| /// Self(0) |
| /// } |
| /// |
| /// // Consuming `self`. |
| /// fn consume(self) -> Self { |
| /// Self(self.0 + 1) |
| /// } |
| /// |
| /// // Borrowing `self`. |
| /// fn borrow(&self) -> &i32 { |
| /// &self.0 |
| /// } |
| /// |
| /// // Borrowing `self` mutably. |
| /// fn borrow_mut(&mut self) -> &mut i32 { |
| /// &mut self.0 |
| /// } |
| /// } |
| /// |
| /// // This method must be called with a `Type::` prefix. |
| /// let foo = Foo::new(); |
| /// assert_eq!(foo.0, 0); |
| /// |
| /// // Those two calls produces the same result. |
| /// let foo = Foo::consume(foo); |
| /// assert_eq!(foo.0, 1); |
| /// let foo = foo.consume(); |
| /// assert_eq!(foo.0, 2); |
| /// |
| /// // Borrowing is handled automatically with the second syntax. |
| /// let borrow_1 = Foo::borrow(&foo); |
| /// let borrow_2 = foo.borrow(); |
| /// assert_eq!(borrow_1, borrow_2); |
| /// |
| /// // Borrowing mutably is handled automatically too with the second syntax. |
| /// let mut foo = Foo::new(); |
| /// *Foo::borrow_mut(&mut foo) += 1; |
| /// assert_eq!(foo.0, 1); |
| /// *foo.borrow_mut() += 1; |
| /// assert_eq!(foo.0, 2); |
| /// ``` |
| /// |
| /// Note that this automatic conversion when calling `foo.method()` is not |
| /// limited to the examples above. See the [Reference] for more information. |
| /// |
| /// [`use`]: keyword.use.html |
| /// [Reference]: ../reference/items/associated-items.html#methods |
| mod self_keyword {} |
| |
| // FIXME: Once rustdoc can handle URL conflicts on case insensitive file systems, we can remove the |
| // three next lines and put back: `#[doc(keyword = "Self")]`. |
| #[doc(alias = "Self")] |
| #[allow(rustc::existing_doc_keyword)] |
| #[doc(keyword = "SelfTy")] |
| // |
| /// The implementing type within a [`trait`] or [`impl`] block, or the current type within a type |
| /// definition. |
| /// |
| /// Within a type definition: |
| /// |
| /// ``` |
| /// # #![allow(dead_code)] |
| /// struct Node { |
| /// elem: i32, |
| /// // `Self` is a `Node` here. |
| /// next: Option<Box<Self>>, |
| /// } |
| /// ``` |
| /// |
| /// In an [`impl`] block: |
| /// |
| /// ``` |
| /// struct Foo(i32); |
| /// |
| /// impl Foo { |
| /// fn new() -> Self { |
| /// Self(0) |
| /// } |
| /// } |
| /// |
| /// assert_eq!(Foo::new().0, Foo(0).0); |
| /// ``` |
| /// |
| /// Generic parameters are implicit with `Self`: |
| /// |
| /// ``` |
| /// # #![allow(dead_code)] |
| /// struct Wrap<T> { |
| /// elem: T, |
| /// } |
| /// |
| /// impl<T> Wrap<T> { |
| /// fn new(elem: T) -> Self { |
| /// Self { elem } |
| /// } |
| /// } |
| /// ``` |
| /// |
| /// In a [`trait`] definition and related [`impl`] block: |
| /// |
| /// ``` |
| /// trait Example { |
| /// fn example() -> Self; |
| /// } |
| /// |
| /// struct Foo(i32); |
| /// |
| /// impl Example for Foo { |
| /// fn example() -> Self { |
| /// Self(42) |
| /// } |
| /// } |
| /// |
| /// assert_eq!(Foo::example().0, Foo(42).0); |
| /// ``` |
| /// |
| /// [`impl`]: keyword.impl.html |
| /// [`trait`]: keyword.trait.html |
| mod self_upper_keyword {} |
| |
| #[doc(keyword = "static")] |
| // |
| /// A static item is a value which is valid for the entire duration of your |
| /// program (a `'static` lifetime). |
| /// |
| /// On the surface, `static` items seem very similar to [`const`]s: both contain |
| /// a value, both require type annotations and both can only be initialized with |
| /// constant functions and values. However, `static`s are notably different in |
| /// that they represent a location in memory. That means that you can have |
| /// references to `static` items and potentially even modify them, making them |
| /// essentially global variables. |
| /// |
| /// Static items do not call [`drop`] at the end of the program. |
| /// |
| /// There are two types of `static` items: those declared in association with |
| /// the [`mut`] keyword and those without. |
| /// |
| /// Static items cannot be moved: |
| /// |
| /// ```rust,compile_fail,E0507 |
| /// static VEC: Vec<u32> = vec![]; |
| /// |
| /// fn move_vec(v: Vec<u32>) -> Vec<u32> { |
| /// v |
| /// } |
| /// |
| /// // This line causes an error |
| /// move_vec(VEC); |
| /// ``` |
| /// |
| /// # Simple `static`s |
| /// |
| /// Accessing non-[`mut`] `static` items is considered safe, but some |
| /// restrictions apply. Most notably, the type of a `static` value needs to |
| /// implement the [`Sync`] trait, ruling out interior mutability containers |
| /// like [`RefCell`]. See the [Reference] for more information. |
| /// |
| /// ```rust |
| /// static FOO: [i32; 5] = [1, 2, 3, 4, 5]; |
| /// |
| /// let r1 = &FOO as *const _; |
| /// let r2 = &FOO as *const _; |
| /// // With a strictly read-only static, references will have the same address |
| /// assert_eq!(r1, r2); |
| /// // A static item can be used just like a variable in many cases |
| /// println!("{FOO:?}"); |
| /// ``` |
| /// |
| /// # Mutable `static`s |
| /// |
| /// If a `static` item is declared with the [`mut`] keyword, then it is allowed |
| /// to be modified by the program. However, accessing mutable `static`s can |
| /// cause undefined behavior in a number of ways, for example due to data races |
