| //! Random value generation. |
| //! |
| //! The [`Random`] trait allows generating a random value for a type using a |
| //! given [`RandomSource`]. |
| |
| #[unstable(feature = "random", issue = "130703")] |
| pub use core::random::*; |
| |
| use crate::sys::random as sys; |
| |
| /// The default random source. |
| /// |
| /// This asks the system for random data suitable for cryptographic purposes |
| /// such as key generation. If security is a concern, consult the platform |
| /// documentation below for the specific guarantees your target provides. |
| /// |
| /// The high quality of randomness provided by this source means it can be quite |
| /// slow on some targets. If you need a large quantity of random numbers and |
| /// security is not a concern, consider using an alternative random number |
| /// generator (potentially seeded from this one). |
| /// |
| /// # Underlying sources |
| /// |
| /// Platform | Source |
| /// -----------------------|--------------------------------------------------------------- |
| /// Linux | [`getrandom`] or [`/dev/urandom`] after polling `/dev/random` |
| /// Windows | [`ProcessPrng`](https://learn.microsoft.com/en-us/windows/win32/seccng/processprng) |
| /// Apple | `CCRandomGenerateBytes` |
| /// DragonFly | [`arc4random_buf`](https://man.dragonflybsd.org/?command=arc4random) |
| /// ESP-IDF | [`esp_fill_random`](https://docs.espressif.com/projects/esp-idf/en/latest/esp32/api-reference/system/random.html#_CPPv415esp_fill_randomPv6size_t) |
| /// FreeBSD | [`arc4random_buf`](https://man.freebsd.org/cgi/man.cgi?query=arc4random) |
| /// Fuchsia | [`cprng_draw`](https://fuchsia.dev/reference/syscalls/cprng_draw) |
| /// Haiku | `arc4random_buf` |
| /// Illumos | [`arc4random_buf`](https://www.illumos.org/man/3C/arc4random) |
| /// NetBSD | [`arc4random_buf`](https://man.netbsd.org/arc4random.3) |
| /// OpenBSD | [`arc4random_buf`](https://man.openbsd.org/arc4random.3) |
| /// Solaris | [`arc4random_buf`](https://docs.oracle.com/cd/E88353_01/html/E37843/arc4random-3c.html) |
| /// Vita | `arc4random_buf` |
| /// Hermit | `read_entropy` |
| /// Horizon | `getrandom` shim |
| /// Hurd, L4Re, QNX | `/dev/urandom` |
| /// Redox | `/scheme/rand` |
| /// SGX | [`rdrand`](https://en.wikipedia.org/wiki/RDRAND) |
| /// SOLID | `SOLID_RNG_SampleRandomBytes` |
| /// TEEOS | `TEE_GenerateRandom` |
| /// UEFI | [`EFI_RNG_PROTOCOL`](https://uefi.org/specs/UEFI/2.10/37_Secure_Technologies.html#random-number-generator-protocol) |
| /// VxWorks | `randABytes` after waiting for `randSecure` to become ready |
| /// WASI | [`random_get`](https://github.com/WebAssembly/WASI/blob/main/legacy/preview1/docs.md#-random_getbuf-pointeru8-buf_len-size---result-errno) |
| /// ZKVM | `sys_rand` |
| /// |
| /// Note that the sources used might change over time. |
| /// |
| /// Consult the documentation for the underlying operations on your supported |
| /// targets to determine whether they provide any particular desired properties, |
| /// such as support for reseeding on VM fork operations. |
| /// |
| /// [`getrandom`]: https://www.man7.org/linux/man-pages/man2/getrandom.2.html |
| /// [`/dev/urandom`]: https://www.man7.org/linux/man-pages/man4/random.4.html |
| #[derive(Default, Debug, Clone, Copy)] |
| #[unstable(feature = "random", issue = "130703")] |
| pub struct DefaultRandomSource; |
| |
| #[unstable(feature = "random", issue = "130703")] |
| impl RandomSource for DefaultRandomSource { |
| fn fill_bytes(&mut self, bytes: &mut [u8]) { |
| sys::fill_bytes(bytes) |
| } |
| } |
| |
| /// Generates a random value with the default random source. |
| /// |
| /// This is a convenience function for `T::random(&mut DefaultRandomSource)` and |
| /// will sample according to the same distribution as the underlying [`Random`] |
| /// trait implementation. See [`DefaultRandomSource`] for more information about |
| /// how randomness is sourced. |
| /// |
| /// **Warning:** Be careful when manipulating random values! The |
| /// [`random`](Random::random) method on integers samples them with a uniform |
| /// distribution, so a value of 1 is just as likely as [`i32::MAX`]. By using |
| /// modulo operations, some of the resulting values can become more likely than |
| /// others. Use audited crates when in doubt. |
| /// |
| /// # Examples |
| /// |
| /// Generating a [version 4/variant 1 UUID] represented as text: |
| /// ``` |
| /// #![feature(random)] |
| /// |
| /// use std::random::random; |
| /// |
| /// let bits: u128 = random(); |
| /// let g1 = (bits >> 96) as u32; |
| /// let g2 = (bits >> 80) as u16; |
| /// let g3 = (0x4000 | (bits >> 64) & 0x0fff) as u16; |
| /// let g4 = (0x8000 | (bits >> 48) & 0x3fff) as u16; |
| /// let g5 = (bits & 0xffffffffffff) as u64; |
| /// let uuid = format!("{g1:08x}-{g2:04x}-{g3:04x}-{g4:04x}-{g5:012x}"); |
| /// println!("{uuid}"); |
| /// ``` |
| /// |
| /// [version 4/variant 1 UUID]: https://en.wikipedia.org/wiki/Universally_unique_identifier#Version_4_(random) |
| #[unstable(feature = "random", issue = "130703")] |
| pub fn random<T: Random>() -> T { |
| T::random(&mut DefaultRandomSource) |
| } |