blob: ee69c1c1a07dd612581c391346158cd2ef862d33 [file] [log] [blame]
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// WindowSurfaceVkHeadless.cpp:
// Implements the class methods for WindowSurfaceVkHeadless.
//
#include "WindowSurfaceVkHeadless.h"
#include "libANGLE/renderer/vulkan/vk_renderer.h"
namespace rx
{
WindowSurfaceVkHeadless::WindowSurfaceVkHeadless(const egl::SurfaceState &surfaceState,
EGLNativeWindowType window)
: WindowSurfaceVk(surfaceState, window)
{}
WindowSurfaceVkHeadless::~WindowSurfaceVkHeadless() {}
angle::Result WindowSurfaceVkHeadless::createSurfaceVk(vk::ErrorContext *context)
{
vk::Renderer *renderer = context->getRenderer();
ASSERT(renderer != nullptr);
VkInstance instance = renderer->getInstance();
VkHeadlessSurfaceCreateInfoEXT createInfo = {};
createInfo.sType = VK_STRUCTURE_TYPE_HEADLESS_SURFACE_CREATE_INFO_EXT;
ANGLE_VK_TRY(context, vkCreateHeadlessSurfaceEXT(instance, &createInfo, nullptr, &mSurface));
return angle::Result::Continue;
}
angle::Result WindowSurfaceVkHeadless::getCurrentWindowSize(vk::ErrorContext *context,
gl::Extents *extentsOut) const
{
// Spec: "For headless surfaces, currentExtent is the reserved value (0xFFFFFFFF, 0xFFFFFFFF).
// Whatever the application sets a swapchain's imageExtent to will be the size of the surface,
// after the first image is presented."
// For ANGLE, in headless mode, we share the same 'SimpleDisplayWindow' structure with front
// EGL window info to define the vulkan backend surface/image extents.
angle::vk::SimpleDisplayWindow *simpleWindow =
reinterpret_cast<angle::vk::SimpleDisplayWindow *>(mNativeWindowType);
*extentsOut = gl::Extents(simpleWindow->width, simpleWindow->height, 1);
return angle::Result::Continue;
}
} // namespace rx