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//! Simple adjacency list.
use crate::data::{Build, DataMap, DataMapMut};
use crate::iter_format::NoPretty;
use crate::visit::{
self, EdgeCount, EdgeRef, GetAdjacencyMatrix, IntoEdgeReferences, IntoNeighbors, NodeCount,
};
use fixedbitset::FixedBitSet;
use std::fmt;
use std::ops::Range;
#[doc(no_inline)]
pub use crate::graph::{DefaultIx, IndexType};
/// Adjacency list node index type, a plain integer.
pub type NodeIndex<Ix = DefaultIx> = Ix;
/// Adjacency list edge index type, a pair of integers.
#[derive(Copy, Clone, Debug, Hash, PartialEq, Eq, PartialOrd, Ord)]
pub struct EdgeIndex<Ix = DefaultIx>
where
Ix: IndexType,
{
/// Source of the edge.
from: NodeIndex<Ix>,
/// Index of the sucessor in the successor list.
successor_index: usize,
}
iterator_wrap! {
impl (Iterator) for
/// An Iterator over the indices of the outgoing edges from a node.
///
/// It does not borrow the graph during iteration.
#[derive(Debug, Clone)]
struct OutgoingEdgeIndices <Ix> where { Ix: IndexType }
item: EdgeIndex<Ix>,
iter: std::iter::Map<std::iter::Zip<Range<usize>, std::iter::Repeat<NodeIndex<Ix>>>, fn((usize, NodeIndex<Ix>)) -> EdgeIndex<Ix>>,
}
/// Weighted sucessor
#[derive(Clone, Debug, Hash, PartialEq, Eq, PartialOrd, Ord)]
struct WSuc<E, Ix: IndexType> {
/// Index of the sucessor.
suc: Ix,
/// Weight of the edge to `suc`.
weight: E,
}
/// One row of the adjacency list.
type Row<E, Ix> = Vec<WSuc<E, Ix>>;
type RowIter<'a, E, Ix> = std::slice::Iter<'a, WSuc<E, Ix>>;
iterator_wrap! {
impl (Iterator DoubleEndedIterator ExactSizeIterator) for
/// An iterator over the indices of the neighbors of a node.
#[derive(Debug, Clone)]
struct Neighbors<'a, E, Ix> where { Ix: IndexType }
item: NodeIndex<Ix>,
iter: std::iter::Map<RowIter<'a, E, Ix>, fn(&WSuc<E, Ix>) -> NodeIndex<Ix>>,
}
/// A reference to an edge of the graph.
#[derive(Debug, Eq, PartialEq, Ord, PartialOrd)]
pub struct EdgeReference<'a, E, Ix: IndexType> {
/// index of the edge
id: EdgeIndex<Ix>,
/// a reference to the corresponding item in the adjacency list
edge: &'a WSuc<E, Ix>,
}
impl<'a, E, Ix: IndexType> Copy for EdgeReference<'a, E, Ix> {}
impl<'a, E, Ix: IndexType> Clone for EdgeReference<'a, E, Ix> {
fn clone(&self) -> Self {
*self
}
}
impl<'a, E, Ix: IndexType> visit::EdgeRef for EdgeReference<'a, E, Ix> {
type NodeId = NodeIndex<Ix>;
type EdgeId = EdgeIndex<Ix>;
type Weight = E;
fn source(&self) -> Self::NodeId {
self.id.from
}
fn target(&self) -> Self::NodeId {
self.edge.suc
}
fn id(&self) -> Self::EdgeId {
self.id
}
fn weight(&self) -> &Self::Weight {
&self.edge.weight
}
}
#[derive(Debug, Clone)]
pub struct EdgeIndices<'a, E, Ix: IndexType> {
rows: std::iter::Enumerate<std::slice::Iter<'a, Row<E, Ix>>>,
row_index: usize,
row_len: usize,
cur: usize,
}
impl<'a, E, Ix: IndexType> Iterator for EdgeIndices<'a, E, Ix> {
type Item = EdgeIndex<Ix>;
fn next(&mut self) -> Option<EdgeIndex<Ix>> {
loop {
if self.cur < self.row_len {
let res = self.cur;
self.cur += 1;
return Some(EdgeIndex {
from: Ix::new(self.row_index),
successor_index: res,
});
} else {
match self.rows.next() {
Some((index, row)) => {
self.row_index = index;
self.cur = 0;
self.row_len = row.len();
}
None => return None,
}
}
}
}
}
iterator_wrap! {
impl (Iterator DoubleEndedIterator ExactSizeIterator) for
/// An iterator over all node indices in the graph.
