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// Copyright © 2015, Dmitry Roschin
// Licensed under the MIT License <LICENSE.md>
pub const D3D12_16BIT_INDEX_STRIP_CUT_VALUE: ::UINT = 0xffff;
pub const D3D12_32BIT_INDEX_STRIP_CUT_VALUE: ::UINT = 0xffffffff;
pub const D3D12_8BIT_INDEX_STRIP_CUT_VALUE: ::UINT = 0xff;
pub const D3D12_ANISOTROPIC_FILTERING_BIT: ::UINT = 0x40;
pub const D3D12_APPEND_ALIGNED_ELEMENT: ::UINT = 0xffffffff;
pub const D3D12_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT: ::UINT = 9;
pub const D3D12_CLIP_OR_CULL_DISTANCE_COUNT: ::UINT = 8;
pub const D3D12_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT: ::UINT = 2;
pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT: ::UINT = 14;
pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS: ::UINT = 4;
pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT: ::UINT = 15;
pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT: ::UINT = 16;
pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS: ::UINT = 4;
pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT: ::UINT = 15;
pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST: ::UINT = 1;
pub const D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS: ::UINT = 1;
pub const D3D12_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT: ::UINT = 64;
pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS: ::UINT = 4;
pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT: ::UINT = 1;
pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST: ::UINT = 1;
pub const D3D12_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS: ::UINT = 1;
pub const D3D12_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS: ::UINT = 1;
pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT: ::UINT = 128;
pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST: ::UINT = 1;
pub const D3D12_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS: ::UINT = 1;
pub const D3D12_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT: ::UINT = 128;
pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS: ::UINT = 1;
pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_COUNT: ::UINT = 16;
pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST: ::UINT = 1;
pub const D3D12_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS: ::UINT = 1;
pub const D3D12_COMMONSHADER_SAMPLER_SLOT_COUNT: ::UINT = 16;
pub const D3D12_COMMONSHADER_SUBROUTINE_NESTING_LIMIT: ::UINT = 32;
pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENTS: ::UINT = 4;
pub const D3D12_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_COMMONSHADER_TEMP_REGISTER_COUNT: ::UINT = 4096;
pub const D3D12_COMMONSHADER_TEMP_REGISTER_READS_PER_INST: ::UINT = 3;
pub const D3D12_COMMONSHADER_TEMP_REGISTER_READ_PORTS: ::UINT = 3;
pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX: ::UINT = 10;
pub const D3D12_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN: ::INT = -10;
pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE: ::INT = -8;
pub const D3D12_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE: ::UINT = 7;
pub const D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT: ::UINT = 256;
pub const D3D12_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 256;
pub const D3D12_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP: ::UINT = 64;
pub const D3D12_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 240;
pub const D3D12_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP: ::UINT = 68;
pub const D3D12_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 224;
pub const D3D12_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP: ::UINT = 72;
pub const D3D12_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 208;
pub const D3D12_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP: ::UINT = 76;
pub const D3D12_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 192;
pub const D3D12_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP: ::UINT = 84;
pub const D3D12_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 176;
pub const D3D12_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP: ::UINT = 92;
pub const D3D12_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 160;
pub const D3D12_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP: ::UINT = 100;
pub const D3D12_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 144;
pub const D3D12_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP: ::UINT = 112;
pub const D3D12_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 128;
pub const D3D12_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP: ::UINT = 128;
pub const D3D12_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 112;
pub const D3D12_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP: ::UINT = 144;
pub const D3D12_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 96;
pub const D3D12_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP: ::UINT = 168;
pub const D3D12_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 80;
pub const D3D12_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP: ::UINT = 204;
pub const D3D12_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 64;
pub const D3D12_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP: ::UINT = 256;
pub const D3D12_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 48;
pub const D3D12_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP: ::UINT = 340;
pub const D3D12_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 32;
pub const D3D12_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP: ::UINT = 512;
pub const D3D12_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD: ::UINT = 16;
pub const D3D12_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP: ::UINT = 768;
pub const D3D12_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION: ::UINT = 1;
pub const D3D12_CS_4_X_RAW_UAV_BYTE_ALIGNMENT: ::UINT = 256;
pub const D3D12_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP: ::UINT = 768;
pub const D3D12_CS_4_X_THREAD_GROUP_MAX_X: ::UINT = 768;
pub const D3D12_CS_4_X_THREAD_GROUP_MAX_Y: ::UINT = 768;
pub const D3D12_CS_4_X_UAV_REGISTER_COUNT: ::UINT = 1;
pub const D3D12_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION: ::UINT = 65535;
pub const D3D12_CS_TGSM_REGISTER_COUNT: ::UINT = 8192;
pub const D3D12_CS_TGSM_REGISTER_READS_PER_INST: ::UINT = 1;
pub const D3D12_CS_TGSM_RESOURCE_REGISTER_COMPONENTS: ::UINT = 1;
pub const D3D12_CS_TGSM_RESOURCE_REGISTER_READ_PORTS: ::UINT = 1;
pub const D3D12_CS_THREADGROUPID_REGISTER_COMPONENTS: ::UINT = 3;
pub const D3D12_CS_THREADGROUPID_REGISTER_COUNT: ::UINT = 1;
pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS: ::UINT = 1;
pub const D3D12_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT: ::UINT = 1;
pub const D3D12_CS_THREADIDINGROUP_REGISTER_COMPONENTS: ::UINT = 3;
pub const D3D12_CS_THREADIDINGROUP_REGISTER_COUNT: ::UINT = 1;
pub const D3D12_CS_THREADID_REGISTER_COMPONENTS: ::UINT = 3;
pub const D3D12_CS_THREADID_REGISTER_COUNT: ::UINT = 1;
pub const D3D12_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP: ::UINT = 1024;
pub const D3D12_CS_THREAD_GROUP_MAX_X: ::UINT = 1024;
pub const D3D12_CS_THREAD_GROUP_MAX_Y: ::UINT = 1024;
pub const D3D12_CS_THREAD_GROUP_MAX_Z: ::UINT = 64;
pub const D3D12_CS_THREAD_GROUP_MIN_X: ::UINT = 1;
pub const D3D12_CS_THREAD_GROUP_MIN_Y: ::UINT = 1;
pub const D3D12_CS_THREAD_GROUP_MIN_Z: ::UINT = 1;
pub const D3D12_CS_THREAD_LOCAL_TEMP_REGISTER_POOL: ::UINT = 16384;
pub const D3D12_DEFAULT_BLEND_FACTOR_ALPHA: ::FLOAT = 1.0;
pub const D3D12_DEFAULT_BLEND_FACTOR_BLUE: ::FLOAT = 1.0;
pub const D3D12_DEFAULT_BLEND_FACTOR_GREEN: ::FLOAT = 1.0;
pub const D3D12_DEFAULT_BLEND_FACTOR_RED: ::FLOAT = 1.0;
pub const D3D12_DEFAULT_BORDER_COLOR_COMPONENT: ::FLOAT = 0.0;
pub const D3D12_DEFAULT_DEPTH_BIAS: ::UINT = 0;
pub const D3D12_DEFAULT_DEPTH_BIAS_CLAMP: ::FLOAT = 0.0;
pub const D3D12_DEFAULT_MAX_ANISOTROPY: ::UINT = 16;
pub const D3D12_DEFAULT_MIP_LOD_BIAS: ::FLOAT = 0.0;
pub const D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: ::UINT = 4194304;
pub const D3D12_DEFAULT_RENDER_TARGET_ARRAY_INDEX: ::UINT = 0;
pub const D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT: ::UINT = 65536;
pub const D3D12_DEFAULT_SAMPLE_MASK: ::UINT = 0xffffffff;
pub const D3D12_DEFAULT_SCISSOR_ENDX: ::UINT = 0;
pub const D3D12_DEFAULT_SCISSOR_ENDY: ::UINT = 0;
pub const D3D12_DEFAULT_SCISSOR_STARTX: ::UINT = 0;
pub const D3D12_DEFAULT_SCISSOR_STARTY: ::UINT = 0;
pub const D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS: ::FLOAT = 0.0;
pub const D3D12_DEFAULT_STENCIL_READ_MASK: ::UINT = 0xff;
pub const D3D12_DEFAULT_STENCIL_REFERENCE: ::UINT = 0;
pub const D3D12_DEFAULT_STENCIL_WRITE_MASK: ::UINT = 0xff;
pub const D3D12_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX: ::UINT = 0;
pub const D3D12_DEFAULT_VIEWPORT_HEIGHT: ::UINT = 0;
pub const D3D12_DEFAULT_VIEWPORT_MAX_DEPTH: ::FLOAT = 0.0;
pub const D3D12_DEFAULT_VIEWPORT_MIN_DEPTH: ::FLOAT = 0.0;
pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTX: ::UINT = 0;
pub const D3D12_DEFAULT_VIEWPORT_TOPLEFTY: ::UINT = 0;
pub const D3D12_DEFAULT_VIEWPORT_WIDTH: ::UINT = 0;
pub const D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND: ::UINT = 0xffffffff;
pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_END: ::UINT = 0xfffffff7;
pub const D3D12_DRIVER_RESERVED_REGISTER_SPACE_VALUES_START: ::UINT = 0xfffffff0;
pub const D3D12_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: ::UINT = 3968;
pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS: ::UINT = 4;
pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_COUNT: ::UINT = 32;
pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST: ::UINT = 2;
pub const D3D12_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS: ::UINT = 1;
pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS: ::UINT = 3;
pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT: ::UINT = 1;
pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST: ::UINT = 2;
pub const D3D12_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS: ::UINT = 1;
pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: ::UINT = 4;
pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT: ::UINT = 32;
pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: ::UINT = 2;
pub const D3D12_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: ::UINT = 1;
pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: ::UINT = 1;
pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: ::UINT = 1;
pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: ::UINT = 2;
pub const D3D12_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: ::UINT = 1;
pub const D3D12_DS_OUTPUT_REGISTER_COMPONENTS: ::UINT = 4;
pub const D3D12_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_DS_OUTPUT_REGISTER_COUNT: ::UINT = 32;
pub const D3D12_FILTER_REDUCTION_TYPE_MASK: ::UINT = 0x3;
pub const D3D12_FILTER_REDUCTION_TYPE_SHIFT: ::UINT = 7;
pub const D3D12_FILTER_TYPE_MASK: ::UINT = 0x3;
pub const D3D12_FLOAT16_FUSED_TOLERANCE_IN_ULP: ::DOUBLE = 0.6;
