| // Copyright © 2015, Peter Atashian |
| // Licensed under the MIT License <LICENSE.md> |
| use super::*; |
| pub const D3D11_16BIT_INDEX_STRIP_CUT_VALUE: DWORD = 0xffff; |
| pub const D3D11_32BIT_INDEX_STRIP_CUT_VALUE: DWORD = 0xffffffff; |
| pub const D3D11_8BIT_INDEX_STRIP_CUT_VALUE: DWORD = 0xff; |
| pub const D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT: DWORD = 9; |
| pub const D3D11_CLIP_OR_CULL_DISTANCE_COUNT: DWORD = 8; |
| pub const D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT: DWORD = 2; |
| pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT: DWORD = 14; |
| pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS: DWORD = 4; |
| pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT: DWORD = 15; |
| pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT: DWORD = 16; |
| pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS: DWORD = 4; |
| pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT: DWORD = 15; |
| pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST: DWORD = 1; |
| pub const D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS: DWORD = 1; |
| pub const D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT: DWORD = 64; |
| pub const D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS: DWORD = 4; |
| pub const D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT: DWORD = 1; |
| pub const D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST: DWORD = 1; |
| pub const D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS: DWORD = 1; |
| pub const D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS: DWORD = 1; |
| pub const D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT: DWORD = 128; |
| pub const D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST: DWORD = 1; |
| pub const D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS: DWORD = 1; |
| pub const D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT: DWORD = 128; |
| pub const D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS: DWORD = 1; |
| pub const D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT: DWORD = 16; |
| pub const D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST: DWORD = 1; |
| pub const D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS: DWORD = 1; |
| pub const D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT: DWORD = 16; |
| pub const D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT: DWORD = 32; |
| pub const D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS: DWORD = 4; |
| pub const D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_COMMONSHADER_TEMP_REGISTER_COUNT: DWORD = 4096; |
| pub const D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: DWORD = 3; |
| pub const D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS: DWORD = 3; |
| pub const D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: DWORD = 10; |
| pub const D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN: c_long = -10; |
| pub const D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: c_long = -8; |
| pub const D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE: DWORD = 7; |
| pub const D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 256; |
| pub const D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP: DWORD = 64; |
| pub const D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 240; |
| pub const D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP: DWORD = 68; |
| pub const D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 224; |
| pub const D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP: DWORD = 72; |
| pub const D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 208; |
| pub const D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP: DWORD = 76; |
| pub const D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 192; |
| pub const D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP: DWORD = 84; |
| pub const D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 176; |
| pub const D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP: DWORD = 92; |
| pub const D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 160; |
| pub const D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP: DWORD = 100; |
| pub const D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 144; |
| pub const D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP: DWORD = 112; |
| pub const D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 128; |
| pub const D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP: DWORD = 128; |
| pub const D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 112; |
| pub const D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP: DWORD = 144; |
| pub const D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 96; |
| pub const D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP: DWORD = 168; |
| pub const D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 80; |
| pub const D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP: DWORD = 204; |
| pub const D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 64; |
| pub const D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP: DWORD = 256; |
| pub const D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 48; |
| pub const D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP: DWORD = 340; |
| pub const D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 32; |
| pub const D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP: DWORD = 512; |
| pub const D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: DWORD = 16; |
| pub const D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP: DWORD = 768; |
| pub const D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION: DWORD = 1; |
| pub const D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT: DWORD = 256; |
| pub const D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP: DWORD = 768; |
| pub const D3D11_CS_4_X_THREAD_GROUP_MAX_X: DWORD = 768; |
| pub const D3D11_CS_4_X_THREAD_GROUP_MAX_Y: DWORD = 768; |
| pub const D3D11_CS_4_X_UAV_REGISTER_COUNT: DWORD = 1; |
| pub const D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION: DWORD = 65535; |
| pub const D3D11_CS_TGSM_REGISTER_COUNT: DWORD = 8192; |
| pub const D3D11_CS_TGSM_REGISTER_READS_PER_INST: DWORD = 1; |
| pub const D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS: DWORD = 1; |
| pub const D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS: DWORD = 1; |
| pub const D3D11_CS_THREADGROUPID_REGISTER_COMPONENTS: DWORD = 3; |
| pub const D3D11_CS_THREADGROUPID_REGISTER_COUNT: DWORD = 1; |
| pub const D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS: DWORD = 1; |
| pub const D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT: DWORD = 1; |
| pub const D3D11_CS_THREADIDINGROUP_REGISTER_COMPONENTS: DWORD = 3; |
| pub const D3D11_CS_THREADIDINGROUP_REGISTER_COUNT: DWORD = 1; |
| pub const D3D11_CS_THREADID_REGISTER_COMPONENTS: DWORD = 3; |
| pub const D3D11_CS_THREADID_REGISTER_COUNT: DWORD = 1; |
| pub const D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP: DWORD = 1024; |
| pub const D3D11_CS_THREAD_GROUP_MAX_X: DWORD = 1024; |
| pub const D3D11_CS_THREAD_GROUP_MAX_Y: DWORD = 1024; |
| pub const D3D11_CS_THREAD_GROUP_MAX_Z: DWORD = 64; |
| pub const D3D11_CS_THREAD_GROUP_MIN_X: DWORD = 1; |
| pub const D3D11_CS_THREAD_GROUP_MIN_Y: DWORD = 1; |
| pub const D3D11_CS_THREAD_GROUP_MIN_Z: DWORD = 1; |
| pub const D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL: DWORD = 16384; |
| pub const D3D11_DEFAULT_BLEND_FACTOR_ALPHA: FLOAT = 1.0; |
| pub const D3D11_DEFAULT_BLEND_FACTOR_BLUE: FLOAT = 1.0; |
| pub const D3D11_DEFAULT_BLEND_FACTOR_GREEN: FLOAT = 1.0; |
| pub const D3D11_DEFAULT_BLEND_FACTOR_RED: FLOAT = 1.0; |
| pub const D3D11_DEFAULT_BORDER_COLOR_COMPONENT: FLOAT = 0.0; |
| pub const D3D11_DEFAULT_DEPTH_BIAS: DWORD = 0; |
| pub const D3D11_DEFAULT_DEPTH_BIAS_CLAMP: FLOAT = 0.0; |
| pub const D3D11_DEFAULT_MAX_ANISOTROPY: DWORD = 16; |
| pub const D3D11_DEFAULT_MIP_LOD_BIAS: FLOAT = 0.0; |
| pub const D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX: DWORD = 0; |
| pub const D3D11_DEFAULT_SAMPLE_MASK: DWORD = 0xffffffff; |
| pub const D3D11_DEFAULT_SCISSOR_ENDX: DWORD = 0; |
| pub const D3D11_DEFAULT_SCISSOR_ENDY: DWORD = 0; |
| pub const D3D11_DEFAULT_SCISSOR_STARTX: DWORD = 0; |
| pub const D3D11_DEFAULT_SCISSOR_STARTY: DWORD = 0; |
| pub const D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS: FLOAT = 0.0; |
| pub const D3D11_DEFAULT_STENCIL_READ_MASK: DWORD = 0xff; |
| pub const D3D11_DEFAULT_STENCIL_REFERENCE: DWORD = 0; |
| pub const D3D11_DEFAULT_STENCIL_WRITE_MASK: DWORD = 0xff; |
| pub const D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX: DWORD = 0; |
| pub const D3D11_DEFAULT_VIEWPORT_HEIGHT: DWORD = 0; |
| pub const D3D11_DEFAULT_VIEWPORT_MAX_DEPTH: FLOAT = 0.0; |
| pub const D3D11_DEFAULT_VIEWPORT_MIN_DEPTH: FLOAT = 0.0; |
| pub const D3D11_DEFAULT_VIEWPORT_TOPLEFTX: DWORD = 0; |
| pub const D3D11_DEFAULT_VIEWPORT_TOPLEFTY: DWORD = 0; |
| pub const D3D11_DEFAULT_VIEWPORT_WIDTH: DWORD = 0; |
| pub const D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: DWORD = 3968; |
| pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS: DWORD = 4; |
| pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT: DWORD = 32; |
| pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST: DWORD = 2; |
| pub const D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS: DWORD = 1; |
| pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS: DWORD = 3; |
| pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT: DWORD = 1; |
| pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST: DWORD = 2; |
| pub const D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS: DWORD = 1; |
| pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: DWORD = 4; |
| pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT: DWORD = 32; |
| pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: DWORD = 2; |
| pub const D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: DWORD = 1; |
| pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: DWORD = 1; |
| pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: DWORD = 1; |
| pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: DWORD = 2; |
| pub const D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: DWORD = 1; |
| pub const D3D11_DS_OUTPUT_REGISTER_COMPONENTS: DWORD = 4; |
| pub const D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_DS_OUTPUT_REGISTER_COUNT: DWORD = 32; |
| pub const D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP: FLOAT = 0.6; |
| pub const D3D11_FLOAT32_MAX: FLOAT = 3.402823466E+38; |
| pub const D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: FLOAT = 0.6; |
| pub const D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR: FLOAT = 2.4; |
| pub const D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR: FLOAT = 1.0; |
| pub const D3D11_FLOAT_TO_SRGB_OFFSET: FLOAT = 0.055; |
| pub const D3D11_FLOAT_TO_SRGB_SCALE_1: FLOAT = 12.92; |
| pub const D3D11_FLOAT_TO_SRGB_SCALE_2: FLOAT = 1.055; |
| pub const D3D11_FLOAT_TO_SRGB_THRESHOLD: FLOAT = 0.0031308; |
| pub const D3D11_FTOI_INSTRUCTION_MAX_INPUT: FLOAT = 2147483647.999; |
| pub const D3D11_FTOI_INSTRUCTION_MIN_INPUT: FLOAT = -2147483648.999; |
| pub const D3D11_FTOU_INSTRUCTION_MAX_INPUT: FLOAT = 4294967295.999; |
| pub const D3D11_FTOU_INSTRUCTION_MIN_INPUT: FLOAT = 0.0; |
| pub const D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST: DWORD = 2; |
| pub const D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS: DWORD = 1; |
| pub const D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS: DWORD = 1; |
| pub const D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT: DWORD = 1; |
| pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS: DWORD = 1; |
| pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT: DWORD = 1; |
| pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST: DWORD = 2; |
| pub const D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS: DWORD = 1; |
| pub const D3D11_GS_INPUT_REGISTER_COMPONENTS: DWORD = 4; |
| pub const D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_GS_INPUT_REGISTER_COUNT: DWORD = 32; |
| pub const D3D11_GS_INPUT_REGISTER_READS_PER_INST: DWORD = 2; |
| pub const D3D11_GS_INPUT_REGISTER_READ_PORTS: DWORD = 1; |
| pub const D3D11_GS_INPUT_REGISTER_VERTICES: DWORD = 32; |
| pub const D3D11_GS_MAX_INSTANCE_COUNT: DWORD = 32; |
| pub const D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES: DWORD = 1024; |
| pub const D3D11_GS_OUTPUT_ELEMENTS: DWORD = 32; |
| pub const D3D11_GS_OUTPUT_REGISTER_COMPONENTS: DWORD = 4; |
| pub const D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_GS_OUTPUT_REGISTER_COUNT: DWORD = 32; |
| pub const D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT: DWORD = 32; |
| pub const D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT: DWORD = 32; |
| pub const D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS: DWORD = 4; |
| pub const D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST: DWORD = 2; |
| pub const D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS: DWORD = 1; |
| pub const D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND: DWORD = 0xffffffff; |
| pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS: DWORD = 1; |
| pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT: DWORD = 1; |
| pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST: DWORD = 2; |
| pub const D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS: DWORD = 1; |
| pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS: DWORD = 1; |
| pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT: DWORD = 1; |
| pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST: DWORD = 2; |
| pub const D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS: DWORD = 1; |
| pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: DWORD = 1; |
| pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: DWORD = 1; |
| pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: DWORD = 2; |
| pub const D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: DWORD = 1; |
| pub const D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND: DWORD = 0xffffffff; |
| pub const D3D11_HS_MAXTESSFACTOR_LOWER_BOUND: FLOAT = 1.0; |
| pub const D3D11_HS_MAXTESSFACTOR_UPPER_BOUND: FLOAT = 64.0; |
| pub const D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: DWORD = 3968; |
| pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS: DWORD = 1; |
| pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT: DWORD = 1; |
| pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST: DWORD = 2; |
| pub const D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS: DWORD = 1; |
| pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: DWORD = 4; |
| pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT: DWORD = 32; |
| pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: DWORD = 2; |
| pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: DWORD = 1; |
| pub const D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS: DWORD = 128; |
| pub const D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES: DWORD = 0; |
| pub const D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY: DWORD = 0; |
