| //@ check-pass |
| |
| #![feature(adt_const_params, generic_const_exprs)] |
| #![allow(incomplete_features)] |
| |
| mod lib { |
| const N_ISLANDS: usize = 4; |
| const N_BRIDGES: usize = 7; |
| const BRIDGES: [(usize, usize); 7] = [(0, 1), (0, 1), (0, 2), (0, 3), (0, 3), (1, 2), (2, 3)]; |
| |
| pub type Matrix = [[usize; N_ISLANDS]; N_ISLANDS]; |
| |
| const EMPTY_MATRIX: Matrix = [[0; N_ISLANDS]; N_ISLANDS]; |
| |
| const fn build(mut matrix: Matrix, (to, from): (usize, usize)) -> Matrix { |
| matrix[to][from] += 1; |
| matrix[from][to] += 1; |
| matrix |
| } |
| |
| pub const fn walk(mut matrix: Matrix, from: usize, to: usize) -> Matrix { |
| matrix[from][to] -= 1; |
| matrix[to][from] -= 1; |
| matrix |
| } |
| |
| const fn to_matrix(bridges: [(usize, usize); N_BRIDGES]) -> Matrix { |
| let matrix = EMPTY_MATRIX; |
| |
| let matrix = build(matrix, bridges[0]); |
| let matrix = build(matrix, bridges[1]); |
| let matrix = build(matrix, bridges[2]); |
| let matrix = build(matrix, bridges[3]); |
| let matrix = build(matrix, bridges[4]); |
| let matrix = build(matrix, bridges[5]); |
| let matrix = build(matrix, bridges[6]); |
| |
| matrix |
| } |
| |
| const BRIDGE_MATRIX: [[usize; N_ISLANDS]; N_ISLANDS] = to_matrix(BRIDGES); |
| |
| pub struct Walk<const CURRENT: usize, const REMAINING: Matrix> { |
| _p: (), |
| } |
| |
| impl Walk<0, BRIDGE_MATRIX> { |
| pub const fn new() -> Self { |
| Self { _p: () } |
| } |
| } |
| |
| impl<const CURRENT: usize, const REMAINING: Matrix> Walk<CURRENT, REMAINING> { |
| pub fn proceed_to<const NEXT: usize>( |
| self, |
| ) -> Walk<NEXT, { walk(REMAINING, CURRENT, NEXT) }> { |
| Walk { _p: () } |
| } |
| } |
| |
| pub struct Trophy { |
| _p: (), |
| } |
| |
| impl<const CURRENT: usize> Walk<CURRENT, EMPTY_MATRIX> { |
| pub fn collect_prize(self) -> Trophy { |
| Trophy { _p: () } |
| } |
| } |
| } |
| |
| pub use lib::{Trophy, Walk}; |
| |
| fn main() { |
| // Example, taking the first step |
| let _ = Walk::new().proceed_to::<1>(); |
| |
| // Don't be so eager to collect the trophy |
| // let trophy = Walk::new() |
| // .proceed_to::<1>() |
| // .proceed_to::<0>() |
| // .collect_prize(); |
| |
| // Can't just make a Trophy out of thin air, you must earn it |
| // let trophy: Trophy = Trophy { _p: () }; |
| |
| // Can you collect the Trophy? |
| } |