| //! Collection types. |
| //! |
| //! Rust's standard collection library provides efficient implementations of the |
| //! most common general purpose programming data structures. By using the |
| //! standard implementations, it should be possible for two libraries to |
| //! communicate without significant data conversion. |
| //! |
| //! To get this out of the way: you should probably just use [`Vec`] or [`HashMap`]. |
| //! These two collections cover most use cases for generic data storage and |
| //! processing. They are exceptionally good at doing what they do. All the other |
| //! collections in the standard library have specific use cases where they are |
| //! the optimal choice, but these cases are borderline *niche* in comparison. |
| //! Even when `Vec` and `HashMap` are technically suboptimal, they're probably a |
| //! good enough choice to get started. |
| //! |
| //! Rust's collections can be grouped into four major categories: |
| //! |
| //! * Sequences: [`Vec`], [`VecDeque`], [`LinkedList`] |
| //! * Maps: [`HashMap`], [`BTreeMap`] |
| //! * Sets: [`HashSet`], [`BTreeSet`] |
| //! * Misc: [`BinaryHeap`] |
| //! |
| //! # When Should You Use Which Collection? |
| //! |
| //! These are fairly high-level and quick break-downs of when each collection |
| //! should be considered. Detailed discussions of strengths and weaknesses of |
| //! individual collections can be found on their own documentation pages. |
| //! |
| //! ### Use a `Vec` when: |
| //! * You want to collect items up to be processed or sent elsewhere later, and |
| //! don't care about any properties of the actual values being stored. |
| //! * You want a sequence of elements in a particular order, and will only be |
| //! appending to (or near) the end. |
| //! * You want a stack. |
| //! * You want a resizable array. |
| //! * You want a heap-allocated array. |
| //! |
| //! ### Use a `VecDeque` when: |
| //! * You want a [`Vec`] that supports efficient insertion at both ends of the |
| //! sequence. |
| //! * You want a queue. |
| //! * You want a double-ended queue (deque). |
| //! |
| //! ### Use a `LinkedList` when: |
| //! * You want a [`Vec`] or [`VecDeque`] of unknown size, and can't tolerate |
| //! amortization. |
| //! * You want to efficiently split and append lists. |
| //! * You are *absolutely* certain you *really*, *truly*, want a doubly linked |
| //! list. |
| //! |
| //! ### Use a `HashMap` when: |
| //! * You want to associate arbitrary keys with an arbitrary value. |
| //! * You want a cache. |
| //! * You want a map, with no extra functionality. |
| //! |
| //! ### Use a `BTreeMap` when: |
| //! * You want a map sorted by its keys. |
| //! * You want to be able to get a range of entries on-demand. |
| //! * You're interested in what the smallest or largest key-value pair is. |
| //! * You want to find the largest or smallest key that is smaller or larger |
| //! than something. |
| //! |
| //! ### Use the `Set` variant of any of these `Map`s when: |
| //! * You just want to remember which keys you've seen. |
| //! * There is no meaningful value to associate with your keys. |
| //! * You just want a set. |
| //! |
| //! ### Use a `BinaryHeap` when: |
| //! |
| //! * You want to store a bunch of elements, but only ever want to process the |
| //! "biggest" or "most important" one at any given time. |
| //! * You want a priority queue. |
| //! |
| //! # Performance |
| //! |
| //! Choosing the right collection for the job requires an understanding of what |
| //! each collection is good at. Here we briefly summarize the performance of |
| //! different collections for certain important operations. For further details, |
| //! see each type's documentation, and note that the names of actual methods may |
| //! differ from the tables below on certain collections. |
| //! |
| //! Throughout the documentation, we will adhere to the following conventions |
| //! for operation notation: |
| //! |
| //! * The collection's size is denoted by `n`. |
| //! * If a second collection is involved, its size is denoted by `m`. |
| //! * Item indices are denoted by `i`. |
| //! * Operations which have an *amortized* cost are suffixed with a `*`. |
| //! * Operations with an *expected* cost are suffixed with a `~`. |
| //! |
| //! Calling operations that add to a collection will occasionally require a |
