blob: 67f9b2cfd2f5da8751c1d4b847c1324817f72b9a [file] [log] [blame]
//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramPipelineVk.cpp:
// Implements the class methods for ProgramPipelineVk.
//
#include "libANGLE/renderer/vulkan/ProgramPipelineVk.h"
namespace rx
{
ProgramPipelineVk::ProgramPipelineVk(const gl::ProgramPipelineState &state)
: ProgramPipelineImpl(state)
{}
ProgramPipelineVk::~ProgramPipelineVk() {}
void ProgramPipelineVk::destroy(const gl::Context *context)
{
ContextVk *contextVk = vk::GetImpl(context);
reset(contextVk);
}
void ProgramPipelineVk::reset(ContextVk *contextVk)
{
getExecutable()->reset(contextVk);
}
angle::Result ProgramPipelineVk::link(const gl::Context *glContext,
const gl::ProgramMergedVaryings &mergedVaryings,
const gl::ProgramVaryingPacking &varyingPacking)
{
ContextVk *contextVk = vk::GetImpl(glContext);
vk::Renderer *renderer = contextVk->getRenderer();
const gl::ProgramExecutable &glExecutable = mState.getExecutable();
ProgramExecutableVk *executableVk = vk::GetImpl(&glExecutable);
SpvSourceOptions options = SpvCreateSourceOptions(contextVk->getFeatures(),
renderer->getMaxColorInputAttachmentCount());
SpvProgramInterfaceInfo spvProgramInterfaceInfo = {};
reset(contextVk);
executableVk->clearVariableInfoMap();
// Now that the program pipeline has all of the programs attached, the various descriptor
// set/binding locations need to be re-assigned to their correct values.
const gl::ShaderType linkedTransformFeedbackStage =
glExecutable.getLinkedTransformFeedbackStage();
// This should be done before assigning varying locations. Otherwise, we can encounter shader
// interface mismatching problems when the transform feedback stage is not the vertex stage.
if (options.supportsTransformFeedbackExtension)
{
for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages())
{
const gl::SharedProgramExecutable &glShaderExecutable =
mState.getShaderProgramExecutable(shaderType);
if (glShaderExecutable && gl::ShaderTypeSupportsTransformFeedback(shaderType))
{
const bool isTransformFeedbackStage =
shaderType == linkedTransformFeedbackStage &&
!glShaderExecutable->getLinkedTransformFeedbackVaryings().empty();
SpvAssignTransformFeedbackLocations(
shaderType, *glShaderExecutable.get(), isTransformFeedbackStage,
&spvProgramInterfaceInfo, &executableVk->mVariableInfoMap);
}
}
}
executableVk->mOriginalShaderInfo.clear();
SpvAssignLocations(options, glExecutable, varyingPacking, linkedTransformFeedbackStage,
&spvProgramInterfaceInfo, &executableVk->mVariableInfoMap);
for (const gl::ShaderType shaderType : glExecutable.getLinkedShaderStages())
{
const gl::SharedProgramExecutable &glShaderExecutable =
mState.getShaderProgramExecutable(shaderType);
ProgramExecutableVk *programExecutableVk = vk::GetImpl(glShaderExecutable.get());
executableVk->mDefaultUniformBlocks[shaderType] =
programExecutableVk->getSharedDefaultUniformBlock(shaderType);
executableVk->mOriginalShaderInfo.initShaderFromProgram(
shaderType, programExecutableVk->mOriginalShaderInfo);
}
executableVk->setAllDefaultUniformsDirty();
if (contextVk->getFeatures().varyingsRequireMatchingPrecisionInSpirv.enabled &&
contextVk->getFeatures().enablePrecisionQualifiers.enabled)
{
executableVk->resolvePrecisionMismatch(mergedVaryings);
}
executableVk->resetLayout(contextVk);
ANGLE_TRY(executableVk->createPipelineLayout(contextVk, &contextVk->getPipelineLayoutCache(),
&contextVk->getDescriptorSetLayoutCache(),
nullptr));
ANGLE_TRY(executableVk->initializeDescriptorPools(contextVk,
&contextVk->getDescriptorSetLayoutCache(),
&contextVk->getMetaDescriptorPools()));
angle::Result result = angle::Result::Continue;
if (contextVk->getFeatures().warmUpPipelineCacheAtLink.enabled)
{
ANGLE_TRY(executableVk->warmUpPipelineCache(renderer, contextVk->pipelineRobustness(),
contextVk->pipelineProtectedAccess()));
}
return result;
} // namespace rx
} // namespace rx