#[derive(Debug, Clone)]
struct NodeIndices <Ix> where {}
item: Ix,
iter: std::iter::Map<Range<usize>, fn(usize) -> Ix>,
}
/// An adjacency list with labeled edges.
///
/// Can be interpreted as a directed graph
/// with unweighted nodes.
///
/// This is the most simple adjacency list you can imagine. [`Graph`](../graph/struct.Graph.html), in contrast,
/// maintains both the list of successors and predecessors for each node,
/// which is a different trade-off.
///
/// Allows parallel edges and self-loops.
///
/// This data structure is append-only (except for [`clear`](#method.clear)), so indices
/// returned at some point for a given graph will stay valid with this same
/// graph until it is dropped or [`clear`](#method.clear) is called.
///
/// Space consumption: **O(|E|)**.
#[derive(Clone, Default)]
pub struct List<E, Ix = DefaultIx>
where
Ix: IndexType,
{
suc: Vec<Row<E, Ix>>,
}
impl<E, Ix: IndexType> List<E, Ix> {
/// Creates a new, empty adjacency list.
pub fn new() -> List<E, Ix> {
List { suc: Vec::new() }
}
/// Creates a new, empty adjacency list tailored for `nodes` nodes.
pub fn with_capacity(nodes: usize) -> List<E, Ix> {
List {
suc: Vec::with_capacity(nodes),
}
}
/// Removes all nodes and edges from the list.
pub fn clear(&mut self) {
self.suc.clear()
}
/// Returns the number of edges in the list
///
/// Computes in **O(|V|)** time.
pub fn edge_count(&self) -> usize {
self.suc.iter().map(|x| x.len()).sum()
}
/// Adds a new node to the list. This allocates a new `Vec` and then should
/// run in amortized **O(1)** time.
pub fn add_node(&mut self) -> NodeIndex<Ix> {
let i = self.suc.len();
self.suc.push(Vec::new());
Ix::new(i)
}
/// Adds a new node to the list. This allocates a new `Vec` and then should
/// run in amortized **O(1)** time.
pub fn add_node_with_capacity(&mut self, successors: usize) -> NodeIndex<Ix> {
let i = self.suc.len();
self.suc.push(Vec::with_capacity(successors));
Ix::new(i)
}
/// Adds a new node to the list by giving its list of successors and the corresponding
/// weigths.
pub fn add_node_from_edges<I: Iterator<Item = (NodeIndex<Ix>, E)>>(
&mut self,
edges: I,
) -> NodeIndex<Ix> {
let i = self.suc.len();
self.suc
.push(edges.map(|(suc, weight)| WSuc { suc, weight }).collect());
Ix::new(i)
}
/// Add an edge from `a` to `b` to the graph, with its associated
/// data `weight`.
///
/// Return the index of the new edge.
///
/// Computes in **O(1)** time.
///
/// **Panics** if the source node does not exist.<br>
///
/// **Note:** `List` allows adding parallel (“duplicate”) edges. If you want
/// to avoid this, use [`.update_edge(a, b, weight)`](#method.update_edge) instead.
pub fn add_edge(&mut self, a: NodeIndex<Ix>, b: NodeIndex<Ix>, weight: E) -> EdgeIndex<Ix> {
if b.index() >= self.suc.len() {
panic!(
"{} is not a valid node index for a {} nodes adjacency list",
b.index(),
self.suc.len()
);
}
let row = &mut self.suc[a.index()];
let rank = row.len();
row.push(WSuc { suc: b, weight });
EdgeIndex {
from: a,
successor_index: rank,
}
}
fn get_edge(&self, e: EdgeIndex<Ix>) -> Option<&WSuc<E, Ix>> {
self.suc
.get(e.from.index())
.and_then(|row| row.get(e.successor_index))
}
fn get_edge_mut(&mut self, e: EdgeIndex<Ix>) -> Option<&mut WSuc<E, Ix>> {
self.suc
.get_mut(e.from.index())
.and_then(|row| row.get_mut(e.successor_index))
}
/// Accesses the source and target of edge `e`
///
/// Computes in **O(1)**
pub fn edge_endpoints(&self, e: EdgeIndex<Ix>) -> Option<(NodeIndex<Ix>, NodeIndex<Ix>)> {
self.get_edge(e).map(|x| (e.from, x.suc))
}
pub fn edge_indices_from(&self, a: NodeIndex<Ix>) -> OutgoingEdgeIndices<Ix> {
let proj: fn((usize, NodeIndex<Ix>)) -> EdgeIndex<Ix> =
|(successor_index, from)| EdgeIndex {
from,
successor_index,
};
let iter = (0..(self.suc[a.index()].len()))
.zip(std::iter::repeat(a))
.map(proj);
OutgoingEdgeIndices { iter }
}
/// Lookups whether there is an edge from `a` to `b`.