| /// in a multithreaded context. As such, all accesses to mutable `static`s |
| /// require an [`unsafe`] block. |
| /// |
| /// Despite their unsafety, mutable `static`s are necessary in many contexts: |
| /// they can be used to represent global state shared by the whole program or in |
| /// [`extern`] blocks to bind to variables from C libraries. |
| /// |
| /// In an [`extern`] block: |
| /// |
| /// ```rust,no_run |
| /// # #![allow(dead_code)] |
| /// extern "C" { |
| /// static mut ERROR_MESSAGE: *mut std::os::raw::c_char; |
| /// } |
| /// ``` |
| /// |
| /// Mutable `static`s, just like simple `static`s, have some restrictions that |
| /// apply to them. See the [Reference] for more information. |
| /// |
| /// [`const`]: keyword.const.html |
| /// [`extern`]: keyword.extern.html |
| /// [`mut`]: keyword.mut.html |
| /// [`unsafe`]: keyword.unsafe.html |
| /// [`RefCell`]: cell::RefCell |
| /// [Reference]: ../reference/items/static-items.html |
| mod static_keyword {} |
| |
| #[doc(keyword = "struct")] |
| // |
| /// A type that is composed of other types. |
| /// |
| /// Structs in Rust come in three flavors: Structs with named fields, tuple structs, and unit |
| /// structs. |
| /// |
| /// ```rust |
| /// struct Regular { |
| /// field1: f32, |
| /// field2: String, |
| /// pub field3: bool |
| /// } |
| /// |
| /// struct Tuple(u32, String); |
| /// |
| /// struct Unit; |
| /// ``` |
| /// |
| /// Regular structs are the most commonly used. Each field defined within them has a name and a |
| /// type, and once defined can be accessed using `example_struct.field` syntax. The fields of a |
| /// struct share its mutability, so `foo.bar = 2;` would only be valid if `foo` was mutable. Adding |
| /// `pub` to a field makes it visible to code in other modules, as well as allowing it to be |
| /// directly accessed and modified. |
| /// |
| /// Tuple structs are similar to regular structs, but its fields have no names. They are used like |
| /// tuples, with deconstruction possible via `let TupleStruct(x, y) = foo;` syntax. For accessing |
| /// individual variables, the same syntax is used as with regular tuples, namely `foo.0`, `foo.1`, |
| /// etc, starting at zero. |
| /// |
| /// Unit structs are most commonly used as marker. They have a size of zero bytes, but unlike empty |
| /// enums they can be instantiated, making them isomorphic to the unit type `()`. Unit structs are |
| /// useful when you need to implement a trait on something, but don't need to store any data inside |
| /// it. |
| /// |
| /// # Instantiation |
| /// |
| /// Structs can be instantiated in different ways, all of which can be mixed and |
| /// matched as needed. The most common way to make a new struct is via a constructor method such as |
| /// `new()`, but when that isn't available (or you're writing the constructor itself), struct |
| /// literal syntax is used: |
| /// |
| /// ```rust |
| /// # struct Foo { field1: f32, field2: String, etc: bool } |
| /// let example = Foo { |
| /// field1: 42.0, |
| /// field2: "blah".to_string(), |
| /// etc: true, |
| /// }; |
| /// ``` |
| /// |
| /// It's only possible to directly instantiate a struct using struct literal syntax when all of its |
| /// fields are visible to you. |
| /// |
| /// There are a handful of shortcuts provided to make writing constructors more convenient, most |
| /// common of which is the Field Init shorthand. When there is a variable and a field of the same |
| /// name, the assignment can be simplified from `field: field` into simply `field`. The following |
| /// example of a hypothetical constructor demonstrates this: |
| /// |
| /// ```rust |
| /// struct User { |
| /// name: String, |
| /// admin: bool, |
| /// } |
| /// |
| /// impl User { |
| /// pub fn new(name: String) -> Self { |
| /// Self { |
| /// name, |
| /// admin: false, |
| /// } |
| /// } |
| /// } |
| /// ``` |
| /// |
| /// Another shortcut for struct instantiation is available, used when you need to make a new |
| /// struct that has the same values as most of a previous struct of the same type, called struct |
| /// update syntax: |
| /// |
| /// ```rust |
| /// # struct Foo { field1: String, field2: () } |
| /// # let thing = Foo { field1: "".to_string(), field2: () }; |
| /// let updated_thing = Foo { |
| /// field1: "a new value".to_string(), |
| /// ..thing |
| /// }; |
| /// ``` |
| /// |
| /// Tuple structs are instantiated in the same way as tuples themselves, except with the struct's |
| /// name as a prefix: `Foo(123, false, 0.1)`. |
| /// |
| /// Empty structs are instantiated with just their name, and don't need anything else. `let thing = |
| /// EmptyStruct;` |
| /// |
| /// # Style conventions |
| /// |
| /// Structs are always written in UpperCamelCase, with few exceptions. While the trailing comma on a |
| /// struct's list of fields can be omitted, it's usually kept for convenience in adding and |
| /// removing fields down the line. |
| /// |
| /// For more information on structs, take a look at the [Rust Book][book] or the |
| /// [Reference][reference]. |
| /// |
| /// [`PhantomData`]: marker::PhantomData |
| /// [book]: ../book/ch05-01-defining-structs.html |
