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//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FenceNVWgpu.h:
// Defines the class interface for FenceNVWgpu, implementing FenceNVImpl.
//
#ifndef LIBANGLE_RENDERER_WGPU_FENCENVWGPU_H_
#define LIBANGLE_RENDERER_WGPU_FENCENVWGPU_H_
#include "libANGLE/renderer/FenceNVImpl.h"
namespace rx
{
class FenceNVWgpu : public FenceNVImpl
{
public:
FenceNVWgpu();
~FenceNVWgpu() override;
void onDestroy(const gl::Context *context) override {}
angle::Result set(const gl::Context *context, GLenum condition) override;
angle::Result test(const gl::Context *context, GLboolean *outFinished) override;
angle::Result finish(const gl::Context *context) override;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_WGPU_FENCENVWGPU_H_