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// Copyright © 2016, Peter Atashian
// Licensed under the MIT License <LICENSE.md>
use super::*;
ENUM!{enum D3D11_SHADER_VERSION_TYPE {
D3D11_SHVER_PIXEL_SHADER = 0,
D3D11_SHVER_VERTEX_SHADER = 1,
D3D11_SHVER_GEOMETRY_SHADER = 2,
D3D11_SHVER_HULL_SHADER = 3,
D3D11_SHVER_DOMAIN_SHADER = 4,
D3D11_SHVER_COMPUTE_SHADER = 5,
D3D11_SHVER_RESERVED0 = 0xFFF0,
}}
pub const D3D_RETURN_PARAMETER_INDEX: c_int = -1;
pub type D3D11_RESOURCE_RETURN_TYPE = D3D_RESOURCE_RETURN_TYPE;
pub type D3D11_CBUFFER_TYPE = D3D_CBUFFER_TYPE;
STRUCT!{struct D3D11_SIGNATURE_PARAMETER_DESC {
SemanticName: LPCSTR,
SemanticIndex: UINT,
Register: UINT,
SystemValueType: D3D_NAME,
ComponentType: D3D_REGISTER_COMPONENT_TYPE,
Mask: BYTE,
ReadWriteMask: BYTE,
Stream: UINT,
MinPrecision: D3D_MIN_PRECISION,
}}
STRUCT!{struct D3D11_SHADER_BUFFER_DESC {
Name: LPCSTR,
Type: D3D_CBUFFER_TYPE,
Variables: UINT,
Size: UINT,
uFlags: UINT,
}}
STRUCT!{struct D3D11_SHADER_VARIABLE_DESC {
Name: LPCSTR,
StartOffset: UINT,
Size: UINT,
uFlags: UINT,
DefaultValue: LPVOID,
StartTexture: UINT,
TextureSize: UINT,
StartSampler: UINT,
SamplerSize: UINT,
}}
STRUCT!{struct D3D11_SHADER_TYPE_DESC {
Class: D3D_SHADER_VARIABLE_CLASS,
Type: D3D_SHADER_VARIABLE_TYPE,
Rows: UINT,
Columns: UINT,
Elements: UINT,
Members: UINT,
Offset: UINT,
Name: LPCSTR,
}}
pub type D3D11_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN;
pub type D3D11_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING;
pub type D3D11_TESSELLATOR_OUTPUT_PRIMITIVE = D3D_TESSELLATOR_OUTPUT_PRIMITIVE;
STRUCT!{struct D3D11_SHADER_DESC {
Version: UINT,
Creator: LPCSTR,
Flags: UINT,
ConstantBuffers: UINT,
BoundResources: UINT,
InputParameters: UINT,
OutputParameters: UINT,
InstructionCount: UINT,
TempRegisterCount: UINT,
TempArrayCount: UINT,
DefCount: UINT,
DclCount: UINT,
TextureNormalInstructions: UINT,
TextureLoadInstructions: UINT,
TextureCompInstructions: UINT,
TextureBiasInstructions: UINT,
TextureGradientInstructions: UINT,
FloatInstructionCount: UINT,
IntInstructionCount: UINT,
UintInstructionCount: UINT,
StaticFlowControlCount: UINT,
DynamicFlowControlCount: UINT,
MacroInstructionCount: UINT,
ArrayInstructionCount: UINT,
CutInstructionCount: UINT,
EmitInstructionCount: UINT,
GSOutputTopology: D3D_PRIMITIVE_TOPOLOGY,
GSMaxOutputVertexCount: UINT,
InputPrimitive: D3D_PRIMITIVE,
PatchConstantParameters: UINT,
cGSInstanceCount: UINT,
cControlPoints: UINT,
HSOutputPrimitive: D3D_TESSELLATOR_OUTPUT_PRIMITIVE,
HSPartitioning: D3D_TESSELLATOR_PARTITIONING,
TessellatorDomain: D3D_TESSELLATOR_DOMAIN,
cBarrierInstructions: UINT,
cInterlockedInstructions: UINT,
cTextureStoreInstructions: UINT,
}}
STRUCT!{struct D3D11_SHADER_INPUT_BIND_DESC {
Name: LPCSTR,
Type: D3D_SHADER_INPUT_TYPE,
BindPoint: UINT,
BindCount: UINT,
uFlags: UINT,
ReturnType: D3D_RESOURCE_RETURN_TYPE,
Dimension: D3D_SRV_DIMENSION,
NumSamples: UINT,
}}
pub const D3D_SHADER_REQUIRES_DOUBLES: UINT64 = 0x00000001;
pub const D3D_SHADER_REQUIRES_EARLY_DEPTH_STENCIL: UINT64 = 0x00000002;