| /// [reference]: ../reference/items/structs.html |
| mod struct_keyword {} |
| |
| #[doc(keyword = "super")] |
| // |
| /// The parent of the current [module]. |
| /// |
| /// ```rust |
| /// # #![allow(dead_code)] |
| /// # fn main() {} |
| /// mod a { |
| /// pub fn foo() {} |
| /// } |
| /// mod b { |
| /// pub fn foo() { |
| /// super::a::foo(); // call a's foo function |
| /// } |
| /// } |
| /// ``` |
| /// |
| /// It is also possible to use `super` multiple times: `super::super::foo`, |
| /// going up the ancestor chain. |
| /// |
| /// See the [Reference] for more information. |
| /// |
| /// [module]: ../reference/items/modules.html |
| /// [Reference]: ../reference/paths.html#super |
| mod super_keyword {} |
| |
| #[doc(keyword = "trait")] |
| // |
| /// A common interface for a group of types. |
| /// |
| /// A `trait` is like an interface that data types can implement. When a type |
| /// implements a trait it can be treated abstractly as that trait using generics |
| /// or trait objects. |
| /// |
| /// Traits can be made up of three varieties of associated items: |
| /// |
| /// - functions and methods |
| /// - types |
| /// - constants |
| /// |
| /// Traits may also contain additional type parameters. Those type parameters |
| /// or the trait itself can be constrained by other traits. |
| /// |
| /// Traits can serve as markers or carry other logical semantics that |
| /// aren't expressed through their items. When a type implements that |
| /// trait it is promising to uphold its contract. [`Send`] and [`Sync`] are two |
| /// such marker traits present in the standard library. |
| /// |
| /// See the [Reference][Ref-Traits] for a lot more information on traits. |
| /// |
| /// # Examples |
| /// |
| /// Traits are declared using the `trait` keyword. Types can implement them |
| /// using [`impl`] `Trait` [`for`] `Type`: |
| /// |
| /// ```rust |
| /// trait Zero { |
| /// const ZERO: Self; |
| /// fn is_zero(&self) -> bool; |
| /// } |
| /// |
| /// impl Zero for i32 { |
| /// const ZERO: Self = 0; |
| /// |
| /// fn is_zero(&self) -> bool { |
| /// *self == Self::ZERO |
| /// } |
| /// } |
| /// |
| /// assert_eq!(i32::ZERO, 0); |
| /// assert!(i32::ZERO.is_zero()); |
| /// assert!(!4.is_zero()); |
| /// ``` |
| /// |
| /// With an associated type: |
| /// |
| /// ```rust |
| /// trait Builder { |
| /// type Built; |
| /// |
| /// fn build(&self) -> Self::Built; |
| /// } |
| /// ``` |
| /// |
| /// Traits can be generic, with constraints or without: |
| /// |
| /// ```rust |
| /// trait MaybeFrom<T> { |
| /// fn maybe_from(value: T) -> Option<Self> |
| /// where |
| /// Self: Sized; |
| /// } |
| /// ``` |
| /// |
| /// Traits can build upon the requirements of other traits. In the example |
| /// below `Iterator` is a **supertrait** and `ThreeIterator` is a **subtrait**: |
| /// |
| /// ```rust |
| /// trait ThreeIterator: Iterator { |
| /// fn next_three(&mut self) -> Option<[Self::Item; 3]>; |
| /// } |
| /// ``` |
| /// |
| /// Traits can be used in functions, as parameters: |
| /// |
| /// ```rust |
| /// # #![allow(dead_code)] |
| /// fn debug_iter<I: Iterator>(it: I) where I::Item: std::fmt::Debug { |
| /// for elem in it { |
| /// println!("{elem:#?}"); |
| /// } |
| /// } |
| /// |
| /// // u8_len_1, u8_len_2 and u8_len_3 are equivalent |
| /// |
| /// fn u8_len_1(val: impl Into<Vec<u8>>) -> usize { |
| /// val.into().len() |
| /// } |
| /// |
| /// fn u8_len_2<T: Into<Vec<u8>>>(val: T) -> usize { |
| /// val.into().len() |
| /// } |
| /// |
| /// fn u8_len_3<T>(val: T) -> usize |
| /// where |
| /// T: Into<Vec<u8>>, |
| /// { |
| /// val.into().len() |
| /// } |
| /// ``` |
| /// |
| /// Or as return types: |
| /// |
| /// ```rust |
| /// # #![allow(dead_code)] |
| /// fn from_zero_to(v: u8) -> impl Iterator<Item = u8> { |
| /// (0..v).into_iter() |
| /// } |
| /// ``` |
| /// |
| /// The use of the [`impl`] keyword in this position allows the function writer |
| /// to hide the concrete type as an implementation detail which can change |
| /// without breaking user's code. |
| /// |
| /// # Trait objects |
| /// |
| /// A *trait object* is an opaque value of another type that implements a set of |
| /// traits. A trait object implements all specified traits as well as their |
| /// supertraits (if any). |
| /// |
| /// The syntax is the following: `dyn BaseTrait + AutoTrait1 + ... AutoTraitN`. |
| /// Only one `BaseTrait` can be used so this will not compile: |
| /// |
| /// ```rust,compile_fail,E0225 |
| /// trait A {} |
| /// trait B {} |
| /// |
| /// let _: Box<dyn A + B>; |
| /// ``` |
| /// |
| /// Neither will this, which is a syntax error: |
| /// |
| /// ```rust,compile_fail |
| /// trait A {} |
| /// trait B {} |
| /// |
| /// let _: Box<dyn A + dyn B>; |
| /// ``` |
| /// |
| /// On the other hand, this is correct: |
| /// |
| /// ```rust |
| /// trait A {} |
| /// |
| /// let _: Box<dyn A + Send + Sync>; |
| /// ``` |
| /// |
| /// The [Reference][Ref-Trait-Objects] has more information about trait objects, |
| /// their limitations and the differences between editions. |
| /// |
| /// # Unsafe traits |
| /// |
| /// Some traits may be unsafe to implement. Using the [`unsafe`] keyword in |
