| // Copyright © 2015; Connor Hilarides |
| // Licensed under the MIT License <LICENSE.md> |
| //! Mappings for the contents of d3dcommon.h |
| ENUM!{enum D3D_DRIVER_TYPE { |
| D3D_DRIVER_TYPE_UNKNOWN, |
| D3D_DRIVER_TYPE_HARDWARE, |
| D3D_DRIVER_TYPE_REFERENCE, |
| D3D_DRIVER_TYPE_NULL, |
| D3D_DRIVER_TYPE_SOFTWARE, |
| D3D_DRIVER_TYPE_WARP, |
| }} |
| ENUM!{enum D3D_FEATURE_LEVEL { |
| D3D_FEATURE_LEVEL_9_1 = 0x9100, |
| D3D_FEATURE_LEVEL_9_2 = 0x9200, |
| D3D_FEATURE_LEVEL_9_3 = 0x9300, |
| D3D_FEATURE_LEVEL_10_0 = 0xa000, |
| D3D_FEATURE_LEVEL_10_1 = 0xa100, |
| D3D_FEATURE_LEVEL_11_0 = 0xb000, |
| D3D_FEATURE_LEVEL_11_1 = 0xb100, |
| D3D_FEATURE_LEVEL_12_0 = 0xc000, |
| D3D_FEATURE_LEVEL_12_1 = 0xc100, |
| }} |
| ENUM!{enum D3D_PRIMITIVE_TOPOLOGY { |
| D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, |
| D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, |
| D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, |
| D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, |
| D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, |
| D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, |
| D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, |
| D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, |
| D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, |
| D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, |
| D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, |
| D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, |
| D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, |
| D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, |
| D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, |
| D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, |
| D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, |
| D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, |
| D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, |
| D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, |
| D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, |
| D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, |
| D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, |
| D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, |
| D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, |
| D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, |
| D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, |
| D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, |
| D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, |
| D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, |
| D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, |
| D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, |
| D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, |
| D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, |
| D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, |
| D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, |
| D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, |
| D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, |
| }} |
| pub const D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; |
| pub const D3D10_PRIMITIVE_TOPOLOGY_POINTLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_POINTLIST; |
| pub const D3D10_PRIMITIVE_TOPOLOGY_LINELIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_LINELIST; |
| pub const D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; |
| pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; |
| pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; |
| pub const D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ; |
| pub const D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ; |
| pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ; |
| pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_POINTLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_POINTLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_LINELIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_LINELIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST; |
| pub const D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST: ::D3D_PRIMITIVE_TOPOLOGY = |
| D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST; |
| ENUM!{enum D3D_PRIMITIVE { |
| D3D_PRIMITIVE_UNDEFINED = 0, |
| D3D_PRIMITIVE_POINT = 1, |