pub const D3D12_FLOAT32_MAX: ::FLOAT = 3.402823466e+38;
pub const D3D12_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP: ::FLOAT = 0.6;
pub const D3D12_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR: ::FLOAT = 2.4;
pub const D3D12_FLOAT_TO_SRGB_EXPONENT_NUMERATOR: ::FLOAT = 1.0;
pub const D3D12_FLOAT_TO_SRGB_OFFSET: ::FLOAT = 0.055;
pub const D3D12_FLOAT_TO_SRGB_SCALE_1: ::FLOAT = 12.92;
pub const D3D12_FLOAT_TO_SRGB_SCALE_2: ::FLOAT = 1.055;
pub const D3D12_FLOAT_TO_SRGB_THRESHOLD: ::FLOAT = 0.0031308;
pub const D3D12_FTOI_INSTRUCTION_MAX_INPUT: ::FLOAT = 2147483647.999;
pub const D3D12_FTOI_INSTRUCTION_MIN_INPUT: ::FLOAT = -2147483648.999;
pub const D3D12_FTOU_INSTRUCTION_MAX_INPUT: ::FLOAT = 4294967295.999;
pub const D3D12_FTOU_INSTRUCTION_MIN_INPUT: ::FLOAT = 0.0;
pub const D3D12_GS_INPUT_INSTANCE_ID_READS_PER_INST: ::UINT = 2;
pub const D3D12_GS_INPUT_INSTANCE_ID_READ_PORTS: ::UINT = 1;
pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS: ::UINT = 1;
pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_GS_INPUT_INSTANCE_ID_REGISTER_COUNT: ::UINT = 1;
pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS: ::UINT = 1;
pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_COUNT: ::UINT = 1;
pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST: ::UINT = 2;
pub const D3D12_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS: ::UINT = 1;
pub const D3D12_GS_INPUT_REGISTER_COMPONENTS: ::UINT = 4;
pub const D3D12_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_GS_INPUT_REGISTER_COUNT: ::UINT = 32;
pub const D3D12_GS_INPUT_REGISTER_READS_PER_INST: ::UINT = 2;
pub const D3D12_GS_INPUT_REGISTER_READ_PORTS: ::UINT = 1;
pub const D3D12_GS_INPUT_REGISTER_VERTICES: ::UINT = 32;
pub const D3D12_GS_MAX_INSTANCE_COUNT: ::UINT = 32;
pub const D3D12_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES: ::UINT = 1024;
pub const D3D12_GS_OUTPUT_ELEMENTS: ::UINT = 32;
pub const D3D12_GS_OUTPUT_REGISTER_COMPONENTS: ::UINT = 4;
pub const D3D12_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_GS_OUTPUT_REGISTER_COUNT: ::UINT = 32;
pub const D3D12_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT: ::UINT = 32;
pub const D3D12_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT: ::UINT = 32;
pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENTS: ::UINT = 4;
pub const D3D12_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_HS_CONTROL_POINT_REGISTER_READS_PER_INST: ::UINT = 2;
pub const D3D12_HS_CONTROL_POINT_REGISTER_READ_PORTS: ::UINT = 1;
pub const D3D12_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND: ::UINT = 0xffffffff;
pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS: ::UINT = 1;
pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT: ::UINT = 1;
pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST: ::UINT = 2;
pub const D3D12_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS: ::UINT = 1;
pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS: ::UINT = 1;
pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT: ::UINT = 1;
pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST: ::UINT = 2;
pub const D3D12_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS: ::UINT = 1;
pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS: ::UINT = 1;
pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT: ::UINT = 1;
pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST: ::UINT = 2;
pub const D3D12_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS: ::UINT = 1;
pub const D3D12_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND: ::UINT = 0xffffffff;
pub const D3D12_HS_MAXTESSFACTOR_LOWER_BOUND: ::FLOAT = 1.0;
pub const D3D12_HS_MAXTESSFACTOR_UPPER_BOUND: ::FLOAT = 64.0;
pub const D3D12_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS: ::UINT = 3968;
pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS: ::UINT = 1;
pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT: ::UINT = 1;
pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST: ::UINT = 2;
pub const D3D12_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS: ::UINT = 1;
pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS: ::UINT = 4;
pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT: ::UINT = 32;
pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST: ::UINT = 2;
pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS: ::UINT = 1;
pub const D3D12_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS: ::UINT = 128;
pub const D3D12_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES: ::UINT = 0;
pub const D3D12_IA_DEFAULT_PRIMITIVE_TOPOLOGY: ::UINT = 0;
pub const D3D12_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES: ::UINT = 0;
pub const D3D12_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT: ::UINT = 1;
pub const D3D12_IA_INSTANCE_ID_BIT_COUNT: ::UINT = 32;
pub const D3D12_IA_INTEGER_ARITHMETIC_BIT_COUNT: ::UINT = 32;
pub const D3D12_IA_PATCH_MAX_CONTROL_POINT_COUNT: ::UINT = 32;
pub const D3D12_IA_PRIMITIVE_ID_BIT_COUNT: ::UINT = 32;
pub const D3D12_IA_VERTEX_ID_BIT_COUNT: ::UINT = 32;
pub const D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT: ::UINT = 32;
pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS: ::UINT = 128;
pub const D3D12_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT: ::UINT = 32;
pub const D3D12_INTEGER_DIVIDE_BY_ZERO_QUOTIENT: ::UINT = 0xffffffff;
pub const D3D12_INTEGER_DIVIDE_BY_ZERO_REMAINDER: ::UINT = 0xffffffff;
pub const D3D12_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL: ::UINT = 0xffffffff;
pub const D3D12_KEEP_UNORDERED_ACCESS_VIEWS: ::UINT = 0xffffffff;
pub const D3D12_LINEAR_GAMMA: ::FLOAT = 1.0;
pub const D3D12_MAG_FILTER_SHIFT: ::UINT = 2;
pub const D3D12_MAJOR_VERSION: ::UINT = 12;
pub const D3D12_MAX_BORDER_COLOR_COMPONENT: ::FLOAT = 1.0;
pub const D3D12_MAX_DEPTH: ::FLOAT = 1.0;
pub const D3D12_MAX_LIVE_STATIC_SAMPLERS: ::UINT = 2032;
pub const D3D12_MAX_MAXANISOTROPY: ::UINT = 16;
pub const D3D12_MAX_MULTISAMPLE_SAMPLE_COUNT: ::UINT = 32;
pub const D3D12_MAX_POSITION_VALUE: ::FLOAT = 3.402823466e+34;
pub const D3D12_MAX_ROOT_COST: ::UINT = 64;
pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_1: ::UINT = 1000000;
pub const D3D12_MAX_SHADER_VISIBLE_DESCRIPTOR_HEAP_SIZE_TIER_2: ::UINT = 1000000;
pub const D3D12_MAX_SHADER_VISIBLE_SAMPLER_HEAP_SIZE: ::UINT = 2048;
pub const D3D12_MAX_TEXTURE_DIMENSION_2_TO_EXP: ::UINT = 17;
pub const D3D12_MINOR_VERSION: ::UINT = 0;
pub const D3D12_MIN_BORDER_COLOR_COMPONENT: ::FLOAT = 0.0;
pub const D3D12_MIN_DEPTH: ::FLOAT = 0.0;
pub const D3D12_MIN_FILTER_SHIFT: ::UINT = 4;
pub const D3D12_MIN_MAXANISOTROPY: ::UINT = 0;
pub const D3D12_MIP_FILTER_SHIFT: ::UINT = 0;
pub const D3D12_MIP_LOD_BIAS_MAX: ::FLOAT = 15.99;
pub const D3D12_MIP_LOD_BIAS_MIN: ::FLOAT = -16.0;
pub const D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT: ::UINT = 8;
pub const D3D12_MIP_LOD_RANGE_BIT_COUNT: ::UINT = 8;
pub const D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH: ::FLOAT = 1.4;
pub const D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT: ::UINT = 0;
pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END: ::UINT = 0xffffffff;
pub const D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_START: ::UINT = 0xfffffff8;
pub const D3D12_PACKED_TILE: ::UINT = 0xffffffff;
pub const D3D12_PIXEL_ADDRESS_RANGE_BIT_COUNT: ::UINT = 15;
pub const D3D12_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT: ::UINT = 16;
pub const D3D12_PS_CS_UAV_REGISTER_COMPONENTS: ::UINT = 1;
pub const D3D12_PS_CS_UAV_REGISTER_COUNT: ::UINT = 8;
pub const D3D12_PS_CS_UAV_REGISTER_READS_PER_INST: ::UINT = 1;
pub const D3D12_PS_CS_UAV_REGISTER_READ_PORTS: ::UINT = 1;
pub const D3D12_PS_FRONTFACING_DEFAULT_VALUE: ::UINT = 0xffffffff;
pub const D3D12_PS_FRONTFACING_FALSE_VALUE: ::UINT = 0;
pub const D3D12_PS_FRONTFACING_TRUE_VALUE: ::UINT = 0xffffffff;
pub const D3D12_PS_INPUT_REGISTER_COMPONENTS: ::UINT = 4;
pub const D3D12_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_PS_INPUT_REGISTER_COUNT: ::UINT = 32;
pub const D3D12_PS_INPUT_REGISTER_READS_PER_INST: ::UINT = 2;
pub const D3D12_PS_INPUT_REGISTER_READ_PORTS: ::UINT = 1;
pub const D3D12_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT: ::FLOAT = 0.0;
pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS: ::UINT = 1;
pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_PS_OUTPUT_DEPTH_REGISTER_COUNT: ::UINT = 1;
pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENTS: ::UINT = 1;
pub const D3D12_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_PS_OUTPUT_MASK_REGISTER_COUNT: ::UINT = 1;
pub const D3D12_PS_OUTPUT_REGISTER_COMPONENTS: ::UINT = 4;
pub const D3D12_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_PS_OUTPUT_REGISTER_COUNT: ::UINT = 8;
pub const D3D12_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT: ::FLOAT = 0.5;
pub const D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT: ::UINT = 16;
pub const D3D12_REQ_BLEND_OBJECT_COUNT_PER_DEVICE: ::UINT = 4096;
pub const D3D12_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP: ::UINT = 27;
pub const D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT: ::UINT = 4096;
pub const D3D12_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE: ::UINT = 4096;
pub const D3D12_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: ::UINT = 32;
pub const D3D12_REQ_DRAW_VERTEX_COUNT_2_TO_EXP: ::UINT = 32;
pub const D3D12_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION: ::UINT = 16384;
pub const D3D12_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT: ::UINT = 1024;
pub const D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT: ::UINT = 4096;
pub const D3D12_REQ_MAXANISOTROPY: ::UINT = 16;
pub const D3D12_REQ_MIP_LEVELS: ::UINT = 15;
pub const D3D12_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES: ::UINT = 2048;
pub const D3D12_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE: ::UINT = 4096;
pub const D3D12_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH: ::UINT = 16384;
pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM: ::UINT = 128;
pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM: ::FLOAT = 0.25;
pub const D3D12_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM: ::UINT = 2048;
pub const D3D12_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP: ::UINT = 20;
pub const D3D12_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE: ::UINT = 4096;
pub const D3D12_REQ_SUBRESOURCES: ::UINT = 30720;
pub const D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION: ::UINT = 2048;
pub const D3D12_REQ_TEXTURE1D_U_DIMENSION: ::UINT = 16384;
pub const D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION: ::UINT = 2048;
pub const D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION: ::UINT = 16384;
pub const D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION: ::UINT = 2048;
pub const D3D12_REQ_TEXTURECUBE_DIMENSION: ::UINT = 16384;
pub const D3D12_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL: ::UINT = 0;