| //! collection to be resized - an extra operation that takes *O*(*n*) time. |
| //! |
| //! *Amortized* costs are calculated to account for the time cost of such resize |
| //! operations *over a sufficiently large series of operations*. An individual |
| //! operation may be slower or faster due to the sporadic nature of collection |
| //! resizing, however the average cost per operation will approach the amortized |
| //! cost. |
| //! |
| //! Rust's collections never automatically shrink, so removal operations aren't |
| //! amortized. |
| //! |
| //! [`HashMap`] uses *expected* costs. It is theoretically possible, though very |
| //! unlikely, for [`HashMap`] to experience significantly worse performance than |
| //! the expected cost. This is due to the probabilistic nature of hashing - i.e. |
| //! it is possible to generate a duplicate hash given some input key that will |
| //! requires extra computation to correct. |
| //! |
| //! ## Cost of Collection Operations |
| //! |
| //! |
| //! | | get(i) | insert(i) | remove(i) | append(Vec(m)) | split_off(i) | range | append | |
| //! |----------------|------------------------|-------------------------|------------------------|-------------------|------------------------|-----------------|--------------| |
| //! | [`Vec`] | *O*(1) | *O*(*n*-*i*)* | *O*(*n*-*i*) | *O*(*m*)* | *O*(*n*-*i*) | N/A | N/A | |
| //! | [`VecDeque`] | *O*(1) | *O*(min(*i*, *n*-*i*))* | *O*(min(*i*, *n*-*i*)) | *O*(*m*)* | *O*(min(*i*, *n*-*i*)) | N/A | N/A | |
| //! | [`LinkedList`] | *O*(min(*i*, *n*-*i*)) | *O*(min(*i*, *n*-*i*)) | *O*(min(*i*, *n*-*i*)) | *O*(1) | *O*(min(*i*, *n*-*i*)) | N/A | N/A | |
| //! | [`HashMap`] | *O*(1)~ | *O*(1)~* | *O*(1)~ | N/A | N/A | N/A | N/A | |
| //! | [`BTreeMap`] | *O*(log(*n*)) | *O*(log(*n*)) | *O*(log(*n*)) | N/A | N/A | *O*(log(*n*)) | *O*(*n*+*m*) | |
| //! |
| //! Note that where ties occur, [`Vec`] is generally going to be faster than |
| //! [`VecDeque`], and [`VecDeque`] is generally going to be faster than |
| //! [`LinkedList`]. |
| //! |
| //! For Sets, all operations have the cost of the equivalent Map operation. |
| //! |
| //! # Correct and Efficient Usage of Collections |
| //! |
| //! Of course, knowing which collection is the right one for the job doesn't |
| //! instantly permit you to use it correctly. Here are some quick tips for |
| //! efficient and correct usage of the standard collections in general. If |
| //! you're interested in how to use a specific collection in particular, consult |
| //! its documentation for detailed discussion and code examples. |
| //! |
| //! ## Capacity Management |
| //! |
| //! Many collections provide several constructors and methods that refer to |
| //! "capacity". These collections are generally built on top of an array. |
| //! Optimally, this array would be exactly the right size to fit only the |
| //! elements stored in the collection, but for the collection to do this would |
| //! be very inefficient. If the backing array was exactly the right size at all |
| //! times, then every time an element is inserted, the collection would have to |
| //! grow the array to fit it. Due to the way memory is allocated and managed on |
| //! most computers, this would almost surely require allocating an entirely new |
| //! array and copying every single element from the old one into the new one. |
| //! Hopefully you can see that this wouldn't be very efficient to do on every |
| //! operation. |
| //! |
| //! Most collections therefore use an *amortized* allocation strategy. They |
| //! generally let themselves have a fair amount of unoccupied space so that they |
| //! only have to grow on occasion. When they do grow, they allocate a |
| //! substantially larger array to move the elements into so that it will take a |
| //! while for another grow to be required. While this strategy is great in |
| //! general, it would be even better if the collection *never* had to resize its |
| //! backing array. Unfortunately, the collection itself doesn't have enough |
| //! information to do this itself. Therefore, it is up to us programmers to give |
| //! it hints. |
| //! |
| //! Any `with_capacity` constructor will instruct the collection to allocate |
| //! enough space for the specified number of elements. Ideally this will be for |