| D3D_PRIMITIVE_LINE = 2, |
| D3D_PRIMITIVE_TRIANGLE = 3, |
| D3D_PRIMITIVE_LINE_ADJ = 6, |
| D3D_PRIMITIVE_TRIANGLE_ADJ = 7, |
| D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, |
| D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, |
| D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, |
| D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, |
| D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, |
| D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, |
| D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, |
| D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, |
| D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, |
| D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, |
| D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, |
| D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, |
| D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, |
| D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, |
| D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, |
| D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, |
| D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, |
| D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, |
| D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, |
| D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, |
| D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 29, |
| D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 30, |
| D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 31, |
| D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 32, |
| D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 33, |
| D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 34, |
| D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 35, |
| D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 36, |
| D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 37, |
| D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 38, |
| D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 39, |
| D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 40, |
| }} |
| pub const D3D10_PRIMITIVE_UNDEFINED: ::D3D_PRIMITIVE = D3D_PRIMITIVE_UNDEFINED; |
| pub const D3D10_PRIMITIVE_POINT: ::D3D_PRIMITIVE = D3D_PRIMITIVE_POINT; |
| pub const D3D10_PRIMITIVE_LINE: ::D3D_PRIMITIVE = D3D_PRIMITIVE_LINE; |
| pub const D3D10_PRIMITIVE_TRIANGLE: ::D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE; |
| pub const D3D10_PRIMITIVE_LINE_ADJ: ::D3D_PRIMITIVE = D3D_PRIMITIVE_LINE_ADJ; |
| pub const D3D10_PRIMITIVE_TRIANGLE_ADJ: ::D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE_ADJ; |
| pub const D3D11_PRIMITIVE_UNDEFINED: ::D3D_PRIMITIVE = D3D_PRIMITIVE_UNDEFINED; |
| pub const D3D11_PRIMITIVE_POINT: ::D3D_PRIMITIVE = D3D_PRIMITIVE_POINT; |
| pub const D3D11_PRIMITIVE_LINE: ::D3D_PRIMITIVE = D3D_PRIMITIVE_LINE; |
| pub const D3D11_PRIMITIVE_TRIANGLE: ::D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE; |
| pub const D3D11_PRIMITIVE_LINE_ADJ: ::D3D_PRIMITIVE = D3D_PRIMITIVE_LINE_ADJ; |
| pub const D3D11_PRIMITIVE_TRIANGLE_ADJ: ::D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE_ADJ; |
| pub const D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_1_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_2_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_3_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_4_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_5_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_6_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_7_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_8_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_9_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_10_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_11_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_12_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_13_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_14_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_15_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_16_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_17_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_18_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_19_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