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//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FenceNVWgpu.cpp:
// Implements the class methods for FenceNVWgpu.
//
#include "libANGLE/renderer/wgpu/FenceNVWgpu.h"
#include "common/debug.h"
namespace rx
{
FenceNVWgpu::FenceNVWgpu() : FenceNVImpl() {}
FenceNVWgpu::~FenceNVWgpu() {}
angle::Result FenceNVWgpu::set(const gl::Context *context, GLenum condition)
{
return angle::Result::Continue;
}
angle::Result FenceNVWgpu::test(const gl::Context *context, GLboolean *outFinished)
{
*outFinished = GL_TRUE;
return angle::Result::Continue;
}
angle::Result FenceNVWgpu::finish(const gl::Context *context)
{
return angle::Result::Continue;
}
} // namespace rx