| pub const D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES: DWORD = 0; |
| pub const D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT: DWORD = 1; |
| pub const D3D11_IA_INSTANCE_ID_BIT_COUNT: DWORD = 32; |
| pub const D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT: DWORD = 32; |
| pub const D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT: DWORD = 32; |
| pub const D3D11_IA_PRIMITIVE_ID_BIT_COUNT: DWORD = 32; |
| pub const D3D11_IA_VERTEX_ID_BIT_COUNT: DWORD = 32; |
| pub const D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: DWORD = 32; |
| pub const D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: DWORD = 128; |
| pub const D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: DWORD = 32; |
| pub const D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT: DWORD = 0xffffffff; |
| pub const D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER: DWORD = 0xffffffff; |
| pub const D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL: DWORD = 0xffffffff; |
| pub const D3D11_KEEP_UNORDERED_ACCESS_VIEWS: DWORD = 0xffffffff; |
| pub const D3D11_LINEAR_GAMMA: FLOAT = 1.0; |
| pub const D3D11_MAJOR_VERSION: DWORD = 11; |
| pub const D3D11_MAX_BORDER_COLOR_COMPONENT: FLOAT = 1.0; |
| pub const D3D11_MAX_DEPTH: FLOAT = 1.0; |
| pub const D3D11_MAX_MAXANISOTROPY: DWORD = 16; |
| pub const D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT: DWORD = 32; |
| pub const D3D11_MAX_POSITION_VALUE: FLOAT = 3.402823466E+34; |
| pub const D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP: DWORD = 17; |
| pub const D3D11_MINOR_VERSION: DWORD = 0; |
| pub const D3D11_MIN_BORDER_COLOR_COMPONENT: FLOAT = 0.0; |
| pub const D3D11_MIN_DEPTH: FLOAT = 0.0; |
| pub const D3D11_MIN_MAXANISOTROPY: DWORD = 0; |
| pub const D3D11_MIP_LOD_BIAS_MAX: FLOAT = 15.99; |
| pub const D3D11_MIP_LOD_BIAS_MIN: FLOAT = -16.0; |
| pub const D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT: DWORD = 8; |
| pub const D3D11_MIP_LOD_RANGE_BIT_COUNT: DWORD = 8; |
| pub const D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH: FLOAT = 1.4; |
| pub const D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT: DWORD = 0; |
| pub const D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT: DWORD = 15; |
| pub const D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT: DWORD = 16; |
| pub const D3D11_PS_CS_UAV_REGISTER_COMPONENTS: DWORD = 1; |
| pub const D3D11_PS_CS_UAV_REGISTER_COUNT: DWORD = 8; |
| pub const D3D11_PS_CS_UAV_REGISTER_READS_PER_INST: DWORD = 1; |
| pub const D3D11_PS_CS_UAV_REGISTER_READ_PORTS: DWORD = 1; |
| pub const D3D11_PS_FRONTFACING_DEFAULT_VALUE: DWORD = 0xffffffff; |
| pub const D3D11_PS_FRONTFACING_FALSE_VALUE: DWORD = 0; |
| pub const D3D11_PS_FRONTFACING_TRUE_VALUE: DWORD = 0xffffffff; |
| pub const D3D11_PS_INPUT_REGISTER_COMPONENTS: DWORD = 4; |
| pub const D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_PS_INPUT_REGISTER_COUNT: DWORD = 32; |
| pub const D3D11_PS_INPUT_REGISTER_READS_PER_INST: DWORD = 2; |
| pub const D3D11_PS_INPUT_REGISTER_READ_PORTS: DWORD = 1; |
| pub const D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT: FLOAT = 0.0; |
| pub const D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS: DWORD = 1; |
| pub const D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT: DWORD = 1; |
| pub const D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS: DWORD = 1; |
| pub const D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_PS_OUTPUT_MASK_REGISTER_COUNT: DWORD = 1; |
| pub const D3D11_PS_OUTPUT_REGISTER_COMPONENTS: DWORD = 4; |
| pub const D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_PS_OUTPUT_REGISTER_COUNT: DWORD = 8; |
| pub const D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT: FLOAT = 0.5; |
| pub const D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT: DWORD = 16; |
| pub const D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE: DWORD = 4096; |
| pub const D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP: DWORD = 27; |
| pub const D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT: DWORD = 4096; |
| pub const D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE: DWORD = 4096; |
| pub const D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: DWORD = 32; |
| pub const D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP: DWORD = 32; |
| pub const D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION: DWORD = 16384; |
| pub const D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT: DWORD = 1024; |
| pub const D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT: DWORD = 4096; |
| pub const D3D11_REQ_MAXANISOTROPY: DWORD = 16; |
| pub const D3D11_REQ_MIP_LEVELS: DWORD = 15; |
| pub const D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES: DWORD = 2048; |
| pub const D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE: DWORD = 4096; |
| pub const D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH: DWORD = 16384; |
| pub const D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM: DWORD = 128; |
| pub const D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM: FLOAT = 0.25; |
| pub const D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM: DWORD = 2048; |
| pub const D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP: DWORD = 20; |
| pub const D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE: DWORD = 4096; |
| pub const D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION: DWORD = 2048; |
| pub const D3D11_REQ_TEXTURE1D_U_DIMENSION: DWORD = 16384; |
| pub const D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION: DWORD = 2048; |
| pub const D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION: DWORD = 16384; |
| pub const D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION: DWORD = 2048; |
| pub const D3D11_REQ_TEXTURECUBE_DIMENSION: DWORD = 16384; |
| pub const D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL: DWORD = 0; |
| pub const D3D11_SHADER_MAJOR_VERSION: DWORD = 5; |
| pub const D3D11_SHADER_MAX_INSTANCES: DWORD = 65535; |
| pub const D3D11_SHADER_MAX_INTERFACES: DWORD = 253; |
| pub const D3D11_SHADER_MAX_INTERFACE_CALL_SITES: DWORD = 4096; |
| pub const D3D11_SHADER_MAX_TYPES: DWORD = 65535; |
| pub const D3D11_SHADER_MINOR_VERSION: DWORD = 0; |
| pub const D3D11_SHIFT_INSTRUCTION_PAD_VALUE: DWORD = 0; |
| pub const D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT: DWORD = 5; |
| pub const D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT: DWORD = 8; |
| pub const D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES: DWORD = 2048; |
| pub const D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: DWORD = 512; |
| pub const D3D11_SO_BUFFER_SLOT_COUNT: DWORD = 4; |
| pub const D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP: DWORD = 0xffffffff; |
| pub const D3D11_SO_NO_RASTERIZED_STREAM: DWORD = 0xffffffff; |
| pub const D3D11_SO_OUTPUT_COMPONENT_COUNT: DWORD = 128; |
| pub const D3D11_SO_STREAM_COUNT: DWORD = 4; |
| pub const D3D11_SPEC_DATE_DAY: DWORD = 16; |
| pub const D3D11_SPEC_DATE_MONTH: DWORD = 05; |
| pub const D3D11_SPEC_DATE_YEAR: DWORD = 2011; |
| pub const D3D11_SPEC_VERSION: FLOAT = 1.07; |
| pub const D3D11_SRGB_GAMMA: FLOAT = 2.2; |
| pub const D3D11_SRGB_TO_FLOAT_DENOMINATOR_1: FLOAT = 12.92; |
| pub const D3D11_SRGB_TO_FLOAT_DENOMINATOR_2: FLOAT = 1.055; |
| pub const D3D11_SRGB_TO_FLOAT_EXPONENT: FLOAT = 2.4; |
| pub const D3D11_SRGB_TO_FLOAT_OFFSET: FLOAT = 0.055; |
| pub const D3D11_SRGB_TO_FLOAT_THRESHOLD: FLOAT = 0.04045; |
| pub const D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: FLOAT = 0.5; |
| pub const D3D11_STANDARD_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED: DWORD = 64; |
| pub const D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE: DWORD = 4; |
| pub const D3D11_STANDARD_PIXEL_COMPONENT_COUNT: DWORD = 128; |
| pub const D3D11_STANDARD_PIXEL_ELEMENT_COUNT: DWORD = 32; |
| pub const D3D11_STANDARD_VECTOR_SIZE: DWORD = 4; |
| pub const D3D11_STANDARD_VERTEX_ELEMENT_COUNT: DWORD = 32; |
| pub const D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT: DWORD = 64; |
| pub const D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT: DWORD = 8; |
| pub const D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT: DWORD = 8; |
| pub const D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR: DWORD = 64; |
| pub const D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR: DWORD = 64; |
| pub const D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR: DWORD = 63; |
| pub const D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR: DWORD = 64; |
| pub const D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR: DWORD = 2; |
| pub const D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR: DWORD = 1; |
| pub const D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR: DWORD = 1; |
| pub const D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT: DWORD = 16; |
| pub const D3D11_UNBOUND_MEMORY_ACCESS_RESULT: DWORD = 0; |
| pub const D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX: DWORD = 15; |
| pub const D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE: DWORD = 16; |
| pub const D3D11_VIEWPORT_BOUNDS_MAX: DWORD = 32767; |
| pub const D3D11_VIEWPORT_BOUNDS_MIN: c_long = -32768; |
| pub const D3D11_VS_INPUT_REGISTER_COMPONENTS: DWORD = 4; |
| pub const D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_VS_INPUT_REGISTER_COUNT: DWORD = 32; |
| pub const D3D11_VS_INPUT_REGISTER_READS_PER_INST: DWORD = 2; |
| pub const D3D11_VS_INPUT_REGISTER_READ_PORTS: DWORD = 1; |
| pub const D3D11_VS_OUTPUT_REGISTER_COMPONENTS: DWORD = 4; |
| pub const D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: DWORD = 32; |
| pub const D3D11_VS_OUTPUT_REGISTER_COUNT: DWORD = 32; |
| pub const D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT: DWORD = 10; |
| pub const D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: DWORD = 25; |
| pub const D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP: DWORD = 25; |
| pub const D3D11_1_UAV_SLOT_COUNT: DWORD = 64; |
| pub const D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES: DWORD = 65536; |
| ENUM!{enum D3D11_INPUT_CLASSIFICATION { |
| D3D11_INPUT_PER_VERTEX_DATA = 0, |
| D3D11_INPUT_PER_INSTANCE_DATA = 1, |
| }} |
| pub const D3D11_APPEND_ALIGNED_ELEMENT: DWORD = 0xffffffff; |
| STRUCT!{struct D3D11_INPUT_ELEMENT_DESC { |
| SemanticName: LPCSTR, |
| SemanticIndex: UINT, |
| Format: DXGI_FORMAT, |
| InputSlot: UINT, |
| AlignedByteOffset: UINT, |
| InputSlotClass: D3D11_INPUT_CLASSIFICATION, |
| InstanceDataStepRate: UINT, |
| }} |
| ENUM!{enum D3D11_FILL_MODE { |
| D3D11_FILL_WIREFRAME = 2, |
| D3D11_FILL_SOLID = 3, |
| }} |
| pub type D3D11_PRIMITIVE_TOPOLOGY = D3D_PRIMITIVE_TOPOLOGY; |
| pub type D3D11_PRIMITIVE = D3D_PRIMITIVE; |
| ENUM!{enum D3D11_CULL_MODE { |
| D3D11_CULL_NONE = 1, |
| D3D11_CULL_FRONT = 2, |
| D3D11_CULL_BACK = 3, |
| }} |
| STRUCT!{struct D3D11_SO_DECLARATION_ENTRY { |
| Stream: UINT, |
| SemanticName: LPCSTR, |
| SemanticIndex: UINT, |
| StartComponent: BYTE, |
| ComponentCount: BYTE, |
| OutputSlot: BYTE, |
| }} |
| STRUCT!{struct D3D11_VIEWPORT { |
| TopLeftX: FLOAT, |
| TopLeftY: FLOAT, |
| Width: FLOAT, |
| Height: FLOAT, |
| MinDepth: FLOAT, |
| MaxDepth: FLOAT, |
| }} |
| STRUCT!{struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS { |
| VertexCountPerInstance: UINT, |
| InstanceCount: UINT, |
| StartVertexLocation: UINT, |
| StartInstanceLocation: UINT, |
| }} |
| STRUCT!{struct D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS { |
| IndexCountPerInstance: UINT, |
| InstanceCount: UINT, |
| StartIndexLocation: UINT, |
| BaseVertexLocation: INT, |
| StartInstanceLocation: UINT, |
| }} |
| ENUM!{enum D3D11_RESOURCE_DIMENSION { |
| D3D11_RESOURCE_DIMENSION_UNKNOWN = 0, |
| D3D11_RESOURCE_DIMENSION_BUFFER = 1, |
| D3D11_RESOURCE_DIMENSION_TEXTURE1D = 2, |
| D3D11_RESOURCE_DIMENSION_TEXTURE2D = 3, |
| D3D11_RESOURCE_DIMENSION_TEXTURE3D = 4, |
| }} |
| pub type D3D11_SRV_DIMENSION = D3D_SRV_DIMENSION; |
| ENUM!{enum D3D11_DSV_DIMENSION { |
| D3D11_DSV_DIMENSION_UNKNOWN = 0, |
| D3D11_DSV_DIMENSION_TEXTURE1D = 1, |
| D3D11_DSV_DIMENSION_TEXTURE1DARRAY = 2, |
| D3D11_DSV_DIMENSION_TEXTURE2D = 3, |
| D3D11_DSV_DIMENSION_TEXTURE2DARRAY = 4, |
| D3D11_DSV_DIMENSION_TEXTURE2DMS = 5, |
| D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY = 6, |
| }} |
| ENUM!{enum D3D11_RTV_DIMENSION { |
| D3D11_RTV_DIMENSION_UNKNOWN = 0, |
| D3D11_RTV_DIMENSION_BUFFER = 1, |
| D3D11_RTV_DIMENSION_TEXTURE1D = 2, |
| D3D11_RTV_DIMENSION_TEXTURE1DARRAY = 3, |
| D3D11_RTV_DIMENSION_TEXTURE2D = 4, |
| D3D11_RTV_DIMENSION_TEXTURE2DARRAY = 5, |
| D3D11_RTV_DIMENSION_TEXTURE2DMS = 6, |
| D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, |
| D3D11_RTV_DIMENSION_TEXTURE3D = 8, |
| }} |
| ENUM!{enum D3D11_UAV_DIMENSION { |
| D3D11_UAV_DIMENSION_UNKNOWN = 0, |
| D3D11_UAV_DIMENSION_BUFFER = 1, |
| D3D11_UAV_DIMENSION_TEXTURE1D = 2, |
| D3D11_UAV_DIMENSION_TEXTURE1DARRAY = 3, |
| D3D11_UAV_DIMENSION_TEXTURE2D = 4, |
| D3D11_UAV_DIMENSION_TEXTURE2DARRAY = 5, |
| D3D11_UAV_DIMENSION_TEXTURE3D = 8, |
| }} |
| ENUM!{enum D3D11_USAGE { |
| D3D11_USAGE_DEFAULT = 0, |
| D3D11_USAGE_IMMUTABLE = 1, |
| D3D11_USAGE_DYNAMIC = 2, |
| D3D11_USAGE_STAGING = 3, |
| }} |
| FLAGS!{enum D3D11_BIND_FLAG { |
| D3D11_BIND_VERTEX_BUFFER = 0x1, |
| D3D11_BIND_INDEX_BUFFER = 0x2, |
| D3D11_BIND_CONSTANT_BUFFER = 0x4, |
| D3D11_BIND_SHADER_RESOURCE = 0x8, |
| D3D11_BIND_STREAM_OUTPUT = 0x10, |
| D3D11_BIND_RENDER_TARGET = 0x20, |
| D3D11_BIND_DEPTH_STENCIL = 0x40, |
| D3D11_BIND_UNORDERED_ACCESS = 0x80, |
| D3D11_BIND_DECODER = 0x200, |
| D3D11_BIND_VIDEO_ENCODER = 0x400, |
| }} |
| FLAGS!{enum D3D11_CPU_ACCESS_FLAG { |
| D3D11_CPU_ACCESS_WRITE = 0x10000, |
| D3D11_CPU_ACCESS_READ = 0x20000, |
| }} |
| FLAGS!{enum D3D11_RESOURCE_MISC_FLAG { |
| D3D11_RESOURCE_MISC_GENERATE_MIPS = 0x1, |
| D3D11_RESOURCE_MISC_SHARED = 0x2, |
| D3D11_RESOURCE_MISC_TEXTURECUBE = 0x4, |
| D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS = 0x10, |
| D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS = 0x20, |
| D3D11_RESOURCE_MISC_BUFFER_STRUCTURED = 0x40, |
| D3D11_RESOURCE_MISC_RESOURCE_CLAMP = 0x80, |
| D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX = 0x100, |
| D3D11_RESOURCE_MISC_GDI_COMPATIBLE = 0x200, |
| D3D11_RESOURCE_MISC_SHARED_NTHANDLE = 0x800, |
| D3D11_RESOURCE_MISC_RESTRICTED_CONTENT = 0x1000, |
| D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE = 0x2000, |
| D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER = 0x4000, |
| D3D11_RESOURCE_MISC_GUARDED = 0x8000, |
| D3D11_RESOURCE_MISC_TILE_POOL = 0x20000, |
| D3D11_RESOURCE_MISC_TILED = 0x40000, |
| D3D11_RESOURCE_MISC_HW_PROTECTED = 0x80000, |
| }} |
| ENUM!{enum D3D11_MAP { |
| D3D11_MAP_READ = 1, |
| D3D11_MAP_WRITE = 2, |
| D3D11_MAP_READ_WRITE = 3, |
| D3D11_MAP_WRITE_DISCARD = 4, |
| D3D11_MAP_WRITE_NO_OVERWRITE = 5, |
| }} |
| FLAGS!{enum D3D11_MAP_FLAG { |
| D3D11_MAP_FLAG_DO_NOT_WAIT = 0x100000, |
| }} |
| FLAGS!{enum D3D11_RAISE_FLAG { |
| D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR = 0x1, |
| }} |
| FLAGS!{enum D3D11_CLEAR_FLAG { |
| D3D11_CLEAR_DEPTH = 0x1, |
| D3D11_CLEAR_STENCIL = 0x2, |
| }} |
| pub type D3D11_RECT = RECT; |