_20_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_21_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_22_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_23_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_24_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_25_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_26_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_27_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_28_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_29_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_30_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_31_CONTROL_POINT_PATCH; |
| pub const D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH: ::D3D_PRIMITIVE = |
| D3D_PRIMITIVE_32_CONTROL_POINT_PATCH; |
| ENUM!{enum D3D_SRV_DIMENSION { |
| D3D_SRV_DIMENSION_UNKNOWN = 0, |
| D3D_SRV_DIMENSION_BUFFER = 1, |
| D3D_SRV_DIMENSION_TEXTURE1D = 2, |
| D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3, |
| D3D_SRV_DIMENSION_TEXTURE2D = 4, |
| D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5, |
| D3D_SRV_DIMENSION_TEXTURE2DMS = 6, |
| D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, |
| D3D_SRV_DIMENSION_TEXTURE3D = 8, |
| D3D_SRV_DIMENSION_TEXTURECUBE = 9, |
| D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10, |
| D3D_SRV_DIMENSION_BUFFEREX = 11, |
| }} |
| pub const D3D10_SRV_DIMENSION_UNKNOWN: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_UNKNOWN; |
| pub const D3D10_SRV_DIMENSION_BUFFER: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_BUFFER; |
| pub const D3D10_SRV_DIMENSION_TEXTURE1D: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE1D; |
| pub const D3D10_SRV_DIMENSION_TEXTURE1DARRAY: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE1DARRAY; |
| pub const D3D10_SRV_DIMENSION_TEXTURE2D: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE2D; |
| pub const D3D10_SRV_DIMENSION_TEXTURE2DARRAY: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE2DARRAY; |
| pub const D3D10_SRV_DIMENSION_TEXTURE2DMS: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE2DMS; |
| pub const D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; |
| pub const D3D10_SRV_DIMENSION_TEXTURE3D: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE3D; |
| pub const D3D10_SRV_DIMENSION_TEXTURECUBE: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURECUBE; |
| pub const D3D10_1_SRV_DIMENSION_UNKNOWN: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_UNKNOWN; |
| pub const D3D10_1_SRV_DIMENSION_BUFFER: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_BUFFER; |
| pub const D3D10_1_SRV_DIMENSION_TEXTURE1D: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE1D; |
| pub const D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE1DARRAY; |
| pub const D3D10_1_SRV_DIMENSION_TEXTURE2D: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE2D; |
| pub const D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE2DARRAY; |
| pub const D3D10_1_SRV_DIMENSION_TEXTURE2DMS: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE2DMS; |
| pub const D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; |
| pub const D3D10_1_SRV_DIMENSION_TEXTURE3D: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE3D; |
| pub const D3D10_1_SRV_DIMENSION_TEXTURECUBE: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURECUBE; |
| pub const D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURECUBEARRAY; |
| pub const D3D11_SRV_DIMENSION_UNKNOWN: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_UNKNOWN; |
| pub const D3D11_SRV_DIMENSION_BUFFER: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_BUFFER; |
| pub const D3D11_SRV_DIMENSION_TEXTURE1D: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE1D; |
| pub const D3D11_SRV_DIMENSION_TEXTURE1DARRAY: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE1DARRAY; |
| pub const D3D11_SRV_DIMENSION_TEXTURE2D: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE2D; |
| pub const D3D11_SRV_DIMENSION_TEXTURE2DARRAY: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE2DARRAY; |
| pub const D3D11_SRV_DIMENSION_TEXTURE2DMS: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE2DMS; |
| pub const D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; |