pub const D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES: ::UINT = 0xffffffff;
pub const D3D12_SHADER_COMPONENT_MAPPING_MASK: ::UINT = 0x7;
pub const D3D12_SHADER_COMPONENT_MAPPING_SHIFT: ::UINT = 3;
pub const D3D12_SHADER_MAJOR_VERSION: ::UINT = 5;
pub const D3D12_SHADER_MAX_INSTANCES: ::UINT = 65535;
pub const D3D12_SHADER_MAX_INTERFACES: ::UINT = 253;
pub const D3D12_SHADER_MAX_INTERFACE_CALL_SITES: ::UINT = 4096;
pub const D3D12_SHADER_MAX_TYPES: ::UINT = 65535;
pub const D3D12_SHADER_MINOR_VERSION: ::UINT = 1;
pub const D3D12_SHIFT_INSTRUCTION_PAD_VALUE: ::UINT = 0;
pub const D3D12_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT: ::UINT = 5;
pub const D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT: ::UINT = 8;
pub const D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT: ::UINT = 65536;
pub const D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT: ::UINT = 4096;
pub const D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES: ::UINT = 2048;
pub const D3D12_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES: ::UINT = 512;
pub const D3D12_SO_BUFFER_SLOT_COUNT: ::UINT = 4;
pub const D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP: ::UINT = 0xffffffff;
pub const D3D12_SO_NO_RASTERIZED_STREAM: ::UINT = 0xffffffff;
pub const D3D12_SO_OUTPUT_COMPONENT_COUNT: ::UINT = 128;
pub const D3D12_SO_STREAM_COUNT: ::UINT = 4;
pub const D3D12_SPEC_DATE_DAY: ::UINT = 14;
pub const D3D12_SPEC_DATE_MONTH: ::UINT = 11;
pub const D3D12_SPEC_DATE_YEAR: ::UINT = 2014;
pub const D3D12_SPEC_VERSION: ::DOUBLE = 1.16;
pub const D3D12_SRGB_GAMMA: ::FLOAT = 2.2;
pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_1: ::FLOAT = 12.92;
pub const D3D12_SRGB_TO_FLOAT_DENOMINATOR_2: ::FLOAT = 1.055;
pub const D3D12_SRGB_TO_FLOAT_EXPONENT: ::FLOAT = 2.4;
pub const D3D12_SRGB_TO_FLOAT_OFFSET: ::FLOAT = 0.055;
pub const D3D12_SRGB_TO_FLOAT_THRESHOLD: ::FLOAT = 0.04045;
pub const D3D12_SRGB_TO_FLOAT_TOLERANCE_IN_ULP: ::FLOAT = 0.5;
pub const D3D12_STANDARD_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_STANDARD_COMPONENT_BIT_COUNT_DOUBLED: ::UINT = 64;
pub const D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE: ::UINT = 4;
pub const D3D12_STANDARD_PIXEL_COMPONENT_COUNT: ::UINT = 128;
pub const D3D12_STANDARD_PIXEL_ELEMENT_COUNT: ::UINT = 32;
pub const D3D12_STANDARD_VECTOR_SIZE: ::UINT = 4;
pub const D3D12_STANDARD_VERTEX_ELEMENT_COUNT: ::UINT = 32;
pub const D3D12_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT: ::UINT = 64;
pub const D3D12_SUBPIXEL_FRACTIONAL_BIT_COUNT: ::UINT = 8;
pub const D3D12_SUBTEXEL_FRACTIONAL_BIT_COUNT: ::UINT = 8;
pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_END: ::UINT = 0xffffffff;
pub const D3D12_SYSTEM_RESERVED_REGISTER_SPACE_VALUES_START: ::UINT = 0xfffffff0;
pub const D3D12_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR: ::UINT = 64;
pub const D3D12_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR: ::UINT = 64;
pub const D3D12_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR: ::UINT = 63;
pub const D3D12_TESSELLATOR_MAX_TESSELLATION_FACTOR: ::UINT = 64;
pub const D3D12_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR: ::UINT = 2;
pub const D3D12_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR: ::UINT = 1;
pub const D3D12_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR: ::UINT = 1;
pub const D3D12_TEXEL_ADDRESS_RANGE_BIT_COUNT: ::UINT = 16;
pub const D3D12_TEXTURE_DATA_PITCH_ALIGNMENT: ::UINT = 256;
pub const D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT: ::UINT = 512;
pub const D3D12_TILED_RESOURCE_TILE_SIZE_IN_BYTES: ::UINT = 65536;
pub const D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT: ::UINT = 4096;
pub const D3D12_UAV_SLOT_COUNT: ::UINT = 64;
pub const D3D12_UNBOUND_MEMORY_ACCESS_RESULT: ::UINT = 0;
pub const D3D12_VIEWPORT_AND_SCISSORRECT_MAX_INDEX: ::UINT = 15;
pub const D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE: ::UINT = 16;
pub const D3D12_VIEWPORT_BOUNDS_MAX: ::UINT = 32767;
pub const D3D12_VIEWPORT_BOUNDS_MIN: ::INT = -32768;
pub const D3D12_VS_INPUT_REGISTER_COMPONENTS: ::UINT = 4;
pub const D3D12_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_VS_INPUT_REGISTER_COUNT: ::UINT = 32;
pub const D3D12_VS_INPUT_REGISTER_READS_PER_INST: ::UINT = 2;
pub const D3D12_VS_INPUT_REGISTER_READ_PORTS: ::UINT = 1;
pub const D3D12_VS_OUTPUT_REGISTER_COMPONENTS: ::UINT = 4;
pub const D3D12_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT: ::UINT = 32;
pub const D3D12_VS_OUTPUT_REGISTER_COUNT: ::UINT = 32;
pub const D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT: ::UINT = 10;
pub const D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP: ::UINT = 25;
pub const D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP: ::UINT = 25;
pub type D3D12_GPU_VIRTUAL_ADDRESS = ::UINT64;
ENUM!{enum D3D12_COMMAND_LIST_TYPE {
D3D12_COMMAND_LIST_TYPE_DIRECT = 0,
D3D12_COMMAND_LIST_TYPE_BUNDLE = 1,
D3D12_COMMAND_LIST_TYPE_COMPUTE = 2,
D3D12_COMMAND_LIST_TYPE_COPY = 3,
}}
FLAGS!{enum D3D12_COMMAND_QUEUE_FLAGS {
D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0,
D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1,
}}
ENUM!{enum D3D12_COMMAND_QUEUE_PRIORITY {
D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0,
D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100,
}}
STRUCT!{struct D3D12_COMMAND_QUEUE_DESC {
Type: D3D12_COMMAND_LIST_TYPE,
Priority: ::INT,
Flags: D3D12_COMMAND_QUEUE_FLAGS,
NodeMask: ::UINT,
}}
ENUM!{enum D3D12_PRIMITIVE_TOPOLOGY_TYPE {
D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3,
D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4,
}}
ENUM!{enum D3D12_INPUT_CLASSIFICATION {
D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0,
D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1,
}}
STRUCT!{struct D3D12_INPUT_ELEMENT_DESC {
SemanticName: ::LPCSTR,
SemanticIndex: ::UINT,
Format: ::DXGI_FORMAT,
InputSlot: ::UINT,
AlignedByteOffset: ::UINT,
InputSlotClass: D3D12_INPUT_CLASSIFICATION,
InstanceDataStepRate: ::UINT,
}}
ENUM!{enum D3D12_FILL_MODE {
D3D12_FILL_MODE_WIREFRAME = 2,
D3D12_FILL_MODE_SOLID = 3,
}}
pub type D3D12_PRIMITIVE_TOPOLOGY = ::D3D_PRIMITIVE_TOPOLOGY;
pub type D3D12_PRIMITIVE = ::D3D_PRIMITIVE;
ENUM!{enum D3D12_CULL_MODE {
D3D12_CULL_MODE_NONE = 1,
D3D12_CULL_MODE_FRONT = 2,
D3D12_CULL_MODE_BACK = 3,
}}
STRUCT!{struct D3D12_SO_DECLARATION_ENTRY {
Stream: ::UINT,
SemanticName: ::LPCSTR,
SemanticIndex: ::UINT,
StartComponent: ::BYTE,
ComponentCount: ::BYTE,
OutputSlot: ::BYTE,
}}
STRUCT!{struct D3D12_VIEWPORT {
TopLeftX: ::FLOAT,
TopLeftY: ::FLOAT,
Width: ::FLOAT,
Height: ::FLOAT,
MinDepth: ::FLOAT,
MaxDepth: ::FLOAT,
}}
pub type D3D12_RECT = ::RECT;
STRUCT!{struct D3D12_BOX {
left: ::UINT,
top: ::UINT,
front: ::UINT,
right: ::UINT,
bottom: ::UINT,
back: ::UINT,
}}
ENUM!{enum D3D12_COMPARISON_FUNC {
D3D12_COMPARISON_FUNC_NEVER = 1,
D3D12_COMPARISON_FUNC_LESS = 2,
D3D12_COMPARISON_FUNC_EQUAL = 3,
D3D12_COMPARISON_FUNC_LESS_EQUAL = 4,
D3D12_COMPARISON_FUNC_GREATER = 5,
D3D12_COMPARISON_FUNC_NOT_EQUAL = 6,
D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7,
D3D12_COMPARISON_FUNC_ALWAYS = 8,
}}
ENUM!{enum D3D12_DEPTH_WRITE_MASK {
D3D12_DEPTH_WRITE_MASK_ZERO = 0,
D3D12_DEPTH_WRITE_MASK_ALL = 1,
}}
ENUM!{enum D3D12_STENCIL_OP {
D3D12_STENCIL_OP_KEEP = 1,
D3D12_STENCIL_OP_ZERO = 2,
D3D12_STENCIL_OP_REPLACE = 3,
D3D12_STENCIL_OP_INCR_SAT = 4,
D3D12_STENCIL_OP_DECR_SAT = 5,
D3D12_STENCIL_OP_INVERT = 6,
D3D12_STENCIL_OP_INCR = 7,
D3D12_STENCIL_OP_DECR = 8,
}}
STRUCT!{struct D3D12_DEPTH_STENCILOP_DESC {
StencilFailOp: D3D12_STENCIL_OP,
StencilDepthFailOp: D3D12_STENCIL_OP,
StencilPassOp: D3D12_STENCIL_OP,
StencilFunc: D3D12_COMPARISON_FUNC,
}}
STRUCT!{struct D3D12_DEPTH_STENCIL_DESC {
DepthEnable: ::BOOL,
DepthWriteMask: D3D12_DEPTH_WRITE_MASK,
DepthFunc: D3D12_COMPARISON_FUNC,
StencilEnable: ::BOOL,
StencilReadMask: ::UINT8,
StencilWriteMask: ::UINT8,
FrontFace: D3D12_DEPTH_STENCILOP_DESC,
BackFace: D3D12_DEPTH_STENCILOP_DESC,
}}
ENUM!{enum D3D12_BLEND {
D3D12_BLEND_ZERO = 1,
D3D12_BLEND_ONE = 2,
D3D12_BLEND_SRC_COLOR = 3,
D3D12_BLEND_INV_SRC_COLOR = 4,
D3D12_BLEND_SRC_ALPHA = 5,
D3D12_BLEND_INV_SRC_ALPHA = 6,
D3D12_BLEND_DEST_ALPHA = 7,
D3D12_BLEND_INV_DEST_ALPHA = 8,
D3D12_BLEND_DEST_COLOR = 9,
D3D12_BLEND_INV_DEST_COLOR = 10,
D3D12_BLEND_SRC_ALPHA_SAT = 11,
D3D12_BLEND_BLEND_FACTOR = 14,
D3D12_BLEND_INV_BLEND_FACTOR = 15,
D3D12_BLEND_SRC1_COLOR = 16,
D3D12_BLEND_INV_SRC1_COLOR = 17,
D3D12_BLEND_SRC1_ALPHA = 18,
D3D12_BLEND_INV_SRC1_ALPHA = 19,
}}
ENUM!{enum D3D12_BLEND_OP {
D3D12_BLEND_OP_ADD = 1,
D3D12_BLEND_OP_SUBTRACT = 2,
D3D12_BLEND_OP_REV_SUBTRACT = 3,
D3D12_BLEND_OP_MIN = 4,
D3D12_BLEND_OP_MAX = 5,
}}
FLAGS!{enum D3D12_COLOR_WRITE_ENABLE {
D3D12_COLOR_WRITE_ENABLE_RED = 0x1,
D3D12_COLOR_WRITE_ENABLE_GREEN = 0x2,
D3D12_COLOR_WRITE_ENABLE_BLUE = 0x4,
D3D12_COLOR_WRITE_ENABLE_ALPHA = 0x8,
D3D12_COLOR_WRITE_ENABLE_ALL = 0xF,
}}
ENUM!{enum D3D12_LOGIC_OP {
D3D12_LOGIC_OP_CLEAR = 0,
D3D12_LOGIC_OP_SET = 1,
D3D12_LOGIC_OP_COPY = 2,
D3D12_LOGIC_OP_COPY_INVERTED = 3,
D3D12_LOGIC_OP_NOOP = 4,
D3D12_LOGIC_OP_INVERT = 5,
D3D12_LOGIC_OP_AND = 6,
D3D12_LOGIC_OP_NAND = 7,
D3D12_LOGIC_OP_OR = 8,
D3D12_LOGIC_OP_NOR = 9,
D3D12_LOGIC_OP_XOR = 10,
D3D12_LOGIC_OP_EQUIV = 11,
D3D12_LOGIC_OP_AND_REVERSE = 12,
D3D12_LOGIC_OP_AND_INVERTED = 13,
D3D12_LOGIC_OP_OR_REVERSE = 14,
D3D12_LOGIC_OP_OR_INVERTED = 15,
}}
STRUCT!{struct D3D12_RENDER_TARGET_BLEND_DESC {
BlendEnable: ::BOOL,
LogicOpEnable: ::BOOL,
SrcBlend: D3D12_BLEND,
DestBlend: D3D12_BLEND,
BlendOp: D3D12_BLEND_OP,
SrcBlendAlpha: D3D12_BLEND,
DestBlendAlpha: D3D12_BLEND,
BlendOpAlpha: D3D12_BLEND_OP,
LogicOp: D3D12_LOGIC_OP,
RenderTargetWriteMask: ::UINT8,
}}
STRUCT!{struct D3D12_BLEND_DESC {
AlphaToCoverageEnable: ::BOOL,
IndependentBlendEnable: ::BOOL,
RenderTarget: [D3D12_RENDER_TARGET_BLEND_DESC; 8],
}}
ENUM!{enum D3D12_CONSERVATIVE_RASTERIZATION_MODE {
D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1,
}}
STRUCT!{struct D3D12_RASTERIZER_DESC {
FillMode: D3D12_FILL_MODE,
CullMode: D3D12_CULL_MODE,
FrontCounterClockwise: ::BOOL,
DepthBias: ::INT,
DepthBiasClamp: ::FLOAT,
SlopeScaledDepthBias: ::FLOAT,
DepthClipEnable: ::BOOL,
MultisampleEnable: ::BOOL,
AntialiasedLineEnable: ::BOOL,
ForcedSampleCount: ::UINT,
ConservativeRaster: D3D12_CONSERVATIVE_RASTERIZATION_MODE,
}}
RIDL!{interface ID3D12Object(ID3D12ObjectVtbl): IUnknown(IUnknownVtbl) {
fn GetPrivateData(
&mut self, guid: ::REFGUID, pDataSize: *mut ::UINT, pData: *mut ::c_void
) -> ::HRESULT,
fn SetPrivateData(
&mut self, guid: ::REFGUID, DataSize: ::UINT, pData: *const ::c_void
) -> ::HRESULT,
fn SetPrivateDataInterface(
&mut self, guid: ::REFGUID, pData: *const ::IUnknown
) -> ::HRESULT,
fn SetName(&mut self, Name: ::LPCWSTR) -> ::HRESULT
}}
RIDL!{interface ID3D12DeviceChild(ID3D12DeviceChildVtbl): ID3D12Object(ID3D12ObjectVtbl) {
fn GetDevice(
&mut self, riid: ::REFGUID, ppvDevice: *mut *mut ::c_void
) -> ::HRESULT
}}
RIDL!{interface ID3D12RootSignature(ID3D12RootSignatureVtbl):
ID3D12DeviceChild(ID3D12DeviceChildVtbl) {
