blob: 99b86d286c64837ab24d9cdf2ca1382c7b49e01a [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by gen_vk_internal_shaders.py.
//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// shaders/gen/ImageCopy.frag.00000006.inc:
// Pre-generated shader for the ANGLE Vulkan back-end.
#pragma once
constexpr uint8_t kImageCopy_frag_00000006[] = {
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0x30,0x8d,0xab,0x7e,0xfa,0x8d,0x7f,0x8c,0xdf,0x18,0x7e,0xda,0xd3,0x73,0xe0,0xcf,
0x89,0x97,0xde,0x07,0x13,0xe4,0x3b,0xcb,0x37,0x7a,0xce,0xf5,0xea,0x27,0xfc,0x07,
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0x93,0xd4,0xd9,0x0e,0x84,0x38,0xcb,0x79,0xfc,0x34,0xce,0x2b,0xfc,0xbf,0x90,0x0f,
0x51,0x6f,0xf3,0x2b,0x84,0x38,0xbf,0x51,0x37,0xbf,0xba,0x10,0x71,0x9b,0x5f,0x31,
0x44,0xcc,0xe6,0x57,0x73,0x7d,0x54,0x5d,0x49,0xa4,0x01,0x1e,0xfa,0xae,0x75,0x6a,
0xae,0x4d,0x21,0xe6,0xcb,0x84,0xbf,0xd5,0xa9,0xab,0xb3,0x86,0x4f,0x83,0xe3,0xd3,
0x08,0x9f,0x23,0x8e,0x4f,0x39,0x44,0xdc,0xf8,0x54,0x42,0xc4,0x8c,0x4f,0xb7,0xe3,
0xa3,0xba,0x26,0x91,0x66,0x62,0xeb,0xbb,0xce,0x55,0xe3,0x6c,0x86,0x4b,0x8e,0xfb,
0x51,0x39,0xf6,0x84,0x35,0xdc,0xee,0x9e,0x6e,0x7c,0x9b,0xdd,0xbd,0xb0,0x05,0x5e,
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0x3e,0xaa,0xeb,0x14,0xa9,0x92,0xa7,0xd3,0xf1,0xe9,0x85,0x8f,0xe6,0x4b,0xe1,0x63,
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0xce,0x1c,0x22,0xaf,0xdf,0xd3,0x9a,0xb3,0x1d,0x0c,0x71,0xbf,0x75,0xdf,0xd5,0x4f,
0xe3,0xf4,0x09,0x93,0x0b,0xe8,0x56,0x65,0x6a,0x3d,0x22,0xff,0x03,0xe5,0x6b,0xe4,
0x92,0xdc,0x0d,0x00,0x00
};
// Generated from:
//
// #version 450 core
//
// #extension GL_GOOGLE_include_directive : require
// #extension GL_EXT_samplerless_texture_functions : require
//
// layout(set = 0, binding = 0)uniform itexture2D src;
// layout(location = 0)out uvec4 dst;
//
// #line 1 "shaders/src/ImageCopy.inc"
//
// layout(push_constant)uniform PushConstants {
//
// ivec2 srcOffset;
// ivec2 dstOffset;
// int srcMip;
// int srcLayer;
// int srcSampleCount;
//
// bool flipX;
// bool flipY;
//
// bool premultiplyAlpha;
// bool unmultiplyAlpha;
//
// bool dstHasLuminance;
// bool dstIsAlpha;
//
// bool srcIsSRGB;
// bool dstIsSRGB;
//
// int dstDefaultChannelsMask;
// bool rotateXY;
// } params;
//
// ivec2 transformImageCoords(ivec2 glFragCoords)
// {
// ivec2 imageCoordsOut = glFragCoords - params . dstOffset;
//
// if(params . flipX)
// {
// imageCoordsOut . x = - imageCoordsOut . x;
// }
// if(params . flipY)
// {
// imageCoordsOut . y = - imageCoordsOut . y;
// }
// if(params . rotateXY)
// {
// imageCoordsOut . xy = imageCoordsOut . yx;
// }
//
// return imageCoordsOut;
// }
//
// uvec4 transformSrcValue(ivec4 srcValue)
// {
//
// if(params . premultiplyAlpha)
// {
// srcValue . rgb *= srcValue . a;
// }
// else if(params . unmultiplyAlpha && srcValue . a > 0)
// {
// srcValue . rgb /= srcValue . a;
// }
//
// uvec4 dstValue = uvec4(srcValue);
//
// if(params . dstHasLuminance)
// {
// dstValue . rg = dstValue . ra;
// }
// else if(params . dstIsAlpha)
// {
// dstValue . r = dstValue . a;
// }
// else
// {
// int defaultChannelsMask = params . dstDefaultChannelsMask;
// if((defaultChannelsMask & 2)!= 0)
// {
// dstValue . g = 0;
// }
// if((defaultChannelsMask & 4)!= 0)
// {
// dstValue . b = 0;
// }
// if((defaultChannelsMask & 8)!= 0)
// {
// dstValue . a = 1;
// }
// }
//
// return dstValue;
// }
// #line 56 "shaders/src/ImageCopy.frag"
//
// void main()
// {
// ivec2 srcSubImageCoords = transformImageCoords(ivec2(gl_FragCoord . xy));
//
// ivec4 srcValue = texelFetch(src, params . srcOffset + srcSubImageCoords, params . srcMip);
//
// dst = transformSrcValue(srcValue);
// }