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//! A build dependency for running `cmake` to build a native library
//!
//! This crate provides some necessary boilerplate and shim support for running
//! the system `cmake` command to build a native library. It will add
//! appropriate cflags for building code to link into Rust, handle cross
//! compilation, and use the necessary generator for the platform being
//! targeted.
//!
//! The builder-style configuration allows for various variables and such to be
//! passed down into the build as well.
//!
//! ## Installation
//!
//! Add this to your `Cargo.toml`:
//!
//! ```toml
//! [build-dependencies]
//! cmake = "0.1"
//! ```
//!
//! ## Examples
//!
//! ```no_run
//! use cmake;
//!
//! // Builds the project in the directory located in `libfoo`, installing it
//! // into $OUT_DIR
//! let dst = cmake::build("libfoo");
//!
//! println!("cargo:rustc-link-search=native={}", dst.display());
//! println!("cargo:rustc-link-lib=static=foo");
//! ```
//!
//! ```no_run
//! use cmake::Config;
//!
//! let dst = Config::new("libfoo")
//! .define("FOO", "BAR")
//! .cflag("-foo")
//! .build();
//! println!("cargo:rustc-link-search=native={}", dst.display());
//! println!("cargo:rustc-link-lib=static=foo");
//! ```
#![deny(missing_docs)]
extern crate cc;
use std::collections::HashMap;
use std::env;
use std::ffi::{OsStr, OsString};
use std::fs::{self, File};
use std::io::prelude::*;
use std::io::ErrorKind;
use std::path::{Path, PathBuf};
use std::process::Command;
/// Builder style configuration for a pending CMake build.
pub struct Config {
path: PathBuf,
generator: Option<OsString>,
generator_toolset: Option<OsString>,
cflags: OsString,
cxxflags: OsString,
asmflags: OsString,
defines: Vec<(OsString, OsString)>,
deps: Vec<String>,
target: Option<String>,
host: Option<String>,
out_dir: Option<PathBuf>,
profile: Option<String>,
configure_args: Vec<OsString>,
build_args: Vec<OsString>,
cmake_target: Option<String>,
env: Vec<(OsString, OsString)>,
static_crt: Option<bool>,
uses_cxx11: bool,
always_configure: bool,
no_build_target: bool,
verbose_cmake: bool,
verbose_make: bool,
pic: Option<bool>,
c_cfg: Option<cc::Build>,
cxx_cfg: Option<cc::Build>,
env_cache: HashMap<String, Option<OsString>>,
}
/// Builds the native library rooted at `path` with the default cmake options.
/// This will return the directory in which the library was installed.
///
/// # Examples
///
/// ```no_run
/// use cmake;
///
/// // Builds the project in the directory located in `libfoo`, installing it
/// // into $OUT_DIR
/// let dst = cmake::build("libfoo");
///
/// println!("cargo:rustc-link-search=native={}", dst.display());
/// println!("cargo:rustc-link-lib=static=foo");
/// ```
///
pub fn build<P: AsRef<Path>>(path: P) -> PathBuf {
Config::new(path.as_ref()).build()
}
impl Config {
/// Return explicitly set profile or infer `CMAKE_BUILD_TYPE` from Rust's compilation profile.