}}
STRUCT!{struct D3D12_SHADER_BYTECODE {
pShaderBytecode: *const ::c_void,
BytecodeLength: ::SIZE_T,
}}
STRUCT!{struct D3D12_STREAM_OUTPUT_DESC {
pSODeclaration: *const D3D12_SO_DECLARATION_ENTRY,
NumEntries: ::UINT,
pBufferStrides: *const ::UINT,
NumStrides: ::UINT,
RasterizedStream: ::UINT,
}}
STRUCT!{struct D3D12_INPUT_LAYOUT_DESC {
pInputElementDescs: *const D3D12_INPUT_ELEMENT_DESC,
NumElements: ::UINT,
}}
ENUM!{enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE {
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0,
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1,
D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2,
}}
STRUCT!{struct D3D12_CACHED_PIPELINE_STATE {
pCachedBlob: *const ::c_void,
CachedBlobSizeInBytes: ::SIZE_T,
}}
FLAGS!{enum D3D12_PIPELINE_STATE_FLAGS {
D3D12_PIPELINE_STATE_FLAG_NONE = 0x0,
D3D12_PIPELINE_STATE_FLAG_TOOL_DEBUG = 0x1,
}}
STRUCT!{struct D3D12_GRAPHICS_PIPELINE_STATE_DESC {
pRootSignature: *mut ID3D12RootSignature,
VS: D3D12_SHADER_BYTECODE,
PS: D3D12_SHADER_BYTECODE,
DS: D3D12_SHADER_BYTECODE,
HS: D3D12_SHADER_BYTECODE,
GS: D3D12_SHADER_BYTECODE,
StreamOutput: D3D12_STREAM_OUTPUT_DESC,
BlendState: D3D12_BLEND_DESC,
SampleMask: ::UINT,
RasterizerState: D3D12_RASTERIZER_DESC,
DepthStencilState: D3D12_DEPTH_STENCIL_DESC,
InputLayout: D3D12_INPUT_LAYOUT_DESC,
IBStripCutValue: D3D12_INDEX_BUFFER_STRIP_CUT_VALUE,
PrimitiveTopologyType: D3D12_PRIMITIVE_TOPOLOGY_TYPE,
NumRenderTargets: ::UINT,
RTVFormats: [::DXGI_FORMAT; 8],
DSVFormat: ::DXGI_FORMAT,
SampleDesc: ::DXGI_SAMPLE_DESC,
NodeMask: ::UINT,
CachedPSO: D3D12_CACHED_PIPELINE_STATE,
Flags: D3D12_PIPELINE_STATE_FLAGS,
}}
STRUCT!{struct D3D12_COMPUTE_PIPELINE_STATE_DESC {
pRootSignature: *mut ID3D12RootSignature,
CS: D3D12_SHADER_BYTECODE,
NodeMask: ::UINT,
CachedPSO: D3D12_CACHED_PIPELINE_STATE,
Flags: D3D12_PIPELINE_STATE_FLAGS,
}}
ENUM!{enum D3D12_FEATURE {
D3D12_FEATURE_D3D12_OPTIONS = 0,
D3D12_FEATURE_ARCHITECTURE = 1,
D3D12_FEATURE_FEATURE_LEVELS = 2,
D3D12_FEATURE_FORMAT_SUPPORT = 3,
D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4,
D3D12_FEATURE_FORMAT_INFO = 5,
D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6,
}}
FLAGS!{enum D3D12_SHADER_MIN_PRECISION_SUPPORT {
D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0,
D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1,
D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2,
}}
ENUM!{enum D3D12_TILED_RESOURCES_TIER {
D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0,
D3D12_TILED_RESOURCES_TIER_1 = 1,
D3D12_TILED_RESOURCES_TIER_2 = 2,
D3D12_TILED_RESOURCES_TIER_3 = 3,
}}
ENUM!{enum D3D12_RESOURCE_BINDING_TIER {
D3D12_RESOURCE_BINDING_TIER_1 = 1,
D3D12_RESOURCE_BINDING_TIER_2 = 2,
D3D12_RESOURCE_BINDING_TIER_3 = 3,
}}
ENUM!{enum D3D12_CONSERVATIVE_RASTERIZATION_TIER {
D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0,
D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1,
D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2,
D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3,
}}
FLAGS!{enum D3D12_FORMAT_SUPPORT1 {
D3D12_FORMAT_SUPPORT1_NONE = 0x0,
D3D12_FORMAT_SUPPORT1_BUFFER = 0x1,
D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x2,
D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x4,
D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x8,
D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x10,
D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x20,
D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x40,
D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x80,
D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x100,
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x200,
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x400,
D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x800,
D3D12_FORMAT_SUPPORT1_MIP = 0x1000,
D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x4000,
D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x8000,
D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x10000,
D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x40000,
D3D12_FORMAT_SUPPORT1_DISPLAY = 0x80000,
D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x100000,
D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x200000,
D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x400000,
D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x800000,
D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x1000000,
D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x2000000,
D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x4000000,
D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x8000000,
D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000,
D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000,
}}
FLAGS!{enum D3D12_FORMAT_SUPPORT2 {
D3D12_FORMAT_SUPPORT2_NONE = 0x0,
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x1,
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x2,
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x4,
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x8,
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x10,
D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x20,
D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x40,
D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x80,
D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x100,
D3D12_FORMAT_SUPPORT2_TILED = 0x200,
D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x4000,
}}
FLAGS!{enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS {
D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0x0,
D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x1,
}}
ENUM!{enum D3D12_CROSS_NODE_SHARING_TIER {
D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0,
D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1,
D3D12_CROSS_NODE_SHARING_TIER_1 = 2,
D3D12_CROSS_NODE_SHARING_TIER_2 = 3,
}}
ENUM!{enum D3D12_RESOURCE_HEAP_TIER {
D3D12_RESOURCE_HEAP_TIER_1 = 1,
D3D12_RESOURCE_HEAP_TIER_2 = 2,
}}
STRUCT!{struct D3D12_FEATURE_DATA_D3D12_OPTIONS {
DoublePrecisionFloatShaderOps: ::BOOL,
OutputMergerLogicOp: ::BOOL,
MinPrecisionSupport: D3D12_SHADER_MIN_PRECISION_SUPPORT,
TiledResourcesTier: D3D12_TILED_RESOURCES_TIER,
ResourceBindingTier: D3D12_RESOURCE_BINDING_TIER,
PSSpecifiedStencilRefSupported: ::BOOL,
TypedUAVLoadAdditionalFormats: ::BOOL,
ROVsSupported: ::BOOL,
ConservativeRasterizationTier: D3D12_CONSERVATIVE_RASTERIZATION_TIER,
MaxGPUVirtualAddressBitsPerResource: ::UINT,
StandardSwizzle64KBSupported: ::BOOL,
CrossNodeSharingTier: D3D12_CROSS_NODE_SHARING_TIER,
CrossAdapterRowMajorTextureSupported: ::BOOL,
VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation: ::BOOL,
ResourceHeapTier: D3D12_RESOURCE_HEAP_TIER,
}}
FLAGS!{ enum D3D12_BUFFER_SRV_FLAGS {
D3D12_BUFFER_SRV_FLAG_NONE = 0x0,
D3D12_BUFFER_SRV_FLAG_RAW = 0x1,
}}
FLAGS!{ enum D3D12_BUFFER_UAV_FLAGS {
D3D12_BUFFER_UAV_FLAG_NONE = 0x0,
D3D12_BUFFER_UAV_FLAG_RAW = 0x1,
}}
FLAGS!{ enum D3D12_CLEAR_FLAGS {
D3D12_CLEAR_FLAG_DEPTH = 0x1,
D3D12_CLEAR_FLAG_STENCIL = 0x2,
}}
ENUM!{ enum D3D12_CPU_PAGE_PROPERTY {
D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0,
D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1,
D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2,
D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3,
}}
FLAGS!{ enum D3D12_DESCRIPTOR_HEAP_FLAGS {
D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0,
D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1,
}}
ENUM!{ enum D3D12_DESCRIPTOR_HEAP_TYPE {
D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV = 0,
D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER = 1,
D3D12_DESCRIPTOR_HEAP_TYPE_RTV = 2,
D3D12_DESCRIPTOR_HEAP_TYPE_DSV = 3,
D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES = 4,
}}
ENUM!{ enum D3D12_DESCRIPTOR_RANGE_TYPE {
D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0,
D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1,
D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2,
D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3,
}}
ENUM!{ enum D3D12_DSV_DIMENSION {
D3D12_DSV_DIMENSION_UNKNOWN = 0,
D3D12_DSV_DIMENSION_TEXTURE1D = 1,
D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2,
D3D12_DSV_DIMENSION_TEXTURE2D = 3,
D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4,
D3D12_DSV_DIMENSION_TEXTURE2DMS = 5,
D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6,
}}
FLAGS!{ enum D3D12_DSV_FLAGS {
D3D12_DSV_FLAG_NONE = 0x0,
D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1,
D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2,
}}
FLAGS!{ enum D3D12_FENCE_FLAGS {
D3D12_FENCE_FLAG_NONE = 0x0,
D3D12_FENCE_FLAG_SHARED = 0x1,
D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2,
}}
ENUM!{ enum D3D12_FILTER {
D3D12_FILTER_MIN_MAG_MIP_POINT = 0,
D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 1,
D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 4,
D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 5,
D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 16,
D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 17,
D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 20,
D3D12_FILTER_MIN_MAG_MIP_LINEAR = 21,
D3D12_FILTER_ANISOTROPIC = 85,
D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 128,
D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 129,
D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 132,
D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 133,
D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 144,
D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 145,
D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 148,
D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 149,
D3D12_FILTER_COMPARISON_ANISOTROPIC = 213,
D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 256,
D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 257,
D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 260,
D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 261,
D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 272,
D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 273,
D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 276,
D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 277,
D3D12_FILTER_MINIMUM_ANISOTROPIC = 341,
D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 384,
D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 385,
D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 388,
D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 389,
D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 400,
D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 401,
D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 404,
D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 405,
D3D12_FILTER_MAXIMUM_ANISOTROPIC = 469,
}}
ENUM!{ enum D3D12_FILTER_REDUCTION_TYPE {
D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0,
D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1,
D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2,
D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3,
}}