| /// front of the trait's declaration is used to mark this: |
| /// |
| /// ```rust |
| /// unsafe trait UnsafeTrait {} |
| /// |
| /// unsafe impl UnsafeTrait for i32 {} |
| /// ``` |
| /// |
| /// # Differences between the 2015 and 2018 editions |
| /// |
| /// In the 2015 edition the parameters pattern was not needed for traits: |
| /// |
| /// ```rust,edition2015 |
| /// # #![allow(anonymous_parameters)] |
| /// trait Tr { |
| /// fn f(i32); |
| /// } |
| /// ``` |
| /// |
| /// This behavior is no longer valid in edition 2018. |
| /// |
| /// [`for`]: keyword.for.html |
| /// [`impl`]: keyword.impl.html |
| /// [`unsafe`]: keyword.unsafe.html |
| /// [Ref-Traits]: ../reference/items/traits.html |
| /// [Ref-Trait-Objects]: ../reference/types/trait-object.html |
| mod trait_keyword {} |
| |
| #[doc(keyword = "true")] |
| // |
| /// A value of type [`bool`] representing logical **true**. |
| /// |
| /// Logically `true` is not equal to [`false`]. |
| /// |
| /// ## Control structures that check for **true** |
| /// |
| /// Several of Rust's control structures will check for a `bool` condition evaluating to **true**. |
| /// |
| /// * The condition in an [`if`] expression must be of type `bool`. |
| /// Whenever that condition evaluates to **true**, the `if` expression takes |
| /// on the value of the first block. If however, the condition evaluates |
| /// to `false`, the expression takes on value of the `else` block if there is one. |
| /// |
| /// * [`while`] is another control flow construct expecting a `bool`-typed condition. |
| /// As long as the condition evaluates to **true**, the `while` loop will continually |
| /// evaluate its associated block. |
| /// |
| /// * [`match`] arms can have guard clauses on them. |
| /// |
| /// [`if`]: keyword.if.html |
| /// [`while`]: keyword.while.html |
| /// [`match`]: ../reference/expressions/match-expr.html#match-guards |
| /// [`false`]: keyword.false.html |
| mod true_keyword {} |
| |
| #[doc(keyword = "type")] |
| // |
| /// Define an alias for an existing type. |
| /// |
| /// The syntax is `type Name = ExistingType;`. |
| /// |
| /// # Examples |
| /// |
| /// `type` does **not** create a new type: |
| /// |
| /// ```rust |
| /// type Meters = u32; |
| /// type Kilograms = u32; |
| /// |
| /// let m: Meters = 3; |
| /// let k: Kilograms = 3; |
| /// |
| /// assert_eq!(m, k); |
| /// ``` |
| /// |
| /// In traits, `type` is used to declare an [associated type]: |
| /// |
| /// ```rust |
| /// trait Iterator { |
| /// // associated type declaration |
| /// type Item; |
| /// fn next(&mut self) -> Option<Self::Item>; |
| /// } |
| /// |
| /// struct Once<T>(Option<T>); |
| /// |
| /// impl<T> Iterator for Once<T> { |
| /// // associated type definition |
| /// type Item = T; |
| /// fn next(&mut self) -> Option<Self::Item> { |
| /// self.0.take() |
| /// } |
| /// } |
| /// ``` |
| /// |
| /// [`trait`]: keyword.trait.html |
| /// [associated type]: ../reference/items/associated-items.html#associated-types |
| mod type_keyword {} |
| |
| #[doc(keyword = "unsafe")] |
| // |
| /// Code or interfaces whose [memory safety] cannot be verified by the type |
| /// system. |
| /// |
| /// The `unsafe` keyword has two uses: |
| /// - to declare the existence of contracts the compiler can't check (`unsafe fn` and `unsafe |
| /// trait`), |
| /// - and to declare that a programmer has checked that these contracts have been upheld (`unsafe |
| /// {}` and `unsafe impl`, but also `unsafe fn` -- see below). |
| /// |
| /// They are not mutually exclusive, as can be seen in `unsafe fn`: the body of an `unsafe fn` is, |
| /// by default, treated like an unsafe block. The `unsafe_op_in_unsafe_fn` lint can be enabled to |
| /// change that. |
| /// |
| /// # Unsafe abilities |
| /// |
| /// **No matter what, Safe Rust can't cause Undefined Behavior**. This is |
| /// referred to as [soundness]: a well-typed program actually has the desired |
| /// properties. The [Nomicon][nomicon-soundness] has a more detailed explanation |
| /// on the subject. |
| /// |
| /// To ensure soundness, Safe Rust is restricted enough that it can be |
| /// automatically checked. Sometimes, however, it is necessary to write code |
| /// that is correct for reasons which are too clever for the compiler to |
| /// understand. In those cases, you need to use Unsafe Rust. |
| /// |
| /// Here are the abilities Unsafe Rust has in addition to Safe Rust: |
| /// |
| /// - Dereference [raw pointers] |
| /// - Implement `unsafe` [`trait`]s |
| /// - Call `unsafe` functions |
| /// - Mutate [`static`]s (including [`extern`]al ones) |
| /// - Access fields of [`union`]s |
| /// |
| /// However, this extra power comes with extra responsibilities: it is now up to |
| /// you to ensure soundness. The `unsafe` keyword helps by clearly marking the |
| /// pieces of code that need to worry about this. |
| /// |
| /// ## The different meanings of `unsafe` |
| /// |
| /// Not all uses of `unsafe` are equivalent: some are here to mark the existence |
| /// of a contract the programmer must check, others are to say "I have checked |
| /// the contract, go ahead and do this". The following |