| pub const D3D11_SRV_DIMENSION_TEXTURE3D: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURE3D; |
| pub const D3D11_SRV_DIMENSION_TEXTURECUBE: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURECUBE; |
| pub const D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_TEXTURECUBEARRAY; |
| pub const D3D11_SRV_DIMENSION_BUFFEREX: ::D3D_SRV_DIMENSION = |
| D3D_SRV_DIMENSION_BUFFEREX; |
| STRUCT!{struct D3D_SHADER_MACRO { |
| Name: ::LPCSTR, |
| Definition: ::LPCSTR, |
| }} |
| pub type LPD3D_SHADER_MACRO = *mut D3D_SHADER_MACRO; |
| RIDL!( |
| interface ID3D10Blob(ID3D10BlobVtbl): IUnknown(IUnknownVtbl) { |
| fn GetBufferPointer(&mut self) -> ::LPVOID, |
| fn GetBufferSize(&mut self) -> ::SIZE_T |
| } |
| ); |
| pub type LPD3D10BLOB = *mut ID3D10Blob; |
| pub type ID3DBlob = ID3D10Blob; |
| pub type LPD3DBLOB = *mut ID3DBlob; |
| ENUM!{enum D3D_INCLUDE_TYPE { |
| D3D_INCLUDE_LOCAL = 0, |
| D3D_INCLUDE_SYSTEM, |
| }} |
| pub const D3D10_INCLUDE_LOCAL: ::D3D_INCLUDE_TYPE = D3D_INCLUDE_LOCAL; |
| pub const D3D10_INCLUDE_SYSTEM: ::D3D_INCLUDE_TYPE = D3D_INCLUDE_SYSTEM; |
| RIDL!( |
| interface ID3DInclude(ID3DIncludeVtbl) { |
| fn Open( |
| &mut self, IncludeType: D3D_INCLUDE_TYPE, pFileName: ::LPCSTR, pParentData: ::LPCVOID, |
| ppData: *mut ::LPCVOID, pBytes: *mut ::UINT |
| ) -> ::HRESULT, |
| fn Close(&mut self, pData: ::LPCVOID) -> ::HRESULT |
| } |
| ); |
| pub type LPD3DINCLUDE = *mut ID3DInclude; |
| ENUM!{enum D3D_SHADER_VARIABLE_CLASS { |
| D3D_SVC_SCALAR = 0, |
| D3D_SVC_VECTOR, |
| D3D_SVC_MATRIX_ROWS, |
| D3D_SVC_MATRIX_COLUMNS, |
| D3D_SVC_OBJECT, |
| D3D_SVC_STRUCT, |
| D3D_SVC_INTERFACE_CLASS, |
| D3D_SVC_INTERFACE_POINTER, |
| }} |
| pub const D3D10_SVC_SCALAR: ::D3D_SHADER_VARIABLE_CLASS = D3D_SVC_SCALAR; |
| pub const D3D10_SVC_VECTOR: ::D3D_SHADER_VARIABLE_CLASS = D3D_SVC_VECTOR; |
| pub const D3D10_SVC_MATRIX_ROWS: ::D3D_SHADER_VARIABLE_CLASS = D3D_SVC_MATRIX_ROWS; |
| pub const D3D10_SVC_MATRIX_COLUMNS: ::D3D_SHADER_VARIABLE_CLASS = D3D_SVC_MATRIX_COLUMNS; |
| pub const D3D10_SVC_OBJECT: ::D3D_SHADER_VARIABLE_CLASS = D3D_SVC_OBJECT; |
| pub const D3D10_SVC_STRUCT: ::D3D_SHADER_VARIABLE_CLASS = D3D_SVC_STRUCT; |
| pub const D3D11_SVC_INTERFACE_CLASS: ::D3D_SHADER_VARIABLE_CLASS = D3D_SVC_INTERFACE_CLASS; |
| pub const D3D11_SVC_INTERFACE_POINTER: ::D3D_SHADER_VARIABLE_CLASS = D3D_SVC_INTERFACE_POINTER; |
| FLAGS!{enum D3D_SHADER_VARIABLE_FLAGS { |
| D3D_SVF_USERPACKED = 1, |
| D3D_SVF_USED = 2, |
| D3D_SVF_INTERFACE_POINTER = 4, |
| D3D_SVF_INTERFACE_PARAMETER = 8, |
| }} |
| pub const D3D10_SVF_USERPACKED: ::D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_USERPACKED; |
| pub const D3D10_SVF_USED: ::D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_USED; |
| pub const D3D11_SVF_INTERFACE_POINTER: ::D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_INTERFACE_POINTER; |
| pub const D3D11_SVF_INTERFACE_PARAMETER: ::D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_INTERFACE_PARAMETER; |
| ENUM!{enum D3D_SHADER_VARIABLE_TYPE { |
| D3D_SVT_VOID = 0, |
| D3D_SVT_BOOL = 1, |
| D3D_SVT_INT = 2, |
| D3D_SVT_FLOAT = 3, |
| D3D_SVT_STRING = 4, |
| D3D_SVT_TEXTURE = 5, |
| D3D_SVT_TEXTURE1D = 6, |
| D3D_SVT_TEXTURE2D = 7, |
| D3D_SVT_TEXTURE3D = 8, |
| D3D_SVT_TEXTURECUBE = 9, |
| D3D_SVT_SAMPLER = 10, |
| D3D_SVT_SAMPLER1D = 11, |
| D3D_SVT_SAMPLER2D = 12, |
| D3D_SVT_SAMPLER3D = 13, |
| D3D_SVT_SAMPLERCUBE = 14, |
| D3D_SVT_PIXELSHADER = 15, |
| D3D_SVT_VERTEXSHADER = 16, |
| D3D_SVT_PIXELFRAGMENT = 17, |
| D3D_SVT_VERTEXFRAGMENT = 18, |
| D3D_SVT_UINT = 19, |
| D3D_SVT_UINT8 = 20, |
| D3D_SVT_GEOMETRYSHADER = 21, |
| D3D_SVT_RASTERIZER = 22, |
| D3D_SVT_DEPTHSTENCIL = 23, |
| D3D_SVT_BLEND = 24, |
| D3D_SVT_BUFFER = 25, |
| D3D_SVT_CBUFFER = 26, |
| D3D_SVT_TBUFFER = 27, |
| D3D_SVT_TEXTURE1DARRAY = 28, |
| D3D_SVT_TEXTURE2DARRAY = 29, |
| D3D_SVT_RENDERTARGETVIEW = 30, |
| D3D_SVT_DEPTHSTENCILVIEW = 31, |
| D3D_SVT_TEXTURE2DMS = 32, |
| D3D_SVT_TEXTURE2DMSARRAY = 33, |
| D3D_SVT_TEXTURECUBEARRAY = 34, |
| D3D_SVT_HULLSHADER = 35, |
| D3D_SVT_DOMAINSHADER = 36, |
| D3D_SVT_INTERFACE_POINTER = 37, |
| D3D_SVT_COMPUTESHADER = 38, |
| D3D_SVT_DOUBLE = 39, |
| D3D_SVT_RWTEXTURE1D = 40, |
| D3D_SVT_RWTEXTURE1DARRAY = 41, |
| D3D_SVT_RWTEXTURE2D = 42, |
| D3D_SVT_RWTEXTURE2DARRAY = 43, |