| //! exactly that many elements, but some implementation details may prevent |
| //! this. See collection-specific documentation for details. In general, use |
| //! `with_capacity` when you know exactly how many elements will be inserted, or |
| //! at least have a reasonable upper-bound on that number. |
| //! |
| //! When anticipating a large influx of elements, the `reserve` family of |
| //! methods can be used to hint to the collection how much room it should make |
| //! for the coming items. As with `with_capacity`, the precise behavior of |
| //! these methods will be specific to the collection of interest. |
| //! |
| //! For optimal performance, collections will generally avoid shrinking |
| //! themselves. If you believe that a collection will not soon contain any more |
| //! elements, or just really need the memory, the `shrink_to_fit` method prompts |
| //! the collection to shrink the backing array to the minimum size capable of |
| //! holding its elements. |
| //! |
| //! Finally, if ever you're interested in what the actual capacity of the |
| //! collection is, most collections provide a `capacity` method to query this |
| //! information on demand. This can be useful for debugging purposes, or for |
| //! use with the `reserve` methods. |
| //! |
| //! ## Iterators |
| //! |
| //! [Iterators][crate::iter] |
| //! are a powerful and robust mechanism used throughout Rust's |
| //! standard libraries. Iterators provide a sequence of values in a generic, |
| //! safe, efficient and convenient way. The contents of an iterator are usually |
| //! *lazily* evaluated, so that only the values that are actually needed are |
| //! ever actually produced, and no allocation need be done to temporarily store |
| //! them. Iterators are primarily consumed using a `for` loop, although many |
| //! functions also take iterators where a collection or sequence of values is |
| //! desired. |
| //! |
| //! All of the standard collections provide several iterators for performing |
| //! bulk manipulation of their contents. The three primary iterators almost |
| //! every collection should provide are `iter`, `iter_mut`, and `into_iter`. |
| //! Some of these are not provided on collections where it would be unsound or |
| //! unreasonable to provide them. |
| //! |
| //! `iter` provides an iterator of immutable references to all the contents of a |
| //! collection in the most "natural" order. For sequence collections like [`Vec`], |
| //! this means the items will be yielded in increasing order of index starting |
| //! at 0. For ordered collections like [`BTreeMap`], this means that the items |
| //! will be yielded in sorted order. For unordered collections like [`HashMap`], |
| //! the items will be yielded in whatever order the internal representation made |
| //! most convenient. This is great for reading through all the contents of the |
| //! collection. |
| //! |
| //! ``` |
| //! let vec = vec![1, 2, 3, 4]; |
| //! for x in vec.iter() { |
| //! println!("vec contained {x:?}"); |
| //! } |
| //! ``` |
| //! |
| //! `iter_mut` provides an iterator of *mutable* references in the same order as |
| //! `iter`. This is great for mutating all the contents of the collection. |
| //! |
| //! ``` |
| //! let mut vec = vec![1, 2, 3, 4]; |
| //! for x in vec.iter_mut() { |
| //! *x += 1; |
| //! } |
| //! ``` |
| //! |
| //! `into_iter` transforms the actual collection into an iterator over its |
| //! contents by-value. This is great when the collection itself is no longer |
| //! needed, and the values are needed elsewhere. Using `extend` with `into_iter` |
| //! is the main way that contents of one collection are moved into another. |
| //! `extend` automatically calls `into_iter`, and takes any <code>T: [IntoIterator]</code>. |
| //! Calling `collect` on an iterator itself is also a great way to convert one |
| //! collection into another. Both of these methods should internally use the |
| //! capacity management tools discussed in the previous section to do this as |
| //! efficiently as possible. |
| //! |
| //! ``` |
| //! let mut vec1 = vec![1, 2, 3, 4]; |
| //! let vec2 = vec![10, 20, 30, 40]; |
| //! vec1.extend(vec2); |
| //! ``` |
| //! |
| //! ``` |
| //! use std::collections::VecDeque; |
| //! |
| //! let vec = [1, 2, 3, 4]; |