| /// [discussion on Rust Internals] has more in-depth explanations about this but |
| /// here is a summary of the main points: |
| /// |
| /// - `unsafe fn`: calling this function means abiding by a contract the |
| /// compiler cannot enforce. |
| /// - `unsafe trait`: implementing the [`trait`] means abiding by a |
| /// contract the compiler cannot enforce. |
| /// - `unsafe {}`: the contract necessary to call the operations inside the |
| /// block has been checked by the programmer and is guaranteed to be respected. |
| /// - `unsafe impl`: the contract necessary to implement the trait has been |
| /// checked by the programmer and is guaranteed to be respected. |
| /// |
| /// By default, `unsafe fn` also acts like an `unsafe {}` block |
| /// around the code inside the function. This means it is not just a signal to |
| /// the caller, but also promises that the preconditions for the operations |
| /// inside the function are upheld. Mixing these two meanings can be confusing, so the |
| /// `unsafe_op_in_unsafe_fn` lint can be enabled to warn against that and require explicit unsafe |
| /// blocks even inside `unsafe fn`. |
| /// |
| /// See the [Rustonomicon] and the [Reference] for more information. |
| /// |
| /// # Examples |
| /// |
| /// ## Marking elements as `unsafe` |
| /// |
| /// `unsafe` can be used on functions. Note that functions and statics declared |
| /// in [`extern`] blocks are implicitly marked as `unsafe` (but not functions |
| /// declared as `extern "something" fn ...`). Mutable statics are always unsafe, |
| /// wherever they are declared. Methods can also be declared as `unsafe`: |
| /// |
| /// ```rust |
| /// # #![allow(dead_code)] |
| /// static mut FOO: &str = "hello"; |
| /// |
| /// unsafe fn unsafe_fn() {} |
| /// |
| /// extern "C" { |
| /// fn unsafe_extern_fn(); |
| /// static BAR: *mut u32; |
| /// } |
| /// |
| /// trait SafeTraitWithUnsafeMethod { |
| /// unsafe fn unsafe_method(&self); |
| /// } |
| /// |
| /// struct S; |
| /// |
| /// impl S { |
| /// unsafe fn unsafe_method_on_struct() {} |
| /// } |
| /// ``` |
| /// |
| /// Traits can also be declared as `unsafe`: |
| /// |
| /// ```rust |
| /// unsafe trait UnsafeTrait {} |
| /// ``` |
| /// |
| /// Since `unsafe fn` and `unsafe trait` indicate that there is a safety |
| /// contract that the compiler cannot enforce, documenting it is important. The |
| /// standard library has many examples of this, like the following which is an |
| /// extract from [`Vec::set_len`]. The `# Safety` section explains the contract |
| /// that must be fulfilled to safely call the function. |
| /// |
| /// ```rust,ignore (stub-to-show-doc-example) |
| /// /// Forces the length of the vector to `new_len`. |
| /// /// |
| /// /// This is a low-level operation that maintains none of the normal |
| /// /// invariants of the type. Normally changing the length of a vector |
| /// /// is done using one of the safe operations instead, such as |
| /// /// `truncate`, `resize`, `extend`, or `clear`. |
| /// /// |
| /// /// # Safety |
| /// /// |
| /// /// - `new_len` must be less than or equal to `capacity()`. |
| /// /// - The elements at `old_len..new_len` must be initialized. |
| /// pub unsafe fn set_len(&mut self, new_len: usize) |
| /// ``` |
| /// |
| /// ## Using `unsafe {}` blocks and `impl`s |
| /// |
| /// Performing `unsafe` operations requires an `unsafe {}` block: |
| /// |
| /// ```rust |
| /// # #![allow(dead_code)] |
| /// #![deny(unsafe_op_in_unsafe_fn)] |
| /// |
| /// /// Dereference the given pointer. |
| /// /// |
| /// /// # Safety |
| /// /// |
| /// /// `ptr` must be aligned and must not be dangling. |
| /// unsafe fn deref_unchecked(ptr: *const i32) -> i32 { |
| /// // SAFETY: the caller is required to ensure that `ptr` is aligned and dereferenceable. |
| /// unsafe { *ptr } |
| /// } |
| /// |
| /// let a = 3; |
| /// let b = &a as *const _; |
| /// // SAFETY: `a` has not been dropped and references are always aligned, |
| /// // so `b` is a valid address. |
| /// unsafe { assert_eq!(*b, deref_unchecked(b)); }; |
| /// ``` |
| /// |
| /// ## `unsafe` and traits |
| /// |
| /// The interactions of `unsafe` and traits can be surprising, so let us contrast the |
| /// two combinations of safe `fn` in `unsafe trait` and `unsafe fn` in safe trait using two |
| /// examples: |
| /// |
| /// ```rust |
| /// /// # Safety |
| /// /// |
| /// /// `make_even` must return an even number. |
| /// unsafe trait MakeEven { |
| /// fn make_even(&self) -> i32; |
| /// } |
| /// |
| /// // SAFETY: Our `make_even` always returns something even. |
| /// unsafe impl MakeEven for i32 { |
| /// fn make_even(&self) -> i32 { |
| /// self << 1 |
| /// } |
| /// } |
| /// |
| /// fn use_make_even(x: impl MakeEven) { |
| /// if x.make_even() % 2 == 1 { |
| /// // SAFETY: this can never happen, because all `MakeEven` implementations |
| /// // ensure that `make_even` returns something even. |
| /// unsafe { std::hint::unreachable_unchecked() }; |
| /// } |
| /// } |
| /// ``` |
| /// |
| /// Note how the safety contract of the trait is upheld by the implementation, and is itself used to |
| /// uphold the safety contract of the unsafe function `unreachable_unchecked` called by |
