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// Copyright © 2015, Connor Hilarides
// Licensed under the MIT License <LICENSE.md>
//! Mappings for the contents of d2d1.h
// Types confirmed affected by the ABI issue:
// D2D1_SIZE_F, D2D1_SIZE_U, D2D1_COLOR_F, D2D1_PIXEL_FORMAT,
// D2D1_POINT_2F
pub const D2D1_DEFAULT_FLATTENING_TOLERANCE: ::FLOAT = 0.25;
pub const D2D1_INTERPOLATION_MODE_DEFINITION_NEAREST_NEIGHBOR: ::DWORD = 0;
pub const D2D1_INTERPOLATION_MODE_DEFINITION_LINEAR: ::DWORD = 1;
pub const D2D1_INTERPOLATION_MODE_DEFINITION_CUBIC: ::DWORD = 2;
pub const D2D1_INTERPOLATION_MODE_DEFINITION_MULTI_SAMPLE_LINEAR: ::DWORD = 3;
pub const D2D1_INTERPOLATION_MODE_DEFINITION_ANISOTROPIC: ::DWORD = 4;
pub const D2D1_INTERPOLATION_MODE_DEFINITION_HIGH_QUALITY_CUBIC: ::DWORD = 5;
pub const D2D1_INTERPOLATION_MODE_DEFINITION_FANT: ::DWORD = 6;
pub const D2D1_INTERPOLATION_MODE_DEFINITION_MIPMAP_LINEAR: ::DWORD = 7;
ENUM!{enum D2D1_GAMMA {
D2D1_GAMMA_2_2 = 0,
D2D1_GAMMA_1_0 = 1,
}}
ENUM!{enum D2D1_OPACITY_MASK_CONTENT {
D2D1_OPACITY_MASK_CONTENT_GRAPHICS = 0,
D2D1_OPACITY_MASK_CONTENT_TEXT_NATURAL = 1,
D2D1_OPACITY_MASK_CONTENT_TEXT_GDI_COMPATIBLE = 2,
}}
ENUM!{enum D2D1_EXTEND_MODE {
D2D1_EXTEND_MODE_CLAMP = 0,
D2D1_EXTEND_MODE_WRAP = 1,
D2D1_EXTEND_MODE_MIRROR = 2,
}}
ENUM!{enum D2D1_ANTIALIAS_MODE {
D2D1_ANTIALIAS_MODE_PER_PRIMITIVE = 0,
D2D1_ANTIALIAS_MODE_ALIASED = 1,
}}
ENUM!{enum D2D1_TEXT_ANTIALIAS_MODE {
D2D1_TEXT_ANTIALIAS_MODE_DEFAULT = 0,
D2D1_TEXT_ANTIALIAS_MODE_CLEARTYPE = 1,
D2D1_TEXT_ANTIALIAS_MODE_GRAYSCALE = 2,
D2D1_TEXT_ANTIALIAS_MODE_ALIASED = 3,
}}
ENUM!{enum D2D1_BITMAP_INTERPOLATION_MODE {
D2D1_BITMAP_INTERPOLATION_MODE_NEAREST_NEIGHBOR =
D2D1_INTERPOLATION_MODE_DEFINITION_NEAREST_NEIGHBOR,
D2D1_BITMAP_INTERPOLATION_MODE_LINEAR =
D2D1_INTERPOLATION_MODE_DEFINITION_LINEAR,
}}
FLAGS!{enum D2D1_DRAW_TEXT_OPTIONS {
D2D1_DRAW_TEXT_OPTIONS_NO_SNAP = 0x00000001,
D2D1_DRAW_TEXT_OPTIONS_CLIP = 0x00000002,
D2D1_DRAW_TEXT_OPTIONS_ENABLE_COLOR_FONT = 0x00000004,
D2D1_DRAW_TEXT_OPTIONS_NONE = 0x00000000,
}}
pub type D2D1_POINT_2U = ::D2D_POINT_2U;
pub type D2D1_POINT_2F = ::D2D_POINT_2F;
pub type D2D1_RECT_F = ::D2D_RECT_F;
pub type D2D1_RECT_U = ::D2D_RECT_U;
pub type D2D1_SIZE_F = ::D2D_SIZE_F;
pub type D2D1_SIZE_U = ::D2D_SIZE_U;
pub type D2D1_COLOR_F = ::D2D_COLOR_F;
pub type D2D1_MATRIX_3X2_F = ::D2D_MATRIX_3X2_F;
pub type D2D1_TAG = ::UINT64;
STRUCT!{struct D2D1_BITMAP_PROPERTIES {
pixelFormat: ::D2D1_PIXEL_FORMAT,
dpiX: ::FLOAT,
dpiY: ::FLOAT,
}}
STRUCT!{struct D2D1_GRADIENT_STOP {
position: ::FLOAT,
color: D2D1_COLOR_F,
}}
STRUCT!{struct D2D1_BRUSH_PROPERTIES {
opacity: ::FLOAT,
transform: D2D1_MATRIX_3X2_F,
}}
STRUCT!{struct D2D1_BITMAP_BRUSH_PROPERTIES {
extendModeX: D2D1_EXTEND_MODE,
extendModeY: D2D1_EXTEND_MODE,
interpolationMode: D2D1_BITMAP_INTERPOLATION_MODE,
}}
STRUCT!{struct D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES {
startPoint: ::D2D1_POINT_2F,
endPoint: ::D2D1_POINT_2F,
}}
STRUCT!{struct D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES {
center: ::D2D1_POINT_2F,
gradientOriginOffset: ::D2D1_POINT_2F,
radiusX: ::FLOAT,
radiusY: ::FLOAT,
}}
ENUM!{enum D2D1_ARC_SIZE {
D2D1_ARC_SIZE_SMALL = 0,
D2D1_ARC_SIZE_LARGE = 1,
}}
ENUM!{enum D2D1_CAP_STYLE {
D2D1_CAP_STYLE_FLAT = 0,
D2D1_CAP_STYLE_SQUARE = 1,
D2D1_CAP_STYLE_ROUND = 2,
D2D1_CAP_STYLE_TRIANGLE = 3,
}}
ENUM!{enum D2D1_DASH_STYLE {
D2D1_DASH_STYLE_SOLID = 0,
D2D1_DASH_STYLE_DASH = 1,
D2D1_DASH_STYLE_DOT = 2,
D2D1_DASH_STYLE_DASH_DOT = 3,
D2D1_DASH_STYLE_DASH_DOT_DOT = 4,