| STRUCT!{struct D3D11_BOX { |
| left: UINT, |
| top: UINT, |
| front: UINT, |
| right: UINT, |
| bottom: UINT, |
| back: UINT, |
| }} |
| RIDL!{interface ID3D11DeviceChild(ID3D11DeviceChildVtbl): IUnknown(IUnknownVtbl) { |
| fn GetDevice(&mut self, ppDevice: *mut *mut ID3D11Device) -> (), |
| fn GetPrivateData( |
| &mut self, guid: REFGUID, pDataSize: *mut UINT, pData: *mut c_void |
| ) -> HRESULT, |
| fn SetPrivateData( |
| &mut self, guid: REFGUID, DataSize: UINT, pData: *const c_void |
| ) -> HRESULT, |
| fn SetPrivateDataInterface(&mut self, guid: REFGUID, pData: *const IUnknown) -> HRESULT |
| }} |
| ENUM!{enum D3D11_COMPARISON_FUNC { |
| D3D11_COMPARISON_NEVER = 1, |
| D3D11_COMPARISON_LESS = 2, |
| D3D11_COMPARISON_EQUAL = 3, |
| D3D11_COMPARISON_LESS_EQUAL = 4, |
| D3D11_COMPARISON_GREATER = 5, |
| D3D11_COMPARISON_NOT_EQUAL = 6, |
| D3D11_COMPARISON_GREATER_EQUAL = 7, |
| D3D11_COMPARISON_ALWAYS = 8, |
| }} |
| ENUM!{enum D3D11_DEPTH_WRITE_MASK { |
| D3D11_DEPTH_WRITE_MASK_ZERO = 0, |
| D3D11_DEPTH_WRITE_MASK_ALL = 1, |
| }} |
| ENUM!{enum D3D11_STENCIL_OP { |
| D3D11_STENCIL_OP_KEEP = 1, |
| D3D11_STENCIL_OP_ZERO = 2, |
| D3D11_STENCIL_OP_REPLACE = 3, |
| D3D11_STENCIL_OP_INCR_SAT = 4, |
| D3D11_STENCIL_OP_DECR_SAT = 5, |
| D3D11_STENCIL_OP_INVERT = 6, |
| D3D11_STENCIL_OP_INCR = 7, |
| D3D11_STENCIL_OP_DECR = 8, |
| }} |
| STRUCT!{struct D3D11_DEPTH_STENCILOP_DESC { |
| StencilFailOp: D3D11_STENCIL_OP, |
| StencilDepthFailOp: D3D11_STENCIL_OP, |
| StencilPassOp: D3D11_STENCIL_OP, |
| StencilFunc: D3D11_COMPARISON_FUNC, |
| }} |
| STRUCT!{struct D3D11_DEPTH_STENCIL_DESC { |
| DepthEnable: BOOL, |
| DepthWriteMask: D3D11_DEPTH_WRITE_MASK, |
| DepthFunc: D3D11_COMPARISON_FUNC, |
| StencilEnable: BOOL, |
| StencilReadMask: UINT8, |
| StencilWriteMask: UINT8, |
| FrontFace: D3D11_DEPTH_STENCILOP_DESC, |
| BackFace: D3D11_DEPTH_STENCILOP_DESC, |
| }} |
| RIDL!{interface ID3D11DepthStencilState(ID3D11DepthStencilStateVtbl) |
| : ID3D11DeviceChild(ID3D11DeviceChildVtbl) { |
| fn GetDesc(&mut self, pDesc: *mut D3D11_DEPTH_STENCIL_DESC) -> () |
| }} |
| ENUM!{enum D3D11_BLEND { |
| D3D11_BLEND_ZERO = 1, |
| D3D11_BLEND_ONE = 2, |
| D3D11_BLEND_SRC_COLOR = 3, |
| D3D11_BLEND_INV_SRC_COLOR = 4, |
| D3D11_BLEND_SRC_ALPHA = 5, |
| D3D11_BLEND_INV_SRC_ALPHA = 6, |
| D3D11_BLEND_DEST_ALPHA = 7, |
| D3D11_BLEND_INV_DEST_ALPHA = 8, |
| D3D11_BLEND_DEST_COLOR = 9, |
| D3D11_BLEND_INV_DEST_COLOR = 10, |
| D3D11_BLEND_SRC_ALPHA_SAT = 11, |
| D3D11_BLEND_BLEND_FACTOR = 14, |
| D3D11_BLEND_INV_BLEND_FACTOR = 15, |
| D3D11_BLEND_SRC1_COLOR = 16, |
| D3D11_BLEND_INV_SRC1_COLOR = 17, |
| D3D11_BLEND_SRC1_ALPHA = 18, |
| D3D11_BLEND_INV_SRC1_ALPHA = 19, |
| }} |
| ENUM!{enum D3D11_BLEND_OP { |
| D3D11_BLEND_OP_ADD = 1, |
| D3D11_BLEND_OP_SUBTRACT = 2, |
| D3D11_BLEND_OP_REV_SUBTRACT = 3, |
| D3D11_BLEND_OP_MIN = 4, |
| D3D11_BLEND_OP_MAX = 5, |
| }} |
| FLAGS!{enum D3D11_COLOR_WRITE_ENABLE { |
| D3D11_COLOR_WRITE_ENABLE_RED = 1, |
| D3D11_COLOR_WRITE_ENABLE_GREEN = 2, |
| D3D11_COLOR_WRITE_ENABLE_BLUE = 4, |
| D3D11_COLOR_WRITE_ENABLE_ALPHA = 8, |
| D3D11_COLOR_WRITE_ENABLE_ALL = D3D11_COLOR_WRITE_ENABLE_RED.0 | D3D11_COLOR_WRITE_ENABLE_GREEN.0 | |
| D3D11_COLOR_WRITE_ENABLE_BLUE.0 | D3D11_COLOR_WRITE_ENABLE_ALPHA.0, |
| }} |
| STRUCT!{struct D3D11_RENDER_TARGET_BLEND_DESC { |
| BlendEnable: BOOL, |
| SrcBlend: D3D11_BLEND, |
| DestBlend: D3D11_BLEND, |
| BlendOp: D3D11_BLEND_OP, |
| SrcBlendAlpha: D3D11_BLEND, |
| DestBlendAlpha: D3D11_BLEND, |
| BlendOpAlpha: D3D11_BLEND_OP, |
| RenderTargetWriteMask: UINT8, |
| }} |
| STRUCT!{struct D3D11_BLEND_DESC { |
| AlphaToCoverageEnable: BOOL, |
| IndependentBlendEnable: BOOL, |
| RenderTarget: [D3D11_RENDER_TARGET_BLEND_DESC; 8], |
| }} |
| RIDL!{interface ID3D11BlendState(ID3D11BlendStateVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) { |
| fn GetDesc(&mut self, pDesc: *mut D3D11_BLEND_DESC) -> () |
| }} |
| STRUCT!{struct D3D11_RASTERIZER_DESC { |
| FillMode: D3D11_FILL_MODE, |
| CullMode: D3D11_CULL_MODE, |
| FrontCounterClockwise: BOOL, |
| DepthBias: INT, |
| DepthBiasClamp: FLOAT, |
| SlopeScaledDepthBias: FLOAT, |
| DepthClipEnable: BOOL, |
| ScissorEnable: BOOL, |
| MultisampleEnable: BOOL, |
| AntialiasedLineEnable: BOOL, |
| }} |
| RIDL!{interface ID3D11RasterizerState(ID3D11RasterizerStateVtbl) |
| : ID3D11DeviceChild(ID3D11DeviceChildVtbl) { |
| fn GetDesc(&mut self, pDesc: *mut D3D11_RASTERIZER_DESC) -> () |
| }} |
| STRUCT!{struct D3D11_SUBRESOURCE_DATA { |
| pSysMem: *const c_void, |
| SysMemPitch: UINT, |
| SysMemSlicePitch: UINT, |
| }} |
| STRUCT!{struct D3D11_MAPPED_SUBRESOURCE { |
| pData: *mut c_void, |
| RowPitch: UINT, |
| DepthPitch: UINT, |
| }} |
| RIDL!{interface ID3D11Resource(ID3D11ResourceVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) { |
| fn GetType(&mut self, pResourceDimension: *mut D3D11_RESOURCE_DIMENSION) -> (), |
| fn SetEvictionPriority(&mut self, EvictionPriority: UINT) -> (), |
| fn GetEvictionPriority(&mut self) -> UINT |
| }} |
| STRUCT!{struct D3D11_BUFFER_DESC { |
| ByteWidth: UINT, |
| Usage: D3D11_USAGE, |
| BindFlags: UINT, |
| CPUAccessFlags: UINT, |
| MiscFlags: UINT, |
| StructureByteStride: UINT, |
| }} |
| RIDL!{interface ID3D11Buffer(ID3D11BufferVtbl): ID3D11Resource(ID3D11ResourceVtbl) { |
| fn GetDesc(&mut self, pDesc: *mut D3D11_BUFFER_DESC) -> () |
| }} |
| STRUCT!{struct D3D11_TEXTURE1D_DESC { |
| Width: UINT, |
| MipLevels: UINT, |
| ArraySize: UINT, |
| Format: DXGI_FORMAT, |
| Usage: D3D11_USAGE, |
| BindFlags: UINT, |
| CPUAccessFlags: UINT, |
| MiscFlags: UINT, |
| }} |
| RIDL!{interface ID3D11Texture1D(ID3D11Texture1DVtbl): ID3D11Resource(ID3D11ResourceVtbl) { |
| fn GetDesc(&mut self, pDesc: *mut D3D11_TEXTURE1D_DESC) -> () |
| }} |
| STRUCT!{struct D3D11_TEXTURE2D_DESC { |
| Width: UINT, |
| Height: UINT, |
| MipLevels: UINT, |
| ArraySize: UINT, |
| Format: DXGI_FORMAT, |
| SampleDesc: DXGI_SAMPLE_DESC, |
| Usage: D3D11_USAGE, |
| BindFlags: UINT, |
| CPUAccessFlags: UINT, |
| MiscFlags: UINT, |
| }} |
| RIDL!{interface ID3D11Texture2D(ID3D11Texture2DVtbl): ID3D11Resource(ID3D11ResourceVtbl) { |
| fn GetDesc(&mut self, pDesc: *mut D3D11_TEXTURE2D_DESC) -> () |
| }} |
| STRUCT!{struct D3D11_TEXTURE3D_DESC { |
| Width: UINT, |
| Height: UINT, |
| Depth: UINT, |
| MipLevels: UINT, |
| Format: DXGI_FORMAT, |
| Usage: D3D11_USAGE, |
| BindFlags: UINT, |
| CPUAccessFlags: UINT, |
| MiscFlags: UINT, |
| }} |
| RIDL!{interface ID3D11Texture3D(ID3D11Texture3DVtbl): ID3D11Resource(ID3D11ResourceVtbl) { |
| fn GetDesc(&mut self, pDesc: *mut D3D11_TEXTURE3D_DESC) -> () |
| }} |
| ENUM!{enum D3D11_TEXTURECUBE_FACE { |
| D3D11_TEXTURECUBE_FACE_POSITIVE_X = 0, |
| D3D11_TEXTURECUBE_FACE_NEGATIVE_X = 1, |
| D3D11_TEXTURECUBE_FACE_POSITIVE_Y = 2, |
| D3D11_TEXTURECUBE_FACE_NEGATIVE_Y = 3, |
| D3D11_TEXTURECUBE_FACE_POSITIVE_Z = 4, |
| D3D11_TEXTURECUBE_FACE_NEGATIVE_Z = 5, |
| }} |
| RIDL!{interface ID3D11View(ID3D11ViewVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) { |
| fn GetResource(&mut self, ppResource: *mut *mut ID3D11Resource) -> () |
| }} |
| STRUCT!{struct D3D11_BUFFER_SRV { |
| u1: UINT, |
| u2: UINT, |
| }} |
| UNION!{D3D11_BUFFER_SRV, u1, FirstElement, FirstElement_mut, UINT} |
| UNION!{D3D11_BUFFER_SRV, u1, ElementOffset, ElementOffset_mut, UINT} |
| UNION!{D3D11_BUFFER_SRV, u2, NumElements, NumElements_mut, UINT} |
| UNION!{D3D11_BUFFER_SRV, u2, ElementWidth, ElementWidth_mut, UINT} |
| FLAGS!{enum D3D11_BUFFEREX_SRV_FLAG { |
| D3D11_BUFFEREX_SRV_FLAG_RAW = 0x1, |
| }} |
| STRUCT!{struct D3D11_BUFFEREX_SRV { |
| FirstElement: UINT, |
| NumElements: UINT, |
| Flags: UINT, |
| }} |
| STRUCT!{struct D3D11_TEX1D_SRV { |
| MostDetailedMip: UINT, |
| MipLevels: UINT, |
| }} |
| STRUCT!{struct D3D11_TEX1D_ARRAY_SRV { |
| MostDetailedMip: UINT, |
| MipLevels: UINT, |
| FirstArraySlice: UINT, |
| ArraySize: UINT, |
| }} |
| STRUCT!{struct D3D11_TEX2D_SRV { |
| MostDetailedMip: UINT, |
| MipLevels: UINT, |
| }} |
| STRUCT!{struct D3D11_TEX2D_ARRAY_SRV { |
| MostDetailedMip: UINT, |
| MipLevels: UINT, |
| FirstArraySlice: UINT, |
| ArraySize: UINT, |
| }} |
| STRUCT!{struct D3D11_TEX3D_SRV { |
| MostDetailedMip: UINT, |
| MipLevels: UINT, |
| }} |
| STRUCT!{struct D3D11_TEXCUBE_SRV { |
| MostDetailedMip: UINT, |
| MipLevels: UINT, |
| }} |
| STRUCT!{struct D3D11_TEXCUBE_ARRAY_SRV { |
| MostDetailedMip: UINT, |
| MipLevels: UINT, |
| First2DArrayFace: UINT, |
| NumCubes: UINT, |
| }} |
| STRUCT!{struct D3D11_TEX2DMS_SRV { |
| UnusedField_NothingToDefine: UINT, |
| }} |
| STRUCT!{struct D3D11_TEX2DMS_ARRAY_SRV { |
| FirstArraySlice: UINT, |
| ArraySize: UINT, |
| }} |
| STRUCT!{struct D3D11_SHADER_RESOURCE_VIEW_DESC { |
| Format: DXGI_FORMAT, |
| ViewDimension: D3D11_SRV_DIMENSION, |
| u: [UINT; 4], |
| }} |
| UNION!{D3D11_SHADER_RESOURCE_VIEW_DESC, u, Buffer, Buffer_mut, D3D11_BUFFER_SRV} |
| UNION!{D3D11_SHADER_RESOURCE_VIEW_DESC, u, Texture1D, Texture1D_mut, D3D11_TEX1D_SRV} |
| UNION!{D3D11_SHADER_RESOURCE_VIEW_DESC, u, Texture1DArray, Texture1DArray_mut, |
| D3D11_TEX1D_ARRAY_SRV} |
| UNION!{D3D11_SHADER_RESOURCE_VIEW_DESC, u, Texture2D, Texture2D_mut, D3D11_TEX2D_SRV} |
| UNION!{D3D11_SHADER_RESOURCE_VIEW_DESC, u, Texture2DArray, Texture2DArray_mut, |
| D3D11_TEX2D_ARRAY_SRV} |
| UNION!{D3D11_SHADER_RESOURCE_VIEW_DESC, u, Texture2DMS, Texture2DMS_mut, D3D11_TEX2DMS_SRV} |
| UNION!{D3D11_SHADER_RESOURCE_VIEW_DESC, u, Texture2DMSArray, Texture2DMSArray_mut, |
| D3D11_TEX2DMS_ARRAY_SRV} |
| UNION!{D3D11_SHADER_RESOURCE_VIEW_DESC, u, Texture3D, Texture3D_mut, D3D11_TEX3D_SRV} |
| UNION!{D3D11_SHADER_RESOURCE_VIEW_DESC, u, TextureCube, TextureCube_mut, D3D11_TEXCUBE_SRV} |
| UNION!{D3D11_SHADER_RESOURCE_VIEW_DESC, u, TextureCubeArray, TextureCubeArray_mut, |
| D3D11_TEXCUBE_ARRAY_SRV} |
| UNION!{D3D11_SHADER_RESOURCE_VIEW_DESC, u, BufferEx, BufferEx_mut, D3D11_BUFFEREX_SRV} |
| RIDL!{interface ID3D11ShaderResourceView(ID3D11ShaderResourceViewVtbl): ID3D11View(ID3D11ViewVtbl) { |
| fn GetDesc(&mut self, pDesc: *mut D3D11_SHADER_RESOURCE_VIEW_DESC) -> () |
| }} |
| STRUCT!{struct D3D11_BUFFER_RTV { |
| u1: UINT, |
| u2: UINT, |
| }} |
| UNION!{D3D11_BUFFER_RTV, u1, FirstElement, FirstElement_mut, UINT} |
| UNION!{D3D11_BUFFER_RTV, u1, ElementOffset, ElementOffset_mut, UINT} |
| UNION!{D3D11_BUFFER_RTV, u2, NumElements, NumElements_mut, UINT} |
| UNION!{D3D11_BUFFER_RTV, u2, ElementWidth, ElementWidth_mut, UINT} |
| STRUCT!{struct D3D11_TEX1D_RTV { |
| MipSlice: UINT, |
| }} |
| STRUCT!{struct D3D11_TEX1D_ARRAY_RTV { |
| MipSlice: UINT, |
| FirstArraySlice: UINT, |
| ArraySize: UINT, |
| }} |
| STRUCT!{struct D3D11_TEX2D_RTV { |
| MipSlice: UINT, |
| }} |
| STRUCT!{struct D3D11_TEX2DMS_RTV { |
| UnusedField_NothingToDefine: UINT, |
| }} |
| STRUCT!{struct D3D11_TEX2D_ARRAY_RTV { |
| MipSlice: UINT, |
| FirstArraySlice: UINT, |
| ArraySize: UINT, |
| }} |
| STRUCT!{struct D3D11_TEX2DMS_ARRAY_RTV { |
| FirstArraySlice: UINT, |
| ArraySize: UINT, |
| }} |
| STRUCT!{struct D3D11_TEX3D_RTV { |
| MipSlice: UINT, |
| FirstWSlice: UINT, |
| WSize: UINT, |
| }} |
| STRUCT!{struct D3D11_RENDER_TARGET_VIEW_DESC { |
| Format: DXGI_FORMAT, |
| ViewDimension: D3D11_RTV_DIMENSION, |
| u: [UINT; 3], |
| }} |
| UNION!{D3D11_RENDER_TARGET_VIEW_DESC, u, Buffer, Buffer_mut, D3D11_BUFFER_RTV} |
| UNION!{D3D11_RENDER_TARGET_VIEW_DESC, u, Texture1D, Texture1D_mut, D3D11_TEX1D_RTV} |
| UNION!{D3D11_RENDER_TARGET_VIEW_DESC, u, Texture1DArray, Texture1DArray_mut, |
| D3D11_TEX1D_ARRAY_RTV} |
| UNION!{D3D11_RENDER_TARGET_VIEW_DESC, u, Texture2D, Texture2D_mut, D3D11_TEX2D_RTV} |
| UNION!{D3D11_RENDER_TARGET_VIEW_DESC, u, Texture2DArray, Texture2DArray_mut, |
| D3D11_TEX2D_ARRAY_RTV} |
| UNION!{D3D11_RENDER_TARGET_VIEW_DESC, u, Texture2DMS, Texture2DMS_mut, D3D11_TEX2DMS_RTV} |
| UNION!{D3D11_RENDER_TARGET_VIEW_DESC, u, Texture2DMSArray,Texture2DMSArray_mut, |
| D3D11_TEX2DMS_ARRAY_RTV} |
| UNION!{D3D11_RENDER_TARGET_VIEW_DESC, u, Texture3D, Texture3D_mut, D3D11_TEX3D_RTV} |
| RIDL!{interface ID3D11RenderTargetView(ID3D11RenderTargetViewVtbl): ID3D11View(ID3D11ViewVtbl) { |
| fn GetDesc(&mut self, pDesc: *mut D3D11_RENDER_TARGET_VIEW_DESC) -> () |
| }} |
| STRUCT!{struct D3D11_TEX1D_DSV { |
| MipSlice: UINT, |
| }} |
| STRUCT!{struct D3D11_TEX1D_ARRAY_DSV { |
| MipSlice: UINT, |
| FirstArraySlice: UINT, |
| ArraySize: UINT, |
| }} |
| STRUCT!{struct D3D11_TEX2D_DSV { |
| MipSlice: UINT, |
| }} |
| STRUCT!{struct D3D11_TEX2D_ARRAY_DSV { |
| MipSlice: UINT, |
| FirstArraySlice: UINT, |
| ArraySize: UINT, |
| }} |
| STRUCT!{struct D3D11_TEX2DMS_DSV { |
| UnusedField_NothingToDefine: UINT, |
| }} |
| STRUCT!{struct D3D11_TEX2DMS_ARRAY_DSV { |
| FirstArraySlice: UINT, |
| ArraySize: UINT, |
| }} |
| FLAGS!{enum D3D11_DSV_FLAG{ |
| D3D11_DSV_READ_ONLY_DEPTH = 0x1, |
| D3D11_DSV_READ_ONLY_STENCIL = 0x2, |
| }} |
| STRUCT!{struct D3D11_DEPTH_STENCIL_VIEW_DESC { |
| Format: DXGI_FORMAT, |
| ViewDimension: D3D11_DSV_DIMENSION, |
| Flags: UINT, |
| u: [UINT; 3], |
| }} |
| UNION!{D3D11_DEPTH_STENCIL_VIEW_DESC, u, Texture1D, Texture1D_mut, D3D11_TEX1D_DSV} |
| UNION!{D3D11_DEPTH_STENCIL_VIEW_DESC, u, Texture1DArray, Texture1DArray_mut, |
| D3D11_TEX1D_ARRAY_DSV} |
| UNION!{D3D11_DEPTH_STENCIL_VIEW_DESC, u, Texture2D, Texture2D_mut, D3D11_TEX2D_DSV} |
| UNION!{D3D11_DEPTH_STENCIL_VIEW_DESC, u, Texture2DArray, Texture2DArray_mut, |
| D3D11_TEX2D_ARRAY_DSV} |
| UNION!{D3D11_DEPTH_STENCIL_VIEW_DESC, u, Texture2DMS, Texture2DMS_mut, D3D11_TEX2DMS_DSV} |
| UNION!{D3D11_DEPTH_STENCIL_VIEW_DESC, u, Texture2DMSArray, Texture2DMSArray_mut, |
| D3D11_TEX2DMS_ARRAY_DSV} |
| RIDL!{interface ID3D11DepthStencilView(ID3D11DepthStencilViewVtbl): ID3D11View(ID3D11ViewVtbl) { |
| fn GetDesc(&mut self, pDesc: *mut D3D11_DEPTH_STENCIL_VIEW_DESC) -> () |
| }} |
| FLAGS!{enum D3D11_BUFFER_UAV_FLAG { |
| D3D11_BUFFER_UAV_FLAG_RAW = 0x1, |
| D3D11_BUFFER_UAV_FLAG_APPEND = 0x2, |
| D3D11_BUFFER_UAV_FLAG_COUNTER = 0x4, |
| }} |
| STRUCT!{struct D3D11_BUFFER_UAV { |
| FirstElement: UINT, |
| NumElements: UINT, |
| Flags: UINT, |
| }} |
| STRUCT!{struct D3D11_TEX1D_UAV { |
| MipSlice: UINT, |
| }} |
| STRUCT!{struct D3D11_TEX1D_ARRAY_UAV { |
| MipSlice: UINT, |
| FirstArraySlice: UINT, |
| ArraySize: UINT, |
| }} |
| STRUCT!{struct D3D11_TEX2D_UAV { |
| MipSlice: UINT, |
| }} |
| STRUCT!{struct D3D11_TEX2D_ARRAY_UAV { |
| MipSlice: UINT, |
| FirstArraySlice: UINT, |
| ArraySize: UINT, |
| }} |
| STRUCT!{struct D3D11_TEX3D_UAV { |
| MipSlice: UINT, |
| FirstWSlice: UINT, |
| WSize: UINT, |
| }} |
| STRUCT!{struct D3D11_UNORDERED_ACCESS_VIEW_DESC { |
| Format: DXGI_FORMAT, |
| ViewDimension: D3D11_UAV_DIMENSION, |
| u: [UINT; 3], |
| }} |
| UNION!{D3D11_UNORDERED_ACCESS_VIEW_DESC, u, Buffer, Buffer_mut, D3D11_BUFFER_UAV} |
| UNION!{D3D11_UNORDERED_ACCESS_VIEW_DESC, u, Texture1D, Texture1D_mut, D3D11_TEX1D_UAV} |
| UNION!{D3D11_UNORDERED_ACCESS_VIEW_DESC, u, Texture1DArray, Texture1DArray_mut, |
| D3D11_TEX1D_ARRAY_UAV} |
| UNION!{D3D11_UNORDERED_ACCESS_VIEW_DESC, u, Texture2D, Texture2D_mut, D3D11_TEX2D_UAV} |
| UNION!{D3D11_UNORDERED_ACCESS_VIEW_DESC, u, Texture2DArray, Texture2DArray_mut, |
| D3D11_TEX2D_ARRAY_UAV} |
| UNION!{D3D11_UNORDERED_ACCESS_VIEW_DESC, u, Texture3D, Texture3D_mut, D3D11_TEX3D_UAV} |
| RIDL!{interface ID3D11UnorderedAccessView(ID3D11UnorderedAccessViewVtbl): ID3D11View(ID3D11ViewVtbl) { |