| /// `use_make_even`. `make_even` itself is a safe function because its *callers* do not have to |
| /// worry about any contract, only the *implementation* of `MakeEven` is required to uphold a |
| /// certain contract. `use_make_even` is safe because it can use the promise made by `MakeEven` |
| /// implementations to uphold the safety contract of the `unsafe fn unreachable_unchecked` it calls. |
| /// |
| /// It is also possible to have `unsafe fn` in a regular safe `trait`: |
| /// |
| /// ```rust |
| /// # #![feature(never_type)] |
| /// #![deny(unsafe_op_in_unsafe_fn)] |
| /// |
| /// trait Indexable { |
| /// const LEN: usize; |
| /// |
| /// /// # Safety |
| /// /// |
| /// /// The caller must ensure that `idx < LEN`. |
| /// unsafe fn idx_unchecked(&self, idx: usize) -> i32; |
| /// } |
| /// |
| /// // The implementation for `i32` doesn't need to do any contract reasoning. |
| /// impl Indexable for i32 { |
| /// const LEN: usize = 1; |
| /// |
| /// unsafe fn idx_unchecked(&self, idx: usize) -> i32 { |
| /// debug_assert_eq!(idx, 0); |
| /// *self |
| /// } |
| /// } |
| /// |
| /// // The implementation for arrays exploits the function contract to |
| /// // make use of `get_unchecked` on slices and avoid a run-time check. |
| /// impl Indexable for [i32; 42] { |
| /// const LEN: usize = 42; |
| /// |
| /// unsafe fn idx_unchecked(&self, idx: usize) -> i32 { |
| /// // SAFETY: As per this trait's documentation, the caller ensures |
| /// // that `idx < 42`. |
| /// unsafe { *self.get_unchecked(idx) } |
| /// } |
| /// } |
| /// |
| /// // The implementation for the never type declares a length of 0, |
| /// // which means `idx_unchecked` can never be called. |
| /// impl Indexable for ! { |
| /// const LEN: usize = 0; |
| /// |
| /// unsafe fn idx_unchecked(&self, idx: usize) -> i32 { |
| /// // SAFETY: As per this trait's documentation, the caller ensures |
| /// // that `idx < 0`, which is impossible, so this is dead code. |
| /// unsafe { std::hint::unreachable_unchecked() } |
| /// } |
| /// } |
| /// |
| /// fn use_indexable<I: Indexable>(x: I, idx: usize) -> i32 { |
| /// if idx < I::LEN { |
| /// // SAFETY: We have checked that `idx < I::LEN`. |
| /// unsafe { x.idx_unchecked(idx) } |
| /// } else { |
| /// panic!("index out-of-bounds") |
| /// } |
| /// } |
| /// ``` |
| /// |
| /// This time, `use_indexable` is safe because it uses a run-time check to discharge the safety |
| /// contract of `idx_unchecked`. Implementing `Indexable` is safe because when writing |
| /// `idx_unchecked`, we don't have to worry: our *callers* need to discharge a proof obligation |
| /// (like `use_indexable` does), but the *implementation* of `get_unchecked` has no proof obligation |
| /// to contend with. Of course, the implementation of `Indexable` may choose to call other unsafe |
| /// operations, and then it needs an `unsafe` *block* to indicate it discharged the proof |
| /// obligations of its callees. (We enabled `unsafe_op_in_unsafe_fn`, so the body of `idx_unchecked` |
| /// is not implicitly an unsafe block.) For that purpose it can make use of the contract that all |
| /// its callers must uphold -- the fact that `idx < LEN`. |
| /// |
| /// Formally speaking, an `unsafe fn` in a trait is a function with *preconditions* that go beyond |
| /// those encoded by the argument types (such as `idx < LEN`), whereas an `unsafe trait` can declare |
| /// that some of its functions have *postconditions* that go beyond those encoded in the return type |
| /// (such as returning an even integer). If a trait needs a function with both extra precondition |
| /// and extra postcondition, then it needs an `unsafe fn` in an `unsafe trait`. |
| /// |
| /// [`extern`]: keyword.extern.html |
| /// [`trait`]: keyword.trait.html |
| /// [`static`]: keyword.static.html |
| /// [`union`]: keyword.union.html |
| /// [`impl`]: keyword.impl.html |
| /// [raw pointers]: ../reference/types/pointer.html |
| /// [memory safety]: ../book/ch19-01-unsafe-rust.html |
| /// [Rustonomicon]: ../nomicon/index.html |
| /// [nomicon-soundness]: ../nomicon/safe-unsafe-meaning.html |
| /// [soundness]: https://rust-lang.github.io/unsafe-code-guidelines/glossary.html#soundness-of-code--of-a-library |
| /// [Reference]: ../reference/unsafety.html |
| /// [discussion on Rust Internals]: https://internals.rust-lang.org/t/what-does-unsafe-mean/6696 |
| mod unsafe_keyword {} |
| |
| #[doc(keyword = "use")] |
| // |
| /// Import or rename items from other crates or modules. |
| /// |
| /// Usually a `use` keyword is used to shorten the path required to refer to a module item. |
| /// The keyword may appear in modules, blocks and even functions, usually at the top. |
| /// |
| /// The most basic usage of the keyword is `use path::to::item;`, |
| /// though a number of convenient shortcuts are supported: |
| /// |
| /// * Simultaneously binding a list of paths with a common prefix, |
| /// using the glob-like brace syntax `use a::b::{c, d, e::f, g::h::i};` |
| /// * Simultaneously binding a list of paths with a common prefix and their common parent module, |
| /// using the [`self`] keyword, such as `use a::b::{self, c, d::e};` |
