| use core::f64; |
| |
| const TOINT: f64 = 1. / f64::EPSILON; |
| |
| /// Floor (f64) |
| /// |
| /// Finds the nearest integer less than or equal to `x`. |
| #[inline] |
| #[cfg_attr(all(test, assert_no_panic), no_panic::no_panic)] |
| pub fn floor(x: f64) -> f64 { |
| // On wasm32 we know that LLVM's intrinsic will compile to an optimized |
| // `f64.floor` native instruction, so we can leverage this for both code size |
| // and speed. |
| llvm_intrinsically_optimized! { |
| #[cfg(target_arch = "wasm32")] { |
| return unsafe { ::core::intrinsics::floorf64(x) } |
| } |
| } |
| let ui = x.to_bits(); |
| let e = ((ui >> 52) & 0x7ff) as i32; |
| |
| if (e >= 0x3ff + 52) || (x == 0.) { |
| return x; |
| } |
| /* y = int(x) - x, where int(x) is an integer neighbor of x */ |
| let y = if (ui >> 63) != 0 { |
| x - TOINT + TOINT - x |
| } else { |
| x + TOINT - TOINT - x |
| }; |
| /* special case because of non-nearest rounding modes */ |
| if e < 0x3ff { |
| force_eval!(y); |
| return if (ui >> 63) != 0 { -1. } else { 0. }; |
| } |
| if y > 0. { |
| x + y - 1. |
| } else { |
| x + y |
| } |
| } |