| // |
| // Copyright 2024 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ContextWgpu.h: |
| // Defines the class interface for ContextWgpu, implementing ContextImpl. |
| // |
| |
| #ifndef LIBANGLE_RENDERER_WGPU_CONTEXTWGPU_H_ |
| #define LIBANGLE_RENDERER_WGPU_CONTEXTWGPU_H_ |
| |
| #include <dawn/webgpu_cpp.h> |
| |
| #include "image_util/loadimage.h" |
| #include "libANGLE/renderer/ContextImpl.h" |
| #include "libANGLE/renderer/wgpu/DisplayWgpu.h" |
| #include "libANGLE/renderer/wgpu/wgpu_command_buffer.h" |
| #include "libANGLE/renderer/wgpu/wgpu_format_utils.h" |
| #include "libANGLE/renderer/wgpu/wgpu_helpers.h" |
| #include "libANGLE/renderer/wgpu/wgpu_pipeline_state.h" |
| #include "libANGLE/renderer/wgpu/wgpu_utils.h" |
| |
| namespace rx |
| { |
| |
| class ContextWgpu : public ContextImpl |
| { |
| public: |
| ContextWgpu(const gl::State &state, gl::ErrorSet *errorSet, DisplayWgpu *display); |
| ~ContextWgpu() override; |
| |
| angle::Result initialize(const angle::ImageLoadContext &imageLoadContext) override; |
| |
| void onDestroy(const gl::Context *context) override; |
| |
| // Flush and finish. |
| angle::Result flush(const gl::Context *context) override; |
| angle::Result finish(const gl::Context *context) override; |
| |
| // Drawing methods. |
| angle::Result drawArrays(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint first, |
| GLsizei count) override; |
| angle::Result drawArraysInstanced(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instanceCount) override; |
| angle::Result drawArraysInstancedBaseInstance(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint first, |
| GLsizei count, |
| GLsizei instanceCount, |
| GLuint baseInstance) override; |
| |
| angle::Result drawElements(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices) override; |
| angle::Result drawElementsBaseVertex(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLint baseVertex) override; |
| angle::Result drawElementsInstanced(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLsizei instances) override; |
| angle::Result drawElementsInstancedBaseVertex(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLsizei instances, |
| GLint baseVertex) override; |
| angle::Result drawElementsInstancedBaseVertexBaseInstance(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLsizei instances, |
| GLint baseVertex, |
| GLuint baseInstance) override; |
| angle::Result drawRangeElements(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices) override; |
| angle::Result drawRangeElementsBaseVertex(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLuint start, |
| GLuint end, |
| GLsizei count, |
| gl::DrawElementsType type, |
| const void *indices, |
| GLint baseVertex) override; |
| angle::Result drawArraysIndirect(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| const void *indirect) override; |
| angle::Result drawElementsIndirect(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| gl::DrawElementsType type, |
| const void *indirect) override; |
| |
| angle::Result multiDrawArrays(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| const GLint *firsts, |
| const GLsizei *counts, |
| GLsizei drawcount) override; |
| angle::Result multiDrawArraysInstanced(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount) override; |
| angle::Result multiDrawArraysIndirect(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| const void *indirect, |
| GLsizei drawcount, |
| GLsizei stride) override; |
| angle::Result multiDrawElements(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| const GLsizei *counts, |
| gl::DrawElementsType type, |
| const GLvoid *const *indices, |
| GLsizei drawcount) override; |
| angle::Result multiDrawElementsInstanced(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| const GLsizei *counts, |
| gl::DrawElementsType type, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| GLsizei drawcount) override; |
| angle::Result multiDrawElementsIndirect(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| gl::DrawElementsType type, |
| const void *indirect, |
| GLsizei drawcount, |
| GLsizei stride) override; |
| angle::Result multiDrawArraysInstancedBaseInstance(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| const GLint *firsts, |
| const GLsizei *counts, |