| /// * Rebinding the target name as a new local name, using the syntax `use p::q::r as x;`. |
| /// This can also be used with the last two features: `use a::b::{self as ab, c as abc}`. |
| /// * Binding all paths matching a given prefix, |
| /// using the asterisk wildcard syntax `use a::b::*;`. |
| /// * Nesting groups of the previous features multiple times, |
| /// such as `use a::b::{self as ab, c, d::{*, e::f}};` |
| /// * Reexporting with visibility modifiers such as `pub use a::b;` |
| /// * Importing with `_` to only import the methods of a trait without binding it to a name |
| /// (to avoid conflict for example): `use ::std::io::Read as _;`. |
| /// |
| /// Using path qualifiers like [`crate`], [`super`] or [`self`] is supported: `use crate::a::b;`. |
| /// |
| /// Note that when the wildcard `*` is used on a type, it does not import its methods (though |
| /// for `enum`s it imports the variants, as shown in the example below). |
| /// |
| /// ```compile_fail,edition2018 |
| /// enum ExampleEnum { |
| /// VariantA, |
| /// VariantB, |
| /// } |
| /// |
| /// impl ExampleEnum { |
| /// fn new() -> Self { |
| /// Self::VariantA |
| /// } |
| /// } |
| /// |
| /// use ExampleEnum::*; |
| /// |
| /// // Compiles. |
| /// let _ = VariantA; |
| /// |
| /// // Does not compile ! |
| /// let n = new(); |
| /// ``` |
| /// |
| /// For more information on `use` and paths in general, see the [Reference]. |
| /// |
| /// The differences about paths and the `use` keyword between the 2015 and 2018 editions |
| /// can also be found in the [Reference]. |
| /// |
| /// [`crate`]: keyword.crate.html |
| /// [`self`]: keyword.self.html |
| /// [`super`]: keyword.super.html |
| /// [Reference]: ../reference/items/use-declarations.html |
| mod use_keyword {} |
| |
| #[doc(keyword = "where")] |
| // |
| /// Add constraints that must be upheld to use an item. |
| /// |
| /// `where` allows specifying constraints on lifetime and generic parameters. |
| /// The [RFC] introducing `where` contains detailed information about the |
| /// keyword. |
| /// |
| /// # Examples |
| /// |
| /// `where` can be used for constraints with traits: |
| /// |
| /// ```rust |
| /// fn new<T: Default>() -> T { |
| /// T::default() |
| /// } |
| /// |
| /// fn new_where<T>() -> T |
| /// where |
| /// T: Default, |
| /// { |
| /// T::default() |
| /// } |
| /// |
| /// assert_eq!(0.0, new()); |
| /// assert_eq!(0.0, new_where()); |
| /// |
| /// assert_eq!(0, new()); |
| /// assert_eq!(0, new_where()); |
| /// ``` |
| /// |
| /// `where` can also be used for lifetimes. |
| /// |
| /// This compiles because `longer` outlives `shorter`, thus the constraint is |
| /// respected: |
| /// |
| /// ```rust |
| /// fn select<'short, 'long>(s1: &'short str, s2: &'long str, second: bool) -> &'short str |
| /// where |
| /// 'long: 'short, |
| /// { |
| /// if second { s2 } else { s1 } |
| /// } |
| /// |
| /// let outer = String::from("Long living ref"); |
| /// let longer = &outer; |
| /// { |
| /// let inner = String::from("Short living ref"); |
| /// let shorter = &inner; |
| /// |
| /// assert_eq!(select(shorter, longer, false), shorter); |
| /// assert_eq!(select(shorter, longer, true), longer); |
| /// } |
| /// ``` |
| /// |
| /// On the other hand, this will not compile because the `where 'b: 'a` clause |
| /// is missing: the `'b` lifetime is not known to live at least as long as `'a` |
| /// which means this function cannot ensure it always returns a valid reference: |
| /// |
| /// ```rust,compile_fail |
| /// fn select<'a, 'b>(s1: &'a str, s2: &'b str, second: bool) -> &'a str |
| /// { |
| /// if second { s2 } else { s1 } |
| /// } |
| /// ``` |
| /// |
| /// `where` can also be used to express more complicated constraints that cannot |
| /// be written with the `<T: Trait>` syntax: |
| /// |
| /// ```rust |
| /// fn first_or_default<I>(mut i: I) -> I::Item |
| /// where |
| /// I: Iterator, |
| /// I::Item: Default, |
| /// { |
| /// i.next().unwrap_or_else(I::Item::default) |
| /// } |
| /// |
| /// assert_eq!(first_or_default([1, 2, 3].into_iter()), 1); |
| /// assert_eq!(first_or_default(Vec::<i32>::new().into_iter()), 0); |
| /// ``` |
| /// |
| /// `where` is available anywhere generic and lifetime parameters are available, |
| /// as can be seen with the [`Cow`](crate::borrow::Cow) type from the standard |
| /// library: |
| /// |
| /// ```rust |
| /// # #![allow(dead_code)] |
| /// pub enum Cow<'a, B> |
| /// where |
| /// B: ToOwned + ?Sized, |
| /// { |
| /// Borrowed(&'a B), |
| /// Owned(<B as ToOwned>::Owned), |
| /// } |
| /// ``` |
| /// |
| /// [RFC]: https://github.com/rust-lang/rfcs/blob/master/text/0135-where.md |
| mod where_keyword {} |
| |
| // 2018 Edition keywords |
| |
| #[doc(alias = "promise")] |
| #[doc(keyword = "async")] |
| // |
| /// Return a [`Future`] instead of blocking the current thread. |
| /// |
| /// Use `async` in front of `fn`, `closure`, or a `block` to turn the marked code into a `Future`. |
| /// As such the code will not be run immediately, but will only be evaluated when the returned |
| /// future is [`.await`]ed. |
| /// |
| /// We have written an [async book] detailing `async`/`await` and trade-offs compared to using threads. |