| fn GetDesc(&mut self, pDesc: *mut D3D11_UNORDERED_ACCESS_VIEW_DESC) -> () |
| }} |
| RIDL!{interface ID3D11VertexShader(ID3D11VertexShaderVtbl) |
| : ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}} |
| RIDL!{interface ID3D11HullShader(ID3D11HullShaderVtbl) |
| : ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}} |
| RIDL!{interface ID3D11DomainShader(ID3D11DomainShaderVtbl) |
| : ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}} |
| RIDL!{interface ID3D11GeometryShader(ID3D11GeometryShaderVtbl) |
| : ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}} |
| RIDL!{interface ID3D11PixelShader(ID3D11PixelShaderVtbl) |
| : ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}} |
| RIDL!{interface ID3D11ComputeShader(ID3D11ComputeShaderVtbl) |
| : ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}} |
| RIDL!{interface ID3D11InputLayout(ID3D11InputLayoutVtbl) |
| : ID3D11DeviceChild(ID3D11DeviceChildVtbl) {}} |
| ENUM!{enum D3D11_FILTER { |
| D3D11_FILTER_MIN_MAG_MIP_POINT = 0, |
| D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x1, |
| D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x4, |
| D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x5, |
| D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, |
| D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, |
| D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, |
| D3D11_FILTER_MIN_MAG_MIP_LINEAR = 0x15, |
| D3D11_FILTER_ANISOTROPIC = 0x55, |
| D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, |
| D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, |
| D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, |
| D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, |
| D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, |
| D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, |
| D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, |
| D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, |
| D3D11_FILTER_COMPARISON_ANISOTROPIC = 0xd5, |
| D3D11_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, |
| D3D11_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, |
| D3D11_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, |
| D3D11_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, |
| D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, |
| D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, |
| D3D11_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, |
| D3D11_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, |
| D3D11_FILTER_MINIMUM_ANISOTROPIC = 0x155, |
| D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, |
| D3D11_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, |
| D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, |
| D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, |
| D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, |
| D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, |
| D3D11_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, |
| D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, |
| D3D11_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5, |
| }} |
| ENUM!{enum D3D11_FILTER_TYPE { |
| D3D11_FILTER_TYPE_POINT = 0, |
| D3D11_FILTER_TYPE_LINEAR = 1, |
| }} |
| ENUM!{enum D3D11_FILTER_REDUCTION_TYPE { |
| D3D11_FILTER_REDUCTION_TYPE_STANDARD = 0, |
| D3D11_FILTER_REDUCTION_TYPE_COMPARISON = 1, |
| D3D11_FILTER_REDUCTION_TYPE_MINIMUM = 2, |
| D3D11_FILTER_REDUCTION_TYPE_MAXIMUM = 3, |
| }} |
| pub const D3D11_FILTER_REDUCTION_TYPE_MASK: DWORD = 0x3; |
| pub const D3D11_FILTER_REDUCTION_TYPE_SHIFT: DWORD = 7; |
| pub const D3D11_FILTER_TYPE_MASK: DWORD = 0x3; |
| pub const D3D11_MIN_FILTER_SHIFT: DWORD = 4; |
| pub const D3D11_MAG_FILTER_SHIFT: DWORD = 2; |
| pub const D3D11_MIP_FILTER_SHIFT: DWORD = 0; |
| pub const D3D11_COMPARISON_FILTERING_BIT: DWORD = 0x80; |
| pub const D3D11_ANISOTROPIC_FILTERING_BIT: DWORD = 0x40; |
| ENUM!{enum D3D11_TEXTURE_ADDRESS_MODE { |
| D3D11_TEXTURE_ADDRESS_WRAP = 1, |
| D3D11_TEXTURE_ADDRESS_MIRROR = 2, |
| D3D11_TEXTURE_ADDRESS_CLAMP = 3, |
| D3D11_TEXTURE_ADDRESS_BORDER = 4, |
| D3D11_TEXTURE_ADDRESS_MIRROR_ONCE = 5, |
| }} |
| STRUCT!{struct D3D11_SAMPLER_DESC { |
| Filter: D3D11_FILTER, |
| AddressU: D3D11_TEXTURE_ADDRESS_MODE, |
| AddressV: D3D11_TEXTURE_ADDRESS_MODE, |
| AddressW: D3D11_TEXTURE_ADDRESS_MODE, |
| MipLODBias: FLOAT, |
| MaxAnisotropy: UINT, |
| ComparisonFunc: D3D11_COMPARISON_FUNC, |
| BorderColor: [FLOAT; 4], |
| MinLOD: FLOAT, |
| MaxLOD: FLOAT, |
| }} |
| RIDL!{interface ID3D11SamplerState(ID3D11SamplerStateVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) { |
| fn GetDesc(&mut self, pDesc: *mut D3D11_SAMPLER_DESC) -> () |
| }} |
| FLAGS!{enum D3D11_FORMAT_SUPPORT { |
| D3D11_FORMAT_SUPPORT_BUFFER = 0x1, |
| D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER = 0x2, |
| D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER = 0x4, |
| D3D11_FORMAT_SUPPORT_SO_BUFFER = 0x8, |
| D3D11_FORMAT_SUPPORT_TEXTURE1D = 0x10, |
| D3D11_FORMAT_SUPPORT_TEXTURE2D = 0x20, |
| D3D11_FORMAT_SUPPORT_TEXTURE3D = 0x40, |
| D3D11_FORMAT_SUPPORT_TEXTURECUBE = 0x80, |
| D3D11_FORMAT_SUPPORT_SHADER_LOAD = 0x100, |
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE = 0x200, |
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON = 0x400, |
| D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT = 0x800, |
| D3D11_FORMAT_SUPPORT_MIP = 0x1000, |
| D3D11_FORMAT_SUPPORT_MIP_AUTOGEN = 0x2000, |
| D3D11_FORMAT_SUPPORT_RENDER_TARGET = 0x4000, |
| D3D11_FORMAT_SUPPORT_BLENDABLE = 0x8000, |
| D3D11_FORMAT_SUPPORT_DEPTH_STENCIL = 0x10000, |
| D3D11_FORMAT_SUPPORT_CPU_LOCKABLE = 0x20000, |
| D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE = 0x40000, |
| D3D11_FORMAT_SUPPORT_DISPLAY = 0x80000, |
| D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT = 0x100000, |
| D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET = 0x200000, |
| D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD = 0x400000, |
| D3D11_FORMAT_SUPPORT_SHADER_GATHER = 0x800000, |
| D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST = 0x1000000, |
| D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000, |
| D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON = 0x4000000, |
| D3D11_FORMAT_SUPPORT_DECODER_OUTPUT = 0x8000000, |
| D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT = 0x10000000, |
| D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT = 0x20000000, |
| D3D11_FORMAT_SUPPORT_VIDEO_ENCODER = 0x40000000, |
| }} |
| FLAGS!{enum D3D11_FORMAT_SUPPORT2 { |
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1, |
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2, |
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4, |
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8, |
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10, |
| D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20, |
| D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40, |
| D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80, |
| D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100, |
| D3D11_FORMAT_SUPPORT2_TILED = 0x200, |
| D3D11_FORMAT_SUPPORT2_SHAREABLE = 0x400, |
| D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000, |
| }} |
| RIDL!{interface ID3D11Asynchronous(ID3D11AsynchronousVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) { |
| fn GetDataSize(&mut self) -> UINT |
| }} |
| FLAGS!{enum D3D11_ASYNC_GETDATA_FLAG { |
| D3D11_ASYNC_GETDATA_DONOTFLUSH = 0x1, |
| }} |
| ENUM!{enum D3D11_QUERY { |
| D3D11_QUERY_EVENT = 0, |
| D3D11_QUERY_OCCLUSION = D3D11_QUERY_EVENT.0 + 1, |
| D3D11_QUERY_TIMESTAMP = D3D11_QUERY_OCCLUSION.0 + 1, |
| D3D11_QUERY_TIMESTAMP_DISJOINT = D3D11_QUERY_TIMESTAMP.0 + 1, |
| D3D11_QUERY_PIPELINE_STATISTICS = D3D11_QUERY_TIMESTAMP_DISJOINT.0 + 1, |
| D3D11_QUERY_OCCLUSION_PREDICATE = D3D11_QUERY_PIPELINE_STATISTICS.0 + 1, |
| D3D11_QUERY_SO_STATISTICS = D3D11_QUERY_OCCLUSION_PREDICATE.0 + 1, |
| D3D11_QUERY_SO_OVERFLOW_PREDICATE = D3D11_QUERY_SO_STATISTICS.0 + 1, |
| D3D11_QUERY_SO_STATISTICS_STREAM0 = D3D11_QUERY_SO_OVERFLOW_PREDICATE.0 + 1, |
| D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 = D3D11_QUERY_SO_STATISTICS_STREAM0.0 + 1, |
| D3D11_QUERY_SO_STATISTICS_STREAM1 = D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0.0 + 1, |
| D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 = D3D11_QUERY_SO_STATISTICS_STREAM1.0 + 1, |
| D3D11_QUERY_SO_STATISTICS_STREAM2 = D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1.0 + 1, |
| D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 = D3D11_QUERY_SO_STATISTICS_STREAM2.0 + 1, |
| D3D11_QUERY_SO_STATISTICS_STREAM3 = D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2.0 + 1, |
| D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3 = D3D11_QUERY_SO_STATISTICS_STREAM3.0 + 1, |
| }} |
| FLAGS!{enum D3D11_QUERY_MISC_FLAG { |
| D3D11_QUERY_MISC_PREDICATEHINT = 0x1, |
| }} |
| STRUCT!{struct D3D11_QUERY_DESC { |
| Query: D3D11_QUERY, |
| MiscFlags: UINT, |
| }} |
| RIDL!{interface ID3D11Query(ID3D11QueryVtbl): ID3D11Asynchronous(ID3D11AsynchronousVtbl) { |
| fn GetDesc(&mut self, pDesc: *mut D3D11_QUERY_DESC) -> () |
| }} |
| RIDL!{interface ID3D11Predicate(ID3D11PredicateVtbl): ID3D11Query(ID3D11QueryVtbl) {}} |
| STRUCT!{struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT { |
| Frequency: UINT64, |
| Disjoint: BOOL, |
| }} |
| STRUCT!{struct D3D11_QUERY_DATA_PIPELINE_STATISTICS { |
| IAVertices: UINT64, |
| IAPrimitives: UINT64, |
| VSInvocations: UINT64, |
| GSInvocations: UINT64, |
| GSPrimitives: UINT64, |
| CInvocations: UINT64, |
| CPrimitives: UINT64, |
| PSInvocations: UINT64, |
| HSInvocations: UINT64, |
| DSInvocations: UINT64, |
| CSInvocations: UINT64, |
| }} |
| STRUCT!{struct D3D11_QUERY_DATA_SO_STATISTICS { |
| NumPrimitivesWritten: UINT64, |
| PrimitivesStorageNeeded: UINT64, |
| }} |
| FLAGS!{enum D3D11_COUNTER { |
| D3D11_COUNTER_DEVICE_DEPENDENT_0 = 0x40000000, |
| }} |
| ENUM!{enum D3D11_COUNTER_TYPE { |
| D3D11_COUNTER_TYPE_FLOAT32 = 0, |
| D3D11_COUNTER_TYPE_UINT16 = D3D11_COUNTER_TYPE_FLOAT32.0 + 1, |
| D3D11_COUNTER_TYPE_UINT32 = D3D11_COUNTER_TYPE_UINT16.0 + 1, |
| D3D11_COUNTER_TYPE_UINT64 = D3D11_COUNTER_TYPE_UINT32.0 + 1, |
| }} |
| STRUCT!{struct D3D11_COUNTER_DESC { |
| Counter: D3D11_COUNTER, |
| MiscFlags: UINT, |
| }} |
| STRUCT!{struct D3D11_COUNTER_INFO { |
| LastDeviceDependentCounter: D3D11_COUNTER, |
| NumSimultaneousCounters: UINT, |
| NumDetectableParallelUnits: UINT8, |
| }} |
| RIDL!{interface ID3D11Counter(ID3D11CounterVtbl): ID3D11Asynchronous(ID3D11AsynchronousVtbl) { |
| fn GetDesc(&mut self, pDesc: *mut D3D11_COUNTER_DESC) -> () |
| }} |
| ENUM!{enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS { |
| D3D11_STANDARD_MULTISAMPLE_PATTERN = 0xffffffff, |
| D3D11_CENTER_MULTISAMPLE_PATTERN = 0xfffffffe, |
| }} |
| ENUM!{enum D3D11_DEVICE_CONTEXT_TYPE { |
| D3D11_DEVICE_CONTEXT_IMMEDIATE = 0, |
| D3D11_DEVICE_CONTEXT_DEFERRED = D3D11_DEVICE_CONTEXT_IMMEDIATE.0 + 1, |
| }} |
| STRUCT!{struct D3D11_CLASS_INSTANCE_DESC { |
| InstanceId: UINT, |
| InstanceIndex: UINT, |
| TypeId: UINT, |
| ConstantBuffer: UINT, |
| BaseConstantBufferOffset: UINT, |
| BaseTexture: UINT, |
| BaseSampler: UINT, |
| Created: BOOL, |
| }} |
| RIDL!{interface ID3D11ClassInstance(ID3D11ClassInstanceVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) { |
| fn GetClassLinkage(&mut self, ppLinkage: *mut *mut ID3D11ClassLinkage) -> (), |
| fn GetDesc(&mut self, pDesc: *mut D3D11_CLASS_INSTANCE_DESC) -> (), |
| fn GetInstanceName(&mut self, pInstanceName: LPSTR, pBufferLength: *mut SIZE_T) -> (), |
| fn GetTypeName(&mut self, pTypeName: LPSTR, pBufferLength: *mut SIZE_T) -> () |
| }} |
| RIDL!{interface ID3D11ClassLinkage(ID3D11ClassLinkageVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) { |
| fn GetClassInstance( |
| &mut self, GetClassInstance: LPCSTR, InstanceIndex: UINT, |
| ppInstance: *mut *mut ID3D11ClassInstance |
| ) -> HRESULT, |
| fn CreateClassInstance( |
| &mut self, pClassTypeName: LPCSTR, ConstantBufferOffset: UINT, ConstantVectorOffset: UINT, TextureOffset: UINT, SamplerOffset: UINT, ppInstance: *mut *mut ID3D11ClassInstance |
| ) -> HRESULT |
| }} |
| RIDL!{interface ID3D11CommandList(ID3D11CommandListVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) { |
| fn GetContextFlags(&mut self) -> UINT |
| }} |
| ENUM!{enum D3D11_FEATURE { |
| D3D11_FEATURE_THREADING = 0, |
| D3D11_FEATURE_DOUBLES = D3D11_FEATURE_THREADING.0 + 1, |
| D3D11_FEATURE_FORMAT_SUPPORT = D3D11_FEATURE_DOUBLES.0 + 1, |
| D3D11_FEATURE_FORMAT_SUPPORT2 = D3D11_FEATURE_FORMAT_SUPPORT.0 + 1, |
| D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS = D3D11_FEATURE_FORMAT_SUPPORT2.0 + 1, |
| D3D11_FEATURE_D3D11_OPTIONS = D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS.0 + 1, |
| D3D11_FEATURE_ARCHITECTURE_INFO = D3D11_FEATURE_D3D11_OPTIONS.0 + 1, |
| D3D11_FEATURE_D3D9_OPTIONS = D3D11_FEATURE_ARCHITECTURE_INFO.0 + 1, |
| D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT = D3D11_FEATURE_D3D9_OPTIONS.0 + 1, |
| D3D11_FEATURE_D3D9_SHADOW_SUPPORT = D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT.0 + 1, |
| D3D11_FEATURE_D3D11_OPTIONS1 = D3D11_FEATURE_D3D9_SHADOW_SUPPORT.0 + 1, |
| D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT = D3D11_FEATURE_D3D11_OPTIONS1.0 + 1, |
| D3D11_FEATURE_MARKER_SUPPORT = D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT.0 + 1, |
| D3D11_FEATURE_D3D9_OPTIONS1 = D3D11_FEATURE_MARKER_SUPPORT.0 + 1, |
| D3D11_FEATURE_D3D11_OPTIONS2 = D3D11_FEATURE_D3D9_OPTIONS1.0 + 1, |
| D3D11_FEATURE_D3D11_OPTIONS3 = D3D11_FEATURE_D3D11_OPTIONS2.0 + 1, |
| D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = D3D11_FEATURE_D3D11_OPTIONS3.0 + 1, |
| }} |
| STRUCT!{struct D3D11_FEATURE_DATA_THREADING { |
| DriverConcurrentCreates: BOOL, |
| DriverCommandLists: BOOL, |
| }} |
| STRUCT!{struct D3D11_FEATURE_DATA_DOUBLES { |
| DoublePrecisionFloatShaderOps: BOOL, |
| }} |
| STRUCT!{struct D3D11_FEATURE_DATA_FORMAT_SUPPORT { |
| InFormat: DXGI_FORMAT, |
| OutFormatSupport: UINT, |
| }} |
| STRUCT!{struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2 { |
| InFormat: DXGI_FORMAT, |
| OutFormatSupport2: UINT, |
| }} |
| STRUCT!{struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS { |
| ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x: BOOL, |
| }} |
| STRUCT!{struct D3D11_FEATURE_DATA_D3D11_OPTIONS { |
| OutputMergerLogicOp: BOOL, |
| UAVOnlyRenderingForcedSampleCount: BOOL, |
| DiscardAPIsSeenByDriver: BOOL, |
| FlagsForUpdateAndCopySeenByDriver: BOOL, |
| ClearView: BOOL, |
| CopyWithOverlap: BOOL, |
| ConstantBufferPartialUpdate: BOOL, |
| ConstantBufferOffsetting: BOOL, |
| MapNoOverwriteOnDynamicConstantBuffer: BOOL, |
| MapNoOverwriteOnDynamicBufferSRV: BOOL, |
| MultisampleRTVWithForcedSampleCountOne: BOOL, |
| SAD4ShaderInstructions: BOOL, |
| ExtendedDoublesShaderInstructions: BOOL, |
| ExtendedResourceSharing: BOOL, |
| }} |
| STRUCT!{struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO { |
| TileBasedDeferredRenderer: BOOL, |
| }} |
| STRUCT!{struct D3D11_FEATURE_DATA_D3D9_OPTIONS { |
| FullNonPow2TextureSupport: BOOL, |
| }} |
| STRUCT!{struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT { |
| SupportsDepthAsTextureWithLessEqualComparisonFilter: BOOL, |
| }} |
| FLAGS!{enum D3D11_SHADER_MIN_PRECISION_SUPPORT { |
| D3D11_SHADER_MIN_PRECISION_10_BIT = 0x1, |
| D3D11_SHADER_MIN_PRECISION_16_BIT = 0x2, |
| }} |
| STRUCT!{struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT { |
| PixelShaderMinPrecision: UINT, |
| AllOtherShaderStagesMinPrecision: UINT, |
| }} |
| ENUM!{enum D3D11_TILED_RESOURCES_TIER { |
| D3D11_TILED_RESOURCES_NOT_SUPPORTED = 0, |
| D3D11_TILED_RESOURCES_TIER_1 = 1, |
| D3D11_TILED_RESOURCES_TIER_2 = 2, |
| D3D11_TILED_RESOURCES_TIER_3 = 3, |
| }} |
| STRUCT!{struct D3D11_FEATURE_DATA_D3D11_OPTIONS1 { |
| TiledResourcesTier: D3D11_TILED_RESOURCES_TIER, |
| MinMaxFiltering: BOOL, |
| ClearViewAlsoSupportsDepthOnlyFormats: BOOL, |
| MapOnDefaultBuffers: BOOL, |
| }} |
| STRUCT!{struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT { |
| SimpleInstancingSupported: BOOL, |
| }} |
| STRUCT!{struct D3D11_FEATURE_DATA_MARKER_SUPPORT { |
| Profile: BOOL, |
| }} |
| STRUCT!{struct D3D11_FEATURE_DATA_D3D9_OPTIONS1 { |
| FullNonPow2TextureSupported: BOOL, |
| DepthAsTextureWithLessEqualComparisonFilterSupported: BOOL, |
| SimpleInstancingSupported: BOOL, |
| TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported: BOOL, |
| }} |
| ENUM!{enum D3D11_CONSERVATIVE_RASTERIZATION_TIER { |
| D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED = 0, |
| D3D11_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, |
| D3D11_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, |
| D3D11_CONSERVATIVE_RASTERIZATION_TIER_3 = 3, |
| }} |
| STRUCT!{struct D3D11_FEATURE_DATA_D3D11_OPTIONS2 { |
| PSSpecifiedStencilRefSupported: BOOL, |
| TypedUAVLoadAdditionalFormats: BOOL, |
| ROVsSupported: BOOL, |
| ConservativeRasterizationTier: D3D11_CONSERVATIVE_RASTERIZATION_TIER, |
| TiledResourcesTier: D3D11_TILED_RESOURCES_TIER, |
| MapOnDefaultTextures: BOOL, |
| StandardSwizzle: BOOL, |
| UnifiedMemoryArchitecture: BOOL, |
| }} |
| STRUCT!{struct D3D11_FEATURE_DATA_D3D11_OPTIONS3 { |
| VPAndRTArrayIndexFromAnyShaderFeedingRasterizer: BOOL, |
| }} |
| STRUCT!{struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT { |
| MaxGPUVirtualAddressBitsPerResource: UINT, |
| MaxGPUVirtualAddressBitsPerProcess: UINT, |
| }} |
| RIDL!{interface ID3D11DeviceContext(ID3D11DeviceContextVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) { |
| fn VSSetConstantBuffers( |
| &mut self, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *const *mut ID3D11Buffer |
| ) -> (), |
| fn PSSetShaderResources( |
| &mut self, StartSlot: UINT, NumViews: UINT, |
| ppShaderResourceViews: *const *mut ID3D11ShaderResourceView |
| ) -> (), |
| fn PSSetShader( |
| &mut self, pPixelShader: *mut ID3D11PixelShader, |
| ppClassInstances: *const *mut ID3D11ClassInstance, NumClassInstances: UINT |
| ) -> (), |
| fn PSSetSamplers( |
| &mut self, StartSlot: UINT, NumSamplers: UINT, ppSamplers: *const *mut ID3D11SamplerState |
| ) -> (), |
| fn VSSetShader( |
| &mut self, pVertexShader: *mut ID3D11VertexShader, |
| ppClassInstances: *const *mut ID3D11ClassInstance, NumClassInstances: UINT |
| ) -> (), |
| fn DrawIndexed( |
| &mut self, IndexCount: UINT, StartIndexLocation: UINT, BaseVertexLocation: INT |
| ) -> (), |
| fn Draw(&mut self, VertexCount: UINT, StartVertexLocation: UINT) -> (), |
| fn Map( |
| &mut self, pResource: *mut ID3D11Resource, Subresource: UINT, MapType: D3D11_MAP, |
| MapFlags: UINT, pMappedResource: *mut D3D11_MAPPED_SUBRESOURCE |
| ) -> HRESULT, |
| fn Unmap(&mut self, pResource: *mut ID3D11Resource, Subresource: UINT) -> (), |
| fn PSSetConstantBuffers( |
| &mut self, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *const *mut ID3D11Buffer |
| ) -> (), |
| fn IASetInputLayout(&mut self, pInputLayout: *mut ID3D11InputLayout) -> (), |
| fn IASetVertexBuffers( |
| &mut self, StartSlot: UINT, NumBuffers: UINT, ppVertexBuffers: *const *mut ID3D11Buffer, |
| pStrides: *const UINT, pOffsets: *const UINT |
| ) -> (), |
| fn IASetIndexBuffer( |
| &mut self, pIndexBuffer: *mut ID3D11Buffer, Format: DXGI_FORMAT, Offset: UINT |
| ) -> (), |
| fn DrawIndexedInstanced( |
| &mut self, IndexCountPerInstance: UINT, InstanceCount: UINT, StartIndexLocation: UINT, |
| BaseVertexLocation: INT, StartInstanceLocation: UINT |
| ) -> (), |
| fn DrawInstanced( |
| &mut self, VertexCountPerInstance: UINT, InstanceCount: UINT, StartVertexLocation: UINT, |
| StartInstanceLocation: UINT |
| ) -> (), |
| fn GSSetConstantBuffers( |
| &mut self, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *const *mut ID3D11Buffer |
| ) -> (), |
| fn GSSetShader( |
| &mut self, pShader: *mut ID3D11GeometryShader, |
| ppClassInstances: *const *mut ID3D11ClassInstance, NumClassInstances: UINT |
| ) -> (), |
| fn IASetPrimitiveTopology(&mut self, Topology: D3D11_PRIMITIVE_TOPOLOGY) -> (), |
| fn VSSetShaderResources( |
| &mut self, StartSlot: UINT, NumViews: UINT, |
| ppShaderResourceViews: *const *mut ID3D11ShaderResourceView |
| ) -> (), |
| fn VSSetSamplers( |
| &mut self, StartSlot: UINT, NumSamplers: UINT, ppSamplers: *const *mut ID3D11SamplerState |
| ) -> (), |
| fn Begin(&mut self, pAsync: *mut ID3D11Asynchronous) -> (), |
| fn End(&mut self, pAsync: *mut ID3D11Asynchronous) -> (), |
| fn GetData( |
| &mut self, pAsync: *mut ID3D11Asynchronous, pData: *mut c_void, DataSize: UINT, |
| GetDataFlags: UINT |
| ) -> HRESULT, |
| fn SetPredication( |
| &mut self, pPredicate: *mut ID3D11Predicate, PredicateValue: BOOL |
| ) -> (), |
| fn GSSetShaderResources( |
| &mut self, StartSlot: UINT, NumViews: UINT, |
| ppShaderResourceViews: *const *mut ID3D11ShaderResourceView |
| ) -> (), |
| fn GSSetSamplers( |
| &mut self, StartSlot: UINT, NumSamplers: UINT, ppSamplers: *const *mut ID3D11SamplerState |
| ) -> (), |
| fn OMSetRenderTargets( |
| &mut self, NumViews: UINT, ppRenderTargetViews: *const *mut ID3D11RenderTargetView, |
| pDepthStencilView: *mut ID3D11DepthStencilView |
| ) -> (), |
| fn OMSetRenderTargetsAndUnorderedAccessViews( |
| &mut self, NumRTVs: UINT, ppRenderTargetViews: *const *mut ID3D11RenderTargetView, |
| pDepthStencilView: *mut ID3D11DepthStencilView, UAVStartSlot: UINT, NumUAVs: UINT, |
| ppUnorderedAccessViews: *const *mut ID3D11UnorderedAccessView, |
| pUAVInitialCounts: *const UINT |
| ) -> (), |
| fn OMSetBlendState( |
| &mut self, pBlendState: *mut ID3D11BlendState, BlendFactor: &[FLOAT; 4], SampleMask: UINT |
| ) -> (), |
| fn OMSetDepthStencilState( |
| &mut self, pDepthStencilState: *mut ID3D11DepthStencilState, StencilRef: UINT |
| ) -> (), |
| fn SOSetTargets( |
| &mut self, NumBuffers: UINT, ppSOTargets: *const *mut ID3D11Buffer, pOffsets: *const UINT |
| ) -> (), |
| fn DrawAuto(&mut self) -> (), |
| fn DrawIndexedInstancedIndirect( |
| &mut self, pBufferForArgs: *mut ID3D11Buffer, AlignedByteOffsetForArgs: UINT |
| ) -> (), |
| fn DrawInstancedIndirect( |
| &mut self, pBufferForArgs: *mut ID3D11Buffer, AlignedByteOffsetForArgs: UINT |
| ) -> (), |
| fn Dispatch( |
| &mut self, ThreadGroupCountX: UINT, ThreadGroupCountY: UINT, ThreadGroupCountZ: UINT |
| ) -> (), |
| fn DispatchIndirect( |
| &mut self, pBufferForArgs: *mut ID3D11Buffer, AlignedByteOffsetForArgs: UINT |
| ) -> (), |
| fn RSSetState(&mut self, pRasterizerState: *mut ID3D11RasterizerState) -> (), |
| fn RSSetViewports(&mut self, NumViewports: UINT, pViewports: *const D3D11_VIEWPORT) -> (), |
| fn RSSetScissorRects(&mut self, NumRects: UINT, pRects: *const D3D11_RECT) -> (), |
| fn CopySubresourceRegion( |
| &mut self, pDstResource: *mut ID3D11Resource, DstSubresource: UINT, DstX: UINT, DstY: UINT, |
| DstZ: UINT, pSrcResource: *mut ID3D11Resource, SrcSubresource: UINT, |
| pSrcBox: *const D3D11_BOX |
| ) -> (), |
| fn CopyResource( |
| &mut self, pDstResource: *mut ID3D11Resource, pSrcResource: *mut ID3D11Resource |
| ) -> (), |
| fn UpdateSubresource( |
| &mut self, pDstResource: *mut ID3D11Resource, DstSubresource: UINT, |
| pDstBox: *const D3D11_BOX, pSrcData: *const c_void, SrcRowPitch: UINT, SrcDepthPitch: UINT |
| ) -> (), |
| fn CopyStructureCount( |
| &mut self, pDstBuffer: *mut ID3D11Buffer, DstAlignedByteOffset: UINT, |
| pSrcView: *mut ID3D11UnorderedAccessView |
| ) -> (), |
| fn ClearRenderTargetView( |
| &mut self, pRenderTargetView: *mut ID3D11RenderTargetView, ColorRGBA: &[FLOAT; 4] |
| ) -> (), |
| fn ClearUnorderedAccessViewUint( |
| &mut self, pUnorderedAccessView: *mut ID3D11UnorderedAccessView, Values: &[UINT; 4] |
| ) -> (), |
| fn ClearUnorderedAccessViewFloat( |
| &mut self, pUnorderedAccessView: *mut ID3D11UnorderedAccessView, Values: &[FLOAT; 4] |
| ) -> (), |
| fn ClearDepthStencilView( |
| &mut self, pDepthStencilView: *mut ID3D11DepthStencilView, ClearFlags: UINT, Depth: FLOAT, |
| Stencil: UINT8 |
| ) -> (), |
| fn GenerateMips(&mut self, pShaderResourceView: *mut ID3D11ShaderResourceView) -> (), |
| fn SetResourceMinLOD(&mut self, pResource: *mut ID3D11Resource, MinLOD: FLOAT) -> (), |
| fn GetResourceMinLOD(&mut self, pResource: *mut ID3D11Resource) -> FLOAT, |
| fn ResolveSubresource( |
| &mut self, pDstResource: *mut ID3D11Resource, DstSubresource: UINT, |
| pSrcResource: *mut ID3D11Resource, SrcSubresource: UINT, Format: DXGI_FORMAT |
| ) -> (), |
| fn ExecuteCommandList( |
| &mut self, pCommandList: *mut ID3D11CommandList, |
| RestoreContextState: BOOL |
| ) -> (), |
| fn HSSetShaderResources( |
| &mut self, StartSlot: UINT, NumViews: UINT, |
| ppShaderResourceViews: *const *mut ID3D11ShaderResourceView |
| ) -> (), |
| fn HSSetShader( |
| &mut self, pHullShader: *mut ID3D11HullShader, |
| ppClassInstances: *const *mut ID3D11ClassInstance, NumClassInstances: UINT |
| ) -> (), |
| fn HSSetSamplers( |
| &mut self, StartSlot: UINT, NumSamplers: UINT, ppSamplers: *const *mut ID3D11SamplerState |
| ) -> (), |
| fn HSSetConstantBuffers( |
| &mut self, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *const *mut ID3D11Buffer |
| ) -> (), |
| fn DSSetShaderResources( |
| &mut self, StartSlot: UINT, NumViews: UINT, |
| ppShaderResourceViews: *const *mut ID3D11ShaderResourceView |
| ) -> (), |
| fn DSSetShader( |
| &mut self, pDomainShader: *mut ID3D11DomainShader, |
| ppClassInstances: *const *mut ID3D11ClassInstance, NumClassInstances: UINT |
| ) -> (), |
| fn DSSetSamplers( |
| &mut self, StartSlot: UINT, NumSamplers: UINT, ppSamplers: *const *mut ID3D11SamplerState |
| ) -> (), |
| fn DSSetConstantBuffers( |
| &mut self, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *const *mut ID3D11Buffer |
| ) -> (), |
| fn CSSetShaderResources( |
| &mut self, StartSlot: UINT, NumViews: UINT, |
| ppShaderResourceViews: *const *mut ID3D11ShaderResourceView |
| ) -> (), |
| fn CSSetUnorderedAccessViews( |
| &mut self, StartSlot: UINT, NumUAVs: UINT, |
| ppUnorderedAccessViews: *const *mut ID3D11UnorderedAccessView |
| ) -> (), |
| fn CSSetShader( |
| &mut self, pComputeShader: *mut ID3D11ComputeShader, |
| ppClassInstances: *const *mut ID3D11ClassInstance, NumClassInstances: UINT |
| ) -> (), |
| fn CSSetSamplers( |
| &mut self, StartSlot: UINT, NumSamplers: UINT, ppSamplers: *const *mut ID3D11SamplerState |
| ) -> (), |
| fn CSSetConstantBuffers( |
| &mut self, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *const *mut ID3D11Buffer |
| ) -> (), |
| fn VSGetConstantBuffers( |
| &mut self, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *mut *mut ID3D11Buffer |
| ) -> (), |
| fn PSGetShaderResources( |
| &mut self, StartSlot: UINT, NumViews: UINT, |
| ppShaderResourceViews: *mut *mut ID3D11ShaderResourceView |
| ) -> (), |
| fn PSGetShader( |
| &mut self, ppPixelShader: *mut *mut ID3D11PixelShader, |
| ppClassInstances: *mut *mut ID3D11ClassInstance, pNumClassInstances: *mut UINT |
| ) -> (), |
| fn PSGetSamplers( |
| &mut self, StartSlot: UINT, NumSamplers: UINT, ppSamplers: *mut *mut ID3D11SamplerState |
| ) -> (), |
| fn VSGetShader( |
| &mut self, ppVertexShader: *mut *mut ID3D11VertexShader, |
| ppClassInstances: *mut *mut ID3D11ClassInstance, pNumClassInstances: *mut UINT |
| ) -> (), |
| fn PSGetConstantBuffers( |
| &mut self, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *mut *mut ID3D11Buffer |
| ) -> (), |
| fn IAGetInputLayout(&mut self, ppInputLayout: *mut *mut ID3D11InputLayout) -> (), |
| fn IAGetVertexBuffers( |
| &mut self, StartSlot: UINT, NumBuffers: UINT, ppVertexBuffers: *mut *mut ID3D11Buffer, |
| pStrides: *mut UINT, pOffsets: *mut UINT |
| ) -> (), |
| fn IAGetIndexBuffer( |
| &mut self, pIndexBuffer: *mut *mut ID3D11Buffer, Format: *mut DXGI_FORMAT, |
| Offset: *mut UINT |
| ) -> (), |
| fn GSGetConstantBuffers( |
| &mut self, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *mut *mut ID3D11Buffer |
| ) -> (), |
| fn GSGetShader( |
| &mut self, ppGeometryShader: *mut *mut ID3D11GeometryShader, |
| ppClassInstances: *mut *mut ID3D11ClassInstance, pNumClassInstances: *mut UINT |
| ) -> (), |
| fn IAGetPrimitiveTopology(&mut self, pTopology: *mut D3D11_PRIMITIVE_TOPOLOGY) -> (), |
| fn VSGetShaderResources( |
| &mut self, StartSlot: UINT, NumViews: UINT, |
| ppShaderResourceViews: *mut *mut ID3D11ShaderResourceView |
| ) -> (), |
| fn VSGetSamplers( |
| &mut self, StartSlot: UINT, NumSamplers: UINT, ppSamplers: *mut *mut ID3D11SamplerState |
| ) -> (), |
| fn GetPredication( |
| &mut self, ppPredicate: *mut *mut ID3D11Predicate, pPredicateValue: *mut BOOL |
| ) -> (), |
| fn GSGetShaderResources( |
| &mut self, StartSlot: UINT, NumViews: UINT, |
| ppShaderResourceViews: *mut *mut ID3D11ShaderResourceView |
| ) -> (), |
| fn GSGetSamplers( |
| &mut self, StartSlot: UINT, NumSamplers: UINT, ppSamplers: *mut *mut ID3D11SamplerState |
| ) -> (), |
| fn OMGetRenderTargets( |
| &mut self, NumViews: UINT, ppRenderTargetViews: *mut *mut ID3D11RenderTargetView, |
| ppDepthStencilView: *mut *mut ID3D11DepthStencilView |
| ) -> (), |
| fn OMGetRenderTargetsAndUnorderedAccessViews( |
| &mut self, NumRTVs: UINT, ppRenderTargetViews: *mut *mut ID3D11RenderTargetView, |
| ppDepthStencilView: *mut *mut ID3D11DepthStencilView, UAVStartSlot: UINT, |
| ppUnorderedAccessViews: *mut *mut ID3D11UnorderedAccessView |
| ) -> (), |
| fn OMGetBlendState( |
| &mut self, ppBlendState: *mut *mut ID3D11BlendState, BlendFactor: &mut [FLOAT; 4], |
| pSampleMask: *mut UINT |
| ) -> (), |
| fn OMGetDepthStencilState( |
| &mut self, ppDepthStencilState: *mut *mut ID3D11DepthStencilState, pStencilRef: *mut UINT |
| ) -> (), |
| fn SOGetTargets(&mut self, NumBuffers: UINT, ppSOTargets: *mut *mut ID3D11Buffer) -> (), |
| fn RSGetState(&mut self, ppRasterizerState: *mut *mut ID3D11RasterizerState) -> (), |
| fn RSGetViewports(&mut self, pNumViewports: *mut UINT, pViewports: *mut D3D11_VIEWPORT) -> (), |
| fn RSGetScissorRects(&mut self, pNumRects: *mut UINT, pRects: *mut D3D11_RECT) -> (), |
| fn HSGetShaderResources( |
| &mut self, StartSlot: UINT, NumViews: UINT, |
| ppShaderResourceViews: *mut *mut ID3D11ShaderResourceView |
| ) -> (), |
| fn HSGetShader( |
| &mut self, ppHullShader: *mut *mut ID3D11HullShader, |
| ppClassInstances: *mut *mut ID3D11ClassInstance, pNumClassInstances: *mut UINT |
| ) -> (), |
| fn HSGetSamplers( |
| &mut self, StartSlot: UINT, NumSamplers: UINT, ppSamplers: *mut *mut ID3D11SamplerState |
| ) -> (), |
| fn HSGetConstantBuffers( |
| &mut self, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *mut *mut ID3D11Buffer |
| ) -> (), |