///
/// Computes in **O(e')** time, where **e'** is the number of successors of `a`.
pub fn contains_edge(&self, a: NodeIndex<Ix>, b: NodeIndex<Ix>) -> bool {
match self.suc.get(a.index()) {
None => false,
Some(row) => row.iter().any(|x| x.suc == b),
}
}
/// Lookups whether there is an edge from `a` to `b`.
///
/// Computes in **O(e')** time, where **e'** is the number of successors of `a`.
pub fn find_edge(&self, a: NodeIndex<Ix>, b: NodeIndex<Ix>) -> Option<EdgeIndex<Ix>> {
self.suc.get(a.index()).and_then(|row| {
row.iter()
.enumerate()
.find(|(_, x)| x.suc == b)
.map(|(i, _)| EdgeIndex {
from: a,
successor_index: i,
})
})
}
/// Returns an iterator over all node indices of the graph.
///
/// Consuming the whole iterator take **O(|V|)**.
pub fn node_indices(&self) -> NodeIndices<Ix> {
NodeIndices {
iter: (0..self.suc.len()).map(Ix::new),
}
}
/// Returns an iterator over all edge indices of the graph.
///
/// Consuming the whole iterator take **O(|V| + |E|)**.
pub fn edge_indices(&self) -> EdgeIndices<E, Ix> {
EdgeIndices {
rows: self.suc.iter().enumerate(),
row_index: 0,
row_len: 0,
cur: 0,
}
}
}
/// A very simple adjacency list with no node or label weights.
pub type UnweightedList<Ix> = List<(), Ix>;
impl<E, Ix: IndexType> Build for List<E, Ix> {
/// Adds a new node to the list. This allocates a new `Vec` and then should
/// run in amortized **O(1)** time.
fn add_node(&mut self, _weight: ()) -> NodeIndex<Ix> {
self.add_node()
}
/// Add an edge from `a` to `b` to the graph, with its associated
/// data `weight`.
///
/// Return the index of the new edge.
///
/// Computes in **O(1)** time.
///
/// **Panics** if the source node does not exist.<br>
///
/// **Note:** `List` allows adding parallel (“duplicate”) edges. If you want
/// to avoid this, use [`.update_edge(a, b, weight)`](#method.update_edge) instead.
fn add_edge(&mut self, a: NodeIndex<Ix>, b: NodeIndex<Ix>, weight: E) -> Option<EdgeIndex<Ix>> {
Some(self.add_edge(a, b, weight))
}
/// Updates or adds an edge from `a` to `b` to the graph, with its associated
/// data `weight`.
///
/// Return the index of the new edge.
///
/// Computes in **O(e')** time, where **e'** is the number of successors of `a`.