D2D1_DASH_STYLE_CUSTOM = 5,
}}
ENUM!{enum D2D1_LINE_JOIN {
D2D1_LINE_JOIN_MITER = 0,
D2D1_LINE_JOIN_BEVEL = 1,
D2D1_LINE_JOIN_ROUND = 2,
D2D1_LINE_JOIN_MITER_OR_BEVEL = 3,
}}
ENUM!{enum D2D1_COMBINE_MODE {
D2D1_COMBINE_MODE_UNION = 0,
D2D1_COMBINE_MODE_INTERSECT = 1,
D2D1_COMBINE_MODE_XOR = 2,
D2D1_COMBINE_MODE_EXCLUDE = 3,
}}
ENUM!{enum D2D1_GEOMETRY_RELATION {
D2D1_GEOMETRY_RELATION_UNKNOWN = 0,
D2D1_GEOMETRY_RELATION_DISJOINT = 1,
D2D1_GEOMETRY_RELATION_IS_CONTAINED = 2,
D2D1_GEOMETRY_RELATION_CONTAINS = 3,
D2D1_GEOMETRY_RELATION_OVERLAP = 4,
}}
ENUM!{enum D2D1_GEOMETRY_SIMPLIFICATION_OPTION {
D2D1_GEOMETRY_SIMPLIFICATION_OPTION_CUBICS_AND_LINES = 0,
D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES = 1,
}}
ENUM!{enum D2D1_FIGURE_BEGIN {
D2D1_FIGURE_BEGIN_FILLED = 0,
D2D1_FIGURE_BEGIN_HOLLOW = 1,
}}
ENUM!{enum D2D1_FIGURE_END {
D2D1_FIGURE_END_OPEN = 0,
D2D1_FIGURE_END_CLOSED = 1,
}}
STRUCT!{struct D2D1_BEZIER_SEGMENT {
point1: ::D2D1_POINT_2F,
point2: ::D2D1_POINT_2F,
point3: ::D2D1_POINT_2F,
}}
STRUCT!{struct D2D1_TRIANGLE {
point1: ::D2D1_POINT_2F,
point2: ::D2D1_POINT_2F,
point3: ::D2D1_POINT_2F,
}}
FLAGS!{enum D2D1_PATH_SEGMENT {
D2D1_PATH_SEGMENT_NONE = 0x00000000,
D2D1_PATH_SEGMENT_FORCE_UNSTROKED = 0x00000001,
D2D1_PATH_SEGMENT_FORCE_ROUND_LINE_JOIN = 0x00000002,
}}
ENUM!{enum D2D1_SWEEP_DIRECTION {
D2D1_SWEEP_DIRECTION_COUNTER_CLOCKWISE = 0,
D2D1_SWEEP_DIRECTION_CLOCKWISE = 1,
}}
ENUM!{enum D2D1_FILL_MODE {
D2D1_FILL_MODE_ALTERNATE = 0,
D2D1_FILL_MODE_WINDING = 1,
}}
STRUCT!{struct D2D1_ARC_SEGMENT {
point: ::D2D1_POINT_2F,
size: D2D1_SIZE_F,
rotationAngle: ::FLOAT,
sweepDirection: D2D1_SWEEP_DIRECTION,
arcSize: D2D1_ARC_SIZE,
}}
STRUCT!{struct D2D1_QUADRATIC_BEZIER_SEGMENT {
point1: ::D2D1_POINT_2F,
point2: ::D2D1_POINT_2F,
}}
STRUCT!{struct D2D1_ELLIPSE {
point: ::D2D1_POINT_2F,
radiusX: ::FLOAT,
radiusY: ::FLOAT,
}}
STRUCT!{struct D2D1_ROUNDED_RECT {
rect: ::D2D1_RECT_F,
radiusX: ::FLOAT,
radiusY: ::FLOAT,
}}
STRUCT!{struct D2D1_STROKE_STYLE_PROPERTIES {
startCap: D2D1_CAP_STYLE,
endCap: D2D1_CAP_STYLE,
dashCap: D2D1_CAP_STYLE,
lineJoin: D2D1_LINE_JOIN,
miterLimit: ::FLOAT,
dashStyle: D2D1_DASH_STYLE,
dashOffset: ::FLOAT,
}}
FLAGS!{enum D2D1_LAYER_OPTIONS {
D2D1_LAYER_OPTIONS_NONE = 0x00000000,
D2D1_LAYER_OPTIONS_INITIALIZE_FOR_CLEARTYPE = 0x00000001,
}}
STRUCT!{struct D2D1_LAYER_PARAMETERS {
contentBounds: ::D2D1_RECT_F,
geometricMask: *mut ID2D1Geometry,
maskAntialiasMode: D2D1_ANTIALIAS_MODE,
maskTransform: D2D1_MATRIX_3X2_F,
opacity: ::FLOAT,
opacityBrush: *mut ID2D1Brush,
layerOptions: D2D1_LAYER_OPTIONS,
}}
ENUM!{enum D2D1_WINDOW_STATE {
D2D1_WINDOW_STATE_NONE = 0x0000000,
D2D1_WINDOW_STATE_OCCLUDED = 0x0000001,
}}
ENUM!{enum D2D1_RENDER_TARGET_TYPE {
D2D1_RENDER_TARGET_TYPE_DEFAULT = 0,
D2D1_RENDER_TARGET_TYPE_SOFTWARE = 1,
D2D1_RENDER_TARGET_TYPE_HARDWARE = 2,
}}
ENUM!{enum D2D1_FEATURE_LEVEL {
D2D1_FEATURE_LEVEL_DEFAULT = 0,
D2D1_FEATURE_LEVEL_9 = ::D3D_FEATURE_LEVEL_9_1.0,
D2D1_FEATURE_LEVEL_10 = ::D3D_FEATURE_LEVEL_10_0.0,
}}
FLAGS!{enum D2D1_RENDER_TARGET_USAGE {
D2D1_RENDER_TARGET_USAGE_NONE = 0x00000000,
D2D1_RENDER_TARGET_USAGE_FORCE_BITMAP_REMOTING = 0x00000001,
D2D1_RENDER_TARGET_USAGE_GDI_COMPATIBLE = 0x00000002,
}}
FLAGS!{enum D2D1_PRESENT_OPTIONS {
D2D1_PRESENT_OPTIONS_NONE = 0x00000000,
D2D1_PRESENT_OPTIONS_RETAIN_CONTENTS = 0x00000001,
D2D1_PRESENT_OPTIONS_IMMEDIATELY = 0x00000002,
}}
STRUCT!{struct D2D1_RENDER_TARGET_PROPERTIES {
_type: D2D1_RENDER_TARGET_TYPE,
pixelFormat: ::D2D1_PIXEL_FORMAT,
dpiX: ::FLOAT,
dpiY: ::FLOAT,
usage: D2D1_RENDER_TARGET_USAGE,