ENUM!{ enum D3D12_FILTER_TYPE {
D3D12_FILTER_TYPE_POINT = 0,
D3D12_FILTER_TYPE_LINEAR = 1,
}}
FLAGS!{ enum D3D12_HEAP_FLAGS {
D3D12_HEAP_FLAG_NONE = 0x0,
D3D12_HEAP_FLAG_SHARED = 0x1,
D3D12_HEAP_FLAG_DENY_BUFFERS = 0x4,
D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x8,
D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20,
D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40,
D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80,
D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x0,
D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xC0,
D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44,
D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84,
}}
ENUM!{ enum D3D12_HEAP_TYPE {
D3D12_HEAP_TYPE_DEFAULT = 1,
D3D12_HEAP_TYPE_UPLOAD = 2,
D3D12_HEAP_TYPE_READBACK = 3,
D3D12_HEAP_TYPE_CUSTOM = 4,
}}
ENUM!{ enum D3D12_INDIRECT_ARGUMENT_TYPE {
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW = 0,
D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED = 1,
D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH = 2,
D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW = 3,
D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW = 4,
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT = 5,
D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW = 6,
D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW = 7,
D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW = 8,
}}
ENUM!{ enum D3D12_MEMORY_POOL {
D3D12_MEMORY_POOL_UNKNOWN = 0,
D3D12_MEMORY_POOL_L0 = 1,
D3D12_MEMORY_POOL_L1 = 2,
}}
ENUM!{ enum D3D12_PREDICATION_OP {
D3D12_PREDICATION_OP_EQUAL_ZERO = 0,
D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1,
}}
ENUM!{ enum D3D12_QUERY_HEAP_TYPE {
D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0,
D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1,
D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2,
D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3,
}}
ENUM!{ enum D3D12_QUERY_TYPE {
D3D12_QUERY_TYPE_OCCLUSION = 0,
D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1,
D3D12_QUERY_TYPE_TIMESTAMP = 2,
D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3,
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4,
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5,
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6,
D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7,
}}
FLAGS!{ enum D3D12_RESOURCE_BARRIER_FLAGS {
D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0,
D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1,
D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2,
}}
ENUM!{ enum D3D12_RESOURCE_BARRIER_TYPE {
D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0,
D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1,
D3D12_RESOURCE_BARRIER_TYPE_UAV = 2,
}}
ENUM!{ enum D3D12_RESOURCE_DIMENSION {
D3D12_RESOURCE_DIMENSION_UNKNOWN = 0,
D3D12_RESOURCE_DIMENSION_BUFFER = 1,
D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2,
D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3,
D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4,
}}
FLAGS!{ enum D3D12_RESOURCE_FLAGS {
D3D12_RESOURCE_FLAG_NONE = 0x0,
D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1,
D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2,
D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4,
D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8,
D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10,
D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20,
}}
FLAGS!{ enum D3D12_RESOURCE_STATES {
D3D12_RESOURCE_STATE_COMMON = 0x0,
D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1,
D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2,
D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4,
D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8,
D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10,
D3D12_RESOURCE_STATE_DEPTH_READ = 0x20,
D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40,
D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80,
D3D12_RESOURCE_STATE_STREAM_OUT = 0x100,
D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200,
D3D12_RESOURCE_STATE_COPY_DEST = 0x400,
D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800,
D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000,
D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000,
D3D12_RESOURCE_STATE_GENERIC_READ = 0xAC3,
D3D12_RESOURCE_STATE_PRESENT = 0x0,
D3D12_RESOURCE_STATE_PREDICATION = 0x200,
}}
ENUM!{ enum D3D12_ROOT_PARAMETER_TYPE {
D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0,
D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1,
D3D12_ROOT_PARAMETER_TYPE_CBV = 2,
D3D12_ROOT_PARAMETER_TYPE_SRV = 3,
D3D12_ROOT_PARAMETER_TYPE_UAV = 4,
}}
FLAGS!{ enum D3D12_ROOT_SIGNATURE_FLAGS {
D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x0,
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x1,
D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x2,
D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x4,
D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x8,
D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
}}
ENUM!{ enum D3D12_RTV_DIMENSION {
D3D12_RTV_DIMENSION_UNKNOWN = 0,
D3D12_RTV_DIMENSION_BUFFER = 1,
D3D12_RTV_DIMENSION_TEXTURE1D = 2,
D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3,
D3D12_RTV_DIMENSION_TEXTURE2D = 4,
D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5,
D3D12_RTV_DIMENSION_TEXTURE2DMS = 6,
D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
D3D12_RTV_DIMENSION_TEXTURE3D = 8,
}}
ENUM!{ enum D3D12_SHADER_COMPONENT_MAPPING {
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2,
D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4,
D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5,
}}
ENUM!{ enum D3D12_SHADER_VISIBILITY {
D3D12_SHADER_VISIBILITY_ALL = 0,
D3D12_SHADER_VISIBILITY_VERTEX = 1,
D3D12_SHADER_VISIBILITY_HULL = 2,
D3D12_SHADER_VISIBILITY_DOMAIN = 3,
D3D12_SHADER_VISIBILITY_GEOMETRY = 4,
D3D12_SHADER_VISIBILITY_PIXEL = 5,
}}
ENUM!{ enum D3D12_SRV_DIMENSION {
D3D12_SRV_DIMENSION_UNKNOWN = 0,
D3D12_SRV_DIMENSION_BUFFER = 1,
D3D12_SRV_DIMENSION_TEXTURE1D = 2,
D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3,
D3D12_SRV_DIMENSION_TEXTURE2D = 4,
D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5,
D3D12_SRV_DIMENSION_TEXTURE2DMS = 6,
D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
D3D12_SRV_DIMENSION_TEXTURE3D = 8,
D3D12_SRV_DIMENSION_TEXTURECUBE = 9,
D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
}}
ENUM!{ enum D3D12_STATIC_BORDER_COLOR {
D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1,
D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2,
}}
ENUM!{ enum D3D12_TEXTURE_ADDRESS_MODE {
D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1,
D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2,
D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3,
D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4,
D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5,
}}
ENUM!{ enum D3D12_TEXTURE_COPY_TYPE {
D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0,
D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1,
}}
ENUM!{ enum D3D12_TEXTURE_LAYOUT {
D3D12_TEXTURE_LAYOUT_UNKNOWN = 0,
D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1,
D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2,
D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3,
}}
FLAGS!{ enum D3D12_TILE_COPY_FLAGS {
D3D12_TILE_COPY_FLAG_NONE = 0x0,
D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1,
D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2,
D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4,
}}
FLAGS!{ enum D3D12_TILE_MAPPING_FLAGS {
D3D12_TILE_MAPPING_FLAG_NONE = 0x0,
D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1,
}}
FLAGS!{ enum D3D12_TILE_RANGE_FLAGS {
D3D12_TILE_RANGE_FLAG_NONE = 0x0,
D3D12_TILE_RANGE_FLAG_NULL = 0x1,
D3D12_TILE_RANGE_FLAG_SKIP = 0x2,
D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 0x4,
}}
ENUM!{ enum D3D12_UAV_DIMENSION {
D3D12_UAV_DIMENSION_UNKNOWN = 0,
D3D12_UAV_DIMENSION_BUFFER = 1,
D3D12_UAV_DIMENSION_TEXTURE1D = 2,
D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3,
D3D12_UAV_DIMENSION_TEXTURE2D = 4,
D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5,
D3D12_UAV_DIMENSION_TEXTURE3D = 8,
}}
ENUM!{ enum D3D_ROOT_SIGNATURE_VERSION {
D3D_ROOT_SIGNATURE_VERSION_1 = 1,
}}
STRUCT!{struct D3D12_BUFFER_RTV {
FirstElement: ::UINT64,
NumElements: ::UINT,
}}
STRUCT!{struct D3D12_BUFFER_SRV {
FirstElement: ::UINT64,
NumElements: ::UINT,
StructureByteStride: ::UINT,
Flags: ::D3D12_BUFFER_SRV_FLAGS,
}}
STRUCT!{struct D3D12_BUFFER_UAV {
FirstElement: ::UINT64,
NumElements: ::UINT,
StructureByteStride: ::UINT,
CounterOffsetInBytes: ::UINT64,
Flags: ::D3D12_BUFFER_UAV_FLAGS,
}}
STRUCT!{struct D3D12_CLEAR_VALUE {
Format: ::DXGI_FORMAT,
u: [::FLOAT; 4],
}}
UNION!(D3D12_CLEAR_VALUE, u, DepthStencil, DepthStencil_mut, ::D3D12_DEPTH_STENCIL_VALUE);
UNION!(D3D12_CLEAR_VALUE, u, Color, Color_mut, [::FLOAT; 4]);
STRUCT!{struct D3D12_COMMAND_SIGNATURE_DESC {
ByteStride: ::UINT,
NumArgumentDescs: ::UINT,
pArgumentDescs: *const ::D3D12_INDIRECT_ARGUMENT_DESC,
NodeMask: ::UINT,
}}
STRUCT!{struct D3D12_CONSTANT_BUFFER_VIEW_DESC {
BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS,
SizeInBytes: ::UINT,
}}
STRUCT!{struct D3D12_CPU_DESCRIPTOR_HANDLE {
ptr: ::SIZE_T,
}}
STRUCT!{struct D3D12_DEPTH_STENCIL_VALUE {
Depth: ::FLOAT,
Stencil: ::UINT8,
}}
STRUCT!{struct D3D12_DEPTH_STENCIL_VIEW_DESC {
Format: ::DXGI_FORMAT,
ViewDimension: ::D3D12_DSV_DIMENSION,
Flags: ::D3D12_DSV_FLAGS,
u: ::D3D12_TEX1D_ARRAY_DSV,
}}
UNION!(D3D12_DEPTH_STENCIL_VIEW_DESC, u, Texture2DMSArray, Texture2DMSArray_mut,
::D3D12_TEX2DMS_ARRAY_DSV);
UNION!(D3D12_DEPTH_STENCIL_VIEW_DESC, u, Texture2DMS, Texture2DMS_mut, ::D3D12_TEX2DMS_DSV);
UNION!(D3D12_DEPTH_STENCIL_VIEW_DESC, u, Texture2DArray, Texture2DArray_mut,
::D3D12_TEX2D_ARRAY_DSV);
UNION!(D3D12_DEPTH_STENCIL_VIEW_DESC, u, Texture2D, Texture2D_mut, ::D3D12_TEX2D_DSV);
UNION!(D3D12_DEPTH_STENCIL_VIEW_DESC, u, Texture1DArray, Texture1DArray_mut,
::D3D12_TEX1D_ARRAY_DSV);
UNION!(D3D12_DEPTH_STENCIL_VIEW_DESC, u, Texture1D, Texture1D_mut, ::D3D12_TEX1D_DSV);
STRUCT!{struct D3D12_DESCRIPTOR_HEAP_DESC {
Type: ::D3D12_DESCRIPTOR_HEAP_TYPE,
NumDescriptors: ::UINT,
Flags: ::D3D12_DESCRIPTOR_HEAP_FLAGS,
NodeMask: ::UINT,
}}
STRUCT!{struct D3D12_DESCRIPTOR_RANGE {
RangeType: ::D3D12_DESCRIPTOR_RANGE_TYPE,
NumDescriptors: ::UINT,
BaseShaderRegister: ::UINT,
RegisterSpace: ::UINT,
OffsetInDescriptorsFromTableStart: ::UINT,
}}
STRUCT!{struct D3D12_DISCARD_REGION {
NumRects: ::UINT,
pRects: *const ::D3D12_RECT,
FirstSubresource: ::UINT,
NumSubresources: ::UINT,
}}
STRUCT!{struct D3D12_DISPATCH_ARGUMENTS {
ThreadGroupCountX: ::UINT,
ThreadGroupCountY: ::UINT,
ThreadGroupCountZ: ::UINT,
}}
STRUCT!{struct D3D12_DRAW_ARGUMENTS {
VertexCountPerInstance: ::UINT,
InstanceCount: ::UINT,
StartVertexLocation: ::UINT,
StartInstanceLocation: ::UINT,
}}
STRUCT!{struct D3D12_DRAW_INDEXED_ARGUMENTS {
IndexCountPerInstance: ::UINT,