pub const D3D_SHADER_REQUIRES_UAVS_AT_EVERY_STAGE: UINT64 = 0x00000004;
pub const D3D_SHADER_REQUIRES_64_UAVS: UINT64 = 0x00000008;
pub const D3D_SHADER_REQUIRES_MINIMUM_PRECISION: UINT64 = 0x00000010;
pub const D3D_SHADER_REQUIRES_11_1_DOUBLE_EXTENSIONS: UINT64 = 0x00000020;
pub const D3D_SHADER_REQUIRES_11_1_SHADER_EXTENSIONS: UINT64 = 0x00000040;
pub const D3D_SHADER_REQUIRES_LEVEL_9_COMPARISON_FILTERING: UINT64 = 0x00000080;
pub const D3D_SHADER_REQUIRES_TILED_RESOURCES: UINT64 = 0x00000100;
STRUCT!{struct D3D11_LIBRARY_DESC {
Creator: LPCSTR,
Flags: UINT,
FunctionCount: UINT,
}}
STRUCT!{struct D3D11_FUNCTION_DESC {
Version: UINT,
Creator: LPCSTR,
Flags: UINT,
ConstantBuffers: UINT,
BoundResources: UINT,
InstructionCount: UINT,
TempRegisterCount: UINT,
TempArrayCount: UINT,
DefCount: UINT,
DclCount: UINT,
TextureNormalInstructions: UINT,
TextureLoadInstructions: UINT,
TextureCompInstructions: UINT,
TextureBiasInstructions: UINT,
TextureGradientInstructions: UINT,
FloatInstructionCount: UINT,
IntInstructionCount: UINT,
UintInstructionCount: UINT,
StaticFlowControlCount: UINT,
DynamicFlowControlCount: UINT,
MacroInstructionCount: UINT,
ArrayInstructionCount: UINT,
MovInstructionCount: UINT,
MovcInstructionCount: UINT,
ConversionInstructionCount: UINT,
BitwiseInstructionCount: UINT,
MinFeatureLevel: D3D_FEATURE_LEVEL,
RequiredFeatureFlags: UINT64,
Name: LPCSTR,
FunctionParameterCount: INT,
HasReturn: BOOL,
Has10Level9VertexShader: BOOL,
Has10Level9PixelShader: BOOL,
}}
STRUCT!{struct D3D11_PARAMETER_DESC {
Name: LPCSTR,
SemanticName: LPCSTR,
Type: D3D_SHADER_VARIABLE_TYPE,
Class: D3D_SHADER_VARIABLE_CLASS,
Rows: UINT,
Columns: UINT,
InterpolationMode: D3D_INTERPOLATION_MODE,
Flags: D3D_PARAMETER_FLAGS,
FirstInRegister: UINT,
FirstInComponent: UINT,
FirstOutRegister: UINT,
FirstOutComponent: UINT,
}}
RIDL!{interface ID3D11ShaderReflectionType(ID3D11ShaderReflectionTypeVtbl) {
fn GetDesc(&mut self, pDesc: *mut D3D11_SHADER_TYPE_DESC) -> HRESULT,
fn GetMemberTypeByIndex(&mut self, Index: UINT) -> *mut ID3D11ShaderReflectionType,
fn GetMemberTypeByName(&mut self, Name: LPCSTR) -> *mut ID3D11ShaderReflectionType,
fn GetMemberTypeName(&mut self, Index: UINT) -> LPCSTR,
fn IsEqual(&mut self, pType: *mut ID3D11ShaderReflectionType) -> HRESULT,
fn GetSubType(&mut self) -> *mut ID3D11ShaderReflectionType,
fn GetBaseClass(&mut self) -> *mut ID3D11ShaderReflectionType,
fn GetNumInterfaces(&mut self) -> UINT,
fn GetInterfaceByIndex(&mut self, uIndex: UINT) -> *mut ID3D11ShaderReflectionType,
fn IsOfType(&mut self, pType: *mut ID3D11ShaderReflectionType) -> HRESULT,
fn ImplementsInterface(&mut self, pBase: *mut ID3D11ShaderReflectionType) -> HRESULT
}}
RIDL!{interface ID3D11ShaderReflectionVariable(ID3D11ShaderReflectionVariableVtbl) {
fn GetDesc(&mut self, pDesc: *mut D3D11_SHADER_VARIABLE_DESC) -> HRESULT,
fn GetType(&mut self) -> *mut ID3D11ShaderReflectionType,
fn GetBuffer(&mut self) -> *mut ID3D11ShaderReflectionConstantBuffer,
fn GetInterfaceSlot(&mut self, uArrayIndex: UINT) -> UINT
}}