///
/// * if `opt-level=0` then `CMAKE_BUILD_TYPE=Debug`,
/// * if `opt-level={1,2,3}` and:
/// * `debug=false` then `CMAKE_BUILD_TYPE=Release`
/// * otherwise `CMAKE_BUILD_TYPE=RelWithDebInfo`
/// * if `opt-level={s,z}` then `CMAKE_BUILD_TYPE=MinSizeRel`
pub fn get_profile(&self) -> &str {
if let Some(profile) = self.profile.as_ref() {
profile
} else {
// Determine Rust's profile, optimization level, and debug info:
#[derive(PartialEq)]
enum RustProfile {
Debug,
Release,
}
#[derive(PartialEq, Debug)]
enum OptLevel {
Debug,
Release,
Size,
}
let rust_profile = match &getenv_unwrap("PROFILE")[..] {
"debug" => RustProfile::Debug,
"release" | "bench" => RustProfile::Release,
unknown => {
eprintln!(
"Warning: unknown Rust profile={}; defaulting to a release build.",
unknown
);
RustProfile::Release
}
};
let opt_level = match &getenv_unwrap("OPT_LEVEL")[..] {
"0" => OptLevel::Debug,
"1" | "2" | "3" => OptLevel::Release,
"s" | "z" => OptLevel::Size,
unknown => {
let default_opt_level = match rust_profile {
RustProfile::Debug => OptLevel::Debug,
RustProfile::Release => OptLevel::Release,
};
eprintln!(
"Warning: unknown opt-level={}; defaulting to a {:?} build.",
unknown, default_opt_level
);
default_opt_level
}
};
let debug_info: bool = match &getenv_unwrap("DEBUG")[..] {
"false" => false,
"true" => true,
unknown => {
eprintln!("Warning: unknown debug={}; defaulting to `true`.", unknown);
true
}
};
match (opt_level, debug_info) {
(OptLevel::Debug, _) => "Debug",
(OptLevel::Release, false) => "Release",
(OptLevel::Release, true) => "RelWithDebInfo",
(OptLevel::Size, _) => "MinSizeRel",
}
}
}
/// Creates a new blank set of configuration to build the project specified
/// at the path `path`.
pub fn new<P: AsRef<Path>>(path: P) -> Config {
Config {
path: env::current_dir().unwrap().join(path),
generator: None,
generator_toolset: None,
cflags: OsString::new(),
cxxflags: OsString::new(),
asmflags: OsString::new(),
defines: Vec::new(),
deps: Vec::new(),
profile: None,
out_dir: None,
target: None,
host: None,
configure_args: Vec::new(),
build_args: Vec::new(),
cmake_target: None,
env: Vec::new(),
static_crt: None,
uses_cxx11: false,
always_configure: true,
no_build_target: false,
verbose_cmake: false,
verbose_make: false,
pic: None,
c_cfg: None,
cxx_cfg: None,
env_cache: HashMap::new(),
}
}
/// Sets flag for PIC. Otherwise use cc::Build platform default
pub fn pic(&mut self, explicit_flag: bool) -> &mut Config {
self.pic = Some(explicit_flag);
self
}
/// Sets the build-tool generator (`-G`) for this compilation.
///
/// If unset, this crate will use the `CMAKE_GENERATOR` environment variable
/// if set. Otherwise, it will guess the best generator to use based on the
/// build target.
pub fn generator<T: AsRef<OsStr>>(&mut self, generator: T) -> &mut Config {
self.generator = Some(generator.as_ref().to_owned());
self
}
/// Sets the toolset name (-T) if supported by generator.
/// Can be used to compile with CLang/LLV instead of msvc when Visual Studio generator is selected.
///
/// If unset, will use the default toolset of the selected generator.
pub fn generator_toolset<T: AsRef<OsStr>>(&mut self, toolset_name: T) -> &mut Config {
self.generator_toolset = Some(toolset_name.as_ref().to_owned());
self
}
/// Adds a custom flag to pass down to the C compiler, supplementing those
/// that this library already passes.
pub fn cflag<P: AsRef<OsStr>>(&mut self, flag: P) -> &mut Config {
self.cflags.push(" ");
self.cflags.push(flag.as_ref());
self
}
/// Adds a custom flag to pass down to the C++ compiler, supplementing those
/// that this library already passes.
pub fn cxxflag<P: AsRef<OsStr>>(&mut self, flag: P) -> &mut Config {
self.cxxflags.push(" ");
self.cxxflags.push(flag.as_ref());
self
}
/// Adds a custom flag to pass down to the ASM compiler, supplementing those
/// that this library already passes.
pub fn asmflag<P: AsRef<OsStr>>(&mut self, flag: P) -> &mut Config {
self.asmflags.push(" ");
self.asmflags.push(flag.as_ref());
self
}
/// Adds a new `-D` flag to pass to cmake during the generation step.
pub fn define<K, V>(&mut self, k: K, v: V) -> &mut Config
where
K: AsRef<OsStr>,
V: AsRef<OsStr>,
{
self.defines
.push((k.as_ref().to_owned(), v.as_ref().to_owned()));
self
}
/// Registers a dependency for this compilation on the native library built
/// by Cargo previously.
