blob: 3cf96d6500a4c3466d46301633b091bf8d5c5302 [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by gen_vk_internal_shaders.py.
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// shaders/gen/BlitResolve.frag.0000000B.inc:
// Pre-generated shader for the ANGLE Vulkan back-end.
#pragma once
constexpr uint8_t kBlitResolve_frag_0000000B[] = {
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0x29,0x57,0x83,0xb8,0x49,0xb3,0x29,0x74,0x27,0x5d,0x0d,0xdf,0xa2,0x1d,0x5d,0x0d,
0xdf,0x81,0xa7,0x1a,0xd6,0xc7,0x02,0x4b,0x71,0xaa,0x21,0xe5,0x9a,0x72,0x35,0x74,
0xc7,0x22,0x66,0x82,0x39,0x93,0xae,0x86,0xef,0xa9,0x61,0xbb,0xab,0xe1,0x07,0xf0,
0x54,0xc3,0x8f,0x60,0xa9,0x86,0x19,0x57,0x83,0xb8,0x69,0xb3,0x19,0x74,0xa7,0x39,
0x47,0xd2,0xfd,0x09,0xed,0xee,0x78,0xe3,0xbc,0x6b,0x8d,0x29,0x76,0xc6,0xad,0x71,
0x23,0x71,0x53,0xcc,0x9b,0x26,0xf6,0x10,0xb1,0x87,0x88,0xd5,0x5d,0xdb,0x1c,0x8b,
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0xbb,0x72,0x06,0xfc,0x45,0x8b,0xd1,0x9c,0xb3,0xcc,0x3b,0x93,0xbf,0xfb,0x59,0x8e,
0x7d,0xe8,0xde,0xba,0xb3,0xf9,0x9b,0x5d,0xfc,0xde,0x9e,0x83,0x4b,0x7d,0xfa,0x99,
0xfc,0x3b,0x5c,0x9f,0x7e,0x01,0xff,0x94,0x75,0xff,0x0a,0xd6,0xeb,0xce,0xe5,0x6f,
0xe0,0x9d,0x9c,0xcb,0x59,0xb7,0x4f,0xe2,0xae,0x98,0xcd,0x52,0xdf,0x95,0xfc,0x8c,
0x97,0xf3,0xdf,0xa1,0x73,0xd4,0x9e,0xb8,0x59,0xa7,0xf3,0x3b,0x3a,0xbb,0x9d,0xce,
0x1f,0xe0,0x49,0x67,0xce,0xe9,0x88,0xbb,0x6a,0x36,0x47,0xae,0xab,0xe8,0xf4,0x3b,
0x9d,0xc4,0xcd,0x39,0x9d,0x3f,0xd1,0x19,0x70,0x3a,0xf3,0xe0,0x49,0x67,0xc1,0xe9,
0xcc,0xe7,0xe7,0x31,0xe4,0x98,0x72,0x5d,0x43,0x67,0xd0,0xe9,0x24,0x6e,0xc1,0xe9,
0xfc,0x8b,0x4e,0x8f,0xd3,0xf9,0x0f,0x3c,0xe9,0x2c,0x39,0x1d,0x71,0x8b,0x66,0x4b,
0xe4,0x5a,0x44,0x67,0xc8,0xe9,0x24,0x6e,0xc9,0xe9,0x94,0x62,0xa1,0xb3,0xd7,0xe9,
0x94,0x63,0x81,0x27,0x9d,0x2c,0xde,0xd0,0x11,0x57,0x67,0x26,0x4c,0xb9,0xf4,0x2d,
0x9d,0x61,0xa7,0x93,0x38,0x8d,0x49,0x67,0x19,0x3a,0xfb,0x9c,0xce,0xf2,0x58,0xe0,
0x49,0xa7,0xd9,0xe9,0x88,0xab,0x98,0x35,0x93,0xab,0x82,0xce,0x88,0xd3,0x49,0x5c,
0xb3,0xd3,0x69,0x41,0xe7,0x80,0xd3,0x59,0x11,0x0b,0x3c,0xe9,0x54,0x9d,0x8e,0xb8,
0x95,0x66,0x55,0x72,0xad,0x44,0x67,0xd4,0xe9,0x24,0xae,0xea,0x74,0x5a,0xd1,0x39,
0xe8,0x74,0xda,0x62,0x81,0x27,0x9d,0x35,0x4e,0x47,0x5c,0xbb,0xd9,0x1a,0x72,0xb5,
0xa3,0x33,0xe6,0x74,0x12,0xa7,0x71,0xd1,0x6e,0xdf,0xbd,0x66,0xff,0x03,0xae,0xea,
0x9c,0x7a,0x38,0x0d,0x00,0x00
};
// Generated from:
//
// #version 450 core
//
// #extension GL_GOOGLE_include_directive : require
//
// #extension GL_EXT_samplerless_texture_functions : require
//
// layout(set = 0, binding = 0)uniform utexture2DMSArray color;
//
// layout(location = 0)out uvec4 colorOut0;
// layout(location = 1)out uvec4 colorOut1;
// layout(location = 2)out uvec4 colorOut2;
// layout(location = 3)out uvec4 colorOut3;
// layout(location = 4)out uvec4 colorOut4;
// layout(location = 5)out uvec4 colorOut5;
// layout(location = 6)out uvec4 colorOut6;
// layout(location = 7)out uvec4 colorOut7;
//
// #line 1 "shaders/src/BlitResolve.inc"
//
// layout(push_constant)uniform PushConstants {
//
// ivec2 offset;
// vec2 stretch;
// vec2 invSrcExtent;
// int srcLayer;
// int samples;
// float invSamples;
//
// int outputMask;
//
// bool flipX;
// bool flipY;
// bool rotateXY;
// } params;
//
// ivec2 getSrcImageCoords()
// {
//
// ivec2 srcImageCoords = ivec2(gl_FragCoord . xy);
//
// srcImageCoords -= params . offset;
//
// if(params . flipX)
// srcImageCoords . x = - srcImageCoords . x;
// if(params . flipY)
// srcImageCoords . y = - srcImageCoords . y;
// if(params . rotateXY)
// srcImageCoords . xy = srcImageCoords . yx;
//
// return srcImageCoords;
// }
//
// void broadcastColor(uvec4 colorValue)
// {
//
// if((params . outputMask &(1 << 0))!= 0)
// {
// colorOut0 = colorValue;
// }
// if((params . outputMask &(1 << 1))!= 0)
// {
// colorOut1 = colorValue;
// }
// if((params . outputMask &(1 << 2))!= 0)
// {
// colorOut2 = colorValue;
// }
// if((params . outputMask &(1 << 3))!= 0)
// {
// colorOut3 = colorValue;
// }
// if((params . outputMask &(1 << 4))!= 0)
// {
// colorOut4 = colorValue;
// }
// if((params . outputMask &(1 << 5))!= 0)
// {
// colorOut5 = colorValue;
// }
// if((params . outputMask &(1 << 6))!= 0)
// {
// colorOut6 = colorValue;
// }
// if((params . outputMask &(1 << 7))!= 0)
// {
// colorOut7 = colorValue;
// }
// }
//
// #line 123 "shaders/src/BlitResolve.frag"
//
// void main()
// {
// ivec2 srcImageCoords = getSrcImageCoords();
//
// uvec4 colorValue = uvec4(0, 0, 0, 0);
// for(int i = 0;i < params . samples;++ i)
// {
// colorValue += texelFetch(color, ivec3(srcImageCoords, params . srcLayer), i);
// }
//
// colorValue = uvec4(round(colorValue * params . invSamples));
//
// broadcastColor(colorValue);
//
// }