| fn DSGetShaderResources( |
| &mut self, StartSlot: UINT, NumViews: UINT, |
| ppShaderResourceViews: *mut *mut ID3D11ShaderResourceView |
| ) -> (), |
| fn DSGetShader( |
| &mut self, ppDomainShader: *mut *mut ID3D11DomainShader, |
| ppClassInstances: *mut *mut ID3D11ClassInstance, pNumClassInstances: *mut UINT |
| ) -> (), |
| fn DSGetSamplers( |
| &mut self, StartSlot: UINT, NumSamplers: UINT, ppSamplers: *mut *mut ID3D11SamplerState |
| ) -> (), |
| fn DSGetConstantBuffers( |
| &mut self, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *mut *mut ID3D11Buffer |
| ) -> (), |
| fn CSGetShaderResources( |
| &mut self, StartSlot: UINT, NumViews: UINT, |
| ppShaderResourceViews: *mut *mut ID3D11ShaderResourceView |
| ) -> (), |
| fn CSGetUnorderedAccessViews( |
| &mut self, StartSlot: UINT, NumUAVs: UINT, |
| ppUnorderedAccessViews: *mut *mut ID3D11UnorderedAccessView |
| ) -> (), |
| fn CSGetShader( |
| &mut self, ppComputeShader: *mut *mut ID3D11ComputeShader, |
| ppClassInstances: *mut *mut ID3D11ClassInstance, pNumClassInstances: *mut UINT |
| ) -> (), |
| fn CSGetSamplers( |
| &mut self, StartSlot: UINT, NumSamplers: UINT, ppSamplers: *mut *mut ID3D11SamplerState |
| ) -> (), |
| fn CSGetConstantBuffers( |
| &mut self, StartSlot: UINT, NumBuffers: UINT, ppConstantBuffers: *mut *mut ID3D11Buffer |
| ) -> (), |
| fn ClearState(&mut self) -> (), |
| fn Flush(&mut self) -> (), |
| fn GetType(&mut self) -> D3D11_DEVICE_CONTEXT_TYPE, |
| fn GetContextFlags(&mut self) -> UINT, |
| fn FinishCommandList( |
| &mut self, RestoreDeferredContextState: BOOL, ppCommandList: *mut *mut ID3D11CommandList |
| ) -> HRESULT |
| }} |
| STRUCT!{struct D3D11_VIDEO_DECODER_DESC { |
| Guid: GUID, |
| SampleWidth: UINT, |
| SampleHeight: UINT, |
| OutputFormat: DXGI_FORMAT, |
| }} |
| STRUCT!{struct D3D11_VIDEO_DECODER_CONFIG { |
| guidConfigBitstreamEncryption: GUID, |
| guidConfigMBcontrolEncryption: GUID, |
| guidConfigResidDiffEncryption: GUID, |
| ConfigBitstreamRaw: UINT, |
| ConfigMBcontrolRasterOrder: UINT, |
| ConfigResidDiffHost: UINT, |
| ConfigSpatialResid8: UINT, |
| ConfigResid8Subtraction: UINT, |
| ConfigSpatialHost8or9Clipping: UINT, |
| ConfigSpatialResidInterleaved: UINT, |
| ConfigIntraResidUnsigned: UINT, |
| ConfigResidDiffAccelerator: UINT, |
| ConfigHostInverseScan: UINT, |
| ConfigSpecificIDCT: UINT, |
| Config4GroupedCoefs: UINT, |
| ConfigMinRenderTargetBuffCount: USHORT, |
| ConfigDecoderSpecific: USHORT, |
| }} |
| ENUM!{enum D3D11_VIDEO_DECODER_BUFFER_TYPE { |
| D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS = 0, |
| D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL = 1, |
| D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE = 2, |
| D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL = 3, |
| D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX = 4, |
| D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL = 5, |
| D3D11_VIDEO_DECODER_BUFFER_BITSTREAM = 6, |
| D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR = 7, |
| D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN = 8, |
| }} |
| STRUCT!{struct D3D11_AES_CTR_IV { |
| IV: UINT64, |
| Count: UINT64, |
| }} |
| STRUCT!{struct D3D11_ENCRYPTED_BLOCK_INFO { |
| NumEncryptedBytesAtBeginning: UINT, |
| NumBytesInSkipPattern: UINT, |
| NumBytesInEncryptPattern: UINT, |
| }} |
| STRUCT!{struct D3D11_VIDEO_DECODER_BUFFER_DESC { |
| BufferType: D3D11_VIDEO_DECODER_BUFFER_TYPE, |
| BufferIndex: UINT, |
| DataOffset: UINT, |
| DataSize: UINT, |
| FirstMBaddress: UINT, |
| NumMBsInBuffer: UINT, |
| Width: UINT, |
| Height: UINT, |
| Stride: UINT, |
| ReservedBits: UINT, |
| pIV: *mut c_void, |
| IVSize: UINT, |
| PartialEncryption: BOOL, |
| EncryptedBlockInfo: D3D11_ENCRYPTED_BLOCK_INFO, |
| }} |
| STRUCT!{struct D3D11_VIDEO_DECODER_EXTENSION { |
| Function: UINT, |
| pPrivateInputData: *mut c_void, |
| PrivateInputDataSize: UINT, |
| pPrivateOutputData: *mut c_void, |
| PrivateOutputDataSize: UINT, |
| ResourceCount: UINT, |
| ppResourceList: *mut *mut ID3D11Resource, |
| }} |
| RIDL!{interface ID3D11VideoDecoder(ID3D11VideoDecoderVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) { |
| fn GetCreationParameters( |
| &mut self, pVideoDesc: *mut D3D11_VIDEO_DECODER_DESC, |
| pConfig: *mut D3D11_VIDEO_DECODER_CONFIG |
| ) -> HRESULT, |
| fn GetDriverHandle(&mut self, pDriverHandle: *mut HANDLE) -> HRESULT |
| }} |
| FLAGS!{enum D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT { |
| D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT = 0x1, |
| D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT = 0x2, |
| }} |
| FLAGS!{enum D3D11_VIDEO_PROCESSOR_DEVICE_CAPS { |
| D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_LINEAR_SPACE = 0x1, |
| D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_xvYCC = 0x2, |
| D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_RGB_RANGE_CONVERSION = 0x4, |
| D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_YCbCr_MATRIX_CONVERSION = 0x8, |
| D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_NOMINAL_RANGE = 0x10, |
| }} |
| FLAGS!{enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS { |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL = 0x1, |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION = 0x2, |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY = 0x4, |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE = 0x8, |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY = 0x10, |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO = 0x20, |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION = 0x40, |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM = 0x80, |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO = 0x100, |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR = 0x200, |
| D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE = 0x400, |
| }} |
| FLAGS!{enum D3D11_VIDEO_PROCESSOR_FILTER_CAPS { |
| D3D11_VIDEO_PROCESSOR_FILTER_CAPS_BRIGHTNESS = 0x1, |
| D3D11_VIDEO_PROCESSOR_FILTER_CAPS_CONTRAST = 0x2, |
| D3D11_VIDEO_PROCESSOR_FILTER_CAPS_HUE = 0x4, |
| D3D11_VIDEO_PROCESSOR_FILTER_CAPS_SATURATION = 0x8, |
| D3D11_VIDEO_PROCESSOR_FILTER_CAPS_NOISE_REDUCTION = 0x10, |
| D3D11_VIDEO_PROCESSOR_FILTER_CAPS_EDGE_ENHANCEMENT = 0x20, |
| D3D11_VIDEO_PROCESSOR_FILTER_CAPS_ANAMORPHIC_SCALING = 0x40, |
| D3D11_VIDEO_PROCESSOR_FILTER_CAPS_STEREO_ADJUSTMENT = 0x80, |
| }} |
| FLAGS!{enum D3D11_VIDEO_PROCESSOR_FORMAT_CAPS { |
| D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_INTERLACED = 0x1, |
| D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_PROCAMP = 0x2, |
| D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_LUMA_KEY = 0x4, |
| D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_PALETTE_INTERLACED = 0x8, |
| }} |
| FLAGS!{enum D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS { |
| D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DENOISE = 0x1, |
| D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DERINGING = 0x2, |
| D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_EDGE_ENHANCEMENT = 0x4, |
| D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_COLOR_CORRECTION = 0x8, |
| D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_FLESH_TONE_MAPPING = 0x10, |
| D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_IMAGE_STABILIZATION = 0x20, |
| D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_SUPER_RESOLUTION = 0x40, |
| D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_ANAMORPHIC_SCALING = 0x80, |
| }} |
| FLAGS!{enum D3D11_VIDEO_PROCESSOR_STEREO_CAPS { |
| D3D11_VIDEO_PROCESSOR_STEREO_CAPS_MONO_OFFSET = 0x1, |
| D3D11_VIDEO_PROCESSOR_STEREO_CAPS_ROW_INTERLEAVED = 0x2, |
| D3D11_VIDEO_PROCESSOR_STEREO_CAPS_COLUMN_INTERLEAVED = 0x4, |
| D3D11_VIDEO_PROCESSOR_STEREO_CAPS_CHECKERBOARD = 0x8, |
| D3D11_VIDEO_PROCESSOR_STEREO_CAPS_FLIP_MODE = 0x10, |
| }} |
| STRUCT!{struct D3D11_VIDEO_PROCESSOR_CAPS { |
| DeviceCaps: UINT, |
| FeatureCaps: UINT, |
| FilterCaps: UINT, |
| InputFormatCaps: UINT, |
| AutoStreamCaps: UINT, |
| StereoCaps: UINT, |
| RateConversionCapsCount: UINT, |
| MaxInputStreams: UINT, |
| MaxStreamStates: UINT, |
| }} |
| FLAGS!{enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS { |
| D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND = 0x1, |
| D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB = 0x2, |
| D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE = 0x4, |
| D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION = 0x8, |
| D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE = 0x10, |
| D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION = 0x20, |
| }} |
| FLAGS!{enum D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS { |
| D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32 = 0x1, |
| D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_22 = 0x2, |
| D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2224 = 0x4, |
| D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2332 = 0x8, |
| D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32322 = 0x10, |
| D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_55 = 0x20, |
| D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_64 = 0x40, |
| D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_87 = 0x80, |
| D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_222222222223 = 0x100, |
| D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_OTHER = 0x80000000, |
| }} |
| STRUCT!{struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS { |
| PastFrames: UINT, |
| FutureFrames: UINT, |
| ProcessorCaps: UINT, |
| ITelecineCaps: UINT, |
| CustomRateCount: UINT, |
| }} |
| FLAGS!{enum D3D11_CONTENT_PROTECTION_CAPS { |
| D3D11_CONTENT_PROTECTION_CAPS_SOFTWARE = 0x1, |
| D3D11_CONTENT_PROTECTION_CAPS_HARDWARE = 0x2, |
| D3D11_CONTENT_PROTECTION_CAPS_PROTECTION_ALWAYS_ON = 0x4, |
| D3D11_CONTENT_PROTECTION_CAPS_PARTIAL_DECRYPTION = 0x8, |
| D3D11_CONTENT_PROTECTION_CAPS_CONTENT_KEY = 0x10, |
| D3D11_CONTENT_PROTECTION_CAPS_FRESHEN_SESSION_KEY = 0x20, |
| D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK = 0x40, |
| D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK_KEY = 0x80, |
| D3D11_CONTENT_PROTECTION_CAPS_SEQUENTIAL_CTR_IV = 0x100, |
| D3D11_CONTENT_PROTECTION_CAPS_ENCRYPT_SLICEDATA_ONLY = 0x200, |
| D3D11_CONTENT_PROTECTION_CAPS_DECRYPTION_BLT = 0x400, |
| D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECT_UNCOMPRESSED = 0x800, |
| D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECTED_MEMORY_PAGEABLE = 0x1000, |
| D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_TEARDOWN = 0x2000, |
| D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_DRM_COMMUNICATION = 0x4000, |
| }} |
| STRUCT!{struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS { |
| Caps: UINT, |
| KeyExchangeTypeCount: UINT, |
| BlockAlignmentSize: UINT, |
| ProtectedMemorySize: ULONGLONG, |
| }} |
| STRUCT!{struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE { |
| CustomRate: DXGI_RATIONAL, |
| OutputFrames: UINT, |
| InputInterlaced: BOOL, |
| InputFramesOrFields: UINT, |
| }} |
| ENUM!{enum D3D11_VIDEO_PROCESSOR_FILTER { |
| D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS = 0, |
| D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST = 1, |
| D3D11_VIDEO_PROCESSOR_FILTER_HUE = 2, |
| D3D11_VIDEO_PROCESSOR_FILTER_SATURATION = 3, |
| D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION = 4, |
| D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT = 5, |
| D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING = 6, |
| D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT = 7, |
| }} |
| STRUCT!{struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE { |
| Minimum: c_int, |
| Maximum: c_int, |
| Default: c_int, |
| Multiplier: c_float, |
| }} |
| ENUM!{enum D3D11_VIDEO_FRAME_FORMAT { |
| D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE = 0, |
| D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST = 1, |
| D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST = 2, |
| }} |
| ENUM!{enum D3D11_VIDEO_USAGE { |
| D3D11_VIDEO_USAGE_PLAYBACK_NORMAL = 0, |
| D3D11_VIDEO_USAGE_OPTIMAL_SPEED = 1, |
| D3D11_VIDEO_USAGE_OPTIMAL_QUALITY = 2, |
| }} |
| STRUCT!{struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC { |
| InputFrameFormat: D3D11_VIDEO_FRAME_FORMAT, |
| InputFrameRate: DXGI_RATIONAL, |
| InputWidth: UINT, |
| InputHeight: UINT, |
| OutputFrameRate: DXGI_RATIONAL, |
| OutputWidth: UINT, |
| OutputHeight: UINT, |
| Usage: D3D11_VIDEO_USAGE, |
| }} |
| RIDL!{interface ID3D11VideoProcessorEnumerator(ID3D11VideoProcessorEnumeratorVtbl) |
| : ID3D11DeviceChild(ID3D11DeviceChildVtbl) { |
| fn GetVideoProcessorContentDesc( |
| &mut self, pContentDesc: *mut D3D11_VIDEO_PROCESSOR_CONTENT_DESC |
| ) -> HRESULT, |
| fn CheckVideoProcessorFormat(&mut self, Format: DXGI_FORMAT, pFlags: *mut UINT) -> HRESULT, |
| fn GetVideoProcessorCaps(&mut self, pCaps: *mut D3D11_VIDEO_PROCESSOR_CAPS) -> HRESULT, |
| fn GetVideoProcessorRateConversionCaps( |
| &mut self, TypeIndex: UINT, pCaps: *mut D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS |
| ) -> HRESULT, |
| fn GetVideoProcessorCustomRate( |
| &mut self, TypeIndex: UINT, CustomRateIndex: UINT, |
| pRate: *mut D3D11_VIDEO_PROCESSOR_CUSTOM_RATE |
| ) -> HRESULT, |
| fn GetVideoProcessorFilterRange( |
| &mut self, Filter: D3D11_VIDEO_PROCESSOR_FILTER, |
| Range: *mut D3D11_VIDEO_PROCESSOR_FILTER_RANGE |
| ) -> HRESULT |
| }} |
| STRUCT!{struct D3D11_VIDEO_COLOR_RGBA { |
| R: c_float, |
| G: c_float, |
| B: c_float, |
| A: c_float, |
| }} |
| STRUCT!{struct D3D11_VIDEO_COLOR_YCbCrA { |
| Y: c_float, |
| Cb: c_float, |
| Cr: c_float, |
| A: c_float, |
| }} |
| STRUCT!{struct D3D11_VIDEO_COLOR { |
| u: [c_float; 4], |
| }} |
| UNION!{D3D11_VIDEO_COLOR, u, YCbCr, YCbCr_mut, D3D11_VIDEO_COLOR_YCbCrA} |
| UNION!{D3D11_VIDEO_COLOR, u, RGBA, RGBA_mut, D3D11_VIDEO_COLOR_RGBA} |
| ENUM!{enum D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE { |
| D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_UNDEFINED = 0, |
| D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235 = 1, |
| D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255 = 2, |
| }} |
| STRUCT!{struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE { |
| bitfield: UINT, |
| }} |
| BITFIELD!{D3D11_VIDEO_PROCESSOR_COLOR_SPACE bitfield: UINT [ |
| Usage set_Usage[0..1], |
| RGB_Range set_RGB_Range[1..2], |
| YCbCr_Matrix set_YCbCr_Matrix[2..3], |
| YCbCr_xvYCC set_YCbCr_xvYCC[3..4], |
| Nominal_Range set_Nominal_Range[4..6], |
| ]} |
| ENUM!{enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE { |
| D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE = 0, |
| D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND = 1, |
| D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION = 2, |
| D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM = 3, |
| }} |
| ENUM!{enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE { |
| D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL = 0, |
| D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF = 1, |
| D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM = 2, |
| }} |
| ENUM!{enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT { |
| D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO = 0, |
| D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL = 1, |