///
/// This registration will modify the `CMAKE_PREFIX_PATH` environment
/// variable for the build system generation step.
pub fn register_dep(&mut self, dep: &str) -> &mut Config {
self.deps.push(dep.to_string());
self
}
/// Sets the target triple for this compilation.
///
/// This is automatically scraped from `$TARGET` which is set for Cargo
/// build scripts so it's not necessary to call this from a build script.
pub fn target(&mut self, target: &str) -> &mut Config {
self.target = Some(target.to_string());
self
}
/// Disables the cmake target option for this compilation.
///
/// Note that this isn't related to the target triple passed to the compiler!
pub fn no_build_target(&mut self, no_build_target: bool) -> &mut Config {
self.no_build_target = no_build_target;
self
}
/// Sets the host triple for this compilation.
///
/// This is automatically scraped from `$HOST` which is set for Cargo
/// build scripts so it's not necessary to call this from a build script.
pub fn host(&mut self, host: &str) -> &mut Config {
self.host = Some(host.to_string());
self
}
/// Sets the output directory for this compilation.
///
/// This is automatically scraped from `$OUT_DIR` which is set for Cargo
/// build scripts so it's not necessary to call this from a build script.
pub fn out_dir<P: AsRef<Path>>(&mut self, out: P) -> &mut Config {
self.out_dir = Some(out.as_ref().to_path_buf());
self
}
/// Sets the `CMAKE_BUILD_TYPE=build_type` variable.
///
/// By default, this value is automatically inferred from Rust's compilation
/// profile as follows:
///
/// * if `opt-level=0` then `CMAKE_BUILD_TYPE=Debug`,
/// * if `opt-level={1,2,3}` and:
/// * `debug=false` then `CMAKE_BUILD_TYPE=Release`
/// * otherwise `CMAKE_BUILD_TYPE=RelWithDebInfo`
/// * if `opt-level={s,z}` then `CMAKE_BUILD_TYPE=MinSizeRel`
pub fn profile(&mut self, profile: &str) -> &mut Config {
self.profile = Some(profile.to_string());
self
}
/// Configures whether the /MT flag or the /MD flag will be passed to msvc build tools.
///
/// This option defaults to `false`, and affect only msvc targets.
pub fn static_crt(&mut self, static_crt: bool) -> &mut Config {
self.static_crt = Some(static_crt);
self
}
/// Add an argument to the `cmake` configure step
pub fn configure_arg<A: AsRef<OsStr>>(&mut self, arg: A) -> &mut Config {
self.configure_args.push(arg.as_ref().to_owned());
self
}
/// Add an argument to the final `cmake` build step
pub fn build_arg<A: AsRef<OsStr>>(&mut self, arg: A) -> &mut Config {
self.build_args.push(arg.as_ref().to_owned());
self
}
/// Configure an environment variable for the `cmake` processes spawned by
/// this crate in the `build` step.
pub fn env<K, V>(&mut self, key: K, value: V) -> &mut Config
where
K: AsRef<OsStr>,
V: AsRef<OsStr>,
{
self.env
.push((key.as_ref().to_owned(), value.as_ref().to_owned()));
self
}
/// Sets the build target for the final `cmake` build step, this will
/// default to "install" if not specified.
pub fn build_target(&mut self, target: &str) -> &mut Config {
self.cmake_target = Some(target.to_string());
self
}
/// Alters the default target triple on OSX to ensure that c++11 is
/// available. Does not change the target triple if it is explicitly
/// specified.
///
/// This does not otherwise affect any CXX flags, i.e. it does not set
/// -std=c++11 or -stdlib=libc++.
pub fn uses_cxx11(&mut self) -> &mut Config {
self.uses_cxx11 = true;
self
}
/// Forces CMake to always run before building the custom target.