| /// |
| /// ## Editions |
| /// |
| /// `async` is a keyword from the 2018 edition onwards. |
| /// |
| /// It is available for use in stable Rust from version 1.39 onwards. |
| /// |
| /// [`Future`]: future::Future |
| /// [`.await`]: ../std/keyword.await.html |
| /// [async book]: https://rust-lang.github.io/async-book/ |
| mod async_keyword {} |
| |
| #[doc(keyword = "await")] |
| // |
| /// Suspend execution until the result of a [`Future`] is ready. |
| /// |
| /// `.await`ing a future will suspend the current function's execution until the executor |
| /// has run the future to completion. |
| /// |
| /// Read the [async book] for details on how [`async`]/`await` and executors work. |
| /// |
| /// ## Editions |
| /// |
| /// `await` is a keyword from the 2018 edition onwards. |
| /// |
| /// It is available for use in stable Rust from version 1.39 onwards. |
| /// |
| /// [`Future`]: future::Future |
| /// [async book]: https://rust-lang.github.io/async-book/ |
| /// [`async`]: ../std/keyword.async.html |
| mod await_keyword {} |
| |
| #[doc(keyword = "dyn")] |
| // |
| /// `dyn` is a prefix of a [trait object]'s type. |
| /// |
| /// The `dyn` keyword is used to highlight that calls to methods on the associated `Trait` |
| /// are [dynamically dispatched]. To use the trait this way, it must be 'object safe'. |
| /// |
| /// Unlike generic parameters or `impl Trait`, the compiler does not know the concrete type that |
| /// is being passed. That is, the type has been [erased]. |
| /// As such, a `dyn Trait` reference contains _two_ pointers. |
| /// One pointer goes to the data (e.g., an instance of a struct). |
| /// Another pointer goes to a map of method call names to function pointers |
| /// (known as a virtual method table or vtable). |
| /// |
| /// At run-time, when a method needs to be called on the `dyn Trait`, the vtable is consulted to get |
| /// the function pointer and then that function pointer is called. |
| /// |
| /// See the Reference for more information on [trait objects][ref-trait-obj] |
| /// and [object safety][ref-obj-safety]. |
| /// |
| /// ## Trade-offs |
| /// |
| /// The above indirection is the additional runtime cost of calling a function on a `dyn Trait`. |
| /// Methods called by dynamic dispatch generally cannot be inlined by the compiler. |
| /// |
| /// However, `dyn Trait` is likely to produce smaller code than `impl Trait` / generic parameters as |
| /// the method won't be duplicated for each concrete type. |
| /// |
| /// [trait object]: ../book/ch17-02-trait-objects.html |
| /// [dynamically dispatched]: https://en.wikipedia.org/wiki/Dynamic_dispatch |
| /// [ref-trait-obj]: ../reference/types/trait-object.html |
| /// [ref-obj-safety]: ../reference/items/traits.html#object-safety |
| /// [erased]: https://en.wikipedia.org/wiki/Type_erasure |
| mod dyn_keyword {} |
| |
| #[doc(keyword = "union")] |
| // |
| /// The [Rust equivalent of a C-style union][union]. |
| /// |
| /// A `union` looks like a [`struct`] in terms of declaration, but all of its |
| /// fields exist in the same memory, superimposed over one another. For instance, |
| /// if we wanted some bits in memory that we sometimes interpret as a `u32` and |
| /// sometimes as an `f32`, we could write: |
| /// |
| /// ```rust |
| /// union IntOrFloat { |
| /// i: u32, |
| /// f: f32, |
| /// } |
| /// |
| /// let mut u = IntOrFloat { f: 1.0 }; |
| /// // Reading the fields of a union is always unsafe |
| /// assert_eq!(unsafe { u.i }, 1065353216); |
| /// // Updating through any of the field will modify all of them |
| /// u.i = 1073741824; |
| /// assert_eq!(unsafe { u.f }, 2.0); |
| /// ``` |
| /// |
| /// # Matching on unions |
| /// |
| /// It is possible to use pattern matching on `union`s. A single field name must |
| /// be used and it must match the name of one of the `union`'s field. |
| /// Like reading from a `union`, pattern matching on a `union` requires `unsafe`. |
| /// |
| /// ```rust |
| /// union IntOrFloat { |
| /// i: u32, |
| /// f: f32, |
| /// } |
| /// |
| /// let u = IntOrFloat { f: 1.0 }; |
| /// |
| /// unsafe { |
| /// match u { |
| /// IntOrFloat { i: 10 } => println!("Found exactly ten!"), |
| /// // Matching the field `f` provides an `f32`. |
| /// IntOrFloat { f } => println!("Found f = {f} !"), |
| /// } |
| /// } |
| /// ``` |
| /// |
| /// # References to union fields |
| /// |
| /// All fields in a `union` are all at the same place in memory which means |
| /// borrowing one borrows the entire `union`, for the same lifetime: |
| /// |
| /// ```rust,compile_fail,E0502 |
| /// union IntOrFloat { |
| /// i: u32, |
| /// f: f32, |
| /// } |
| /// |
| /// let mut u = IntOrFloat { f: 1.0 }; |
| /// |
| /// let f = unsafe { &u.f }; |
| /// // This will not compile because the field has already been borrowed, even |
| /// // if only immutably |
| /// let i = unsafe { &mut u.i }; |
| /// |
| /// *i = 10; |
| /// println!("f = {f} and i = {i}"); |
| /// ``` |
| /// |
| /// See the [Reference][union] for more information on `union`s. |
| /// |
| /// [`struct`]: keyword.struct.html |
| /// [union]: ../reference/items/unions.html |
| mod union_keyword {} |