| D3D_SVT_RWTEXTURE3D = 44, |
| D3D_SVT_RWBUFFER = 45, |
| D3D_SVT_BYTEADDRESS_BUFFER = 46, |
| D3D_SVT_RWBYTEADDRESS_BUFFER = 47, |
| D3D_SVT_STRUCTURED_BUFFER = 48, |
| D3D_SVT_RWSTRUCTURED_BUFFER = 49, |
| D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, |
| D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51, |
| D3D_SVT_MIN8FLOAT = 52, |
| D3D_SVT_MIN10FLOAT = 53, |
| D3D_SVT_MIN16FLOAT = 54, |
| D3D_SVT_MIN12INT = 55, |
| D3D_SVT_MIN16INT = 56, |
| D3D_SVT_MIN16UINT = 57, |
| }} |
| pub const D3D10_SVT_VOID: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; |
| pub const D3D10_SVT_BOOL: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; |
| pub const D3D10_SVT_INT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; |
| pub const D3D10_SVT_FLOAT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; |
| pub const D3D10_SVT_STRING: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; |
| pub const D3D10_SVT_TEXTURE: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE; |
| pub const D3D10_SVT_TEXTURE1D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE1D; |
| pub const D3D10_SVT_TEXTURE2D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2D; |
| pub const D3D10_SVT_TEXTURE3D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE3D; |
| pub const D3D10_SVT_TEXTURECUBE: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURECUBE; |
| pub const D3D10_SVT_SAMPLER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER; |
| pub const D3D10_SVT_SAMPLER1D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER1D; |
| pub const D3D10_SVT_SAMPLER2D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER2D; |
| pub const D3D10_SVT_SAMPLER3D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER3D; |
| pub const D3D10_SVT_SAMPLERCUBE: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLERCUBE; |
| pub const D3D10_SVT_PIXELSHADER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_PIXELSHADER; |
| pub const D3D10_SVT_VERTEXSHADER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VERTEXSHADER; |
| pub const D3D10_SVT_PIXELFRAGMENT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_PIXELFRAGMENT; |
| pub const D3D10_SVT_VERTEXFRAGMENT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VERTEXFRAGMENT; |
| pub const D3D10_SVT_UINT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; |
| pub const D3D10_SVT_UINT8: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; |
| pub const D3D10_SVT_GEOMETRYSHADER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_GEOMETRYSHADER; |
| pub const D3D10_SVT_RASTERIZER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RASTERIZER; |
| pub const D3D10_SVT_DEPTHSTENCIL: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DEPTHSTENCIL; |
| pub const D3D10_SVT_BLEND: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; |
| pub const D3D10_SVT_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; |
| pub const D3D10_SVT_CBUFFER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_CBUFFER; |
| pub const D3D10_SVT_TBUFFER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TBUFFER; |
| pub const D3D10_SVT_TEXTURE1DARRAY: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE1DARRAY; |
| pub const D3D10_SVT_TEXTURE2DARRAY: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DARRAY; |
| pub const D3D10_SVT_RENDERTARGETVIEW: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RENDERTARGETVIEW; |
| pub const D3D10_SVT_DEPTHSTENCILVIEW: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DEPTHSTENCILVIEW; |
| pub const D3D10_SVT_TEXTURE2DMS: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DMS; |
| pub const D3D10_SVT_TEXTURE2DMSARRAY: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DMSARRAY; |
| pub const D3D10_SVT_TEXTURECUBEARRAY: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURECUBEARRAY; |
| pub const D3D11_SVT_HULLSHADER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_HULLSHADER; |
| pub const D3D11_SVT_DOMAINSHADER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DOMAINSHADER; |
| pub const D3D11_SVT_INTERFACE_POINTER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INTERFACE_POINTER; |
| pub const D3D11_SVT_COMPUTESHADER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_COMPUTESHADER; |