minLevel: D2D1_FEATURE_LEVEL,
}}
STRUCT!{struct D2D1_HWND_RENDER_TARGET_PROPERTIES {
hwnd: ::HWND,
pixelSize: D2D1_SIZE_U,
presentOptions: D2D1_PRESENT_OPTIONS,
}}
FLAGS!{enum D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS {
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_NONE = 0x00000000,
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS_GDI_COMPATIBLE = 0x00000001,
}}
STRUCT!{struct D2D1_DRAWING_STATE_DESCRIPTION {
antialiasMode: D2D1_ANTIALIAS_MODE,
textAntialiasMode: D2D1_TEXT_ANTIALIAS_MODE,
tag1: D2D1_TAG,
tag2: D2D1_TAG,
transform: D2D1_MATRIX_3X2_F,
}}
ENUM!{enum D2D1_DC_INITIALIZE_MODE {
D2D1_DC_INITIALIZE_MODE_COPY = 0,
D2D1_DC_INITIALIZE_MODE_CLEAR = 1,
}}
ENUM!{enum D2D1_DEBUG_LEVEL {
D2D1_DEBUG_LEVEL_NONE = 0,
D2D1_DEBUG_LEVEL_ERROR = 1,
D2D1_DEBUG_LEVEL_WARNING = 2,
D2D1_DEBUG_LEVEL_INFORMATION = 3,
}}
ENUM!{enum D2D1_FACTORY_TYPE {
D2D1_FACTORY_TYPE_SINGLE_THREADED = 0,
D2D1_FACTORY_TYPE_MULTI_THREADED = 1,
}}
STRUCT!{struct D2D1_FACTORY_OPTIONS {
debugLevel: D2D1_DEBUG_LEVEL,
}}
RIDL!(
interface ID2D1Resource(ID2D1ResourceVtbl): IUnknown(IUnknownVtbl) {
fn GetFactory(&mut self, factory: *mut *mut ID2D1Factory) -> ()
});
RIDL!(
interface ID2D1Image(ID2D1ImageVtbl): ID2D1Resource(ID2D1ResourceVtbl) {
});
RIDL!(
interface ID2D1Bitmap(ID2D1BitmapVtbl): ID2D1Image(ID2D1ImageVtbl) {
fn GetSize(&mut self, ret: *mut D2D1_SIZE_F) -> *mut D2D1_SIZE_F, // FIXME: ABI issue
fn GetPixelSize(&mut self, ret: *mut D2D1_SIZE_U) -> *mut D2D1_SIZE_U, // FIXME: ABI issue
fn GetPixelFormat(
&mut self, ret: *mut ::D2D1_PIXEL_FORMAT
) -> *mut ::D2D1_PIXEL_FORMAT, // FIXME: ABI issue
fn GetDpi(&mut self, dpiX: *mut ::FLOAT, dpiY: *mut ::FLOAT) -> (),
fn CopyFromBitmap(
&mut self, destPoint: *const ::D2D1_POINT_2U, bitmap: *mut ID2D1Bitmap,
srcRect: *const ::D2D1_RECT_U
) -> ::HRESULT,
fn CopyFromRenderTarget(
&mut self, destPoint: *const ::D2D1_POINT_2U, renderTarget: *mut ID2D1RenderTarget,
srcRect: *const ::D2D1_RECT_U
) -> ::HRESULT,
fn CopyFromMemory(
&mut self, dstRect: *const ::D2D1_RECT_U, srcData: *const ::c_void, pitch: ::UINT32
) -> ::HRESULT
});
RIDL!(
interface ID2D1GradientStopCollection(ID2D1GradientStopCollectionVtbl)
: ID2D1Resource(ID2D1ResourceVtbl) {
fn GetGradientStopCount(&mut self) -> ::UINT32,
fn GetGradientStops(
&mut self, gradientStops: *mut D2D1_GRADIENT_STOP, gradientStopsCount: ::UINT32
) -> (),
fn GetColorInterpolationGamma(&mut self) -> D2D1_GAMMA,
fn GetExtendMode(&mut self) -> D2D1_EXTEND_MODE
});
RIDL!(
interface ID2D1Brush(ID2D1BrushVtbl): ID2D1Resource(ID2D1ResourceVtbl) {
fn SetOpacity(&mut self, opacity: ::FLOAT) -> (),
fn SetTransform(&mut self, transform: *const D2D1_MATRIX_3X2_F) -> (),
fn GetOpacity(&mut self) -> ::FLOAT,
fn GetTransform(&mut self, transform: *mut D2D1_MATRIX_3X2_F) -> ()
});
RIDL!(
interface ID2D1BitmapBrush(ID2D1BitmapBrushVtbl): ID2D1Brush(ID2D1BrushVtbl) {
fn SetExtendModeX(&mut self, extendModeX: D2D1_EXTEND_MODE) -> (),
fn SetExtendModeY(&mut self, extendModeY: D2D1_EXTEND_MODE) -> (),
fn SetInterpolationMode(&mut self, interpolationMode: D2D1_BITMAP_INTERPOLATION_MODE) -> (),
fn SetBitmap(&mut self, bitmap: *mut ID2D1Bitmap) -> (),
fn GetExtendModeX(&mut self) -> D2D1_EXTEND_MODE,
fn GetExtendModeY(&mut self) -> D2D1_EXTEND_MODE,
fn GetInterpolationMode(&mut self) -> D2D1_BITMAP_INTERPOLATION_MODE,
fn GetBitmap(&mut self, bitmap: *mut *mut ID2D1Bitmap) -> ()
});
RIDL!(
interface ID2D1SolidColorBrush(ID2D1SolidColorBrushVtbl): ID2D1Brush(ID2D1BrushVtbl) {
fn SetColor(&mut self, color: *const D2D1_COLOR_F) -> (),