///
/// **Panics** if the source node does not exist.<br>
fn update_edge(&mut self, a: NodeIndex<Ix>, b: NodeIndex<Ix>, weight: E) -> EdgeIndex<Ix> {
let row = &mut self.suc[a.index()];
for (i, info) in row.iter_mut().enumerate() {
if info.suc == b {
info.weight = weight;
return EdgeIndex {
from: a,
successor_index: i,
};
}
}
let rank = row.len();
row.push(WSuc { suc: b, weight });
EdgeIndex {
from: a,
successor_index: rank,
}
}
}
impl<'a, E, Ix> fmt::Debug for EdgeReferences<'a, E, Ix>
where
E: fmt::Debug,
Ix: IndexType,
{
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let mut edge_list = f.debug_list();
let iter: Self = self.clone();
for e in iter {
if std::mem::size_of::<E>() != 0 {
edge_list.entry(&(
NoPretty((e.source().index(), e.target().index())),
e.weight(),
));
} else {
edge_list.entry(&NoPretty((e.source().index(), e.target().index())));
}
}
edge_list.finish()
}
}
impl<E, Ix> fmt::Debug for List<E, Ix>
where
E: fmt::Debug,
Ix: IndexType,
{
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let mut fmt_struct = f.debug_struct("adj::List");
fmt_struct.field("node_count", &self.node_count());
fmt_struct.field("edge_count", &self.edge_count());
if self.edge_count() > 0 {
fmt_struct.field("edges", &self.edge_references());
}
fmt_struct.finish()
}
}
impl<E, Ix> visit::GraphBase for List<E, Ix>
where
Ix: IndexType,
{
type NodeId = NodeIndex<Ix>;
type EdgeId = EdgeIndex<Ix>;
}
impl<E, Ix> visit::Visitable for List<E, Ix>
where
Ix: IndexType,
{
type Map = FixedBitSet;
fn visit_map(&self) -> FixedBitSet {
FixedBitSet::with_capacity(self.node_count())
}
fn reset_map(&self, map: &mut Self::Map) {
map.clear();
map.grow(self.node_count());
}
}
impl<'a, E, Ix: IndexType> visit::IntoNodeIdentifiers for &'a List<E, Ix> {
type NodeIdentifiers = NodeIndices<Ix>;
fn node_identifiers(self) -> NodeIndices<Ix> {
self.node_indices()
}
}
impl<Ix: IndexType> visit::NodeRef for NodeIndex<Ix> {
type NodeId = NodeIndex<Ix>;
type Weight = ();
fn id(&self) -> Self::NodeId {
*self
}
fn weight(&self) -> &Self::Weight {
&()
}
}
impl<'a, Ix: IndexType, E> visit::IntoNodeReferences for &'a List<E, Ix> {
type NodeRef = NodeIndex<Ix>;
type NodeReferences = NodeIndices<Ix>;
fn node_references(self) -> Self::NodeReferences {
self.node_indices()
}
}
impl<E, Ix: IndexType> visit::Data for List<E, Ix> {
type NodeWeight = ();
type EdgeWeight = E;
}
impl<'a, E, Ix: IndexType> IntoNeighbors for &'a List<E, Ix> {
type Neighbors = Neighbors<'a, E, Ix>;
/// Returns an iterator of all nodes with an edge starting from `a`.
/// Panics if `a` is out of bounds.
/// Use [`List::edge_indices_from`] instead if you do not want to borrow the adjacency list while
/// iterating.
fn neighbors(self, a: NodeIndex<Ix>) -> Self::Neighbors {
let proj: fn(&WSuc<E, Ix>) -> NodeIndex<Ix> = |x| x.suc;
let iter = self.suc[a.index()].iter().map(proj);
Neighbors { iter }
}
}
type SomeIter<'a, E, Ix> = std::iter::Map<
std::iter::Zip<std::iter::Enumerate<RowIter<'a, E, Ix>>, std::iter::Repeat<Ix>>,
fn(((usize, &'a WSuc<E, Ix>), Ix)) -> EdgeReference<'a, E, Ix>,
>;
iterator_wrap! {
impl (Iterator) for
/// An iterator over the [`EdgeReference`] of all the edges of the graph.
struct EdgeReferences<'a, E, Ix> where { Ix: IndexType }
item: EdgeReference<'a, E, Ix>,
iter: std::iter::FlatMap<
std::iter::Enumerate<
std::slice::Iter<'a, Row<E, Ix>>
>,
SomeIter<'a, E, Ix>,
fn(
(usize, &'a Vec<WSuc<E, Ix>>)
) -> SomeIter<'a, E, Ix>,
>,
}
impl<'a, E, Ix: IndexType> Clone for EdgeReferences<'a, E, Ix> {
fn clone(&self) -> Self {
EdgeReferences {
iter: self.iter.clone(),
}
}
}
fn proj1<E, Ix: IndexType>(
((successor_index, edge), from): ((usize, &WSuc<E, Ix>), Ix),
) -> EdgeReference<E, Ix> {
let id = EdgeIndex {
from,
successor_index,
};
EdgeReference { id, edge }
}
fn proj2<E, Ix: IndexType>((row_index, row): (usize, &Vec<WSuc<E, Ix>>)) -> SomeIter<E, Ix> {
row.iter()
.enumerate()
.zip(std::iter::repeat(Ix::new(row_index)))
.map(proj1 as _)
}
impl<'a, Ix: IndexType, E> visit::IntoEdgeReferences for &'a List<E, Ix> {
type EdgeRef = EdgeReference<'a, E, Ix>;
type EdgeReferences = EdgeReferences<'a, E, Ix>;
fn edge_references(self) -> Self::EdgeReferences {
let iter = self.suc.iter().enumerate().flat_map(proj2 as _);
EdgeReferences { iter }
}
}
iterator_wrap! {
impl (Iterator) for
/// Iterator over the [`EdgeReference`] of the outgoing edges from a node.