| //! let buf: VecDeque<_> = vec.into_iter().collect(); |
| //! ``` |
| //! |
| //! Iterators also provide a series of *adapter* methods for performing common |
| //! threads to sequences. Among the adapters are functional favorites like `map`, |
| //! `fold`, `skip` and `take`. Of particular interest to collections is the |
| //! `rev` adapter, which reverses any iterator that supports this operation. Most |
| //! collections provide reversible iterators as the way to iterate over them in |
| //! reverse order. |
| //! |
| //! ``` |
| //! let vec = vec![1, 2, 3, 4]; |
| //! for x in vec.iter().rev() { |
| //! println!("vec contained {x:?}"); |
| //! } |
| //! ``` |
| //! |
| //! Several other collection methods also return iterators to yield a sequence |
| //! of results but avoid allocating an entire collection to store the result in. |
| //! This provides maximum flexibility as |
| //! [`collect`][crate::iter::Iterator::collect] or |
| //! [`extend`][crate::iter::Extend::extend] can be called to |
| //! "pipe" the sequence into any collection if desired. Otherwise, the sequence |
| //! can be looped over with a `for` loop. The iterator can also be discarded |
| //! after partial use, preventing the computation of the unused items. |
| //! |
| //! ## Entries |
| //! |
| //! The `entry` API is intended to provide an efficient mechanism for |
| //! manipulating the contents of a map conditionally on the presence of a key or |
| //! not. The primary motivating use case for this is to provide efficient |
| //! accumulator maps. For instance, if one wishes to maintain a count of the |
| //! number of times each key has been seen, they will have to perform some |
| //! conditional logic on whether this is the first time the key has been seen or |
| //! not. Normally, this would require a `find` followed by an `insert`, |
| //! effectively duplicating the search effort on each insertion. |
| //! |
| //! When a user calls `map.entry(key)`, the map will search for the key and |
| //! then yield a variant of the `Entry` enum. |
| //! |
| //! If a `Vacant(entry)` is yielded, then the key *was not* found. In this case |
| //! the only valid operation is to `insert` a value into the entry. When this is |
| //! done, the vacant entry is consumed and converted into a mutable reference to |
| //! the value that was inserted. This allows for further manipulation of the |
| //! value beyond the lifetime of the search itself. This is useful if complex |
| //! logic needs to be performed on the value regardless of whether the value was |
| //! just inserted. |
| //! |
| //! If an `Occupied(entry)` is yielded, then the key *was* found. In this case, |
| //! the user has several options: they can `get`, `insert` or `remove` the |
| //! value of the occupied entry. Additionally, they can convert the occupied |
| //! entry into a mutable reference to its value, providing symmetry to the |
| //! vacant `insert` case. |
| //! |
| //! ### Examples |
| //! |
| //! Here are the two primary ways in which `entry` is used. First, a simple |
| //! example where the logic performed on the values is trivial. |
| //! |
| //! #### Counting the number of times each character in a string occurs |
| //! |
| //! ``` |
| //! use std::collections::btree_map::BTreeMap; |
| //! |
| //! let mut count = BTreeMap::new(); |
| //! let message = "she sells sea shells by the sea shore"; |
| //! |
| //! for c in message.chars() { |
| //! *count.entry(c).or_insert(0) += 1; |
| //! } |
| //! |
| //! assert_eq!(count.get(&'s'), Some(&8)); |
| //! |
| //! println!("Number of occurrences of each character"); |
| //! for (char, count) in &count { |
| //! println!("{char}: {count}"); |
| //! } |
| //! ``` |
| //! |
| //! When the logic to be performed on the value is more complex, we may simply |
| //! use the `entry` API to ensure that the value is initialized and perform the |
| //! logic afterwards. |
| //! |
| //! #### Tracking the inebriation of customers at a bar |
| //! |
| //! ``` |
| //! use std::collections::btree_map::BTreeMap; |
| //! |
| //! // A client of the bar. They have a blood alcohol level. |
| //! struct Person { blood_alcohol: f32 } |
| //! |
| //! // All the orders made to the bar, by client ID. |
| //! let orders = vec![1, 2, 1, 2, 3, 4, 1, 2, 2, 3, 4, 1, 1, 1]; |
| //! |
| //! // Our clients. |
