| //! Windows console handling |
| |
| // FIXME (#13400): this is only a tiny fraction of the Windows console api |
| |
| use std::io; |
| use std::io::prelude::*; |
| |
| use super::{Terminal, color}; |
| |
| /// A Terminal implementation that uses the Win32 Console API. |
| pub(crate) struct WinConsole<T> { |
| buf: T, |
| def_foreground: color::Color, |
| def_background: color::Color, |
| foreground: color::Color, |
| background: color::Color, |
| } |
| |
| type SHORT = i16; |
| type WORD = u16; |
| type DWORD = u32; |
| type BOOL = i32; |
| type HANDLE = *mut u8; |
| // https://docs.microsoft.com/en-us/windows/console/getstdhandle |
| const STD_OUTPUT_HANDLE: DWORD = -11 as _; |
| |
| #[allow(non_snake_case)] |
| #[repr(C)] |
| struct SMALL_RECT { |
| Left: SHORT, |
| Top: SHORT, |
| Right: SHORT, |
| Bottom: SHORT, |
| } |
| |
| #[allow(non_snake_case)] |
| #[repr(C)] |
| struct COORD { |
| X: SHORT, |
| Y: SHORT, |
| } |
| |
| #[allow(non_snake_case)] |
| #[repr(C)] |
| struct CONSOLE_SCREEN_BUFFER_INFO { |
| dwSize: COORD, |
| dwCursorPosition: COORD, |
| wAttributes: WORD, |
| srWindow: SMALL_RECT, |
| dwMaximumWindowSize: COORD, |
| } |
| |
| #[allow(non_snake_case)] |
| #[link(name = "kernel32")] |
| extern "system" { |
| fn SetConsoleTextAttribute(handle: HANDLE, attr: WORD) -> BOOL; |
| fn GetStdHandle(which: DWORD) -> HANDLE; |
| fn GetConsoleScreenBufferInfo(handle: HANDLE, info: *mut CONSOLE_SCREEN_BUFFER_INFO) -> BOOL; |
| } |
| |
| fn color_to_bits(color: color::Color) -> u16 { |
| // magic numbers from mingw-w64's wincon.h |
| |
| let bits = match color % 8 { |
| color::BLACK => 0, |
| color::BLUE => 0x1, |
| color::GREEN => 0x2, |
| color::RED => 0x4, |
| color::YELLOW => 0x2 | 0x4, |
| color::MAGENTA => 0x1 | 0x4, |
| color::CYAN => 0x1 | 0x2, |
| color::WHITE => 0x1 | 0x2 | 0x4, |
| _ => unreachable!(), |
| }; |
| |
| if color >= 8 { bits | 0x8 } else { bits } |
| } |
| |
| fn bits_to_color(bits: u16) -> color::Color { |
| let color = match bits & 0x7 { |
| 0 => color::BLACK, |
| 0x1 => color::BLUE, |
| 0x2 => color::GREEN, |
| 0x4 => color::RED, |
| 0x6 => color::YELLOW, |
| 0x5 => color::MAGENTA, |
| 0x3 => color::CYAN, |
| 0x7 => color::WHITE, |
| _ => unreachable!(), |
| }; |
| |
| color | (u32::from(bits) & 0x8) // copy the hi-intensity bit |
| } |
| |
| impl<T: Write + Send + 'static> WinConsole<T> { |
| fn apply(&mut self) { |
| let _unused = self.buf.flush(); |
| let mut accum: WORD = 0; |
| accum |= color_to_bits(self.foreground); |
| accum |= color_to_bits(self.background) << 4; |
| |
| unsafe { |
| // You may be wondering, "but what about stderr?", and the answer |
| // to that is that setting terminal attributes on the stdout |
| // handle also sets them for stderr, since they go to the same |
| // terminal! Admittedly, this is fragile, since stderr could be |
| // redirected to a different console. This is good enough for |
| // rustc though. See #13400. |
| let out = GetStdHandle(STD_OUTPUT_HANDLE); |
| SetConsoleTextAttribute(out, accum); |
| } |
| } |
| |
| pub(crate) fn new(out: T) -> WinConsole<T> { |
| use std::mem::MaybeUninit; |
| |
| let fg; |
| let bg; |
| unsafe { |
| let mut buffer_info = MaybeUninit::<CONSOLE_SCREEN_BUFFER_INFO>::uninit(); |
| let handle = GetStdHandle(STD_OUTPUT_HANDLE); |
| if GetConsoleScreenBufferInfo(handle, buffer_info.as_mut_ptr()) != 0 { |
| let buffer_info = buffer_info.assume_init(); |
| fg = bits_to_color(buffer_info.wAttributes); |
| bg = bits_to_color(buffer_info.wAttributes >> 4); |
| } else { |
| fg = color::WHITE; |
| bg = color::BLACK; |
| } |
| } |
| WinConsole { |
| buf: out, |
| def_foreground: fg, |
| def_background: bg, |
| foreground: fg, |
| background: bg, |
| } |
| } |
| } |
| |
| impl<T: Write> Write for WinConsole<T> { |
| fn write(&mut self, buf: &[u8]) -> io::Result<usize> { |
| self.buf.write(buf) |
| } |
| |
| fn flush(&mut self) -> io::Result<()> { |
| self.buf.flush() |
| } |
| } |
| |
| impl<T: Write + Send + 'static> Terminal for WinConsole<T> { |
| fn fg(&mut self, color: color::Color) -> io::Result<bool> { |
| self.foreground = color; |
| self.apply(); |
| |
| Ok(true) |
| } |
| |
| fn reset(&mut self) -> io::Result<bool> { |
| self.foreground = self.def_foreground; |
| self.background = self.def_background; |
| self.apply(); |
| |
| Ok(true) |
| } |
| } |