InstanceCount: ::UINT,
StartIndexLocation: ::UINT,
BaseVertexLocation: ::INT,
StartInstanceLocation: ::UINT,
}}
STRUCT!{struct D3D12_FEATURE_DATA_ARCHITECTURE {
NodeIndex: ::UINT,
TileBasedRenderer: ::BOOL,
UMA: ::BOOL,
CacheCoherentUMA: ::BOOL,
}}
STRUCT!{struct D3D12_FEATURE_DATA_FEATURE_LEVELS {
NumFeatureLevels: ::UINT,
pFeatureLevelsRequested: *const ::D3D_FEATURE_LEVEL,
MaxSupportedFeatureLevel: ::D3D_FEATURE_LEVEL,
}}
STRUCT!{struct D3D12_FEATURE_DATA_FORMAT_INFO {
Format: ::DXGI_FORMAT,
PlaneCount: ::UINT8,
}}
STRUCT!{struct D3D12_FEATURE_DATA_FORMAT_SUPPORT {
Format: ::DXGI_FORMAT,
Support1: ::D3D12_FORMAT_SUPPORT1,
Support2: ::D3D12_FORMAT_SUPPORT2,
}}
STRUCT!{struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT {
MaxGPUVirtualAddressBitsPerResource: ::UINT,
MaxGPUVirtualAddressBitsPerProcess: ::UINT,
}}
STRUCT!{struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS {
Format: ::DXGI_FORMAT,
SampleCount: ::UINT,
Flags: ::D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS,
NumQualityLevels: ::UINT,
}}
STRUCT!{struct D3D12_GPU_DESCRIPTOR_HANDLE {
ptr: ::UINT64,
}}
STRUCT!{struct D3D12_HEAP_DESC {
SizeInBytes: ::UINT64,
Properties: ::D3D12_HEAP_PROPERTIES,
Alignment: ::UINT64,
Flags: ::D3D12_HEAP_FLAGS,
}}
STRUCT!{struct D3D12_HEAP_PROPERTIES {
Type: ::D3D12_HEAP_TYPE,
CPUPageProperty: ::D3D12_CPU_PAGE_PROPERTY,
MemoryPoolPreference: ::D3D12_MEMORY_POOL,
CreationNodeMask: ::UINT,
VisibleNodeMask: ::UINT,
}}
STRUCT!{struct D3D12_INDEX_BUFFER_VIEW {
BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS,
SizeInBytes: ::UINT,
Format: ::DXGI_FORMAT,
}}
STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_VertexBuffer {
Slot: ::UINT,
}}
STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_Constant {
RootParameterIndex: ::UINT,
DestOffsetIn32BitValues: ::UINT,
Num32BitValuesToSet: ::UINT,
}}
STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_ConstantBufferView {
RootParameterIndex: ::UINT,
}}
STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_ShaderResourceView {
RootParameterIndex: ::UINT,
}}
STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC_UnorderedAccessView {
RootParameterIndex: ::UINT,
}}
STRUCT!{struct D3D12_INDIRECT_ARGUMENT_DESC {
Type: ::D3D12_INDIRECT_ARGUMENT_TYPE,
u: ::D3D12_INDIRECT_ARGUMENT_DESC_Constant,
}}
UNION!(D3D12_INDIRECT_ARGUMENT_DESC, u, UnorderedAccessView, UnorderedAccessView_mut,
D3D12_INDIRECT_ARGUMENT_DESC_UnorderedAccessView);
UNION!(D3D12_INDIRECT_ARGUMENT_DESC, u, ShaderResourceView, ShaderResourceView_mut,
D3D12_INDIRECT_ARGUMENT_DESC_ShaderResourceView);
UNION!(D3D12_INDIRECT_ARGUMENT_DESC, u, ConstantBufferView, ConstantBufferView_mut,
D3D12_INDIRECT_ARGUMENT_DESC_ConstantBufferView);
UNION!(D3D12_INDIRECT_ARGUMENT_DESC, u, Constant, Constant_mut,
D3D12_INDIRECT_ARGUMENT_DESC_Constant);
UNION!(D3D12_INDIRECT_ARGUMENT_DESC, u, VertexBuffer, VertexBuffer_mut,
D3D12_INDIRECT_ARGUMENT_DESC_VertexBuffer);
STRUCT!{struct D3D12_MEMCPY_DEST {
pData: *mut ::c_void,
RowPitch: ::SIZE_T,
SlicePitch: ::SIZE_T,
}}
STRUCT!{struct D3D12_PACKED_MIP_INFO {
NumStandardMips: ::UINT8,
NumPackedMips: ::UINT8,
NumTilesForPackedMips: ::UINT,
StartTileIndexInOverallResource: ::UINT,
}}
STRUCT!{struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT {
Offset: ::UINT64,
Footprint: ::D3D12_SUBRESOURCE_FOOTPRINT,
}}
STRUCT!{struct D3D12_QUERY_DATA_PIPELINE_STATISTICS {
IAVertices: ::UINT64,
IAPrimitives: ::UINT64,
VSInvocations: ::UINT64,
GSInvocations: ::UINT64,
GSPrimitives: ::UINT64,
CInvocations: ::UINT64,
CPrimitives: ::UINT64,
PSInvocations: ::UINT64,
HSInvocations: ::UINT64,
DSInvocations: ::UINT64,
CSInvocations: ::UINT64,
}}
STRUCT!{struct D3D12_QUERY_DATA_SO_STATISTICS {
NumPrimitivesWritten: ::UINT64,
PrimitivesStorageNeeded: ::UINT64,
}}
STRUCT!{struct D3D12_QUERY_HEAP_DESC {
Type: ::D3D12_QUERY_HEAP_TYPE,
Count: ::UINT,
NodeMask: ::UINT,
}}
STRUCT!{struct D3D12_RANGE {
Begin: ::SIZE_T,
End: ::SIZE_T,
}}
STRUCT!{struct D3D12_RENDER_TARGET_VIEW_DESC {
Format: ::DXGI_FORMAT,
ViewDimension: ::D3D12_RTV_DIMENSION,
u: ::D3D12_BUFFER_RTV,
}}
UNION!(D3D12_RENDER_TARGET_VIEW_DESC, u, Texture3D, Texture3D_mut, ::D3D12_TEX3D_RTV);
UNION!(D3D12_RENDER_TARGET_VIEW_DESC, u, Texture2DMSArray, Texture2DMSArray_mut,
::D3D12_TEX2DMS_ARRAY_RTV);
UNION!(D3D12_RENDER_TARGET_VIEW_DESC, u, Texture2DMS, Texture2DMS_mut, ::D3D12_TEX2DMS_RTV);
UNION!(D3D12_RENDER_TARGET_VIEW_DESC, u, Texture2DArray, Texture2DArray_mut,
::D3D12_TEX2D_ARRAY_RTV);
UNION!(D3D12_RENDER_TARGET_VIEW_DESC, u, Texture2D, Texture2D_mut, ::D3D12_TEX2D_RTV);
UNION!(D3D12_RENDER_TARGET_VIEW_DESC, u, Texture1DArray, Texture1DArray_mut,
::D3D12_TEX1D_ARRAY_RTV);
UNION!(D3D12_RENDER_TARGET_VIEW_DESC, u, Texture1D, Texture1D_mut, ::D3D12_TEX1D_RTV);
UNION!(D3D12_RENDER_TARGET_VIEW_DESC, u, Buffer, Buffer_mut, ::D3D12_BUFFER_RTV);
STRUCT!{struct D3D12_RESOURCE_ALIASING_BARRIER {
pResourceBefore: *mut ::ID3D12Resource,
pResourceAfter: *mut ::ID3D12Resource,
}}
STRUCT!{struct D3D12_RESOURCE_ALLOCATION_INFO {
SizeInBytes: ::UINT64,
Alignment: ::UINT64,
}}
STRUCT!{struct D3D12_RESOURCE_BARRIER {
Type: ::D3D12_RESOURCE_BARRIER_TYPE,
Flags: ::D3D12_RESOURCE_BARRIER_FLAGS,
u: ::D3D12_RESOURCE_TRANSITION_BARRIER,
}}
UNION!(D3D12_RESOURCE_BARRIER, u, UAV, UAV_mut, ::D3D12_RESOURCE_UAV_BARRIER);
UNION!(D3D12_RESOURCE_BARRIER, u, Aliasing, Aliasing_mut, ::D3D12_RESOURCE_ALIASING_BARRIER);
UNION!(D3D12_RESOURCE_BARRIER, u, Transition, Transition_mut, ::D3D12_RESOURCE_TRANSITION_BARRIER);
STRUCT!{struct D3D12_RESOURCE_DESC {
Dimension: ::D3D12_RESOURCE_DIMENSION,
Alignment: ::UINT64,
Width: ::UINT64,
Height: ::UINT,
DepthOrArraySize: ::UINT16,
MipLevels: ::UINT16,
Format: ::DXGI_FORMAT,
SampleDesc: ::DXGI_SAMPLE_DESC,
Layout: ::D3D12_TEXTURE_LAYOUT,
Flags: ::D3D12_RESOURCE_FLAGS,
}}
STRUCT!{struct D3D12_RESOURCE_TRANSITION_BARRIER {
pResource: *mut ::ID3D12Resource,
Subresource: ::UINT,
StateBefore: ::D3D12_RESOURCE_STATES,
StateAfter: ::D3D12_RESOURCE_STATES,
}}
STRUCT!{struct D3D12_RESOURCE_UAV_BARRIER {
pResource: *mut ::ID3D12Resource,
}}
STRUCT!{struct D3D12_ROOT_CONSTANTS {
ShaderRegister: ::UINT,
RegisterSpace: ::UINT,
Num32BitValues: ::UINT,
}}
STRUCT!{struct D3D12_ROOT_DESCRIPTOR {
ShaderRegister: ::UINT,
RegisterSpace: ::UINT,
}}
STRUCT!{struct D3D12_ROOT_DESCRIPTOR_TABLE {
NumDescriptorRanges: ::UINT,
pDescriptorRanges: *const ::D3D12_DESCRIPTOR_RANGE,
}}
#[cfg(target_pointer_width = "64")]
STRUCT!{struct D3D12_ROOT_PARAMETER {
ParameterType: ::D3D12_ROOT_PARAMETER_TYPE,
u: ::D3D12_ROOT_DESCRIPTOR_TABLE,
ShaderVisibility: ::D3D12_SHADER_VISIBILITY,
}}
#[cfg(target_pointer_width = "32")]
STRUCT!{struct D3D12_ROOT_PARAMETER {
ParameterType: ::D3D12_ROOT_PARAMETER_TYPE,
u: ::D3D12_ROOT_CONSTANTS,
ShaderVisibility: ::D3D12_SHADER_VISIBILITY,
}}
UNION!(D3D12_ROOT_PARAMETER, u, Descriptor, Descriptor_mut, ::D3D12_ROOT_DESCRIPTOR);
UNION!(D3D12_ROOT_PARAMETER, u, Constants, Constants_mut, ::D3D12_ROOT_CONSTANTS);
UNION!(D3D12_ROOT_PARAMETER, u, DescriptorTable, DescriptorTable_mut,
::D3D12_ROOT_DESCRIPTOR_TABLE);
STRUCT!{struct D3D12_ROOT_SIGNATURE_DESC {
NumParameters: ::UINT,
pParameters: *const ::D3D12_ROOT_PARAMETER,
NumStaticSamplers: ::UINT,
pStaticSamplers: *const ::D3D12_STATIC_SAMPLER_DESC,
Flags: ::D3D12_ROOT_SIGNATURE_FLAGS,
}}
STRUCT!{struct D3D12_SAMPLER_DESC {
Filter: ::D3D12_FILTER,
AddressU: ::D3D12_TEXTURE_ADDRESS_MODE,
AddressV: ::D3D12_TEXTURE_ADDRESS_MODE,
AddressW: ::D3D12_TEXTURE_ADDRESS_MODE,
MipLODBias: ::FLOAT,
MaxAnisotropy: ::UINT,
ComparisonFunc: ::D3D12_COMPARISON_FUNC,
BorderColor: [::FLOAT; 4],
MinLOD: ::FLOAT,
MaxLOD: ::FLOAT,
}}
STRUCT!{struct D3D12_SHADER_RESOURCE_VIEW_DESC {
Format: ::DXGI_FORMAT,
ViewDimension: ::D3D12_SRV_DIMENSION,
Shader4ComponentMapping: ::UINT,
u: ::D3D12_BUFFER_SRV,
}}
UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, TextureCubeArray, TextureCubeArray_mut,
::D3D12_TEXCUBE_ARRAY_SRV);
UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, TextureCube, TextureCube_mut, ::D3D12_TEXCUBE_SRV);
UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, Texture3D, Texture3D_mut, ::D3D12_TEX3D_SRV);
UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, Texture2DMSArray, Texture2DMSArray_mut,
::D3D12_TEX2DMS_ARRAY_SRV);
UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, Texture2DMS, Texture2DMS_mut, ::D3D12_TEX2DMS_SRV);
UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, Texture2DArray, Texture2DArray_mut,
::D3D12_TEX2D_ARRAY_SRV);
UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, Texture2D, Texture2D_mut, ::D3D12_TEX2D_SRV);
UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, Texture1DArray, Texture1DArray_mut,
::D3D12_TEX1D_ARRAY_SRV);
UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, Texture1D, Texture1D_mut, ::D3D12_TEX1D_SRV);
UNION!(D3D12_SHADER_RESOURCE_VIEW_DESC, u, Buffer, Buffer_mut, ::D3D12_BUFFER_SRV);
STRUCT!{struct D3D12_STATIC_SAMPLER_DESC {
Filter: ::D3D12_FILTER,
AddressU: ::D3D12_TEXTURE_ADDRESS_MODE,
AddressV: ::D3D12_TEXTURE_ADDRESS_MODE,
AddressW: ::D3D12_TEXTURE_ADDRESS_MODE,
MipLODBias: ::FLOAT,
MaxAnisotropy: ::UINT,
ComparisonFunc: ::D3D12_COMPARISON_FUNC,
BorderColor: ::D3D12_STATIC_BORDER_COLOR,
MinLOD: ::FLOAT,
MaxLOD: ::FLOAT,
ShaderRegister: ::UINT,
RegisterSpace: ::UINT,
ShaderVisibility: ::D3D12_SHADER_VISIBILITY,
}}
STRUCT!{struct D3D12_STREAM_OUTPUT_BUFFER_VIEW {
BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS,
SizeInBytes: ::UINT64,
BufferFilledSizeLocation: ::D3D12_GPU_VIRTUAL_ADDRESS,
}}
STRUCT!{struct D3D12_SUBRESOURCE_DATA {
pData: *const ::c_void,
RowPitch: ::LONG_PTR,
SlicePitch: ::LONG_PTR,
}}
STRUCT!{struct D3D12_SUBRESOURCE_FOOTPRINT {
Format: ::DXGI_FORMAT,
Width: ::UINT,
Height: ::UINT,
Depth: ::UINT,
RowPitch: ::UINT,
}}
STRUCT!{struct D3D12_SUBRESOURCE_INFO {
Offset: ::UINT64,
RowPitch: ::UINT,
DepthPitch: ::UINT,
}}
STRUCT!{struct D3D12_SUBRESOURCE_TILING {
WidthInTiles: ::UINT,
HeightInTiles: ::UINT16,
DepthInTiles: ::UINT16,
StartTileIndexInOverallResource: ::UINT,
}}
STRUCT!{struct D3D12_TEX1D_ARRAY_DSV {
MipSlice: ::UINT,
FirstArraySlice: ::UINT,
ArraySize: ::UINT,
}}
STRUCT!{struct D3D12_TEX1D_ARRAY_RTV {
MipSlice: ::UINT,
FirstArraySlice: ::UINT,
ArraySize: ::UINT,
}}
STRUCT!{struct D3D12_TEX1D_ARRAY_SRV {
MostDetailedMip: ::UINT,
MipLevels: ::UINT,
FirstArraySlice: ::UINT,
ArraySize: ::UINT,
ResourceMinLODClamp: ::FLOAT,
}}
STRUCT!{struct D3D12_TEX1D_ARRAY_UAV {
MipSlice: ::UINT,
FirstArraySlice: ::UINT,
ArraySize: ::UINT,
}}
STRUCT!{struct D3D12_TEX1D_DSV {
MipSlice: ::UINT,
}}
STRUCT!{struct D3D12_TEX1D_RTV {
MipSlice: ::UINT,
}}
STRUCT!{struct D3D12_TEX1D_SRV {
MostDetailedMip: ::UINT,
MipLevels: ::UINT,
ResourceMinLODClamp: ::FLOAT,
}}
STRUCT!{struct D3D12_TEX1D_UAV {
MipSlice: ::UINT,
}}
STRUCT!{struct D3D12_TEX2DMS_ARRAY_DSV {
FirstArraySlice: ::UINT,
ArraySize: ::UINT,
}}
STRUCT!{struct D3D12_TEX2DMS_ARRAY_RTV {
FirstArraySlice: ::UINT,
ArraySize: ::UINT,
}}
STRUCT!{struct D3D12_TEX2DMS_ARRAY_SRV {
FirstArraySlice: ::UINT,
ArraySize: ::UINT,
}}
STRUCT!{struct D3D12_TEX2DMS_DSV {