#[derive(Debug, Clone)]
struct OutgoingEdgeReferences<'a, E, Ix> where { Ix: IndexType }
item: EdgeReference<'a, E, Ix>,
iter: SomeIter<'a, E, Ix>,
}
impl<'a, Ix: IndexType, E> visit::IntoEdges for &'a List<E, Ix> {
type Edges = OutgoingEdgeReferences<'a, E, Ix>;
fn edges(self, a: Self::NodeId) -> Self::Edges {
let iter = self.suc[a.index()]
.iter()
.enumerate()
.zip(std::iter::repeat(a))
.map(proj1 as _);
OutgoingEdgeReferences { iter }
}
}
impl<E, Ix: IndexType> visit::GraphProp for List<E, Ix> {
type EdgeType = crate::Directed;
fn is_directed(&self) -> bool {
true
}
}
impl<E, Ix: IndexType> NodeCount for List<E, Ix> {
/// Returns the number of nodes in the list
///
/// Computes in **O(1)** time.
fn node_count(&self) -> usize {
self.suc.len()
}
}
impl<E, Ix: IndexType> EdgeCount for List<E, Ix> {
/// Returns the number of edges in the list
///
/// Computes in **O(|V|)** time.
fn edge_count(&self) -> usize {
List::edge_count(self)
}
}
impl<E, Ix: IndexType> visit::NodeIndexable for List<E, Ix> {
fn node_bound(&self) -> usize {
self.node_count()
}
#[inline]
fn to_index(&self, a: Self::NodeId) -> usize {
a.index()
}
#[inline]
fn from_index(&self, i: usize) -> Self::NodeId {
Ix::new(i)
}
}
impl<E, Ix: IndexType> visit::NodeCompactIndexable for List<E, Ix> {}
impl<E, Ix: IndexType> DataMap for List<E, Ix> {
fn node_weight(&self, n: Self::NodeId) -> Option<&()> {
if n.index() < self.suc.len() {
Some(&())
} else {
None
}
}
/// Accesses the weight of edge `e`
///
/// Computes in **O(1)**
fn edge_weight(&self, e: EdgeIndex<Ix>) -> Option<&E> {
self.get_edge(e).map(|x| &x.weight)
}
}
impl<E, Ix: IndexType> DataMapMut for List<E, Ix> {
fn node_weight_mut(&mut self, n: Self::NodeId) -> Option<&mut ()> {
if n.index() < self.suc.len() {
// A hack to produce a &'static mut ()
// It does not actually allocate according to godbolt
let b = Box::new(());
Some(Box::leak(b))
} else {
None
}
}
/// Accesses the weight of edge `e`
///
/// Computes in **O(1)**
fn edge_weight_mut(&mut self, e: EdgeIndex<Ix>) -> Option<&mut E> {
self.get_edge_mut(e).map(|x| &mut x.weight)
}
}
/// The adjacency matrix for **List** is a bitmap that's computed by
/// `.adjacency_matrix()`.
impl<E, Ix> GetAdjacencyMatrix for List<E, Ix>
where
Ix: IndexType,
{
type AdjMatrix = FixedBitSet;
fn adjacency_matrix(&self) -> FixedBitSet {
let n = self.node_count();
let mut matrix = FixedBitSet::with_capacity(n * n);
for edge in self.edge_references() {
let i = edge.source().index() * n + edge.target().index();
matrix.put(i);
let j = edge.source().index() + n * edge.target().index();
matrix.put(j);
}
matrix
}
fn is_adjacent(&self, matrix: &FixedBitSet, a: NodeIndex<Ix>, b: NodeIndex<Ix>) -> bool {
let n = self.edge_count();
let index = n * a.index() + b.index();
matrix.contains(index)
}
}