| // |
| // Copyright 2024 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // FenceNVWgpu.h: |
| // Defines the class interface for FenceNVWgpu, implementing FenceNVImpl. |
| // |
| |
| #ifndef LIBANGLE_RENDERER_WGPU_FENCENVWGPU_H_ |
| #define LIBANGLE_RENDERER_WGPU_FENCENVWGPU_H_ |
| |
| #include "libANGLE/renderer/FenceNVImpl.h" |
| |
| namespace rx |
| { |
| class FenceNVWgpu : public FenceNVImpl |
| { |
| public: |
| FenceNVWgpu(); |
| ~FenceNVWgpu() override; |
| |
| void onDestroy(const gl::Context *context) override {} |
| angle::Result set(const gl::Context *context, GLenum condition) override; |
| angle::Result test(const gl::Context *context, GLboolean *outFinished) override; |
| angle::Result finish(const gl::Context *context) override; |
| }; |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_WGPU_FENCENVWGPU_H_ |