fn GetColor(&mut self, color: *mut D2D1_COLOR_F) -> *mut D2D1_COLOR_F
});
RIDL!(
interface ID2D1LinearGradientBrush(ID2D1LinearGradientBrushVtbl): ID2D1Brush(ID2D1BrushVtbl) {
fn SetStartPoint(&mut self, startPoint: ::D2D1_POINT_2F) -> (),
fn SetEndPoint(&mut self, endPoint: ::D2D1_POINT_2F) -> (),
fn GetStartPoint(&mut self, ret: *mut D2D1_POINT_2F) -> *mut D2D1_POINT_2F, // FIXME ABI issue
fn GetEndPoint(&mut self, ret: *mut D2D1_POINT_2F) -> *mut D2D1_POINT_2F, // FIXME ABI issue
fn GetGradientStopCollection(
&mut self, gradientStopCollection: *mut *mut ID2D1GradientStopCollection
) -> ()
});
RIDL!(
interface ID2D1RadialGradientBrush(ID2D1RadialGradientBrushVtbl): ID2D1Brush(ID2D1BrushVtbl) {
fn SetCenter(&mut self, center: ::D2D1_POINT_2F) -> (),
fn SetGradientOriginOffset(&mut self, gradientOriginOffset: ::D2D1_POINT_2F) -> (),
fn SetRadiusX(&mut self, radiusX: ::FLOAT) -> (),
fn SetRadiusY(&mut self, radiusY: ::FLOAT) -> (),
fn GetCenter(&mut self, ret: *mut D2D1_POINT_2F) -> *mut D2D1_POINT_2F, // FIXME ABI issue
fn GetGradientOriginOffset(
&mut self, ret: *mut D2D1_POINT_2F
) -> *mut D2D1_POINT_2F, // FIXME ABI issue
fn GetRadiusX(&mut self) -> ::FLOAT,
fn GetRadiusY(&mut self) -> ::FLOAT,
fn GetGradientStopCollection(
&mut self, gradientStopCollection: *mut *mut ID2D1GradientStopCollection
) -> ()
});
RIDL!(
interface ID2D1StrokeStyle(ID2D1StrokeStyleVtbl): ID2D1Resource(ID2D1ResourceVtbl) {
fn GetStartCap(&mut self) -> D2D1_CAP_STYLE,
fn GetEndCap(&mut self) -> D2D1_CAP_STYLE,
fn GetDashCap(&mut self) -> D2D1_CAP_STYLE,
fn GetMiterLimit(&mut self) -> ::FLOAT,
fn GetLineJoin(&mut self) -> D2D1_LINE_JOIN,
fn GetDashOffset(&mut self) -> ::FLOAT,
fn GetDashStyle(&mut self) -> D2D1_DASH_STYLE,
fn GetDashesCount(&mut self) -> ::UINT32,
fn GetDashes(&mut self, dashes: *mut ::FLOAT, dashesCount: ::UINT32) -> ()
});
RIDL!(
interface ID2D1Geometry(ID2D1GeometryVtbl): ID2D1Resource(ID2D1ResourceVtbl) {
fn GetBounds(
&mut self, worldTransform: *const D2D1_MATRIX_3X2_F, bounds: *mut ::D2D1_RECT_F
) -> ::HRESULT,
fn GetWidenedBounds(
&mut self, strokeWidth: ::FLOAT, strokeStyle: *mut ID2D1StrokeStyle,
worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
bounds: *mut ::D2D1_RECT_F
) -> ::HRESULT,
fn StrokeContainsPoint(
&mut self, point: ::D2D1_POINT_2F, strokeWidth: ::FLOAT, strokeStyle: *mut ID2D1StrokeStyle,
worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
contains: *mut ::BOOL
) -> ::HRESULT,
fn FillContainsPoint(
&mut self, point: ::D2D1_POINT_2F, worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: ::FLOAT, contains: *mut ::BOOL
) -> ::HRESULT,
fn CompareWithGeometry(
&mut self, inputGeometry: *mut ID2D1Geometry,
inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
relation: *mut D2D1_GEOMETRY_RELATION
) -> ::HRESULT,
fn Simplify(
&mut self, simplificationOption: D2D1_GEOMETRY_SIMPLIFICATION_OPTION,
worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
geometrySink: *mut ID2D1SimplifiedGeometrySink
) -> ::HRESULT,
fn Tessellate(
&mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
tessellationSink: *mut ID2D1TessellationSink
) -> ::HRESULT,
fn CombineWithGeometry(
&mut self, inputGeometry: *mut ID2D1Geometry, combineMode: D2D1_COMBINE_MODE,
inputGeometryTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
geometrySink: *mut ID2D1SimplifiedGeometrySink
) -> ::HRESULT,
fn Outline(
&mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
geometrySink: *mut ID2D1SimplifiedGeometrySink
) -> ::HRESULT,
fn ComputeArea(
&mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