| pub const D3D11_SVT_DOUBLE: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DOUBLE; |
| pub const D3D11_SVT_RWTEXTURE1D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE1D; |
| pub const D3D11_SVT_RWTEXTURE1DARRAY: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE1DARRAY; |
| pub const D3D11_SVT_RWTEXTURE2D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE2D; |
| pub const D3D11_SVT_RWTEXTURE2DARRAY: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE2DARRAY; |
| pub const D3D11_SVT_RWTEXTURE3D: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE3D; |
| pub const D3D11_SVT_RWBUFFER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWBUFFER; |
| pub const D3D11_SVT_BYTEADDRESS_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BYTEADDRESS_BUFFER; |
| pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = |
| D3D_SVT_RWBYTEADDRESS_BUFFER; |
| pub const D3D11_SVT_STRUCTURED_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = |
| D3D_SVT_STRUCTURED_BUFFER; |
| pub const D3D11_SVT_RWSTRUCTURED_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = |
| D3D_SVT_RWSTRUCTURED_BUFFER; |
| pub const D3D11_SVT_APPEND_STRUCTURED_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = |
| D3D_SVT_APPEND_STRUCTURED_BUFFER; |
| pub const D3D11_SVT_CONSUME_STRUCTURED_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = |
| D3D_SVT_CONSUME_STRUCTURED_BUFFER; |
| FLAGS!{enum D3D_SHADER_INPUT_FLAGS { |
| D3D_SIF_USERPACKED = 0x1, |
| D3D_SIF_COMPARISON_SAMPLER = 0x2, |
| D3D_SIF_TEXTURE_COMPONENT_0 = 0x4, |
| D3D_SIF_TEXTURE_COMPONENT_1 = 0x8, |
| D3D_SIF_TEXTURE_COMPONENTS = 0xc, |
| D3D_SIF_UNUSED = 0x10, |
| }} |
| pub const D3D10_SIF_USERPACKED: ::D3D_SHADER_INPUT_FLAGS = D3D_SIF_USERPACKED; |
| pub const D3D10_SIF_COMPARISON_SAMPLER: ::D3D_SHADER_INPUT_FLAGS = D3D_SIF_COMPARISON_SAMPLER; |
| pub const D3D10_SIF_TEXTURE_COMPONENT_0: ::D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENT_0; |
| pub const D3D10_SIF_TEXTURE_COMPONENT_1: ::D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENT_1; |
| pub const D3D10_SIF_TEXTURE_COMPONENTS: ::D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENTS; |
| ENUM!{enum D3D_SHADER_INPUT_TYPE { |
| D3D_SIT_CBUFFER, |
| D3D_SIT_TBUFFER, |
| D3D_SIT_TEXTURE, |
| D3D_SIT_SAMPLER, |
| D3D_SIT_UAV_RWTYPED, |
| D3D_SIT_STRUCTURED, |
| D3D_SIT_UAV_RWSTRUCTURED, |
| D3D_SIT_BYTEADDRESS, |
| D3D_SIT_UAV_RWBYTEADDRESS, |
| D3D_SIT_UAV_APPEND_STRUCTURED, |
| D3D_SIT_UAV_CONSUME_STRUCTURED, |
| D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, |
| }} |
| pub const D3D10_SIT_CBUFFER: ::D3D_SHADER_INPUT_TYPE = D3D_SIT_CBUFFER; |
| pub const D3D10_SIT_TBUFFER: ::D3D_SHADER_INPUT_TYPE = D3D_SIT_TBUFFER; |
| pub const D3D10_SIT_TEXTURE: ::D3D_SHADER_INPUT_TYPE = D3D_SIT_TEXTURE; |
| pub const D3D10_SIT_SAMPLER: ::D3D_SHADER_INPUT_TYPE = D3D_SIT_SAMPLER; |
| pub const D3D11_SIT_UAV_RWTYPED: ::D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWTYPED; |
| pub const D3D11_SIT_STRUCTURED: ::D3D_SHADER_INPUT_TYPE = D3D_SIT_STRUCTURED; |
| pub const D3D11_SIT_UAV_RWSTRUCTURED: ::D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWSTRUCTURED; |
| pub const D3D11_SIT_BYTEADDRESS: ::D3D_SHADER_INPUT_TYPE = D3D_SIT_BYTEADDRESS; |
| pub const D3D11_SIT_UAV_RWBYTEADDRESS: ::D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWBYTEADDRESS; |
| pub const D3D11_SIT_UAV_APPEND_STRUCTURED: ::D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_APPEND_STRUCTURED; |
| pub const D3D11_SIT_UAV_CONSUME_STRUCTURED: ::D3D_SHADER_INPUT_TYPE = |
| D3D_SIT_UAV_CONSUME_STRUCTURED; |
| pub const D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER: ::D3D_SHADER_INPUT_TYPE = |
| D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER; |
| FLAGS!{enum D3D_SHADER_CBUFFER_FLAGS { |
| D3D_CBF_USERPACKED = 1, |
| }} |
| pub const D3D10_CBF_USERPACKED: ::D3D_SHADER_CBUFFER_FLAGS = D3D_CBF_USERPACKED; |
| ENUM!{enum D3D_CBUFFER_TYPE { |
| D3D_CT_CBUFFER, |
| D3D_CT_TBUFFER, |
| D3D_CT_INTERFACE_POINTERS, |
| D3D_CT_RESOURCE_BIND_INFO, |
| }} |
| pub const D3D10_CT_CBUFFER: ::D3D_CBUFFER_TYPE = D3D_CT_CBUFFER; |
| pub const D3D10_CT_TBUFFER: ::D3D_CBUFFER_TYPE = D3D_CT_TBUFFER; |
| pub const D3D11_CT_CBUFFER: ::D3D_CBUFFER_TYPE = D3D_CT_CBUFFER; |