///
/// In some cases, when you have a big project, you can disable
/// subsequents runs of cmake to make `cargo build` faster.
pub fn always_configure(&mut self, always_configure: bool) -> &mut Config {
self.always_configure = always_configure;
self
}
/// Sets very verbose output.
pub fn very_verbose(&mut self, value: bool) -> &mut Config {
self.verbose_cmake = value;
self.verbose_make = value;
self
}
// Simple heuristic to determine if we're cross-compiling using the Android
// NDK toolchain file.
fn uses_android_ndk(&self) -> bool {
// `ANDROID_ABI` is the only required flag:
// https://developer.android.com/ndk/guides/cmake#android_abi
self.defined("ANDROID_ABI")
&& self.defines.iter().any(|(flag, value)| {
flag == "CMAKE_TOOLCHAIN_FILE"
&& Path::new(value).file_name() == Some("android.toolchain.cmake".as_ref())
})
}
/// Initializes the C build configuration.
pub fn init_c_cfg(&mut self, c_cfg: cc::Build) -> &mut Config {
self.c_cfg = Some(c_cfg);
self
}
/// Initializes the C++ build configuration.
pub fn init_cxx_cfg(&mut self, cxx_cfg: cc::Build) -> &mut Config {
self.cxx_cfg = Some(cxx_cfg);
self
}
/// Run this configuration, compiling the library with all the configured
/// options.
///
/// This will run both the build system generator command as well as the
/// command to build the library.
pub fn build(&mut self) -> PathBuf {
let target = match self.target.clone() {
Some(t) => t,
None => {
let mut t = getenv_unwrap("TARGET");
if t.ends_with("-darwin") && self.uses_cxx11 {
t = t + "11"
}
t
}
};
let host = self.host.clone().unwrap_or_else(|| getenv_unwrap("HOST"));
// Some decisions later on are made if CMAKE_TOOLCHAIN_FILE is defined,
// so we need to read it from the environment variables from the beginning.
if !self.defined("CMAKE_TOOLCHAIN_FILE") {
if let Some(s) = self.getenv_target_os("CMAKE_TOOLCHAIN_FILE") {
self.define("CMAKE_TOOLCHAIN_FILE", s);
}
}
let generator = self
.generator
.clone()
.or_else(|| self.getenv_target_os("CMAKE_GENERATOR"));
let msvc = target.contains("msvc");
let ndk = self.uses_android_ndk();
let mut c_cfg = self.c_cfg.clone().unwrap_or_default();
c_cfg
.cargo_metadata(false)
.cpp(false)
.opt_level(0)
.debug(false)
.warnings(false)
.host(&host)
.no_default_flags(ndk);
if !ndk {
c_cfg.target(&target);
}
let mut cxx_cfg = self.cxx_cfg.clone().unwrap_or_default();
cxx_cfg
.cargo_metadata(false)
.cpp(true)
.opt_level(0)
.debug(false)
.warnings(false)
.host(&host)
.no_default_flags(ndk);
if !ndk {
cxx_cfg.target(&target);
}
if let Some(static_crt) = self.static_crt {
c_cfg.static_crt(static_crt);
cxx_cfg.static_crt(static_crt);
}
if let Some(explicit_flag) = self.pic {
c_cfg.pic(explicit_flag);
cxx_cfg.pic(explicit_flag);
}
let c_compiler = c_cfg.get_compiler();
let cxx_compiler = cxx_cfg.get_compiler();
let asm_compiler = c_cfg.get_compiler();
let dst = self
.out_dir
.clone()
.unwrap_or_else(|| PathBuf::from(getenv_unwrap("OUT_DIR")));
let build = dst.join("build");
self.maybe_clear(&build);
let _ = fs::create_dir(&build);
// Add all our dependencies to our cmake paths
let mut cmake_prefix_path = Vec::new();
for dep in &self.deps {
let dep = dep.to_uppercase().replace('-', "_");
if let Some(root) = env::var_os(&format!("DEP_{}_ROOT", dep)) {
cmake_prefix_path.push(PathBuf::from(root));
}
}
let system_prefix = self
.getenv_target_os("CMAKE_PREFIX_PATH")
.unwrap_or(OsString::new());
cmake_prefix_path.extend(env::split_paths(&system_prefix).map(|s| s.to_owned()));
let cmake_prefix_path = env::join_paths(&cmake_prefix_path).unwrap();
// Build up the first cmake command to build the build system.