area: *mut ::FLOAT
) -> ::HRESULT,
fn ComputeLength(
&mut self, worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
length: *mut ::FLOAT
) -> ::HRESULT,
fn ComputePointAtLength(
&mut self, length: ::FLOAT, worldTransform: *const D2D1_MATRIX_3X2_F,
flatteningTolerance: ::FLOAT, point: *mut ::D2D1_POINT_2F,
unitTangentVector: *mut ::D2D1_POINT_2F
) -> ::HRESULT,
fn Widen(
&mut self, strokeWidth: ::FLOAT, strokeStyle: *mut ID2D1StrokeStyle,
worldTransform: *const D2D1_MATRIX_3X2_F, flatteningTolerance: ::FLOAT,
geometrySink: *mut ID2D1SimplifiedGeometrySink
) -> ::HRESULT
});
RIDL!(
interface ID2D1RectangleGeometry(ID2D1RectangleGeometryVtbl): ID2D1Geometry(ID2D1GeometryVtbl) {
fn GetRect(&mut self, rect: *mut ::D2D1_RECT_F) -> ()
});
RIDL!(
interface ID2D1RoundedRectangleGeometry(ID2D1RoundedRectangleGeometryVtbl)
: ID2D1Geometry(ID2D1GeometryVtbl) {
fn GetRoundedRect(&mut self, roundedRect: *mut D2D1_ROUNDED_RECT) -> ()
});
RIDL!(
interface ID2D1EllipseGeometry(ID2D1EllipseGeometryVtbl): ID2D1Geometry(ID2D1GeometryVtbl) {
fn GetEllipse(&mut self, ellipse: *mut D2D1_ELLIPSE) -> ()
});
RIDL!(
interface ID2D1GeometryGroup(ID2D1GeometryGroupVtbl): ID2D1Geometry(ID2D1GeometryVtbl) {
fn GetFillMode(&mut self) -> D2D1_FILL_MODE,
fn GetSourceGeometryCount(&mut self) -> ::UINT32,
fn GetSourceGeometries(
&mut self, geometries: *mut *mut ID2D1Geometry, geometriesCount: ::UINT32
) -> ()
});
RIDL!(
interface ID2D1TransformedGeometry(ID2D1TransformedGeometryVtbl)
: ID2D1Geometry(ID2D1GeometryVtbl) {
fn GetSourceGeometry(&mut self, sourceGeometry: *mut *mut ID2D1Geometry) -> (),
fn GetTransform(&mut self, transform: *mut D2D1_MATRIX_3X2_F) -> ()
});
RIDL!(
interface ID2D1SimplifiedGeometrySink(ID2D1SimplifiedGeometrySinkVtbl): IUnknown(IUnknownVtbl) {
fn SetFillMode(&mut self, fillMode: D2D1_FILL_MODE) -> (),
fn SetSegmentFlags(&mut self, vertexFlags: D2D1_PATH_SEGMENT) -> (),
fn BeginFigure(&mut self, startPoint: ::D2D1_POINT_2F, figureBegin: D2D1_FIGURE_BEGIN) -> (),
fn AddLines(&mut self, points: *const ::D2D1_POINT_2F, pointsCount: ::UINT32) -> (),
fn AddBeziers(&mut self, beziers: *const D2D1_BEZIER_SEGMENT, beziersCount: ::UINT32) -> (),
fn EndFigure(&mut self, figureEnd: D2D1_FIGURE_END) -> (),
fn Close(&mut self) -> ::HRESULT
});
RIDL!(
interface ID2D1GeometrySink(ID2D1GeometrySinkVtbl)
: ID2D1SimplifiedGeometrySink(ID2D1SimplifiedGeometrySinkVtbl) {
fn AddLine(&mut self, point: ::D2D1_POINT_2F) -> (),
fn AddBezier(&mut self, bezier: *const D2D1_BEZIER_SEGMENT) -> (),
fn AddQuadraticBezier(&mut self, bezier: *const D2D1_QUADRATIC_BEZIER_SEGMENT) -> (),
fn AddQuadraticBeziers(
&mut self, beziers: *const D2D1_QUADRATIC_BEZIER_SEGMENT, beziersCount: ::UINT32
) -> (),
fn AddArc(&mut self, arc: *const D2D1_ARC_SEGMENT) -> ()
});
RIDL!(
interface ID2D1TessellationSink(ID2D1TessellationSinkVtbl): IUnknown(IUnknownVtbl) {
fn AddTriangles(&mut self, triangles: *const D2D1_TRIANGLE, triangleCount: ::UINT32) -> (),
fn Close(&mut self) -> ::HRESULT
});
RIDL!(
interface ID2D1PathGeometry(ID2D1PathGeometryVtbl): ID2D1Geometry(ID2D1GeometryVtbl) {
fn Open(&mut self, geometrySink: *mut *mut ID2D1GeometrySink) -> ::HRESULT,
fn Stream(&mut self, geometrySink: *mut ID2D1GeometrySink) -> ::HRESULT,
fn GetSegmentCount(&mut self, count: *mut ::UINT32) -> ::HRESULT,
fn GetFigureCount(&mut self, count: *mut ::UINT32) -> ::HRESULT
});
RIDL!(
interface ID2D1Mesh(ID2D1MeshVtbl): ID2D1Resource(ID2D1ResourceVtbl) {
fn Open(&mut self, tessellationSink: *mut *mut ID2D1TessellationSink) -> ::HRESULT