| pub const D3D11_CT_TBUFFER: ::D3D_CBUFFER_TYPE = D3D_CT_TBUFFER; |
| pub const D3D11_CT_INTERFACE_POINTERS: ::D3D_CBUFFER_TYPE = D3D_CT_INTERFACE_POINTERS; |
| pub const D3D11_CT_RESOURCE_BIND_INFO: ::D3D_CBUFFER_TYPE = D3D_CT_RESOURCE_BIND_INFO; |
| ENUM!{enum D3D_NAME { |
| D3D_NAME_UNDEFINED = 0, |
| D3D_NAME_POSITION = 1, |
| D3D_NAME_CLIP_DISTANCE = 2, |
| D3D_NAME_CULL_DISTANCE = 3, |
| D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, |
| D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, |
| D3D_NAME_VERTEX_ID = 6, |
| D3D_NAME_PRIMITIVE_ID = 7, |
| D3D_NAME_INSTANCE_ID = 8, |
| D3D_NAME_IS_FRONT_FACE = 9, |
| D3D_NAME_SAMPLE_INDEX = 10, |
| D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, |
| D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, |
| D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, |
| D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, |
| D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, |
| D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, |
| D3D_NAME_TARGET = 64, |
| D3D_NAME_DEPTH = 65, |
| D3D_NAME_COVERAGE = 66, |
| D3D_NAME_DEPTH_GREATER_EQUAL = 67, |
| D3D_NAME_DEPTH_LESS_EQUAL = 68, |
| }} |
| pub const D3D10_NAME_UNDEFINED: D3D_NAME = D3D_NAME_UNDEFINED; |
| pub const D3D10_NAME_POSITION: D3D_NAME = D3D_NAME_POSITION; |
| pub const D3D10_NAME_CLIP_DISTANCE: D3D_NAME = D3D_NAME_CLIP_DISTANCE; |
| pub const D3D10_NAME_CULL_DISTANCE: D3D_NAME = D3D_NAME_CULL_DISTANCE; |
| pub const D3D10_NAME_RENDER_TARGET_ARRAY_INDEX: D3D_NAME = D3D_NAME_RENDER_TARGET_ARRAY_INDEX; |
| pub const D3D10_NAME_VIEWPORT_ARRAY_INDEX: D3D_NAME = D3D_NAME_VIEWPORT_ARRAY_INDEX; |
| pub const D3D10_NAME_VERTEX_ID: D3D_NAME = D3D_NAME_VERTEX_ID; |
| pub const D3D10_NAME_PRIMITIVE_ID: D3D_NAME = D3D_NAME_PRIMITIVE_ID; |
| pub const D3D10_NAME_INSTANCE_ID: D3D_NAME = D3D_NAME_INSTANCE_ID; |
| pub const D3D10_NAME_IS_FRONT_FACE: D3D_NAME = D3D_NAME_IS_FRONT_FACE; |
| pub const D3D10_NAME_SAMPLE_INDEX: D3D_NAME = D3D_NAME_SAMPLE_INDEX; |
| pub const D3D10_NAME_TARGET: D3D_NAME = D3D_NAME_TARGET; |
| pub const D3D10_NAME_DEPTH: D3D_NAME = D3D_NAME_DEPTH; |
| pub const D3D10_NAME_COVERAGE: D3D_NAME = D3D_NAME_COVERAGE; |
| pub const D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR; |
| pub const D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR; |
| pub const D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR; |
| pub const D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR; |
| pub const D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR; |
| pub const D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR; |
| pub const D3D11_NAME_DEPTH_GREATER_EQUAL: D3D_NAME = D3D_NAME_DEPTH_GREATER_EQUAL; |
| pub const D3D11_NAME_DEPTH_LESS_EQUAL: D3D_NAME = D3D_NAME_DEPTH_LESS_EQUAL; |
| ENUM!{enum D3D_RESOURCE_RETURN_TYPE { |
| D3D_RETURN_TYPE_UNORM = 1, |
| D3D_RETURN_TYPE_SNORM = 2, |
| D3D_RETURN_TYPE_SINT = 3, |
| D3D_RETURN_TYPE_UINT = 4, |
| D3D_RETURN_TYPE_FLOAT = 5, |
| D3D_RETURN_TYPE_MIXED = 6, |
| D3D_RETURN_TYPE_DOUBLE = 7, |
| D3D_RETURN_TYPE_CONTINUED = 8, |
| }} |
| pub const D3D10_RETURN_TYPE_UNORM: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UNORM; |
| pub const D3D10_RETURN_TYPE_SNORM: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SNORM; |
| pub const D3D10_RETURN_TYPE_SINT: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SINT; |
| pub const D3D10_RETURN_TYPE_UINT: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UINT; |
| pub const D3D10_RETURN_TYPE_FLOAT: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_FLOAT; |
| pub const D3D10_RETURN_TYPE_MIXED: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_MIXED; |
| pub const D3D11_RETURN_TYPE_UNORM: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UNORM; |
| pub const D3D11_RETURN_TYPE_SNORM: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SNORM; |
| pub const D3D11_RETURN_TYPE_SINT: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SINT; |
| pub const D3D11_RETURN_TYPE_UINT: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UINT; |
| pub const D3D11_RETURN_TYPE_FLOAT: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_FLOAT; |
| pub const D3D11_RETURN_TYPE_MIXED: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_MIXED; |