let executable = self
.getenv_target_os("CMAKE")
.unwrap_or(OsString::from("cmake"));
let mut cmd = Command::new(&executable);
if self.verbose_cmake {
cmd.arg("-Wdev");
cmd.arg("--debug-output");
}
cmd.arg(&self.path).current_dir(&build);
let mut is_ninja = false;
if let Some(ref generator) = generator {
is_ninja = generator.to_string_lossy().contains("Ninja");
}
if target.contains("windows-gnu") {
if host.contains("windows") {
// On MinGW we need to coerce cmake to not generate a visual
// studio build system but instead use makefiles that MinGW can
// use to build.
if generator.is_none() {
// If make.exe isn't found, that means we may be using a MinGW
// toolchain instead of a MSYS2 toolchain. If neither is found,
// the build cannot continue.
let has_msys2 = Command::new("make")
.arg("--version")
.output()
.err()
.map(|e| e.kind() != ErrorKind::NotFound)
.unwrap_or(true);
let has_mingw32 = Command::new("mingw32-make")
.arg("--version")
.output()
.err()
.map(|e| e.kind() != ErrorKind::NotFound)
.unwrap_or(true);
let generator = match (has_msys2, has_mingw32) {
(true, _) => "MSYS Makefiles",
(false, true) => "MinGW Makefiles",
(false, false) => fail("no valid generator found for GNU toolchain; MSYS or MinGW must be installed")
};
cmd.arg("-G").arg(generator);
}
} else {
// If we're cross compiling onto windows, then set some
// variables which will hopefully get things to succeed. Some
// systems may need the `windres` or `dlltool` variables set, so
// set them if possible.
if !self.defined("CMAKE_SYSTEM_NAME") {
cmd.arg("-DCMAKE_SYSTEM_NAME=Windows");
}
if !self.defined("CMAKE_RC_COMPILER") {
let exe = find_exe(c_compiler.path());
if let Some(name) = exe.file_name().unwrap().to_str() {
let name = name.replace("gcc", "windres");
let windres = exe.with_file_name(name);
if windres.is_file() {
let mut arg = OsString::from("-DCMAKE_RC_COMPILER=");
arg.push(&windres);
cmd.arg(arg);
}
}
}
}
} else if msvc {
// If we're on MSVC we need to be sure to use the right generator or
// otherwise we won't get 32/64 bit correct automatically.
// This also guarantees that NMake generator isn't chosen implicitly.
let using_nmake_generator;
if generator.is_none() {
cmd.arg("-G").arg(self.visual_studio_generator(&target));
using_nmake_generator = false;
} else {
using_nmake_generator = generator.as_ref().unwrap() == "NMake Makefiles";
}
if !is_ninja && !using_nmake_generator {
if target.contains("x86_64") {
if self.generator_toolset.is_none() {
cmd.arg("-Thost=x64");
}
cmd.arg("-Ax64");
} else if target.contains("thumbv7a") {
if self.generator_toolset.is_none() {
cmd.arg("-Thost=x64");
}
cmd.arg("-Aarm");
} else if target.contains("aarch64") {
if self.generator_toolset.is_none() {
cmd.arg("-Thost=x64");
}
cmd.arg("-AARM64");
} else if target.contains("i686") {
use cc::windows_registry::{find_vs_version, VsVers};
match find_vs_version() {
Ok(VsVers::Vs16) => {
// 32-bit x86 toolset used to be the default for all hosts,
// but Visual Studio 2019 changed the default toolset to match the host,
// so we need to manually override it for x86 targets
if self.generator_toolset.is_none() {
cmd.arg("-Thost=x86");
}
cmd.arg("-AWin32");
}
_ => {}
};
} else {
panic!("unsupported msvc target: {}", target);
}
}
} else if target.contains("redox") {
if !self.defined("CMAKE_SYSTEM_NAME") {
cmd.arg("-DCMAKE_SYSTEM_NAME=Generic");
}
} else if target.contains("solaris") {
if !self.defined("CMAKE_SYSTEM_NAME") {
cmd.arg("-DCMAKE_SYSTEM_NAME=SunOS");
}
} else if target.contains("apple-ios") || target.contains("apple-tvos") {
// These two flags prevent CMake from adding an OSX sysroot, which messes up compilation.