| const GLsizei *instanceCounts, |
| const GLuint *baseInstances, |
| GLsizei drawcount) override; |
| angle::Result multiDrawElementsInstancedBaseVertexBaseInstance(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| const GLsizei *counts, |
| gl::DrawElementsType type, |
| const GLvoid *const *indices, |
| const GLsizei *instanceCounts, |
| const GLint *baseVertices, |
| const GLuint *baseInstances, |
| GLsizei drawcount) override; |
| |
| // Device loss |
| gl::GraphicsResetStatus getResetStatus() override; |
| |
| // EXT_debug_marker |
| angle::Result insertEventMarker(GLsizei length, const char *marker) override; |
| angle::Result pushGroupMarker(GLsizei length, const char *marker) override; |
| angle::Result popGroupMarker() override; |
| |
| // KHR_debug |
| angle::Result pushDebugGroup(const gl::Context *context, |
| GLenum source, |
| GLuint id, |
| const std::string &message) override; |
| angle::Result popDebugGroup(const gl::Context *context) override; |
| |
| // State sync with dirty bits. |
| angle::Result syncState(const gl::Context *context, |
| const gl::state::DirtyBits dirtyBits, |
| const gl::state::DirtyBits bitMask, |
| const gl::state::ExtendedDirtyBits extendedDirtyBits, |
| const gl::state::ExtendedDirtyBits extendedBitMask, |
| gl::Command command) override; |
| |
| // Disjoint timer queries |
| GLint getGPUDisjoint() override; |
| GLint64 getTimestamp() override; |
| |
| // Context switching |
| angle::Result onMakeCurrent(const gl::Context *context) override; |
| |
| // Native capabilities, unmodified by gl::Context. |
| gl::Caps getNativeCaps() const override; |
| const gl::TextureCapsMap &getNativeTextureCaps() const override; |
| const gl::Extensions &getNativeExtensions() const override; |
| const gl::Limitations &getNativeLimitations() const override; |
| const ShPixelLocalStorageOptions &getNativePixelLocalStorageOptions() const override; |
| |
| // Shader creation |
| CompilerImpl *createCompiler() override; |
| ShaderImpl *createShader(const gl::ShaderState &data) override; |
| ProgramImpl *createProgram(const gl::ProgramState &data) override; |
| ProgramExecutableImpl *createProgramExecutable( |
| const gl::ProgramExecutable *executable) override; |
| |
| // Framebuffer creation |
| FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override; |
| |
| // Texture creation |
| TextureImpl *createTexture(const gl::TextureState &state) override; |
| |
| // Renderbuffer creation |
| RenderbufferImpl *createRenderbuffer(const gl::RenderbufferState &state) override; |
| |
| // Buffer creation |
| BufferImpl *createBuffer(const gl::BufferState &state) override; |
| |
| // Vertex Array creation |
| VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override; |
| |
| // Query and Fence creation |
| QueryImpl *createQuery(gl::QueryType type) override; |
| FenceNVImpl *createFenceNV() override; |
| SyncImpl *createSync() override; |
| |
| // Transform Feedback creation |
| TransformFeedbackImpl *createTransformFeedback( |
| const gl::TransformFeedbackState &state) override; |
| |
| // Sampler object creation |
| SamplerImpl *createSampler(const gl::SamplerState &state) override; |
| |
| // Program Pipeline object creation |
| ProgramPipelineImpl *createProgramPipeline(const gl::ProgramPipelineState &data) override; |
| |
| // Memory object creation. |
| MemoryObjectImpl *createMemoryObject() override; |
| |
| // Semaphore creation. |
| SemaphoreImpl *createSemaphore() override; |
| |
| // Overlay creation. |
| OverlayImpl *createOverlay(const gl::OverlayState &state) override; |
| |
| angle::Result dispatchCompute(const gl::Context *context, |
| GLuint numGroupsX, |
| GLuint numGroupsY, |
| GLuint numGroupsZ) override; |
| angle::Result dispatchComputeIndirect(const gl::Context *context, GLintptr indirect) override; |
| |
| angle::Result memoryBarrier(const gl::Context *context, GLbitfield barriers) override; |
| angle::Result memoryBarrierByRegion(const gl::Context *context, GLbitfield barriers) override; |
| |
| void handleError(GLenum errorCode, |
| const char *message, |
| const char *file, |
| const char *function, |
| unsigned int line); |
| |
| const angle::ImageLoadContext &getImageLoadContext() const { return mImageLoadContext; } |
| |
| DisplayWgpu *getDisplay() { return mDisplay; } |