| pub const D3D11_RETURN_TYPE_DOUBLE: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_DOUBLE; |
| pub const D3D11_RETURN_TYPE_CONTINUED: ::D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_CONTINUED; |
| ENUM!{enum D3D_REGISTER_COMPONENT_TYPE { |
| D3D_REGISTER_COMPONENT_UNKNOWN = 0, |
| D3D_REGISTER_COMPONENT_UINT32 = 1, |
| D3D_REGISTER_COMPONENT_SINT32 = 2, |
| D3D_REGISTER_COMPONENT_FLOAT32 = 3, |
| }} |
| pub const D3D10_REGISTER_COMPONENT_UNKNOWN: ::D3D_REGISTER_COMPONENT_TYPE = |
| D3D_REGISTER_COMPONENT_UNKNOWN; |
| pub const D3D10_REGISTER_COMPONENT_UINT32: ::D3D_REGISTER_COMPONENT_TYPE = |
| D3D_REGISTER_COMPONENT_UINT32; |
| pub const D3D10_REGISTER_COMPONENT_SINT32: ::D3D_REGISTER_COMPONENT_TYPE = |
| D3D_REGISTER_COMPONENT_SINT32; |
| pub const D3D10_REGISTER_COMPONENT_FLOAT32: ::D3D_REGISTER_COMPONENT_TYPE = |
| D3D_REGISTER_COMPONENT_FLOAT32; |
| ENUM!{enum D3D_TESSELLATOR_DOMAIN { |
| D3D_TESSELLATOR_DOMAIN_UNDEFINED, |
| D3D_TESSELLATOR_DOMAIN_ISOLINE, |
| D3D_TESSELLATOR_DOMAIN_TRI, |
| D3D_TESSELLATOR_DOMAIN_QUAD, |
| }} |
| pub const D3D11_TESSELLATOR_DOMAIN_UNDEFINED: ::D3D_TESSELLATOR_DOMAIN = |
| D3D_TESSELLATOR_DOMAIN_UNDEFINED; |
| pub const D3D11_TESSELLATOR_DOMAIN_ISOLINE: ::D3D_TESSELLATOR_DOMAIN = |
| D3D_TESSELLATOR_DOMAIN_ISOLINE; |
| pub const D3D11_TESSELLATOR_DOMAIN_TRI: ::D3D_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN_TRI; |
| pub const D3D11_TESSELLATOR_DOMAIN_QUAD: ::D3D_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN_QUAD; |
| ENUM!{enum D3D_TESSELLATOR_PARTITIONING { |
| D3D_TESSELLATOR_PARTITIONING_UNDEFINED, |
| D3D_TESSELLATOR_PARTITIONING_INTEGER, |
| D3D_TESSELLATOR_PARTITIONING_POW2, |
| D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, |
| D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, |
| }} |
| pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: ::D3D_TESSELLATOR_PARTITIONING = |
| D3D_TESSELLATOR_PARTITIONING_UNDEFINED; |
| pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: ::D3D_TESSELLATOR_PARTITIONING = |
| D3D_TESSELLATOR_PARTITIONING_INTEGER; |
| pub const D3D11_TESSELLATOR_PARTITIONING_POW2: ::D3D_TESSELLATOR_PARTITIONING = |
| D3D_TESSELLATOR_PARTITIONING_POW2; |
| pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: ::D3D_TESSELLATOR_PARTITIONING = |
| D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD; |
| pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: ::D3D_TESSELLATOR_PARTITIONING = |
| D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN; |
| ENUM!{enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE { |
| D3D_TESSELLATOR_OUTPUT_UNDEFINED, |
| D3D_TESSELLATOR_OUTPUT_POINT, |
| D3D_TESSELLATOR_OUTPUT_LINE, |
| D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW, |
| D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW, |
| }} |
| pub const D3D11_TESSELLATOR_OUTPUT_UNDEFINED: ::D3D_TESSELLATOR_OUTPUT_PRIMITIVE = |
| D3D_TESSELLATOR_OUTPUT_UNDEFINED; |
| pub const D3D11_TESSELLATOR_OUTPUT_POINT: ::D3D_TESSELLATOR_OUTPUT_PRIMITIVE = |
| D3D_TESSELLATOR_OUTPUT_POINT; |
| pub const D3D11_TESSELLATOR_OUTPUT_LINE: ::D3D_TESSELLATOR_OUTPUT_PRIMITIVE = |
| D3D_TESSELLATOR_OUTPUT_LINE; |
| pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW: ::D3D_TESSELLATOR_OUTPUT_PRIMITIVE = |
| D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW; |
| pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW: ::D3D_TESSELLATOR_OUTPUT_PRIMITIVE = |
| D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW; |
| ENUM!{enum D3D_MIN_PRECISION { |
| D3D_MIN_PRECISION_DEFAULT, |
| D3D_MIN_PRECISION_FLOAT_16, |
| D3D_MIN_PRECISION_FLOAT_2_8, |
| D3D_MIN_PRECISION_RESERVED, |
| D3D_MIN_PRECISION_SINT_16, |
| D3D_MIN_PRECISION_UINT_16, |
| D3D_MIN_PRECISION_ANY_16 = 0xf0, |
| D3D_MIN_PRECISION_ANY_10 = 0xf1, |
| }} |
| ENUM!{enum D3D_INTERPOLATION_MODE { |
| D3D_INTERPOLATION_UNDEFINED, |
| D3D_INTERPOLATION_CONSTANT, |
| D3D_INTERPOLATION_LINEAR, |
| D3D_INTERPOLATION_LINEAR_CENTROID, |
| D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE, |
| D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID, |
| D3D_INTERPOLATION_LINEAR_SAMPLE, |
| D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE, |
| }} |
| FLAGS!{enum D3D_PARAMETER_FLAGS { |
| D3D_PF_NONE = 0, |
| D3D_PF_IN = 0x1, |
| D3D_PF_OUT = 0x2, |
| }} |