if !self.defined("CMAKE_OSX_SYSROOT") && !self.defined("CMAKE_OSX_DEPLOYMENT_TARGET") {
cmd.arg("-DCMAKE_OSX_SYSROOT=/");
cmd.arg("-DCMAKE_OSX_DEPLOYMENT_TARGET=");
}
}
if let Some(ref generator) = generator {
cmd.arg("-G").arg(generator);
}
if let Some(ref generator_toolset) = self.generator_toolset {
cmd.arg("-T").arg(generator_toolset);
}
let profile = self.get_profile().to_string();
for &(ref k, ref v) in &self.defines {
let mut os = OsString::from("-D");
os.push(k);
os.push("=");
os.push(v);
cmd.arg(os);
}
if !self.defined("CMAKE_INSTALL_PREFIX") {
let mut dstflag = OsString::from("-DCMAKE_INSTALL_PREFIX=");
dstflag.push(&dst);
cmd.arg(dstflag);
}
let build_type = self
.defines
.iter()
.find(|&&(ref a, _)| a == "CMAKE_BUILD_TYPE")
.map(|x| x.1.to_str().unwrap())
.unwrap_or(&profile);
let build_type_upcase = build_type
.chars()
.flat_map(|c| c.to_uppercase())
.collect::<String>();
{
// let cmake deal with optimization/debuginfo
let skip_arg = |arg: &OsStr| match arg.to_str() {
Some(s) => s.starts_with("-O") || s.starts_with("/O") || s == "-g",
None => false,
};
let mut set_compiler = |kind: &str, compiler: &cc::Tool, extra: &OsString| {
let flag_var = format!("CMAKE_{}_FLAGS", kind);
let tool_var = format!("CMAKE_{}_COMPILER", kind);
if !self.defined(&flag_var) {
let mut flagsflag = OsString::from("-D");
flagsflag.push(&flag_var);
flagsflag.push("=");
flagsflag.push(extra);
for arg in compiler.args() {
if skip_arg(arg) {
continue;
}
flagsflag.push(" ");
flagsflag.push(arg);
}
cmd.arg(flagsflag);
}
// The visual studio generator apparently doesn't respect
// `CMAKE_C_FLAGS` but does respect `CMAKE_C_FLAGS_RELEASE` and
// such. We need to communicate /MD vs /MT, so set those vars
// here.
//
// Note that for other generators, though, this *overrides*
// things like the optimization flags, which is bad.
if generator.is_none() && msvc {
let flag_var_alt = format!("CMAKE_{}_FLAGS_{}", kind, build_type_upcase);
if !self.defined(&flag_var_alt) {
let mut flagsflag = OsString::from("-D");
flagsflag.push(&flag_var_alt);
flagsflag.push("=");
flagsflag.push(extra);
for arg in compiler.args() {
if skip_arg(arg) {
continue;
}
flagsflag.push(" ");
flagsflag.push(arg);
}
cmd.arg(flagsflag);
}
}
// Apparently cmake likes to have an absolute path to the
// compiler as otherwise it sometimes thinks that this variable
// changed as it thinks the found compiler, /usr/bin/cc,
// differs from the specified compiler, cc. Not entirely sure
// what's up, but at least this means cmake doesn't get
// confused?
