use std::env; | |
fn main() { | |
let target = env::var("TARGET").unwrap(); | |
let mut cfg = cc::Build::new(); | |
if target.contains("windows") { | |
cfg.define("WINDOWS", None); | |
cfg.file("src/arch/windows.c"); | |
cfg.include("src/arch").compile("libstacker.a"); | |
} else { | |
return; | |
} | |
} |