| D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL = 2, |
| D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE = 3, |
| D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET = 4, |
| D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED = 5, |
| D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED = 6, |
| D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD = 7, |
| }} |
| ENUM!{enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE { |
| D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE = 0, |
| D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0 = 1, |
| D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1 = 2, |
| }} |
| ENUM!{enum D3D11_VIDEO_PROCESSOR_ROTATION { |
| D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY = 0, |
| D3D11_VIDEO_PROCESSOR_ROTATION_90 = 1, |
| D3D11_VIDEO_PROCESSOR_ROTATION_180 = 2, |
| D3D11_VIDEO_PROCESSOR_ROTATION_270 = 3, |
| }} |
| STRUCT!{struct D3D11_VIDEO_PROCESSOR_STREAM { |
| Enable: BOOL, |
| OutputIndex: UINT, |
| InputFrameOrField: UINT, |
| PastFrames: UINT, |
| FutureFrames: UINT, |
| ppPastSurfaces: *mut *mut ID3D11VideoProcessorInputView, |
| pInputSurface: *mut ID3D11VideoProcessorInputView, |
| ppFutureSurfaces: *mut *mut ID3D11VideoProcessorInputView, |
| ppPastSurfacesRight: *mut *mut ID3D11VideoProcessorInputView, |
| pInputSurfaceRight: *mut ID3D11VideoProcessorInputView, |
| ppFutureSurfacesRight: *mut *mut ID3D11VideoProcessorInputView, |
| }} |
| RIDL!{interface ID3D11VideoProcessor(ID3D11VideoProcessorVtbl) |
| : ID3D11DeviceChild(ID3D11DeviceChildVtbl) { |
| fn GetContentDesc(&mut self, pDesc: *mut D3D11_VIDEO_PROCESSOR_CONTENT_DESC) -> (), |
| fn GetRateConversionCaps( |
| &mut self, pCaps: *mut D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS |
| ) -> () |
| }} |
| STRUCT!{struct D3D11_OMAC { |
| Omac: [BYTE; 16], |
| }} |
| ENUM!{enum D3D11_AUTHENTICATED_CHANNEL_TYPE { |
| D3D11_AUTHENTICATED_CHANNEL_D3D11 = 1, |
| D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE = 2, |
| D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE = 3, |
| }} |
| RIDL!{interface ID3D11AuthenticatedChannel(ID3D11AuthenticatedChannelVtbl) |
| : ID3D11DeviceChild(ID3D11DeviceChildVtbl) { |
| fn GetCertificateSize(&mut self, pCertificateSize: *mut UINT) -> HRESULT, |
| fn GetCertificate(&mut self, CertificateSize: UINT, pCertificate: *mut BYTE) -> HRESULT, |
| fn GetChannelHandle(&mut self, pChannelHandle: *mut HANDLE) -> () |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_QUERY_INPUT { |
| QueryType: GUID, |
| hChannel: HANDLE, |
| SequenceNumber: UINT, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_QUERY_OUTPUT { |
| omac: D3D11_OMAC, |
| QueryType: GUID, |
| hChannel: HANDLE, |
| SequenceNumber: UINT, |
| ReturnCode: HRESULT, |
| }} |
| //FIXME bitfield |
| STRUCT!{struct D3D11_AUTHENTICATED_PROTECTION_FLAGS { |
| u: UINT, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT { |
| Output: D3D11_AUTHENTICATED_QUERY_OUTPUT, |
| ProtectionFlags: D3D11_AUTHENTICATED_PROTECTION_FLAGS, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT { |
| Output: D3D11_AUTHENTICATED_QUERY_OUTPUT, |
| ChannelType: D3D11_AUTHENTICATED_CHANNEL_TYPE, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT { |
| Output: D3D11_AUTHENTICATED_QUERY_OUTPUT, |
| DeviceHandle: HANDLE, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT { |
| Input: D3D11_AUTHENTICATED_QUERY_INPUT, |
| DecoderHandle: HANDLE, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT { |
| Output: D3D11_AUTHENTICATED_QUERY_OUTPUT, |
| DecoderHandle: HANDLE, |
| CryptoSessionHandle: HANDLE, |
| DeviceHandle: HANDLE, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT { |
| Output: D3D11_AUTHENTICATED_QUERY_OUTPUT, |
| RestrictedSharedResourceProcessCount: UINT, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT { |
| Input: D3D11_AUTHENTICATED_QUERY_INPUT, |
| ProcessIndex: UINT, |
| }} |
| ENUM!{enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE { |
| DD3D11_PROCESSIDTYPE_UNKNOWN = 0, |
| DD3D11_PROCESSIDTYPE_DWM = 1, |
| DD3D11_PROCESSIDTYPE_HANDLE = 2, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT { |
| Output: D3D11_AUTHENTICATED_QUERY_OUTPUT, |
| ProcessIndex: UINT, |
| ProcessIdentifier: D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE, |
| ProcessHandle: HANDLE, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT { |
| Output: D3D11_AUTHENTICATED_QUERY_OUTPUT, |
| UnrestrictedProtectedSharedResourceCount: UINT, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT { |
| Input: D3D11_AUTHENTICATED_QUERY_INPUT, |
| DeviceHandle: HANDLE, |
| CryptoSessionHandle: HANDLE, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT { |
| Output: D3D11_AUTHENTICATED_QUERY_OUTPUT, |
| DeviceHandle: HANDLE, |
| CryptoSessionHandle: HANDLE, |
| OutputIDCount: UINT, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT { |
| Input: D3D11_AUTHENTICATED_QUERY_INPUT, |
| DeviceHandle: HANDLE, |
| CryptoSessionHandle: HANDLE, |
| OutputIDIndex: UINT, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT { |
| Output: D3D11_AUTHENTICATED_QUERY_OUTPUT, |
| DeviceHandle: HANDLE, |
| CryptoSessionHandle: HANDLE, |
| OutputIDIndex: UINT, |
| OutputID: UINT64, |
| }} |
| ENUM!{enum D3D11_BUS_TYPE { |
| D3D11_BUS_TYPE_OTHER = 0, |
| D3D11_BUS_TYPE_PCI = 0x1, |
| D3D11_BUS_TYPE_PCIX = 0x2, |
| D3D11_BUS_TYPE_PCIEXPRESS = 0x3, |
| D3D11_BUS_TYPE_AGP = 0x4, |
| D3D11_BUS_IMPL_MODIFIER_INSIDE_OF_CHIPSET = 0x10000, |
| D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP = 0x20000, |
| D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET = 0x30000, |
| D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR = 0x40000, |
| D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE = 0x50000, |
| D3D11_BUS_IMPL_MODIFIER_NON_STANDARD = 0x80000000, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT { |
| Output: D3D11_AUTHENTICATED_QUERY_OUTPUT, |
| BusType: D3D11_BUS_TYPE, |
| AccessibleInContiguousBlocks: BOOL, |
| AccessibleInNonContiguousBlocks: BOOL, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT { |
| Output: D3D11_AUTHENTICATED_QUERY_OUTPUT, |
| EncryptionGuidCount: UINT, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT { |
| Input: D3D11_AUTHENTICATED_QUERY_INPUT, |
| EncryptionGuidIndex: UINT, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT { |
| Output: D3D11_AUTHENTICATED_QUERY_OUTPUT, |
| EncryptionGuidIndex: UINT, |
| EncryptionGuid: GUID, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT { |
| Output: D3D11_AUTHENTICATED_QUERY_OUTPUT, |
| EncryptionGuid: GUID, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_INPUT { |
| omac: D3D11_OMAC, |
| ConfigureType: GUID, |
| hChannel: HANDLE, |
| SequenceNumber: UINT, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT { |
| omac: D3D11_OMAC, |
| ConfigureType: GUID, |
| hChannel: HANDLE, |
| SequenceNumber: UINT, |
| ReturnCode: HRESULT, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT { |
| Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT, |
| StartSequenceQuery: UINT, |
| StartSequenceConfigure: UINT, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT { |
| Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT, |
| Protections: D3D11_AUTHENTICATED_PROTECTION_FLAGS, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT { |
| Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT, |
| DecoderHandle: HANDLE, |
| CryptoSessionHandle: HANDLE, |
| DeviceHandle: HANDLE, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT { |
| Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT, |
| ProcessType: D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE, |
| ProcessHandle: HANDLE, |
| AllowAccess: BOOL, |
| }} |
| STRUCT!{struct D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT { |
| Parameters: D3D11_AUTHENTICATED_CONFIGURE_INPUT, |
| EncryptionGuid: GUID, |
| }} |
| RIDL!{interface ID3D11CryptoSession(ID3D11CryptoSessionVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) { |
| fn GetCryptoType(&mut self, pCryptoType: *mut GUID) -> (), |
| fn GetDecoderProfile(&mut self, pDecoderProfile: *mut GUID) -> (), |
| fn GetCertificateSize(&mut self, pCertificateSize: *mut UINT) -> HRESULT, |
| fn GetCertificate(&mut self, CertificateSize: UINT, pCertificate: *mut BYTE) -> HRESULT, |
| fn GetCryptoSessionHandle(&mut self, pCertificate: *mut HANDLE) -> () |
| }} |
| ENUM!{enum D3D11_VDOV_DIMENSION { |
| D3D11_VDOV_DIMENSION_UNKNOWN = 0, |
| D3D11_VDOV_DIMENSION_TEXTURE2D = 1, |
| }} |
| STRUCT!{struct D3D11_TEX2D_VDOV { |
| ArraySlice: UINT, |
| }} |
| STRUCT!{struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC { |
| DecodeProfile: GUID, |
| ViewDimension: D3D11_VDOV_DIMENSION, |
| Texture2D: D3D11_TEX2D_VDOV, |
| }} |
| RIDL!{interface ID3D11VideoDecoderOutputView(ID3D11VideoDecoderOutputViewVtbl) |
| : ID3D11View(ID3D11ViewVtbl) { |
| fn GetDesc(&mut self, pDesc: *mut D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC) -> () |
| }} |
| ENUM!{enum D3D11_VPIV_DIMENSION { |
| D3D11_VPIV_DIMENSION_UNKNOWN = 0, |
| D3D11_VPIV_DIMENSION_TEXTURE2D = 1, |
| }} |
| STRUCT!{struct D3D11_TEX2D_VPIV { |
| MipSlice: UINT, |
| ArraySlice: UINT, |
| }} |
| STRUCT!{struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC { |
| FourCC: UINT, |
| ViewDimension: D3D11_VPIV_DIMENSION, |
| Texture2D: D3D11_TEX2D_VPIV, |
| }} |
| RIDL!{interface ID3D11VideoProcessorInputView(ID3D11VideoProcessorInputViewVtbl) |
| : ID3D11View(ID3D11ViewVtbl) { |
| fn GetDesc(&mut self, pDesc: *mut D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC) -> () |
| }} |
| ENUM!{enum D3D11_VPOV_DIMENSION { |
| D3D11_VPOV_DIMENSION_UNKNOWN = 0, |
| D3D11_VPOV_DIMENSION_TEXTURE2D = 1, |
| D3D11_VPOV_DIMENSION_TEXTURE2DARRAY = 2, |
| }} |
| STRUCT!{struct D3D11_TEX2D_VPOV { |
| MipSlice: UINT, |
| }} |
| STRUCT!{struct D3D11_TEX2D_ARRAY_VPOV { |
| MipSlice: UINT, |
| FirstArraySlice: UINT, |
| ArraySize: UINT, |
| }} |
| STRUCT!{struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC { |
| ViewDimension: D3D11_VPOV_DIMENSION, |
| u: [UINT; 3], |
| }} |
| UNION!{D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC, u, Texture2D, Texture2D_mut, D3D11_TEX2D_VPOV} |
| UNION!{D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC, u, Texture2DArray, Texture2DArray_mut, |
| D3D11_TEX2D_ARRAY_VPOV} |
| RIDL!{interface ID3D11VideoProcessorOutputView(ID3D11VideoProcessorOutputViewVtbl) |
| : ID3D11View(ID3D11ViewVtbl) { |
| fn GetDesc(&mut self, pDesc: *mut D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC) -> () |
| }} |
| RIDL!{interface ID3D11VideoContext(ID3D11VideoContextVtbl): ID3D11DeviceChild(ID3D11DeviceChildVtbl) { |
| fn GetDecoderBuffer( |
| &mut self, pDecoder: *mut ID3D11VideoDecoder, Type: D3D11_VIDEO_DECODER_BUFFER_TYPE, |
| pBufferSize: *mut UINT, ppBuffer: *mut *mut c_void |
| ) -> HRESULT, |
| fn ReleaseDecoderBuffer( |
| &mut self, pDecoder: *mut ID3D11VideoDecoder, Type: D3D11_VIDEO_DECODER_BUFFER_TYPE |
| ) -> HRESULT, |
| fn DecoderBeginFrame( |
| &mut self, pDecoder: *mut ID3D11VideoDecoder, pView: *mut ID3D11VideoDecoderOutputView, |
| ContentKeySize: UINT, pContentKey: *const c_void |
| ) -> HRESULT, |
| fn DecoderEndFrame(&mut self, pDecoder: *mut ID3D11VideoDecoder) -> HRESULT, |
| fn SubmitDecoderBuffers( |
| &mut self, pDecoder: *mut ID3D11VideoDecoder, NumBuffers: UINT, |
| pBufferDesc: *const D3D11_VIDEO_DECODER_BUFFER_DESC |
| ) -> HRESULT, |
| fn DecoderExtension( |
| &mut self, pDecoder: *mut ID3D11VideoDecoder, |
| pExtensionData: *const D3D11_VIDEO_DECODER_EXTENSION |
| ) -> HRESULT, |
| fn VideoProcessorSetOutputTargetRect( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, Enable: BOOL, pRect: *const RECT |
| ) -> (), |
| fn VideoProcessorSetOutputBackgroundColor( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, YCbCr: BOOL, pRect: *const RECT |
| ) -> (), |
| fn VideoProcessorSetOutputColorSpace( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, |
| pColorSpace: *const D3D11_VIDEO_PROCESSOR_COLOR_SPACE |
| ) -> HRESULT, |
| fn VideoProcessorSetOutputAlphaFillMode( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, |
| AlphaFillMode: D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE, StreamIndex: UINT |
| ) -> (), |
| fn VideoProcessorSetOutputConstriction( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, Enable: BOOL, Size: SIZE |
| ) -> (), |
| fn VideoProcessorSetOutputStereoMode( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, Enable: BOOL |
| ) -> (), |
| fn VideoProcessorSetOutputExtension( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, pExtensionGuid: *const GUID, |
| DataSize: UINT, pData: *mut c_void |
| ) -> HRESULT, |
| fn VideoProcessorGetOutputTargetRect( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, Enabled: *mut BOOL, pRect: *mut RECT |
| ) -> (), |
| fn VideoProcessorGetOutputBackgroundColor( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, pYCbCr: *mut BOOL, |
| pColor: *mut D3D11_VIDEO_COLOR |
| ) -> (), |
| fn VideoProcessorGetOutputColorSpace( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, |
| pColorSpace: *mut D3D11_VIDEO_PROCESSOR_COLOR_SPACE |
| ) -> (), |
| fn VideoProcessorGetOutputAlphaFillMode( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, |
| pAlphaFillMode: *mut D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE, pStreamIndex: *mut UINT |
| ) -> (), |
| fn VideoProcessorGetOutputConstriction( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, pEnabled: *mut BOOL, |
| pSize: *mut SIZE |
| ) -> (), |
| fn VideoProcessorGetOutputStereoMode( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, pEnabled: *mut BOOL |
| ) -> (), |
| fn VideoProcessorGetOutputExtension( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, pExtensionGuid: *const GUID, |
| DataSize: UINT, pData: *mut c_void |
| ) -> HRESULT, |
| fn VideoProcessorSetStreamFrameFormat( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, |
| FrameFormat: D3D11_VIDEO_FRAME_FORMAT |
| ) -> (), |
| fn VideoProcessorSetStreamColorSpace( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, |
| pColorSpace: *const D3D11_VIDEO_PROCESSOR_COLOR_SPACE |
| ) -> (), |
| fn VideoProcessorSetStreamOutputRate( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, |
| OutputRate: D3D11_VIDEO_PROCESSOR_OUTPUT_RATE, RepeatFrame: BOOL, |
| pCustomRate: *const DXGI_RATIONAL |
| ) -> (), |
| fn VideoProcessorSetStreamSourceRect( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, Enable: BOOL, |
| pRect: *const RECT |
| ) -> (), |
| fn VideoProcessorSetStreamDestRect( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, Enable: BOOL, |
| pRect: *const RECT |
| ) -> (), |
| fn VideoProcessorSetStreamAlpha( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, Enable: BOOL, |
| Alpha: FLOAT |
| ) -> (), |
| fn VideoProcessorSetStreamPalette( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, Count: UINT, |
| pEntries: *const UINT |
| ) -> (), |
| fn VideoProcessorSetStreamPixelAspectRatio( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, Enable: BOOL, |
| pSourceAspectRatio: *const DXGI_RATIONAL, pDestinationAspectRatio: *const DXGI_RATIONAL |
| ) -> (), |
| fn VideoProcessorSetStreamLumaKey( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, Enable: BOOL, |