RIDL!{interface ID3D11ShaderReflectionConstantBuffer(ID3D11ShaderReflectionConstantBufferVtbl) {
fn GetDesc(&mut self, pDesc: *mut D3D11_SHADER_BUFFER_DESC) -> HRESULT,
fn GetVariableByIndex(&mut self, Index: UINT) -> *mut ID3D11ShaderReflectionVariable,
fn GetVariableByName(&mut self, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable
}}
RIDL!{interface ID3D11ShaderReflection(ID3D11ShaderReflectionVtbl): IUnknown(IUnknownVtbl) {
fn GetDesc(&mut self, pDesc: *mut D3D11_SHADER_DESC) -> HRESULT,
fn GetConstantBufferByIndex(
&mut self, Index: UINT
) -> *mut ID3D11ShaderReflectionConstantBuffer,
fn GetConstantBufferByName(
&mut self, Name: LPCSTR
) -> *mut ID3D11ShaderReflectionConstantBuffer,
fn GetResourceBindingDesc(
&mut self, ResourceIndex: UINT, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC
) -> HRESULT,
fn GetInputParameterDesc(
&mut self, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC
) -> HRESULT,
fn GetOutputParameterDesc(
&mut self, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC
) -> HRESULT,
fn GetPatchConstantParameterDesc(
&mut self, ParameterIndex: UINT, pDesc: *mut D3D11_SIGNATURE_PARAMETER_DESC
) -> HRESULT,
fn GetVariableByName(&mut self, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable,
fn GetResourceBindingDescByName(
&mut self, Name: LPCSTR, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC
) -> HRESULT,
fn GetMovInstructionCount(&mut self) -> UINT,
fn GetMovcInstructionCount(&mut self) -> UINT,
fn GetConversionInstructionCount(&mut self) -> UINT,
fn GetBitwiseInstructionCount(&mut self) -> UINT,
fn GetGSInputPrimitive(&mut self) -> D3D_PRIMITIVE,
fn IsSampleFrequencyShader(&mut self) -> BOOL,
fn GetNumInterfaceSlots(&mut self) -> UINT,
fn GetMinFeatureLevel(&mut self, pLevel: *mut D3D_FEATURE_LEVEL) -> HRESULT,
fn GetThreadGroupSize(
&mut self, pSizeX: *mut UINT, pSizeY: *mut UINT, pSizeZ: *mut UINT
) -> UINT,
fn GetRequiresFlags(&mut self) -> UINT64
}}
RIDL!{interface ID3D11LibraryReflection(ID3D11LibraryReflectionVtbl): IUnknown(IUnknownVtbl) {
fn GetDesc(&mut self, pDesc: *mut D3D11_LIBRARY_DESC) -> HRESULT,
fn GetFunctionByIndex(&mut self, FunctionIndex: INT) -> *mut ID3D11FunctionReflection
}}
RIDL!{interface ID3D11FunctionReflection(ID3D11FunctionReflectionVtbl) {
fn GetDesc(&mut self, pDesc: *mut D3D11_FUNCTION_DESC) -> HRESULT,
fn GetConstantBufferByIndex(
&mut self, BufferIndex: UINT
) -> *mut ID3D11ShaderReflectionConstantBuffer,
fn GetConstantBufferByName(
&mut self, Name: LPCSTR
) -> *mut ID3D11ShaderReflectionConstantBuffer,
fn GetResourceBindingDesc(
&mut self, ResourceIndex: UINT, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC
) -> HRESULT,
fn GetVariableByName(&mut self, Name: LPCSTR) -> *mut ID3D11ShaderReflectionVariable,
fn GetResourceBindingDescByName(
&mut self, Name: LPCSTR, pDesc: *mut D3D11_SHADER_INPUT_BIND_DESC
) -> HRESULT,
fn GetFunctionParameter(
&mut self, ParameterIndex: INT
) -> *mut ID3D11FunctionParameterReflection
}}
RIDL!{interface ID3D11FunctionParameterReflection(ID3D11FunctionParameterReflectionVtbl) {
fn GetDesc(&mut self, pDesc: *mut D3D11_PARAMETER_DESC) -> HRESULT