| //! let mut blood_alcohol = BTreeMap::new(); |
| //! |
| //! for id in orders { |
| //! // If this is the first time we've seen this customer, initialize them |
| //! // with no blood alcohol. Otherwise, just retrieve them. |
| //! let person = blood_alcohol.entry(id).or_insert(Person { blood_alcohol: 0.0 }); |
| //! |
| //! // Reduce their blood alcohol level. It takes time to order and drink a beer! |
| //! person.blood_alcohol *= 0.9; |
| //! |
| //! // Check if they're sober enough to have another beer. |
| //! if person.blood_alcohol > 0.3 { |
| //! // Too drunk... for now. |
| //! println!("Sorry {id}, I have to cut you off"); |
| //! } else { |
| //! // Have another! |
| //! person.blood_alcohol += 0.1; |
| //! } |
| //! } |
| //! ``` |
| //! |
| //! # Insert and complex keys |
| //! |
| //! If we have a more complex key, calls to `insert` will |
| //! not update the value of the key. For example: |
| //! |
| //! ``` |
| //! use std::cmp::Ordering; |
| //! use std::collections::BTreeMap; |
| //! use std::hash::{Hash, Hasher}; |
| //! |
| //! #[derive(Debug)] |
| //! struct Foo { |
| //! a: u32, |
| //! b: &'static str, |
| //! } |
| //! |
| //! // we will compare `Foo`s by their `a` value only. |
| //! impl PartialEq for Foo { |
| //! fn eq(&self, other: &Self) -> bool { self.a == other.a } |
| //! } |
| //! |
| //! impl Eq for Foo {} |
| //! |
| //! // we will hash `Foo`s by their `a` value only. |
| //! impl Hash for Foo { |
| //! fn hash<H: Hasher>(&self, h: &mut H) { self.a.hash(h); } |
| //! } |
| //! |
| //! impl PartialOrd for Foo { |
| //! fn partial_cmp(&self, other: &Self) -> Option<Ordering> { self.a.partial_cmp(&other.a) } |
| //! } |
| //! |
| //! impl Ord for Foo { |
| //! fn cmp(&self, other: &Self) -> Ordering { self.a.cmp(&other.a) } |
| //! } |
| //! |
| //! let mut map = BTreeMap::new(); |
| //! map.insert(Foo { a: 1, b: "baz" }, 99); |
| //! |
| //! // We already have a Foo with an a of 1, so this will be updating the value. |
| //! map.insert(Foo { a: 1, b: "xyz" }, 100); |
| //! |
| //! // The value has been updated... |
| //! assert_eq!(map.values().next().unwrap(), &100); |
| //! |
| //! // ...but the key hasn't changed. b is still "baz", not "xyz". |
| //! assert_eq!(map.keys().next().unwrap().b, "baz"); |
| //! ``` |
| |
| #![stable(feature = "rust1", since = "1.0.0")] |
| |
| #[stable(feature = "try_reserve", since = "1.57.0")] |
| pub use alloc_crate::collections::TryReserveError; |
| #[unstable( |
| feature = "try_reserve_kind", |
| reason = "Uncertain how much info should be exposed", |
| issue = "48043" |
| )] |
| pub use alloc_crate::collections::TryReserveErrorKind; |
| #[stable(feature = "rust1", since = "1.0.0")] |
| pub use alloc_crate::collections::{BTreeMap, BTreeSet, BinaryHeap}; |
| #[stable(feature = "rust1", since = "1.0.0")] |
| pub use alloc_crate::collections::{LinkedList, VecDeque}; |
| #[stable(feature = "rust1", since = "1.0.0")] |
| pub use alloc_crate::collections::{binary_heap, btree_map, btree_set}; |
| #[stable(feature = "rust1", since = "1.0.0")] |
| pub use alloc_crate::collections::{linked_list, vec_deque}; |
| |
| #[stable(feature = "rust1", since = "1.0.0")] |
| #[doc(inline)] |
| pub use self::hash_map::HashMap; |
| #[stable(feature = "rust1", since = "1.0.0")] |
| #[doc(inline)] |
| pub use self::hash_set::HashSet; |
| #[stable(feature = "rust1", since = "1.0.0")] |
| // FIXME(#82080) The deprecation here is only theoretical, and does not actually produce a warning. |
| #[deprecated(note = "moved to `std::ops::Bound`", since = "1.26.0")] |
| #[doc(hidden)] |
| pub use crate::ops::Bound; |
| |
| mod hash; |
| |
| #[stable(feature = "rust1", since = "1.0.0")] |
| pub mod hash_map { |
| //! A hash map implemented with quadratic probing and SIMD lookup. |
| #[stable(feature = "rust1", since = "1.0.0")] |
| pub use super::hash::map::*; |
| #[stable(feature = "hashmap_build_hasher", since = "1.7.0")] |
| pub use crate::hash::random::DefaultHasher; |
| #[stable(feature = "hashmap_build_hasher", since = "1.7.0")] |
| pub use crate::hash::random::RandomState; |
| } |
| |
| #[stable(feature = "rust1", since = "1.0.0")] |
| pub mod hash_set { |
| //! A hash set implemented as a `HashMap` where the value is `()`. |
| #[stable(feature = "rust1", since = "1.0.0")] |
| pub use super::hash::set::*; |
| } |