//
// Also specify this on Windows only if we use MSVC with Ninja,
// as it's not needed for MSVC with Visual Studio generators and
// for MinGW it doesn't really vary.
if !self.defined("CMAKE_TOOLCHAIN_FILE")
&& !self.defined(&tool_var)
&& (env::consts::FAMILY != "windows" || (msvc && is_ninja))
{
let mut ccompiler = OsString::from("-D");
ccompiler.push(&tool_var);
ccompiler.push("=");
ccompiler.push(find_exe(compiler.path()));
#[cfg(windows)]
{
// CMake doesn't like unescaped `\`s in compiler paths
// so we either have to escape them or replace with `/`s.
use std::os::windows::ffi::{OsStrExt, OsStringExt};
let wchars = ccompiler
.encode_wide()
.map(|wchar| {
if wchar == b'\\' as u16 {
'/' as u16
} else {
wchar
}
})
.collect::<Vec<_>>();
ccompiler = OsString::from_wide(&wchars);
}
cmd.arg(ccompiler);
}
};
set_compiler("C", &c_compiler, &self.cflags);
set_compiler("CXX", &cxx_compiler, &self.cxxflags);
set_compiler("ASM", &asm_compiler, &self.asmflags);
}
if !self.defined("CMAKE_BUILD_TYPE") {
cmd.arg(&format!("-DCMAKE_BUILD_TYPE={}", profile));
}
if self.verbose_make {
cmd.arg("-DCMAKE_VERBOSE_MAKEFILE:BOOL=ON");
}
for &(ref k, ref v) in c_compiler.env().iter().chain(&self.env) {
cmd.env(k, v);
}
if self.always_configure || !build.join("CMakeCache.txt").exists() {
cmd.args(&self.configure_args);
run(cmd.env("CMAKE_PREFIX_PATH", cmake_prefix_path), "cmake");
} else {
println!("CMake project was already configured. Skipping configuration step.");
}
// And build!
let target = self.cmake_target.clone().unwrap_or("install".to_string());
let mut cmd = Command::new(&executable);
cmd.current_dir(&build);
for &(ref k, ref v) in c_compiler.env().iter().chain(&self.env) {
cmd.env(k, v);
}
// If the generated project is Makefile based we should carefully transfer corresponding CARGO_MAKEFLAGS
if fs::metadata(&build.join("Makefile")).is_ok() {
match env::var_os("CARGO_MAKEFLAGS") {
// Only do this on non-windows and non-bsd
// On Windows, we could be invoking make instead of
// mingw32-make which doesn't work with our jobserver
// bsdmake also does not work with our job server
Some(ref makeflags)
if !(cfg!(windows)
|| cfg!(target_os = "openbsd")
|| cfg!(target_os = "netbsd")
|| cfg!(target_os = "freebsd")
|| cfg!(target_os = "bitrig")
|| cfg!(target_os = "dragonflybsd")) =>
{
cmd.env("MAKEFLAGS", makeflags);
}
_ => {}
}
}
cmd.arg("--build").arg(".");
if !self.no_build_target {
cmd.arg("--target").arg(target);
}
cmd.arg("--config").arg(&profile);
if let Ok(s) = env::var("NUM_JOBS") {
// See https://cmake.org/cmake/help/v3.12/manual/cmake.1.html#build-tool-mode
cmd.arg("--parallel").arg(s);
}
if !&self.build_args.is_empty() {
cmd.arg("--").args(&self.build_args);
}
run(&mut cmd, "cmake");
println!("cargo:root={}", dst.display());
return dst;
}
fn getenv_os(&mut self, v: &str) -> Option<OsString> {
if let Some(val) = self.env_cache.get(v) {
return val.clone();
}
let r = env::var_os(v);
println!("{} = {:?}", v, r);
self.env_cache.insert(v.to_string(), r.clone());
r
}
/// Gets a target-specific environment variable.