| wgpu::Device &getDevice() { return mDisplay->getDevice(); } |
| wgpu::Queue &getQueue() { return mDisplay->getQueue(); } |
| wgpu::Instance &getInstance() { return mDisplay->getInstance(); } |
| angle::ImageLoadContext &getImageLoadContext() { return mImageLoadContext; } |
| const webgpu::Format &getFormat(GLenum internalFormat) const |
| { |
| return mDisplay->getFormat(internalFormat); |
| } |
| angle::Result startRenderPass(const wgpu::RenderPassDescriptor &desc); |
| angle::Result endRenderPass(webgpu::RenderPassClosureReason closureReason); |
| |
| bool hasActiveRenderPass() { return mCurrentRenderPass != nullptr; } |
| |
| angle::Result onFramebufferChange(FramebufferWgpu *framebufferWgpu, gl::Command command); |
| |
| angle::Result flush(webgpu::RenderPassClosureReason); |
| |
| void setColorAttachmentFormat(size_t colorIndex, wgpu::TextureFormat format); |
| void setColorAttachmentFormats(const gl::DrawBuffersArray<wgpu::TextureFormat> &formats); |
| void setDepthStencilFormat(wgpu::TextureFormat format); |
| void setVertexAttribute(size_t attribIndex, webgpu::PackedVertexAttribute newAttrib); |
| |
| void invalidateVertexBuffer(size_t slot); |
| void invalidateVertexBuffers(); |
| void invalidateIndexBuffer(); |
| |
| void ensureCommandEncoderCreated(); |
| wgpu::CommandEncoder &getCurrentCommandEncoder(); |
| |
| private: |
| // Dirty bits. |
| enum DirtyBitType : size_t |
| { |
| // The pipeline has changed and needs to be recreated. |
| DIRTY_BIT_RENDER_PIPELINE_DESC, |
| |
| DIRTY_BIT_RENDER_PASS, |
| |
| DIRTY_BIT_RENDER_PIPELINE_BINDING, |
| DIRTY_BIT_VIEWPORT, |
| DIRTY_BIT_SCISSOR, |
| DIRTY_BIT_BLEND_CONSTANT, |
| |
| DIRTY_BIT_VERTEX_BUFFERS, |
| DIRTY_BIT_INDEX_BUFFER, |
| |
| DIRTY_BIT_BIND_GROUPS, |
| |
| DIRTY_BIT_MAX, |
| }; |
| |
| static_assert(DIRTY_BIT_RENDER_PIPELINE_BINDING > DIRTY_BIT_RENDER_PIPELINE_DESC, |
| "Pipeline binding must be handled after the pipeline desc dirty bit"); |
| |
| // Dirty bit handlers that record commands or otherwise expect to manipulate the render pass |
| // that will be used for the draw call must be specified after DIRTY_BIT_RENDER_PASS. |
| static_assert(DIRTY_BIT_RENDER_PIPELINE_BINDING > DIRTY_BIT_RENDER_PASS, |
| "Render pass using dirty bit must be handled after the render pass dirty bit"); |
| |
| using DirtyBits = angle::BitSet<DIRTY_BIT_MAX>; |
| |
| DirtyBits mDirtyBits; |
| gl::AttributesMask mDirtyVertexBuffers; |
| |
| DirtyBits mNewRenderPassDirtyBits; |
| |
| ANGLE_INLINE void invalidateCurrentRenderPipeline() |
| { |
| mDirtyBits.set(DIRTY_BIT_RENDER_PIPELINE_DESC); |
| } |
| |
| angle::Result setupDraw(const gl::Context *context, |
| gl::PrimitiveMode mode, |
| GLint firstVertexOrInvalid, |
| GLsizei vertexOrIndexCount, |
| GLsizei instanceCount, |
| gl::DrawElementsType indexTypeOrInvalid, |
| const void *indices, |
| GLint baseVertex, |
| uint32_t *outFirstIndex, |
| uint32_t *indexCountOut); |
| |
| angle::Result handleDirtyRenderPipelineDesc(DirtyBits::Iterator *dirtyBitsIterator); |
| angle::Result handleDirtyRenderPipelineBinding(DirtyBits::Iterator *dirtyBitsIterator); |
| angle::Result handleDirtyViewport(DirtyBits::Iterator *dirtyBitsIterator); |
| angle::Result handleDirtyScissor(DirtyBits::Iterator *dirtyBitsIterator); |
| angle::Result handleDirtyBlendConstant(DirtyBits::Iterator *dirtyBitsIterator); |
| angle::Result handleDirtyVertexBuffers(const gl::AttributesMask &slots, |
| DirtyBits::Iterator *dirtyBitsIterator); |
| angle::Result handleDirtyIndexBuffer(gl::DrawElementsType indexType, |
| DirtyBits::Iterator *dirtyBitsIterator); |
| angle::Result handleDirtyBindGroups(DirtyBits::Iterator *dirtyBitsIterator); |
| |
| angle::Result handleDirtyRenderPass(DirtyBits::Iterator *dirtyBitsIterator); |
| |
| angle::ImageLoadContext mImageLoadContext; |
| |
| DisplayWgpu *mDisplay; |
| |
| wgpu::CommandEncoder mCurrentCommandEncoder; |
| wgpu::RenderPassEncoder mCurrentRenderPass; |
| |
| webgpu::CommandBuffer mCommandBuffer; |
| |
| webgpu::RenderPipelineDesc mRenderPipelineDesc; |
| wgpu::RenderPipeline mCurrentGraphicsPipeline; |
| gl::AttributesMask mCurrentRenderPipelineAllAttributes; |
| |
| gl::DrawElementsType mCurrentIndexBufferType = gl::DrawElementsType::InvalidEnum; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_WGPU_CONTEXTWGPU_H_ |