UnusedField_NothingToDefine: ::UINT,
}}
STRUCT!{struct D3D12_TEX2DMS_RTV {
UnusedField_NothingToDefine: ::UINT,
}}
STRUCT!{struct D3D12_TEX2DMS_SRV {
UnusedField_NothingToDefine: ::UINT,
}}
STRUCT!{struct D3D12_TEX2D_ARRAY_DSV {
MipSlice: ::UINT,
FirstArraySlice: ::UINT,
ArraySize: ::UINT,
}}
STRUCT!{struct D3D12_TEX2D_ARRAY_RTV {
MipSlice: ::UINT,
FirstArraySlice: ::UINT,
ArraySize: ::UINT,
PlaneSlice: ::UINT,
}}
STRUCT!{struct D3D12_TEX2D_ARRAY_SRV {
MostDetailedMip: ::UINT,
MipLevels: ::UINT,
FirstArraySlice: ::UINT,
ArraySize: ::UINT,
PlaneSlice: ::UINT,
ResourceMinLODClamp: ::FLOAT,
}}
STRUCT!{struct D3D12_TEX2D_ARRAY_UAV {
MipSlice: ::UINT,
FirstArraySlice: ::UINT,
ArraySize: ::UINT,
PlaneSlice: ::UINT,
}}
STRUCT!{struct D3D12_TEX2D_DSV {
MipSlice: ::UINT,
}}
STRUCT!{struct D3D12_TEX2D_RTV {
MipSlice: ::UINT,
PlaneSlice: ::UINT,
}}
STRUCT!{struct D3D12_TEX2D_SRV {
MostDetailedMip: ::UINT,
MipLevels: ::UINT,
PlaneSlice: ::UINT,
ResourceMinLODClamp: ::FLOAT,
}}
STRUCT!{struct D3D12_TEX2D_UAV {
MipSlice: ::UINT,
PlaneSlice: ::UINT,
}}
STRUCT!{struct D3D12_TEX3D_RTV {
MipSlice: ::UINT,
FirstWSlice: ::UINT,
WSize: ::UINT,
}}
STRUCT!{struct D3D12_TEX3D_SRV {
MostDetailedMip: ::UINT,
MipLevels: ::UINT,
ResourceMinLODClamp: ::FLOAT,
}}
STRUCT!{struct D3D12_TEX3D_UAV {
MipSlice: ::UINT,
FirstWSlice: ::UINT,
WSize: ::UINT,
}}
STRUCT!{struct D3D12_TEXCUBE_ARRAY_SRV {
MostDetailedMip: ::UINT,
MipLevels: ::UINT,
First2DArrayFace: ::UINT,
NumCubes: ::UINT,
ResourceMinLODClamp: ::FLOAT,
}}
STRUCT!{struct D3D12_TEXCUBE_SRV {
MostDetailedMip: ::UINT,
MipLevels: ::UINT,
ResourceMinLODClamp: ::FLOAT,
}}
STRUCT!{struct D3D12_TEXTURE_COPY_LOCATION {
pResource: *mut ::ID3D12Resource,
Type: ::D3D12_TEXTURE_COPY_TYPE,
u: ::D3D12_PLACED_SUBRESOURCE_FOOTPRINT,
}}
UNION!(D3D12_TEXTURE_COPY_LOCATION, u, SubresourceIndex, SubresourceIndex_mut, ::UINT);
UNION!(D3D12_TEXTURE_COPY_LOCATION, u, PlacedFootprint, PlacedFootprint_mut,
::D3D12_PLACED_SUBRESOURCE_FOOTPRINT);
STRUCT!{struct D3D12_TILED_RESOURCE_COORDINATE {
X: ::UINT,
Y: ::UINT,
Z: ::UINT,
Subresource: ::UINT,
}}
STRUCT!{struct D3D12_TILE_REGION_SIZE {
NumTiles: ::UINT,
UseBox: ::BOOL,
Width: ::UINT,
Height: ::UINT16,
Depth: ::UINT16,
}}
STRUCT!{struct D3D12_TILE_SHAPE {
WidthInTexels: ::UINT,
HeightInTexels: ::UINT,
DepthInTexels: ::UINT,
}}
STRUCT!{struct D3D12_UNORDERED_ACCESS_VIEW_DESC {
Format: ::DXGI_FORMAT,
ViewDimension: ::D3D12_UAV_DIMENSION,
u: ::D3D12_BUFFER_UAV,
}}
UNION!(D3D12_UNORDERED_ACCESS_VIEW_DESC, u, Texture3D, Texture3D_mut, ::D3D12_TEX3D_UAV);
UNION!(D3D12_UNORDERED_ACCESS_VIEW_DESC, u, Texture2DArray, Texture2DArray_mut,
::D3D12_TEX2D_ARRAY_UAV);
UNION!(D3D12_UNORDERED_ACCESS_VIEW_DESC, u, Texture2D, Texture2D_mut, ::D3D12_TEX2D_UAV);
UNION!(D3D12_UNORDERED_ACCESS_VIEW_DESC, u, Texture1DArray, Texture1DArray_mut,
::D3D12_TEX1D_ARRAY_UAV);
UNION!(D3D12_UNORDERED_ACCESS_VIEW_DESC, u, Texture1D, Texture1D_mut, ::D3D12_TEX1D_UAV);
UNION!(D3D12_UNORDERED_ACCESS_VIEW_DESC, u, Buffer, Buffer_mut, ::D3D12_BUFFER_UAV);
STRUCT!{struct D3D12_VERTEX_BUFFER_VIEW {
BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS,
SizeInBytes: ::UINT,
StrideInBytes: ::UINT,
}}
RIDL!(
interface ID3D12CommandAllocator(ID3D12CommandAllocatorVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
fn Reset(&mut self) -> ::HRESULT
});
RIDL!(
interface ID3D12CommandList(ID3D12CommandListVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) {
fn GetType(&mut self) -> ::D3D12_COMMAND_LIST_TYPE
});
RIDL!(
interface ID3D12CommandQueue(ID3D12CommandQueueVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
fn UpdateTileMappings(
&mut self, pResource: *mut ::ID3D12Resource, NumResourceRegions: ::UINT,
pResourceRegionStartCoordinates: *const ::D3D12_TILED_RESOURCE_COORDINATE,
pResourceRegionSizes: *const ::D3D12_TILE_REGION_SIZE, pHeap: *mut ::ID3D12Heap,
NumRanges: ::UINT, pRangeFlags: *const ::D3D12_TILE_RANGE_FLAGS,
pHeapRangeStartOffsets: *const ::UINT, pRangeTileCounts: *const ::UINT,
Flags: ::D3D12_TILE_MAPPING_FLAGS
) -> (),
fn CopyTileMappings(
&mut self, pDstResource: *mut ::ID3D12Resource,
pDstRegionStartCoordinate: *const ::D3D12_TILED_RESOURCE_COORDINATE,
pSrcResource: *mut ::ID3D12Resource,
pSrcRegionStartCoordinate: *const ::D3D12_TILED_RESOURCE_COORDINATE,
pRegionSize: *const ::D3D12_TILE_REGION_SIZE, Flags: ::D3D12_TILE_MAPPING_FLAGS
) -> (),
fn ExecuteCommandLists(
&mut self, NumCommandLists: ::UINT, ppCommandLists: *mut *mut ::ID3D12CommandList
) -> (),
fn SetMarker(
&mut self, Metadata: ::UINT, pData: *const ::c_void, Size: ::UINT
) -> (),
fn BeginEvent(
&mut self, Metadata: ::UINT, pData: *const ::c_void, Size: ::UINT
) -> (),
fn EndEvent(&mut self) -> (),
fn Signal(
&mut self, pFence: *mut ::ID3D12Fence, Value: ::UINT64
) -> ::HRESULT,
fn Wait(
&mut self, pFence: *mut ::ID3D12Fence, Value: ::UINT64
) -> ::HRESULT,
fn GetTimestampFrequency(&mut self, pFrequency: *mut ::UINT64) -> ::HRESULT,
fn GetClockCalibration(
&mut self, pGpuTimestamp: *mut ::UINT64, pCpuTimestamp: *mut ::UINT64
) -> ::HRESULT,
fn GetDesc(
&mut self, __ret_val: *mut ::D3D12_COMMAND_QUEUE_DESC
) -> *mut ::D3D12_COMMAND_QUEUE_DESC
});
RIDL!(
interface ID3D12CommandSignature(ID3D12CommandSignatureVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
});
RIDL!(
interface ID3D12DescriptorHeap(ID3D12DescriptorHeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
fn GetDesc(
&mut self, __ret_val: *mut ::D3D12_DESCRIPTOR_HEAP_DESC
) -> *mut ::D3D12_DESCRIPTOR_HEAP_DESC,
fn GetCPUDescriptorHandleForHeapStart(
&mut self, __ret_val: *mut ::D3D12_CPU_DESCRIPTOR_HANDLE
) -> *mut ::D3D12_CPU_DESCRIPTOR_HANDLE,
fn GetGPUDescriptorHandleForHeapStart(
&mut self, __ret_val: *mut ::D3D12_GPU_DESCRIPTOR_HANDLE
) -> *mut ::D3D12_GPU_DESCRIPTOR_HANDLE
});
RIDL!(
interface ID3D12Device(ID3D12DeviceVtbl): ID3D12Object(ID3D12ObjectVtbl) {
fn GetNodeCount(&mut self) -> ::UINT,
fn CreateCommandQueue(
&mut self, pDesc: *const ::D3D12_COMMAND_QUEUE_DESC, riid: ::REFGUID,
ppCommandQueue: *mut *mut ::c_void
) -> ::HRESULT,
fn CreateCommandAllocator(
&mut self, type_: ::D3D12_COMMAND_LIST_TYPE, riid: ::REFGUID,
ppCommandAllocator: *mut *mut ::c_void
) -> ::HRESULT,
fn CreateGraphicsPipelineState(
&mut self, pDesc: *const ::D3D12_GRAPHICS_PIPELINE_STATE_DESC, riid: ::REFGUID,
ppPipelineState: *mut *mut ::c_void
) -> ::HRESULT,
fn CreateComputePipelineState(
&mut self, pDesc: *const ::D3D12_COMPUTE_PIPELINE_STATE_DESC, riid: ::REFGUID,
ppPipelineState: *mut *mut ::c_void
) -> ::HRESULT,
fn CreateCommandList(
&mut self, nodeMask: ::UINT, type_: ::D3D12_COMMAND_LIST_TYPE,
pCommandAllocator: *mut ::ID3D12CommandAllocator,
pInitialState: *mut ::ID3D12PipelineState, riid: ::REFGUID,
ppCommandList: *mut *mut ::c_void
) -> ::HRESULT,
fn CheckFeatureSupport(
&mut self, Feature: ::D3D12_FEATURE, pFeatureSupportData: *mut ::c_void,
FeatureSupportDataSize: ::UINT
) -> ::HRESULT,
fn CreateDescriptorHeap(
&mut self, pDescriptorHeapDesc: *const ::D3D12_DESCRIPTOR_HEAP_DESC, riid: ::REFGUID,
ppvHeap: *mut *mut ::c_void
) -> ::HRESULT,
fn GetDescriptorHandleIncrementSize(
&mut self, DescriptorHeapType: ::D3D12_DESCRIPTOR_HEAP_TYPE
) -> ::UINT,
fn CreateRootSignature(
&mut self, nodeMask: ::UINT, pBlobWithRootSignature: *const ::c_void,
blobLengthInBytes: ::SIZE_T, riid: ::REFGUID, ppvRootSignature: *mut *mut ::c_void
) -> ::HRESULT,
fn CreateConstantBufferView(
&mut self, pDesc: *const ::D3D12_CONSTANT_BUFFER_VIEW_DESC,
DestDescriptor: ::D3D12_CPU_DESCRIPTOR_HANDLE
) -> (),
fn CreateShaderResourceView(
&mut self, pResource: *mut ::ID3D12Resource,
pDesc: *const ::D3D12_SHADER_RESOURCE_VIEW_DESC,
DestDescriptor: ::D3D12_CPU_DESCRIPTOR_HANDLE
) -> (),
fn CreateUnorderedAccessView(
&mut self, pResource: *mut ::ID3D12Resource, pCounterResource: *mut ::ID3D12Resource,
pDesc: *const ::D3D12_UNORDERED_ACCESS_VIEW_DESC,
DestDescriptor: ::D3D12_CPU_DESCRIPTOR_HANDLE
) -> (),
fn CreateRenderTargetView(
&mut self, pResource: *mut ::ID3D12Resource, pDesc: *const ::D3D12_RENDER_TARGET_VIEW_DESC,
DestDescriptor: ::D3D12_CPU_DESCRIPTOR_HANDLE
) -> (),
fn CreateDepthStencilView(
&mut self, pResource: *mut ::ID3D12Resource, pDesc: *const ::D3D12_DEPTH_STENCIL_VIEW_DESC,
DestDescriptor: ::D3D12_CPU_DESCRIPTOR_HANDLE
) -> (),
fn CreateSampler(
&mut self, pDesc: *const ::D3D12_SAMPLER_DESC,
DestDescriptor: ::D3D12_CPU_DESCRIPTOR_HANDLE
) -> (),
fn CopyDescriptors(
&mut self, NumDestDescriptorRanges: ::UINT,
pDestDescriptorRangeStarts: *const ::D3D12_CPU_DESCRIPTOR_HANDLE,
pDestDescriptorRangeSizes: *const ::UINT, NumSrcDescriptorRanges: ::UINT,
pSrcDescriptorRangeStarts: *const ::D3D12_CPU_DESCRIPTOR_HANDLE,
pSrcDescriptorRangeSizes: *const ::UINT, DescriptorHeapsType: ::D3D12_DESCRIPTOR_HEAP_TYPE
) -> (),
fn CopyDescriptorsSimple(
&mut self, NumDescriptors: ::UINT, DestDescriptorRangeStart: ::D3D12_CPU_DESCRIPTOR_HANDLE,
SrcDescriptorRangeStart: ::D3D12_CPU_DESCRIPTOR_HANDLE,
DescriptorHeapsType: ::D3D12_DESCRIPTOR_HEAP_TYPE
) -> (),
fn GetResourceAllocationInfo(
&mut self, visibleMask: ::UINT, numResourceDescs: ::UINT,
pResourceDescs: *const ::D3D12_RESOURCE_DESC,
__ret_val: *mut ::D3D12_RESOURCE_ALLOCATION_INFO
) -> *mut ::D3D12_RESOURCE_ALLOCATION_INFO,
fn GetCustomHeapProperties(
&mut self, nodeMask: ::UINT, heapType: ::D3D12_HEAP_TYPE,
__ret_val: *mut ::D3D12_HEAP_PROPERTIES
) -> *mut ::D3D12_HEAP_PROPERTIES,
fn CreateCommittedResource(
&mut self, pHeapProperties: *const ::D3D12_HEAP_PROPERTIES, HeapFlags: ::D3D12_HEAP_FLAGS,
pResourceDesc: *const ::D3D12_RESOURCE_DESC, InitialResourceState: ::D3D12_RESOURCE_STATES,
pOptimizedClearValue: *const ::D3D12_CLEAR_VALUE, riidResource: ::REFGUID,
ppvResource: *mut *mut ::c_void
) -> ::HRESULT,
fn CreateHeap(
&mut self, pDesc: *const ::D3D12_HEAP_DESC, riid: ::REFGUID, ppvHeap: *mut *mut ::c_void
) -> ::HRESULT,
fn CreatePlacedResource(
&mut self, pHeap: *mut ::ID3D12Heap, HeapOffset: ::UINT64,
pDesc: *const ::D3D12_RESOURCE_DESC, InitialState: ::D3D12_RESOURCE_STATES,
pOptimizedClearValue: *const ::D3D12_CLEAR_VALUE, riid: ::REFGUID,
ppvResource: *mut *mut ::c_void
) -> ::HRESULT,
fn CreateReservedResource(
&mut self, pDesc: *const ::D3D12_RESOURCE_DESC, InitialState: ::D3D12_RESOURCE_STATES,
pOptimizedClearValue: *const ::D3D12_CLEAR_VALUE, riid: ::REFGUID,
ppvResource: *mut *mut ::c_void
) -> ::HRESULT,
fn CreateSharedHandle(
&mut self, pObject: *mut ::ID3D12DeviceChild, pAttributes: *const ::SECURITY_ATTRIBUTES,
Access: ::DWORD, Name: ::LPCWSTR, pHandle: *mut ::HANDLE
) -> ::HRESULT,
fn OpenSharedHandle(
&mut self, NTHandle: ::HANDLE, riid: ::REFGUID, ppvObj: *mut *mut ::c_void
) -> ::HRESULT,
fn OpenSharedHandleByName(
&mut self, Name: ::LPCWSTR, Access: ::DWORD, pNTHandle: *mut ::HANDLE
) -> ::HRESULT,
fn MakeResident(
&mut self, NumObjects: ::UINT, ppObjects: *mut *mut ::ID3D12Pageable
) -> ::HRESULT,
fn Evict(
&mut self, NumObjects: ::UINT, ppObjects: *mut *mut ::ID3D12Pageable
) -> ::HRESULT,
fn CreateFence(
&mut self, InitialValue: ::UINT64, Flags: ::D3D12_FENCE_FLAGS, riid: ::REFGUID,