}}
RIDL!{interface ID3D11Module(ID3D11ModuleVtbl): IUnknown(IUnknownVtbl) {
fn CreateInstance(
&mut self, pNamespace: LPCSTR, ppModuleInstance: *mut *mut ID3D11ModuleInstance
) -> HRESULT
}}
RIDL!{interface ID3D11ModuleInstance(ID3D11ModuleInstanceVtbl): IUnknown(IUnknownVtbl) {
fn BindConstantBuffer(&mut self, uSrcSlot: UINT, uDstSlot: UINT, cbDstOffset: UINT) -> HRESULT,
fn BindConstantBufferByName(
&mut self, pName: LPCSTR, uDstSlot: UINT, cbDstOffset: UINT
) -> HRESULT,
fn BindResource(&mut self, uSrcSlot: UINT, uDstSlot: UINT, uCount: UINT) -> HRESULT,
fn BindResourceByName(&mut self, pName: LPCSTR, uDstSlot: UINT, uCount: UINT) -> HRESULT,
fn BindSampler(&mut self, uSrcSlot: UINT, uDstSlot: UINT, uCount: UINT) -> HRESULT,
fn BindSamplerByName(&mut self, pName: LPCSTR, uDstSlot: UINT, uCount: UINT) -> HRESULT,
fn BindUnorderedAccessView(&mut self, uSrcSlot: UINT, uDstSlot: UINT, uCount: UINT) -> HRESULT,
fn BindUnorderedAccessViewByName(
&mut self, pName: LPCSTR, uDstSlot: UINT, uCount: UINT
) -> HRESULT,
fn BindResourceAsUnorderedAccessView(
&mut self, uSrcSrvSlot: UINT, uDstUavSlot: UINT, uCount: UINT
) -> HRESULT,
fn BindResourceAsUnorderedAccessViewByName(
&mut self, pSrvName: LPCSTR, uDstUavSlot: UINT, uCount: UINT
) -> HRESULT
}}
RIDL!{interface ID3D11Linker(ID3D11LinkerVtbl): IUnknown(IUnknownVtbl) {
fn Link(
&mut self, pEntry: *mut ID3D11ModuleInstance, pEntryName: LPCSTR, pTargetName: LPCSTR,
uFlags: UINT, ppShaderBlob: *mut *mut ID3DBlob, ppErrorBuffer: *mut *mut ID3DBlob
) -> HRESULT,
fn UseLibrary(&mut self, pLibraryMI: *mut ID3D11ModuleInstance) -> HRESULT,
fn AddClipPlaneFromCBuffer(&mut self, uCBufferSlot: UINT, uCBufferEntry: UINT) -> HRESULT
}}
RIDL!{interface ID3D11LinkingNode(ID3D11LinkingNodeVtbl): IUnknown(IUnknownVtbl) {}}
RIDL!{interface ID3D11FunctionLinkingGraph(ID3D11FunctionLinkingGraphVtbl): IUnknown(IUnknownVtbl) {
fn CreateModuleInstance(
&mut self, ppModuleInstance: *mut *mut ID3D11ModuleInstance,
ppErrorBuffer: *mut *mut ID3DBlob
) -> HRESULT,
fn SetInputSignature(
&mut self, pInputParameters: *const D3D11_PARAMETER_DESC, cInputParameters: UINT,
ppInputNode: *mut *mut ID3D11LinkingNode
) -> HRESULT,
fn SetOutputSignature(
&mut self, pOutputParameters: *const D3D11_PARAMETER_DESC, cOutputParameters: UINT,
ppOutputNode: *mut *mut ID3D11LinkingNode
) -> HRESULT,
fn CallFunction(
&mut self, pModuleInstanceNamespace: LPCSTR,
pModuleWithFunctionPrototype: *mut ID3D11Module, pFunctionName: LPCSTR,
ppCallNode: *mut *mut ID3D11LinkingNode
) -> HRESULT,
fn PassValue(
&mut self, pSrcNode: *mut ID3D11LinkingNode, SrcParameterIndex: INT,
pDstNode: *mut ID3D11LinkingNode, DstParameterIndex: INT
) -> HRESULT,
fn PassValueWithSwizzle(
&mut self, pSrcNode: *mut ID3D11LinkingNode, SrcParameterIndex: INT, pSrcSwizzle: LPCSTR,
pDstNode: *mut ID3D11LinkingNode, DstParameterIndex: INT, pDstSwizzle: LPCSTR
) -> HRESULT,
fn GetLastError(&mut self, ppErrorBuffer: *mut *mut ID3DBlob) -> HRESULT,
fn GenerateHlsl(&mut self, uFlags: UINT, ppBuffer: *mut *mut ID3DBlob) -> HRESULT
}}