| Lower: FLOAT, Upper: FLOAT |
| ) -> (), |
| fn VideoProcessorSetStreamStereoFormat( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, Enable: BOOL, |
| Format: D3D11_VIDEO_PROCESSOR_STEREO_FORMAT, LeftViewFrame0: BOOL, BaseViewFrame0: BOOL, |
| FlipMode: D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE |
| ) -> (), |
| fn VideoProcessorSetStreamAutoProcessingMode( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, Enable: BOOL |
| ) -> (), |
| fn VideoProcessorSetStreamFilter( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, |
| Filter: D3D11_VIDEO_PROCESSOR_FILTER, Enable: BOOL, Level: c_int |
| ) -> (), |
| fn VideoProcessorSetStreamExtension( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, |
| pExtensionGuid: *const GUID, DataSize: UINT, pData: *mut c_void |
| ) -> HRESULT, |
| fn VideoProcessorGetStreamFrameFormat( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, |
| pFrameFormat: *mut D3D11_VIDEO_FRAME_FORMAT |
| ) -> (), |
| fn VideoProcessorGetStreamColorSpace( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, |
| pColorSpace: *mut D3D11_VIDEO_PROCESSOR_COLOR_SPACE |
| ) -> (), |
| fn VideoProcessorGetStreamOutputRate( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, |
| pOutputRate: *mut D3D11_VIDEO_PROCESSOR_OUTPUT_RATE, pRepeatFrame: *mut BOOL, |
| pCustomRate: *mut DXGI_RATIONAL |
| ) -> (), |
| fn VideoProcessorGetStreamSourceRect( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, |
| pEnabled: *mut BOOL, pRect: *mut RECT |
| ) -> (), |
| fn VideoProcessorGetStreamDestRect( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, |
| pEnabled: *mut BOOL, pRect: *mut RECT |
| ) -> (), |
| fn VideoProcessorGetStreamAlpha( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, |
| pEnabled: *mut BOOL, pAlpha: *mut FLOAT |
| ) -> (), |
| fn VideoProcessorGetStreamPalette( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, Count: UINT, |
| pEntries: *mut UINT |
| ) -> (), |
| fn VideoProcessorGetStreamPixelAspectRatio( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, |
| pEnabled: *mut BOOL, pSourceAspectRatio: *mut DXGI_RATIONAL, |
| pDestinationAspectRatio: *mut DXGI_RATIONAL |
| ) -> (), |
| fn VideoProcessorGetStreamLumaKey( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, |
| pEnabled: *mut BOOL, pLower: *mut FLOAT, pUpper: *mut FLOAT |
| ) -> (), |
| fn VideoProcessorGetStreamStereoFormat( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, |
| pEnabled: *mut BOOL, pFormat: *mut D3D11_VIDEO_PROCESSOR_STEREO_FORMAT, |
| pLeftViewFrame0: *mut BOOL, pBaseViewFrame0: *mut BOOL, |
| pFlipMode: *mut D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE, MonoOffset: *mut c_int |
| ) -> (), |
| fn VideoProcessorGetStreamAutoProcessingMode( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, |
| pEnabled: *mut BOOL |
| ) -> (), |
| fn VideoProcessorGetStreamFilter( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, |
| Filter: D3D11_VIDEO_PROCESSOR_FILTER, pEnabled: *mut BOOL, pLevel: *mut c_int |
| ) -> (), |
| fn VideoProcessorGetStreamExtension( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, |
| pExtensionGuid: *const GUID, DataSize: UINT, pData: *mut c_void |
| ) -> HRESULT, |
| fn VideoProcessorBlt( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, |
| pView: *mut ID3D11VideoProcessorOutputView, OutputFrame: UINT, StreamCount: UINT, |
| pStreams: *const D3D11_VIDEO_PROCESSOR_STREAM |
| ) -> HRESULT, |
| fn NegotiateCryptoSessionKeyExchange( |
| &mut self, pCryptoSession: *mut ID3D11CryptoSession, DataSize: UINT, pData: *mut c_void |
| ) -> HRESULT, |
| fn EncryptionBlt( |
| &mut self, pCryptoSession: *mut ID3D11CryptoSession, pSrcSurface: *mut ID3D11Texture2D, |
| pDstSurface: *mut ID3D11Texture2D, IVSize: UINT, pIV: *mut c_void |
| ) -> HRESULT, |
| fn DecryptionBlt( |
| &mut self, pCryptoSession: *mut ID3D11CryptoSession, pSrcSurface: *mut ID3D11Texture2D, |
| pDstSurface: *mut ID3D11Texture2D, pEncryptedBlockInfo: *mut D3D11_ENCRYPTED_BLOCK_INFO, |
| ContentKeySize: UINT, pContentKey: *const c_void, IVSize: UINT, pIV: *mut c_void |
| ) -> HRESULT, |
| fn StartSessionKeyRefresh( |
| &mut self, pCryptoSession: *mut ID3D11CryptoSession, RandomNumberSize: UINT, |
| pRandomNumber: *mut c_void |
| ) -> HRESULT, |
| fn FinishSessionKeyRefresh(&mut self, pCryptoSession: *mut ID3D11CryptoSession) -> HRESULT, |
| fn GetEncryptionBltKey( |
| &mut self, pCryptoSession: *mut ID3D11CryptoSession, KeySize: UINT, |
| pReadbackKey: *mut c_void |
| ) -> HRESULT, |
| fn NegotiateAuthenticatedChannelKeyExchange( |
| &mut self, pChannel: *mut ID3D11AuthenticatedChannel, DataSize: UINT, pData: *mut c_void |
| ) -> HRESULT, |
| fn QueryAuthenticatedChannel( |
| &mut self, pChannel: *mut ID3D11AuthenticatedChannel, InputSize: UINT, |
| pInput: *const c_void, OutputSize: UINT, pOutput: *mut c_void |
| ) -> HRESULT, |
| fn ConfigureAuthenticatedChannel( |
| &mut self, pChannel: *mut ID3D11AuthenticatedChannel, InputSize: UINT, |
| pInput: *const c_void, pOutput: *mut D3D11_AUTHENTICATED_CONFIGURE_OUTPUT |
| ) -> HRESULT, |
| fn VideoProcessorSetStreamRotation( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, Enable: BOOL, |
| Rotation: D3D11_VIDEO_PROCESSOR_ROTATION |
| ) -> HRESULT, |
| fn VideoProcessorGetStreamRotation( |
| &mut self, pVideoProcessor: *mut ID3D11VideoProcessor, StreamIndex: UINT, |
| pEnable: *mut BOOL, pRotation: *mut D3D11_VIDEO_PROCESSOR_ROTATION |
| ) -> HRESULT |
| }} |
| RIDL!{interface ID3D11VideoDevice(ID3D11VideoDeviceVtbl): IUnknown(IUnknownVtbl) { |
| fn CreateVideoDecoder( |
| &mut self, pVideoDesc: *const D3D11_VIDEO_DECODER_DESC, |
| pConfig: *const D3D11_VIDEO_DECODER_CONFIG, ppDecoder: *mut *mut ID3D11VideoDecoder |
| ) -> HRESULT, |
| fn CreateVideoProcessor( |
| &mut self, pEnum: *mut ID3D11VideoProcessorEnumerator, RateConversionIndex: UINT, |
| ppVideoProcessor: *mut *mut ID3D11VideoProcessor |
| ) -> HRESULT, |
| fn CreateAuthenticatedChannel( |
| &mut self, ChannelType: D3D11_AUTHENTICATED_CHANNEL_TYPE, |
| ppAuthenticatedChannel: *mut *mut ID3D11AuthenticatedChannel |
| ) -> HRESULT, |
| fn CreateCryptoSession( |
| &mut self, pCryptoType: *const GUID, pDecoderProfile: *const GUID, |
| pKeyExchangeType: *const GUID, ppCryptoSession: *mut *mut ID3D11CryptoSession |
| ) -> HRESULT, |
| fn CreateVideoDecoderOutputView( |
| &mut self, pResource: *mut ID3D11Resource, |
| pDesc: *const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC, |
| ppVDOVView: *mut *mut ID3D11VideoDecoderOutputView |
| ) -> HRESULT, |
| fn CreateVideoProcessorInputView( |
| &mut self, pResource: *mut ID3D11Resource, pEnum: *mut ID3D11VideoProcessorEnumerator, |
| pDesc: *const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC, |
| ppVPIView: *mut *mut ID3D11VideoProcessorInputView |
| ) -> HRESULT, |
| fn CreateVideoProcessorOutputView( |
| &mut self, pResource: *mut ID3D11Resource, pEnum: *mut ID3D11VideoProcessorEnumerator, |
| pDesc: *const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC, |
| ppVPOView: *mut *mut ID3D11VideoProcessorOutputView |
| ) -> HRESULT, |
| fn CreateVideoProcessorEnumerator( |
| &mut self, pDesc: *const D3D11_VIDEO_PROCESSOR_CONTENT_DESC, |
| ppEnum: *mut *mut ID3D11VideoProcessorEnumerator |
| ) -> HRESULT, |
| fn GetVideoDecoderProfileCount(&mut self) -> UINT, |
| fn GetVideoDecoderProfile(&mut self, Index: UINT, pDecoderProfile: *mut GUID) -> HRESULT, |
| fn CheckVideoDecoderFormat( |
| &mut self, pDecoderProfile: *const GUID, Format: DXGI_FORMAT, pSupported: *mut BOOL |
| ) -> HRESULT, |
| fn GetVideoDecoderConfigCount( |
| &mut self, pDesc: *const D3D11_VIDEO_DECODER_DESC, pCount: *mut UINT |
| ) -> HRESULT, |
| fn GetVideoDecoderConfig( |
| &mut self, pDesc: *const D3D11_VIDEO_DECODER_DESC, Index: UINT, |
| pConfig: *mut D3D11_VIDEO_DECODER_CONFIG |
| ) -> HRESULT, |
| fn GetContentProtectionCaps( |
| &mut self, pCryptoType: *const GUID, pDecoderProfile: *const GUID, |
| pCaps: *mut D3D11_VIDEO_CONTENT_PROTECTION_CAPS |
| ) -> HRESULT, |
| fn CheckCryptoKeyExchange( |
| &mut self, pCryptoType: *const GUID, pDecoderProfile: *const GUID, Index: UINT, |
| pKeyExchangeType: *mut GUID |
| ) -> HRESULT, |
| fn SetPrivateData( &mut self, guid: REFGUID, DataSize: UINT, pData: *const c_void) -> HRESULT, |
| fn SetPrivateDataInterface(&mut self, guid: REFGUID, pData: *const IUnknown) -> HRESULT |
| }} |
| RIDL!{interface ID3D11Device(ID3D11DeviceVtbl): IUnknown(IUnknownVtbl) { |
| fn CreateBuffer( |
| &mut self, pDesc: *const D3D11_BUFFER_DESC, pInitialData: *const D3D11_SUBRESOURCE_DATA, |
| ppBuffer: *mut *mut ID3D11Buffer |
| ) -> HRESULT, |
| fn CreateTexture1D( |
| &mut self, pDesc: *const D3D11_TEXTURE1D_DESC, pInitialData: *const D3D11_SUBRESOURCE_DATA, |
| ppTexture1D: *mut *mut ID3D11Texture1D |
| ) -> HRESULT, |
| fn CreateTexture2D( |
| &mut self, pDesc: *const D3D11_TEXTURE2D_DESC, pInitialData: *const D3D11_SUBRESOURCE_DATA, |
| ppTexture2D: *mut *mut ID3D11Texture2D |
| ) -> HRESULT, |
| fn CreateTexture3D( |
| &mut self, pDesc: *const D3D11_TEXTURE3D_DESC, pInitialData: *const D3D11_SUBRESOURCE_DATA, |
| ppTexture3D: *mut *mut ID3D11Texture3D |
| ) -> HRESULT, |
| fn CreateShaderResourceView( |
| &mut self, pResource: *mut ID3D11Resource, pDesc: *const D3D11_SHADER_RESOURCE_VIEW_DESC, |
| ppSRView: *mut *mut ID3D11ShaderResourceView |
| ) -> HRESULT, |
| fn CreateUnorderedAccessView( |
| &mut self, pResource: *mut ID3D11Resource, pDesc: *const D3D11_UNORDERED_ACCESS_VIEW_DESC, |
| ppUAView: *mut *mut ID3D11UnorderedAccessView |
| ) -> HRESULT, |
| fn CreateRenderTargetView( |
| &mut self, pResource: *mut ID3D11Resource, pDesc: *const D3D11_RENDER_TARGET_VIEW_DESC, |
| ppRTView: *mut *mut ID3D11RenderTargetView |
| ) -> HRESULT, |
| fn CreateDepthStencilView( |
| &mut self, pResource: *mut ID3D11Resource, pDesc: *const D3D11_DEPTH_STENCIL_VIEW_DESC, |
| ppDepthStencilView: *mut *mut ID3D11DepthStencilView |
| ) -> HRESULT, |
| fn CreateInputLayout( |
| &mut self, pInputElementDescs: *const D3D11_INPUT_ELEMENT_DESC, NumElements: UINT, |
| pShaderBytecodeWithInputSignature: *const c_void, BytecodeLength: SIZE_T, |
| ppInputLayout: *mut *mut ID3D11InputLayout |
| ) -> HRESULT, |
| fn CreateVertexShader( |
| &mut self, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, |
| pClassLinkage: *mut ID3D11ClassLinkage, ppVertexShader: *mut *mut ID3D11VertexShader |
| ) -> HRESULT, |
| fn CreateGeometryShader( |
| &mut self, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, |
| pClassLinkage: *mut ID3D11ClassLinkage, ppGeometryShader: *mut *mut ID3D11GeometryShader |
| ) -> HRESULT, |
| fn CreateGeometryShaderWithStreamOutput( |
| &mut self, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, |
| pSODeclaration: *const D3D11_SO_DECLARATION_ENTRY, NumEntries: UINT, |
| pBufferStrides: *const UINT, NumStrides: UINT, RasterizedStream: UINT, |
| pClassLinkage: *mut ID3D11ClassLinkage, ppGeometryShader: *mut *mut ID3D11GeometryShader |
| ) -> HRESULT, |
| fn CreatePixelShader( |
| &mut self, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, |
| pClassLinkage: *mut ID3D11ClassLinkage, ppPixelShader: *mut *mut ID3D11PixelShader |
| ) -> HRESULT, |
| fn CreateHullShader( |
| &mut self, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, |
| pClassLinkage: *mut ID3D11ClassLinkage, ppHullShader: *mut *mut ID3D11HullShader |
| ) -> HRESULT, |
| fn CreateDomainShader( |
| &mut self, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, |
| pClassLinkage: *mut ID3D11ClassLinkage, ppDomainShader: *mut *mut ID3D11DomainShader |
| ) -> HRESULT, |
| fn CreateComputeShader( |
| &mut self, pShaderBytecode: *const c_void, BytecodeLength: SIZE_T, |
| pClassLinkage: *mut ID3D11ClassLinkage, ppComputeShader: *mut *mut ID3D11ComputeShader |
| ) -> HRESULT, |
| fn CreateClassLinkage(&mut self, ppLinkage: *mut *mut ID3D11ClassLinkage) -> HRESULT, |
| fn CreateBlendState( |
| &mut self, pBlendStateDesc: *const D3D11_BLEND_DESC, |
| ppBlendState: *mut *mut ID3D11BlendState |
| ) -> HRESULT, |
| fn CreateDepthStencilState( |
| &mut self, pDepthStencilDesc: *const D3D11_DEPTH_STENCIL_DESC, |
| ppDepthStencilState: *mut *mut ID3D11DepthStencilState |
| ) -> HRESULT, |
| fn CreateRasterizerState( |
| &mut self, pRasterizerDesc: *const D3D11_RASTERIZER_DESC, |
| ppRasterizerState: *mut *mut ID3D11RasterizerState |
| ) -> HRESULT, |
| fn CreateSamplerState( |
| &mut self, pSamplerDesc: *const D3D11_SAMPLER_DESC, |
| ppSamplerState: *mut *mut ID3D11SamplerState |
| ) -> HRESULT, |
| fn CreateQuery( |
| &mut self, pQueryDesc: *const D3D11_QUERY_DESC, ppQuery: *mut *mut ID3D11Query |
| ) -> HRESULT, |
| fn CreatePredicate( |
| &mut self, pPredicateDesc: *const D3D11_QUERY_DESC, ppPredicate: *mut *mut ID3D11Predicate |
| ) -> HRESULT, |
| fn CreateCounter( |
| &mut self, pCounterDesc: *const D3D11_COUNTER_DESC, ppCounter: *mut *mut ID3D11Counter |
| ) -> HRESULT, |
| fn CreateDeferredContext( |
| &mut self, ContextFlags: UINT, ppDeferredContext: *mut *mut ID3D11DeviceContext |
| ) -> HRESULT, |
| fn OpenSharedResource( |
| &mut self, hResource: HANDLE, ReturnedInterface: REFIID, ppResource: *mut *mut c_void |
| ) -> HRESULT, |
| fn CheckFormatSupport( |
| &mut self, Format: DXGI_FORMAT, pFormatSupport: *mut UINT |
| ) -> HRESULT, |
| fn CheckMultisampleQualityLevels( |
| &mut self, Format: DXGI_FORMAT, SampleCount: UINT, pNumQualityLevels: *mut UINT |
| ) -> HRESULT, |
| fn CheckCounterInfo(&mut self, pCounterInfo: *mut D3D11_COUNTER_INFO) -> (), |
| fn CheckCounter( |
| &mut self, pDesc: *const D3D11_COUNTER_DESC, pType: *mut D3D11_COUNTER_TYPE, |
| pActiveCounters: *mut UINT, szName: LPSTR, pNameLength: *mut UINT, szUnits: LPSTR, |
| pUnitsLength: *mut UINT, szDescription: LPSTR, pDescriptionLength: *mut UINT |
| ) -> HRESULT, |
| fn CheckFeatureSupport( |
| &mut self, Feature: D3D11_FEATURE, pFeatureSupportData: *mut c_void, |
| FeatureSupportDataSize: UINT |
| ) -> HRESULT, |
| fn GetPrivateData( |
| &mut self, guid: REFGUID, pDataSize: *mut UINT, pData: *mut c_void |
| ) -> HRESULT, |
| fn SetPrivateData( |
| &mut self, guid: REFGUID, DataSize: UINT, pData: *const c_void |
| ) -> HRESULT, |
| fn SetPrivateDataInterface(&mut self, guid: REFGUID, pData: *const IUnknown) -> HRESULT, |
| fn GetFeatureLevel(&mut self) -> D3D_FEATURE_LEVEL, |
| fn GetCreationFlags(&mut self) -> UINT, |
| fn GetDeviceRemovedReason(&mut self) -> HRESULT, |
| fn GetImmediateContext(&mut self, ppImmediateContext: *mut *mut ID3D11DeviceContext) -> (), |
| fn SetExceptionMode(&mut self, RaiseFlags: UINT) -> HRESULT, |
| fn GetExceptionMode(&mut self) -> UINT |
| }} |
| FLAGS!{enum D3D11_CREATE_DEVICE_FLAG { |
| D3D11_CREATE_DEVICE_SINGLETHREADED = 0x1, |
| D3D11_CREATE_DEVICE_DEBUG = 0x2, |
| D3D11_CREATE_DEVICE_SWITCH_TO_REF = 0x4, |
| D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS = 0x8, |
| D3D11_CREATE_DEVICE_BGRA_SUPPORT = 0x20, |
| D3D11_CREATE_DEVICE_DEBUGGABLE = 0x40, |
| D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY = 0x80, |
| D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT = 0x100, |
| D3D11_CREATE_DEVICE_VIDEO_SUPPORT = 0x800, |
| }} |
| pub const D3D11_SDK_VERSION: DWORD = 7; |
| |
| pub fn D3D11CalcSubresource(MipSlice: ::UINT, ArraySlice: ::UINT, MipLevels: ::UINT) -> ::UINT { |
| MipSlice + ArraySlice * MipLevels |
| } |