ppFence: *mut *mut ::c_void
) -> ::HRESULT,
fn GetDeviceRemovedReason(&mut self) -> ::HRESULT,
fn GetCopyableFootprints(
&mut self, pResourceDesc: *const ::D3D12_RESOURCE_DESC, FirstSubresource: ::UINT,
NumSubresources: ::UINT, BaseOffset: ::UINT64,
pLayouts: *mut ::D3D12_PLACED_SUBRESOURCE_FOOTPRINT, pNumRows: *mut ::UINT,
pRowSizeInBytes: *mut ::UINT64, pTotalBytes: *mut ::UINT64
) -> (),
fn CreateQueryHeap(
&mut self, pDesc: *const ::D3D12_QUERY_HEAP_DESC, riid: ::REFGUID,
ppvHeap: *mut *mut ::c_void
) -> ::HRESULT,
fn SetStablePowerState(&mut self, Enable: ::BOOL) -> ::HRESULT,
fn CreateCommandSignature(
&mut self, pDesc: *const ::D3D12_COMMAND_SIGNATURE_DESC,
pRootSignature: *mut ::ID3D12RootSignature, riid: ::REFGUID,
ppvCommandSignature: *mut *mut ::c_void
) -> ::HRESULT,
fn GetResourceTiling(
&mut self, pTiledResource: *mut ::ID3D12Resource, pNumTilesForEntireResource: *mut ::UINT,
pPackedMipDesc: *mut ::D3D12_PACKED_MIP_INFO,
pStandardTileShapeForNonPackedMips: *mut ::D3D12_TILE_SHAPE,
pNumSubresourceTilings: *mut ::UINT, FirstSubresourceTilingToGet: ::UINT,
pSubresourceTilingsForNonPackedMips: *mut ::D3D12_SUBRESOURCE_TILING
) -> (),
fn GetAdapterLuid(&mut self, __ret_val: *mut ::LUID) -> *mut ::LUID
});
RIDL!(
interface ID3D12Fence(ID3D12FenceVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
fn GetCompletedValue(&mut self) -> ::UINT64,
fn SetEventOnCompletion(
&mut self, Value: ::UINT64, hEvent: ::HANDLE
) -> ::HRESULT,
fn Signal(&mut self, Value: ::UINT64) -> ::HRESULT
});
RIDL!(
interface ID3D12GraphicsCommandList(ID3D12GraphicsCommandListVtbl): ID3D12CommandList(ID3D12CommandListVtbl) {
fn Close(&mut self) -> ::HRESULT,
fn Reset(
&mut self, pAllocator: *mut ::ID3D12CommandAllocator,
pInitialState: *mut ::ID3D12PipelineState
) -> ::HRESULT,
fn ClearState(&mut self, pPipelineState: *mut ::ID3D12PipelineState) -> (),
fn DrawInstanced(
&mut self, VertexCountPerInstance: ::UINT, InstanceCount: ::UINT,
StartVertexLocation: ::UINT, StartInstanceLocation: ::UINT
) -> (),
fn DrawIndexedInstanced(
&mut self, IndexCountPerInstance: ::UINT, InstanceCount: ::UINT,
StartIndexLocation: ::UINT, BaseVertexLocation: ::INT, StartInstanceLocation: ::UINT
) -> (),
fn Dispatch(
&mut self, ThreadGroupCountX: ::UINT, ThreadGroupCountY: ::UINT, ThreadGroupCountZ: ::UINT
) -> (),
fn CopyBufferRegion(
&mut self, pDstBuffer: *mut ::ID3D12Resource, DstOffset: ::UINT64,
pSrcBuffer: *mut ::ID3D12Resource, SrcOffset: ::UINT64, NumBytes: ::UINT64
) -> (),
fn CopyTextureRegion(
&mut self, pDst: *const ::D3D12_TEXTURE_COPY_LOCATION, DstX: ::UINT, DstY: ::UINT,
DstZ: ::UINT, pSrc: *const ::D3D12_TEXTURE_COPY_LOCATION, pSrcBox: *const ::D3D12_BOX
) -> (),
fn CopyResource(
&mut self, pDstResource: *mut ::ID3D12Resource, pSrcResource: *mut ::ID3D12Resource
) -> (),
fn CopyTiles(
&mut self, pTiledResource: *mut ::ID3D12Resource,
pTileRegionStartCoordinate: *const ::D3D12_TILED_RESOURCE_COORDINATE,
pTileRegionSize: *const ::D3D12_TILE_REGION_SIZE, pBuffer: *mut ::ID3D12Resource,
BufferStartOffsetInBytes: ::UINT64, Flags: ::D3D12_TILE_COPY_FLAGS
) -> (),
fn ResolveSubresource(
&mut self, pDstResource: *mut ::ID3D12Resource, DstSubresource: ::UINT,
pSrcResource: *mut ::ID3D12Resource, SrcSubresource: ::UINT, Format: ::DXGI_FORMAT
) -> (),
fn IASetPrimitiveTopology(
&mut self, PrimitiveTopology: ::D3D12_PRIMITIVE_TOPOLOGY
) -> (),
fn RSSetViewports(
&mut self, NumViewports: ::UINT, pViewports: *const ::D3D12_VIEWPORT
) -> (),
fn RSSetScissorRects(
&mut self, NumRects: ::UINT, pRects: *const ::D3D12_RECT
) -> (),
fn OMSetBlendFactor(&mut self, BlendFactor: *const [::FLOAT; 4]) -> (),
fn OMSetStencilRef(&mut self, StencilRef: ::UINT) -> (),
fn SetPipelineState(
&mut self, pPipelineState: *mut ::ID3D12PipelineState
) -> (),
fn ResourceBarrier(
&mut self, NumBarriers: ::UINT, pBarriers: *const ::D3D12_RESOURCE_BARRIER
) -> (),
fn ExecuteBundle(
&mut self, pCommandList: *mut ::ID3D12GraphicsCommandList
) -> (),
fn SetDescriptorHeaps(
&mut self, NumDescriptorHeaps: ::UINT, ppDescriptorHeaps: *mut *mut ::ID3D12DescriptorHeap
) -> (),
fn SetComputeRootSignature(
&mut self, pRootSignature: *mut ::ID3D12RootSignature
) -> (),
fn SetGraphicsRootSignature(
&mut self, pRootSignature: *mut ::ID3D12RootSignature
) -> (),
fn SetComputeRootDescriptorTable(
&mut self, RootParameterIndex: ::UINT, BaseDescriptor: ::D3D12_GPU_DESCRIPTOR_HANDLE
) -> (),
fn SetGraphicsRootDescriptorTable(
&mut self, RootParameterIndex: ::UINT, BaseDescriptor: ::D3D12_GPU_DESCRIPTOR_HANDLE
) -> (),
fn SetComputeRoot32BitConstant(
&mut self, RootParameterIndex: ::UINT, SrcData: ::UINT, DestOffsetIn32BitValues: ::UINT
) -> (),
fn SetGraphicsRoot32BitConstant(
&mut self, RootParameterIndex: ::UINT, SrcData: ::UINT, DestOffsetIn32BitValues: ::UINT
) -> (),
fn SetComputeRoot32BitConstants(
&mut self, RootParameterIndex: ::UINT, Num32BitValuesToSet: ::UINT,
pSrcData: *const ::c_void, DestOffsetIn32BitValues: ::UINT
) -> (),
fn SetGraphicsRoot32BitConstants(
&mut self, RootParameterIndex: ::UINT, Num32BitValuesToSet: ::UINT,
pSrcData: *const ::c_void, DestOffsetIn32BitValues: ::UINT
) -> (),
fn SetComputeRootConstantBufferView(
&mut self, RootParameterIndex: ::UINT, BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS
) -> (),
fn SetGraphicsRootConstantBufferView(
&mut self, RootParameterIndex: ::UINT, BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS
) -> (),
fn SetComputeRootShaderResourceView(
&mut self, RootParameterIndex: ::UINT, BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS
) -> (),
fn SetGraphicsRootShaderResourceView(
&mut self, RootParameterIndex: ::UINT, BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS
) -> (),
fn SetComputeRootUnorderedAccessView(
&mut self, RootParameterIndex: ::UINT, BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS
) -> (),
fn SetGraphicsRootUnorderedAccessView(
&mut self, RootParameterIndex: ::UINT, BufferLocation: ::D3D12_GPU_VIRTUAL_ADDRESS
) -> (),
fn IASetIndexBuffer(
&mut self, pView: *const ::D3D12_INDEX_BUFFER_VIEW
) -> (),
fn IASetVertexBuffers(
&mut self, StartSlot: ::UINT, NumViews: ::UINT, pViews: *const ::D3D12_VERTEX_BUFFER_VIEW
) -> (),
fn SOSetTargets(
&mut self, StartSlot: ::UINT, NumViews: ::UINT,
pViews: *const ::D3D12_STREAM_OUTPUT_BUFFER_VIEW
) -> (),
fn OMSetRenderTargets(
&mut self, NumRenderTargetDescriptors: ::UINT,
pRenderTargetDescriptors: *const ::D3D12_CPU_DESCRIPTOR_HANDLE,
RTsSingleHandleToDescriptorRange: ::BOOL,
pDepthStencilDescriptor: *const ::D3D12_CPU_DESCRIPTOR_HANDLE
) -> (),
fn ClearDepthStencilView(
&mut self, DepthStencilView: ::D3D12_CPU_DESCRIPTOR_HANDLE,
ClearFlags: ::D3D12_CLEAR_FLAGS, Depth: ::FLOAT, Stencil: ::UINT8, NumRects: ::UINT,
pRects: *const ::D3D12_RECT
) -> (),
fn ClearRenderTargetView(
&mut self, RenderTargetView: ::D3D12_CPU_DESCRIPTOR_HANDLE, ColorRGBA: *const [::FLOAT; 4],
NumRects: ::UINT, pRects: *const ::D3D12_RECT
) -> (),
fn ClearUnorderedAccessViewUint(
&mut self, ViewGPUHandleInCurrentHeap: ::D3D12_GPU_DESCRIPTOR_HANDLE,
ViewCPUHandle: ::D3D12_CPU_DESCRIPTOR_HANDLE, pResource: *mut ::ID3D12Resource,
Values: *const [::UINT; 4], NumRects: ::UINT, pRects: *const ::D3D12_RECT
) -> (),
fn ClearUnorderedAccessViewFloat(
&mut self, ViewGPUHandleInCurrentHeap: ::D3D12_GPU_DESCRIPTOR_HANDLE,
ViewCPUHandle: ::D3D12_CPU_DESCRIPTOR_HANDLE, pResource: *mut ::ID3D12Resource,
Values: *const [::FLOAT; 4], NumRects: ::UINT, pRects: *const ::D3D12_RECT
) -> (),
fn DiscardResource(
&mut self, pResource: *mut ::ID3D12Resource, pRegion: *const ::D3D12_DISCARD_REGION
) -> (),
fn BeginQuery(
&mut self, pQueryHeap: *mut ::ID3D12QueryHeap, Type: ::D3D12_QUERY_TYPE, Index: ::UINT
) -> (),
fn EndQuery(
&mut self, pQueryHeap: *mut ::ID3D12QueryHeap, Type: ::D3D12_QUERY_TYPE, Index: ::UINT
) -> (),
fn ResolveQueryData(
&mut self, pQueryHeap: *mut ::ID3D12QueryHeap, Type: ::D3D12_QUERY_TYPE,
StartIndex: ::UINT, NumQueries: ::UINT, pDestinationBuffer: *mut ::ID3D12Resource,
AlignedDestinationBufferOffset: ::UINT64
) -> (),
fn SetPredication(
&mut self, pBuffer: *mut ::ID3D12Resource, AlignedBufferOffset: ::UINT64,
Operation: ::D3D12_PREDICATION_OP
) -> (),
fn SetMarker(
&mut self, Metadata: ::UINT, pData: *const ::c_void, Size: ::UINT
) -> (),
fn BeginEvent(
&mut self, Metadata: ::UINT, pData: *const ::c_void, Size: ::UINT
) -> (),
fn EndEvent(&mut self) -> (),
fn ExecuteIndirect(
&mut self, pCommandSignature: *mut ::ID3D12CommandSignature, MaxCommandCount: ::UINT,
pArgumentBuffer: *mut ::ID3D12Resource, ArgumentBufferOffset: ::UINT64,
pCountBuffer: *mut ::ID3D12Resource, CountBufferOffset: ::UINT64
) -> ()
});
RIDL!(
interface ID3D12Heap(ID3D12HeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
fn GetDesc(
&mut self, __ret_val: *mut ::D3D12_HEAP_DESC
) -> *mut ::D3D12_HEAP_DESC
});
RIDL!(
interface ID3D12Pageable(ID3D12PageableVtbl): ID3D12DeviceChild(ID3D12DeviceChildVtbl) {
});
RIDL!(
interface ID3D12PipelineState(ID3D12PipelineStateVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
fn GetCachedBlob(&mut self, ppBlob: *mut *mut ::ID3DBlob) -> ::HRESULT
});
RIDL!(
interface ID3D12QueryHeap(ID3D12QueryHeapVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
});
RIDL!(
interface ID3D12Resource(ID3D12ResourceVtbl): ID3D12Pageable(ID3D12PageableVtbl) {
fn Map(
&mut self, Subresource: ::UINT, pReadRange: *const ::D3D12_RANGE,
ppData: *mut *mut ::c_void
) -> ::HRESULT,
fn Unmap(
&mut self, Subresource: ::UINT, pWrittenRange: *const ::D3D12_RANGE
) -> (),
fn GetDesc(
&mut self, __ret_val: *mut ::D3D12_RESOURCE_DESC
) -> *mut ::D3D12_RESOURCE_DESC,
fn GetGPUVirtualAddress(&mut self) -> ::D3D12_GPU_VIRTUAL_ADDRESS,
fn WriteToSubresource(
&mut self, DstSubresource: ::UINT, pDstBox: *const ::D3D12_BOX, pSrcData: *const ::c_void,
SrcRowPitch: ::UINT, SrcDepthPitch: ::UINT
) -> ::HRESULT,
fn ReadFromSubresource(
&mut self, pDstData: *mut ::c_void, DstRowPitch: ::UINT, DstDepthPitch: ::UINT,
SrcSubresource: ::UINT, pSrcBox: *const ::D3D12_BOX
) -> ::HRESULT,
fn GetHeapProperties(
&mut self, pHeapProperties: *mut ::D3D12_HEAP_PROPERTIES,
pHeapFlags: *mut ::D3D12_HEAP_FLAGS
) -> ::HRESULT
});
RIDL!(
interface ID3D12RootSignatureDeserializer(ID3D12RootSignatureDeserializerVtbl): IUnknown(IUnknownVtbl) {
fn GetRootSignatureDesc(&mut self) -> *const ::D3D12_ROOT_SIGNATURE_DESC
});
pub type PFN_D3D12_CREATE_DEVICE = extern "system" fn (_ : *mut ::IUnknown, _ : ::D3D_FEATURE_LEVEL, _ : ::REFGUID, _ : *mut *mut ::c_void) -> ::HRESULT;
pub type PFN_D3D12_CREATE_ROOT_SIGNATURE_DESERIALIZER = extern "system" fn (pSrcData: ::LPCVOID, SrcDataSizeInBytes: ::SIZE_T, pRootSignatureDeserializerInterface: ::REFGUID, ppRootSignatureDeserializer: *mut *mut ::c_void) -> ::HRESULT;
pub type PFN_D3D12_GET_DEBUG_INTERFACE = extern "system" fn (_ : ::REFGUID, _ : *mut *mut ::c_void) -> ::HRESULT;
pub type PFN_D3D12_SERIALIZE_ROOT_SIGNATURE = extern "system" fn (pRootSignature: *const ::D3D12_ROOT_SIGNATURE_DESC, Version: ::D3D_ROOT_SIGNATURE_VERSION, ppBlob: *mut *mut ::ID3DBlob, ppErrorBlob: *mut *mut ::ID3DBlob) -> ::HRESULT;