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//! > Adapted from [`rust-ansi-term`](https://github.com/ogham/rust-ansi-term)
//! >
//! > Refactor for use [`fmt::Display`](https://doc.rust-lang.org/std/fmt/trait.Display.html)
//! and `FnOnce(&mut fmt::Formatter) -> fmt::Result`
//! This is a library for controlling colours and formatting, such as
//! red bold text or blue underlined text, on ANSI terminals.
//!
//!
//! ## Basic usage
//!
//! There are three main types in this crate that you need to be
//! concerned with: [`ANSIString`], [`Style`], and [`Colour`].
//!
//! A `Style` holds stylistic information: foreground and background colours,
//! whether the text should be bold, or blinking, or other properties. The
//! [`Colour`] enum represents the available colours. And an [`ANSIString`] is a
//! string paired with a [`Style`].
//!
//! [`Color`] is also available as an alias to `Colour`.
//!
//! To format a string, call the `paint` method on a `Style` or a `Colour`,
//! passing in the string you want to format as the argument. For example,
//! here’s how to get some red text:
//!
//! ```
//! use yansi_term::Colour::Red;
//!
//! println!("This is in red: {}", Red.paint("a red string"));
//! ```
//!
//! It’s important to note that the `paint` method does *not* actually return a
//! string with the ANSI control characters surrounding it. Instead, it returns
//! that has a [`Display`] implementation that, when formatted, returns the characters.
//! ```
//! use yansi_term::Colour::Red;
//!
//! let red_string = Red.paint("a red string").to_string();
//! ```
//!
//!
//! ## Bold, underline, background, and other styles
//!
//! For anything more complex than plain foreground colour changes, you need to
//! construct `Style` values themselves, rather than beginning with a `Colour`.
//! You can do this by chaining methods based on a new `Style`, created with
//! [`Style::new()`]. Each method creates a new style that has that specific
//! property set. For example:
//!
//! ```
//! use yansi_term::Style;
//!
//! println!("How about some {} and {}?",
//! Style::new().bold().paint("bold"),
//! Style::new().underline().paint("underline"));
//! ```
//!
//! For brevity, these methods have also been implemented for `Colour` values,
//! so you can give your styles a foreground colour without having to begin with
//! an empty `Style` value:
//!
//! ```
//! use yansi_term::Colour::{Blue, Yellow};
//!
//! println!("Demonstrating {} and {}!",
//! Blue.bold().paint("blue bold"),
//! Yellow.underline().paint("yellow underline"));
//!
//! println!("Yellow on blue: {}", Yellow.on(Blue).paint("wow!"));
//! ```
//!
//! The complete list of styles you can use are: [`bold`], [`dimmed`], [`italic`],
//! [`underline`], [`blink`], [`reverse`], [`hidden`], [`strikethrough`], and [`on`] for
//! background colours.
//!
//! In some cases, you may find it easier to change the foreground on an
//! existing `Style` rather than starting from the appropriate `Colour`.
//! You can do this using the [`fg`] method:
//!
//! ```
//! use yansi_term::Style;
//! use yansi_term::Colour::{Blue, Cyan, Yellow};
//!
//! println!("Yellow on blue: {}", Style::new().on(Blue).fg(Yellow).paint("yow!"));
//! println!("Also yellow on blue: {}", Cyan.on(Blue).fg(Yellow).paint("zow!"));
//! ```
//!
//! You can turn a `Colour` into a `Style` with the [`normal`] method.
//! This will produce the exact same `ANSIString` as if you just used the
//! `paint` method on the `Colour` directly, but it’s useful in certain cases:
//! for example, you may have a method that returns `Styles`, and need to
//! represent both the “red bold” and “red, but not bold” styles with values of
//! the same type. The `Style` struct also has a [`Default`] implementation if you
//! want to have a style with *nothing* set.
//!
//! ```
//! use yansi_term::Style;
//! use yansi_term::Colour::Red;
//!
//! Red.normal().paint("yet another red string");
//! Style::default().paint("a completely regular string");
//! ```
//!
//!
//! ## Extended colours
//!
//! You can access the extended range of 256 colours by using the `Colour::Fixed`
//! variant, which takes an argument of the colour number to use. This can be
//! included wherever you would use a `Colour`:
//!
//! ```
//! use yansi_term::Colour::Fixed;
//!
//! Fixed(134).paint("A sort of light purple");
//! Fixed(221).on(Fixed(124)).paint("Mustard in the ketchup");
//! ```
//!
//! The first sixteen of these values are the same as the normal and bold
//! standard colour variants. There’s nothing stopping you from using these as
//! `Fixed` colours instead, but there’s nothing to be gained by doing so
//! either.
//!
//! You can also access full 24-bit colour by using the `Colour::RGB` variant,
//! which takes separate `u8` arguments for red, green, and blue:
//!
//! ```
//! use yansi_term::Colour::RGB;
//!
//! RGB(70, 130, 180).paint("Steel blue");
//! ```
//! [`Display`]: https://doc.rust-lang.org/std/fmt/trait.Display.html
//! [`Default`]: https://doc.rust-lang.org/std/default/trait.Default.html
//! [`Style`]: struct.Style.html
//! [`Style::new()`]: struct.Style.html#method.new
//! [`Color`]: enum.Color.html
//! [`Colour`]: enum.Colour.html
//!
//! [`bold`]: struct.Style.html#method.bold
//! [`dimmed`]: struct.Style.html#method.dimmed
//! [`italic`]: struct.Style.html#method.italic
//! [`underline`]: struct.Style.html#method.underline
//! [`blink`]: struct.Style.html#method.blink
//! [`reverse`]: struct.Style.html#method.reverse
//! [`hidden`]: struct.Style.html#method.hidden
//! [`strikethrough`]: struct.Style.html#method.strikethrough
//! [`fg`]: struct.Style.html#method.fg
//! [`on`]: struct.Style.html#method.on
#[cfg(target_os = "windows")]
extern crate winapi;
#[cfg(test)]
#[macro_use]
extern crate doc_comment;
#[cfg(test)]
doctest!("../README.md");
mod ansi;
mod style;
pub use style::{Colour, Style};
/// Color is a type alias for `Colour`.
pub use Colour as Color;
mod display;
mod windows;
pub use windows::*;