});
RIDL!(
interface ID2D1Layer(ID2D1LayerVtbl): ID2D1Resource(ID2D1ResourceVtbl) {
fn GetSize(&mut self, ret: *mut D2D1_SIZE_F) -> *mut D2D1_SIZE_F // FIXME: ABI issue
});
RIDL!(
interface ID2D1DrawingStateBlock(ID2D1DrawingStateBlockVtbl): ID2D1Resource(ID2D1ResourceVtbl) {
fn GetDescription(&mut self, stateDescription: *mut D2D1_DRAWING_STATE_DESCRIPTION) -> (),
fn SetDescription(&mut self, stateDescription: *const D2D1_DRAWING_STATE_DESCRIPTION) -> (),
fn SetTextRenderingParams(
&mut self, textRenderingParams: *mut ::IDWriteRenderingParams
) -> (),
fn GetTextRenderingParams(
&mut self, textRenderingParams: *mut *mut ::IDWriteRenderingParams
) -> ()
});
RIDL!(
interface ID2D1RenderTarget(ID2D1RenderTargetVtbl): ID2D1Resource(ID2D1ResourceVtbl) {
fn CreateBitmap(
&mut self, size: D2D1_SIZE_U, srcData: *const ::c_void, pitch: ::UINT32,
bitmapProperties: *const D2D1_BITMAP_PROPERTIES, bitmap: *mut *mut ID2D1Bitmap
) -> ::HRESULT,
fn CreateBitmapFromWicBitmap(
&mut self, wicBitmapSource: *mut ::IWICBitmapSource,
bitmapProperties: *const D2D1_BITMAP_PROPERTIES, bitmap: *mut *mut ID2D1Bitmap
) -> ::HRESULT,
fn CreateSharedBitmap(
&mut self, riid: ::REFIID, data: *const ::c_void,
bitmapProperties: *const D2D1_BITMAP_PROPERTIES, bitmap: *mut *mut ID2D1Bitmap
) -> ::HRESULT,
fn CreateBitmapBrush(
&mut self, bitmap: *mut ID2D1Bitmap,
bitmapBrushProperties: *const D2D1_BITMAP_BRUSH_PROPERTIES,
brushProperties: *const D2D1_BRUSH_PROPERTIES, bitmapBrush: *mut *mut ID2D1BitmapBrush
) -> ::HRESULT,
fn CreateSolidColorBrush(
&mut self, color: *const D2D1_COLOR_F, brushProperties: *const D2D1_BRUSH_PROPERTIES,
solidColorBrush: *mut *mut ID2D1SolidColorBrush
) -> ::HRESULT,
fn CreateGradientStopCollection(
&mut self, gradientStops: *const D2D1_GRADIENT_STOP, gradientStopsCount: ::UINT32,
colorInterpolationGamma: D2D1_GAMMA, extendMode: D2D1_EXTEND_MODE,
gradientStopCollection: *mut *mut ID2D1GradientStopCollection
) -> ::HRESULT,
fn CreateLinearGradientBrush(
&mut self, linearGradientBrushProperties: *const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES,
brushProperties: *const D2D1_BRUSH_PROPERTIES,
gradientStopCollection: *mut ID2D1GradientStopCollection,
linearGradientBrush: *mut *mut ID2D1LinearGradientBrush
) -> ::HRESULT,
fn CreateRadialGradientBrush(
&mut self, radialGradientBrushProperties: *const D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES,
brushProperties: *const D2D1_BRUSH_PROPERTIES,
gradientStopCollection: *mut ID2D1GradientStopCollection,
radialGradientBrush: *mut *mut ID2D1RadialGradientBrush
) -> ::HRESULT,
fn CreateCompatibleRenderTarget(
&mut self, desiredSize: *const D2D1_SIZE_F, desiredPixelSize: *const D2D1_SIZE_U,
desiredFormat: *const ::D2D1_PIXEL_FORMAT, options: D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS,
bitmapRenderTarget: *mut *mut ID2D1BitmapRenderTarget
) -> ::HRESULT,
fn CreateLayer(&mut self, size: *const D2D1_SIZE_F, layer: *mut *mut ID2D1Layer) -> ::HRESULT,
fn CreateMesh(&mut self, mesh: *mut *mut ID2D1Mesh) -> ::HRESULT,
fn DrawLine(
&mut self, point0: ::D2D1_POINT_2F, point1: ::D2D1_POINT_2F, brush: *mut ID2D1Brush,
strokeWidth: ::FLOAT, strokeStype: *mut ID2D1StrokeStyle
) -> (),
fn DrawRectangle(
&mut self, rect: *const ::D2D1_RECT_F, brush: *mut ID2D1Brush,
strokeWidth: ::FLOAT, strokeStyle: *mut ID2D1StrokeStyle
) -> (),
fn FillRectangle(
&mut self, rect: *const ::D2D1_RECT_F, brush: *mut ID2D1Brush
) -> (),
fn DrawRoundedRectangle(
&mut self, roundedRect: *const D2D1_ROUNDED_RECT, brush: *mut ID2D1Brush,