fn getenv_target_os(&mut self, var_base: &str) -> Option<OsString> {
let host = self.host.clone().unwrap_or_else(|| getenv_unwrap("HOST"));
let target = self
.target
.clone()
.unwrap_or_else(|| getenv_unwrap("TARGET"));
let kind = if host == target { "HOST" } else { "TARGET" };
let target_u = target.replace("-", "_");
self.getenv_os(&format!("{}_{}", var_base, target))
.or_else(|| self.getenv_os(&format!("{}_{}", var_base, target_u)))
.or_else(|| self.getenv_os(&format!("{}_{}", kind, var_base)))
.or_else(|| self.getenv_os(var_base))
}
fn visual_studio_generator(&self, target: &str) -> String {
use cc::windows_registry::{find_vs_version, VsVers};
let base = match find_vs_version() {
Ok(VsVers::Vs17) => "Visual Studio 17 2022",
Ok(VsVers::Vs16) => "Visual Studio 16 2019",
Ok(VsVers::Vs15) => "Visual Studio 15 2017",
Ok(VsVers::Vs14) => "Visual Studio 14 2015",
Ok(VsVers::Vs12) => "Visual Studio 12 2013",
Ok(_) => panic!(
"Visual studio version detected but this crate \
doesn't know how to generate cmake files for it, \
can the `cmake` crate be updated?"
),
Err(msg) => panic!("{}", msg),
};
if ["i686", "x86_64", "thumbv7a", "aarch64"]
.iter()
.any(|t| target.contains(t))
{
base.to_string()
} else {
panic!("unsupported msvc target: {}", target);
}
}
fn defined(&self, var: &str) -> bool {
self.defines.iter().any(|&(ref a, _)| a == var)
}
// If a cmake project has previously been built (e.g. CMakeCache.txt already
// exists), then cmake will choke if the source directory for the original
// project being built has changed. Detect this situation through the
// `CMAKE_HOME_DIRECTORY` variable that cmake emits and if it doesn't match
// we blow away the build directory and start from scratch (the recommended
// solution apparently [1]).
//
// [1]: https://cmake.org/pipermail/cmake/2012-August/051545.html
fn maybe_clear(&self, dir: &Path) {
// CMake will apparently store canonicalized paths which normally
// isn't relevant to us but we canonicalize it here to ensure
// we're both checking the same thing.
let path = fs::canonicalize(&self.path).unwrap_or(self.path.clone());
let mut f = match File::open(dir.join("CMakeCache.txt")) {
Ok(f) => f,
Err(..) => return,
};
let mut u8contents = Vec::new();
match f.read_to_end(&mut u8contents) {
Ok(f) => f,
Err(..) => return,
};
let contents = String::from_utf8_lossy(&u8contents);
drop(f);
for line in contents.lines() {
if line.starts_with("CMAKE_HOME_DIRECTORY") {
let needs_cleanup = match line.split('=').next_back() {
Some(cmake_home) => fs::canonicalize(cmake_home)
.ok()
.map(|cmake_home| cmake_home != path)
.unwrap_or(true),
None => true,
};
if needs_cleanup {
println!(
"detected home dir change, cleaning out entire build \
directory"
);
fs::remove_dir_all(dir).unwrap();
}
break;
}
}
}
}
fn run(cmd: &mut Command, program: &str) {
println!("running: {:?}", cmd);
let status = match cmd.status() {
Ok(status) => status,
Err(ref e) if e.kind() == ErrorKind::NotFound => {
fail(&format!(
"failed to execute command: {}\nis `{}` not installed?",
e, program
));
}
Err(e) => fail(&format!("failed to execute command: {}", e)),
};
if !status.success() {
fail(&format!(
"command did not execute successfully, got: {}",
status
));
}
}
fn find_exe(path: &Path) -> PathBuf {
env::split_paths(&env::var_os("PATH").unwrap_or(OsString::new()))
.map(|p| p.join(path))
.find(|p| fs::metadata(p).is_ok())
.unwrap_or(path.to_owned())
}
fn getenv_unwrap(v: &str) -> String {
match env::var(v) {
Ok(s) => s,
Err(..) => fail(&format!("environment variable `{}` not defined", v)),
}
}
fn fail(s: &str) -> ! {
panic!("\n{}\n\nbuild script failed, must exit now", s)
}