strokeWidth: ::FLOAT, strokeStyle: *mut ID2D1StrokeStyle
) -> (),
fn FillRoundedRectangle(
&mut self, roundedRect: *const D2D1_ROUNDED_RECT, brush: *mut ID2D1Brush
) -> (),
fn DrawEllipse(
&mut self, ellipse: *const D2D1_ELLIPSE, brush: *mut ID2D1Brush,
strokeWidth: ::FLOAT, strokeStyle: *mut ID2D1StrokeStyle
) -> (),
fn FillEllipse(
&mut self, ellipse: *const D2D1_ELLIPSE, brush: *mut ID2D1Brush
) -> (),
fn DrawGeometry(
&mut self, geometry: *mut ID2D1Geometry, brush: *mut ID2D1Brush,
strokeWidth: ::FLOAT, strokeStyle: *mut ID2D1StrokeStyle
) -> (),
fn FillGeometry(
&mut self, geometry: *mut ID2D1Geometry, brush: *mut ID2D1Brush,
opacityBrush: *mut ID2D1Brush
) -> (),
fn FillMesh(
&mut self, mesh: *mut ID2D1Mesh, brush: *const ID2D1Brush
) -> (),
fn FillOpacityMask(
&mut self, opacityMask: *mut ID2D1Bitmap, brush: *mut ID2D1Brush,
content: D2D1_OPACITY_MASK_CONTENT, destinationRectangle: *const ::D2D1_RECT_F,
sourceRectangle: *const ::D2D1_RECT_F
) -> (),
fn DrawBitmap(
&mut self, bitmap: *mut ID2D1Bitmap, destinationRectangle: *const ::D2D1_RECT_F,
opacity: ::FLOAT, interpolationMode: D2D1_BITMAP_INTERPOLATION_MODE,
sourceRectangle: *const ::D2D1_RECT_F
) -> (),
fn DrawText(
&mut self, string: *const ::WCHAR, stringLength: ::UINT32,
textFormat: *mut ::IDWriteTextFormat, layoutRect: *const ::D2D1_RECT_F,
defaultForegroundBrush: *mut ID2D1Brush, options: D2D1_DRAW_TEXT_OPTIONS,
measuringMode: ::DWRITE_MEASURING_MODE
) -> (),
fn DrawTextLayout(
&mut self, origin: ::D2D1_POINT_2F, textLayout: *mut ::IDWriteTextLayout,
defaultForegroundBrush: *mut ID2D1Brush, options: D2D1_DRAW_TEXT_OPTIONS
) -> (),
fn DrawGlyphRun(
&mut self, baselineOrigin: ::D2D1_POINT_2F, glyphRun: *const ::DWRITE_GLYPH_RUN,
foregroundBrush: *mut ID2D1Brush, measuringMode: ::DWRITE_MEASURING_MODE
) -> (),
fn SetTransform(&mut self, transform: *const D2D1_MATRIX_3X2_F) -> (),
fn GetTransform(&mut self, transform: *mut D2D1_MATRIX_3X2_F) -> (),
fn SetAntialiasMode(&mut self, antialiasMode: D2D1_ANTIALIAS_MODE) -> (),
fn GetAntialiasMode(&mut self) -> D2D1_ANTIALIAS_MODE,
fn SetTextAntialiasMode(&mut self, textAntialiasMode: D2D1_TEXT_ANTIALIAS_MODE) -> (),
fn GetTextAntialiasMode(&mut self) -> D2D1_TEXT_ANTIALIAS_MODE,
fn SetTextRenderingParams(
&mut self, textRenderingParams: *mut ::IDWriteRenderingParams
) -> (),
fn GetTextRenderingParams(
&mut self, textRenderingParams: *mut *mut ::IDWriteRenderingParams
) -> (),
fn SetTags(&mut self, tag1: D2D1_TAG, tag2: D2D1_TAG) -> (),
fn GetTags(&mut self, tag1: *mut D2D1_TAG, tag2: *mut D2D1_TAG) -> (),
fn PushLayer(
&mut self, layerParameters: *const D2D1_LAYER_PARAMETERS, layer: *mut ID2D1Layer
) -> (),
fn PopLayer(&mut self) -> (),
fn Flush(&mut self, tag1: *mut D2D1_TAG, tag2: *mut D2D1_TAG) -> ::HRESULT,
fn SaveDrawingState(&mut self, drawingStateBlock: *mut ID2D1DrawingStateBlock) -> (),
fn RestoreDrawingState(&mut self, drawingStateBlock: *mut ID2D1DrawingStateBlock) -> (),
fn PushAxisAlignedClip(
&mut self, clipRect: *const ::D2D1_RECT_F, antialiasMode: D2D1_ANTIALIAS_MODE
) -> (),
fn PopAxisAlignedClip(&mut self) -> (),
fn Clear(&mut self, clearColor: *const D2D1_COLOR_F) -> (),
fn BeginDraw(&mut self) -> (),
fn EndDraw(&mut self, tag1: *mut D2D1_TAG, tag2: *mut D2D1_TAG) -> ::HRESULT,
fn GetPixelFormat(
&mut self, ret: *mut ::D2D1_PIXEL_FORMAT
) -> *mut ::D2D1_PIXEL_FORMAT, // FIXME: ABI issue
fn SetDpi(&mut self, dpiX: ::FLOAT, dpiY: ::FLOAT) -> (),
fn GetDpi(&mut self, dpiX: *mut ::FLOAT, dpiY: *mut ::FLOAT) -> (),
fn GetSize(&mut self, ret: *mut D2D1_SIZE_F) -> *mut D2D1_SIZE_F, // FIXME: ABI issue
fn GetPixelSize(&mut self, ret: *mut D2D1_SIZE_U) -> *mut D2D1_SIZE_U, // FIXME: ABI issue
fn GetMaximumBitmapSize(&mut self) -> ::UINT32,
fn IsSupported(
&mut self, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES
) -> ::BOOL
});
RIDL!(
interface ID2D1BitmapRenderTarget(ID2D1BitmapRenderTargetVtbl)
: ID2D1RenderTarget(ID2D1RenderTargetVtbl) {
fn GetBitmap(&mut self, bitmap: *mut *mut ID2D1Bitmap) -> ::HRESULT
});
RIDL!(
interface ID2D1HwndRenderTarget(ID2D1HwndRenderTargetVtbl)
: ID2D1RenderTarget(ID2D1RenderTargetVtbl) {
fn CheckWindowState(&mut self) -> D2D1_WINDOW_STATE,
fn Resize(&mut self, pixelSize: *const D2D1_SIZE_U) -> ::HRESULT,
fn GetHwnd(&mut self) -> ::HWND
});
RIDL!(
interface ID2D1GdiInteropRenderTarget(ID2D1GdiInteropRenderTargetVtbl): IUnknown(IUnknownVtbl) {
fn GetDC(&mut self, mode: D2D1_DC_INITIALIZE_MODE, hdc: *mut ::HDC) -> ::HRESULT,
fn ReleaseDC(&mut self, update: *const ::RECT) -> ::HRESULT
});
RIDL!(
interface ID2D1DCRenderTarget(ID2D1DCRenderTargetVtbl): ID2D1RenderTarget(ID2D1RenderTargetVtbl) {
fn BindDC(&mut self, hDC: ::HDC, pSubRect: *const ::RECT) -> ::HRESULT
});
RIDL!(
interface ID2D1Factory(ID2D1FactoryVtbl): IUnknown(IUnknownVtbl) {
fn ReloadSystemMetrics(&mut self) -> ::HRESULT,
fn GetDesktopDpi(&mut self, dpiX: *mut ::FLOAT, dpiY: *mut ::FLOAT) -> (),
fn CreateRectangleGeometry(
&mut self, rectangle: *const ::D2D1_RECT_F,
rectangleGeometry: *mut *mut ID2D1RectangleGeometry
) -> ::HRESULT,
fn CreateRoundedRectangleGeometry(
&mut self, roundedRectangle: *const D2D1_ROUNDED_RECT,
roundedRectangleGeometry: *mut *mut ID2D1RoundedRectangleGeometry
) -> ::HRESULT,
fn CreateEllipseGeometry(
&mut self, ellipse: *const D2D1_ELLIPSE,
ellipseGeometry: *mut *mut ID2D1EllipseGeometry
) -> ::HRESULT,
fn CreateGeometryGroup(
&mut self, fillMode: D2D1_FILL_MODE, geometries: *mut *mut ID2D1Geometry,
geometriesCount: ::UINT32, geometryGroup: *mut *mut ID2D1GeometryGroup
) -> ::HRESULT,
fn CreateTransformedGeometry(
&mut self, sourceGeometry: *mut ID2D1Geometry, transform: *const D2D1_MATRIX_3X2_F,
transformedGeometry: *mut *mut ID2D1TransformedGeometry
) -> ::HRESULT,
fn CreatePathGeometry(
&mut self, pathGeometry: *mut *mut ID2D1PathGeometry
) -> ::HRESULT,
fn CreateStrokeStyle(
&mut self, strokeStyleProperties: *const D2D1_STROKE_STYLE_PROPERTIES,
dashes: *const ::FLOAT, dashesCount: ::UINT32, strokeStyle: *mut *mut ID2D1StrokeStyle
) -> ::HRESULT,
fn CreateDrawingStateBlock(
&mut self, drawingStateDescription: *const D2D1_DRAWING_STATE_DESCRIPTION,
textRenderingParams: *mut ::IDWriteRenderingParams,
drawingStateBlock: *mut *mut ID2D1DrawingStateBlock
) -> ::HRESULT,
fn CreateWicBitmapRenderTarget(
&mut self, target: *mut ::IWICBitmap,
renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES,
renderTarget: *mut *mut ID2D1RenderTarget
) -> ::HRESULT,
fn CreateHwndRenderTarget(
&mut self, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES,
hwndRenderTargetProperties: *const D2D1_HWND_RENDER_TARGET_PROPERTIES,
hwndRenderTarget: *mut *mut ID2D1HwndRenderTarget
) -> ::HRESULT,
fn CreateDxgiSurfaceRenderTarget(
&mut self, dxgiSurface: *mut ::IDXGISurface,
renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES,
renderTarget: *mut *mut ID2D1RenderTarget
) -> ::HRESULT,
fn CreateDCRenderTarget(
&mut self, renderTargetProperties: *const D2D1_RENDER_TARGET_PROPERTIES,
dcRenderTarget: *mut *mut ID2D1DCRenderTarget
) -> ::HRESULT
});
DEFINE_GUID!(
UuidOfID2D1Factory,
0x06152247, 0x6f50, 0x465a, 0x92, 0x45, 0x11, 0x8b, 0xfd, 0x3b, 0x60, 0x07
);