| // |
| // Copyright 2024 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // FramebufferWgpu.h: |
| // Defines the class interface for FramebufferWgpu, implementing FramebufferImpl. |
| // |
| |
| #ifndef LIBANGLE_RENDERER_WGPU_FRAMEBUFFERWGPU_H_ |
| #define LIBANGLE_RENDERER_WGPU_FRAMEBUFFERWGPU_H_ |
| |
| #include "libANGLE/renderer/FramebufferImpl.h" |
| #include "libANGLE/renderer/RenderTargetCache.h" |
| #include "libANGLE/renderer/wgpu/RenderTargetWgpu.h" |
| |
| namespace rx |
| { |
| |
| class FramebufferWgpu : public FramebufferImpl |
| { |
| public: |
| FramebufferWgpu(const gl::FramebufferState &state); |
| ~FramebufferWgpu() override; |
| |
| angle::Result discard(const gl::Context *context, |
| size_t count, |
| const GLenum *attachments) override; |
| angle::Result invalidate(const gl::Context *context, |
| size_t count, |
| const GLenum *attachments) override; |
| angle::Result invalidateSub(const gl::Context *context, |
| size_t count, |
| const GLenum *attachments, |
| const gl::Rectangle &area) override; |
| |
| angle::Result clear(const gl::Context *context, GLbitfield mask) override; |
| angle::Result clearBufferfv(const gl::Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLfloat *values) override; |
| angle::Result clearBufferuiv(const gl::Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLuint *values) override; |
| angle::Result clearBufferiv(const gl::Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| const GLint *values) override; |
| angle::Result clearBufferfi(const gl::Context *context, |
| GLenum buffer, |
| GLint drawbuffer, |
| GLfloat depth, |
| GLint stencil) override; |
| |
| angle::Result readPixels(const gl::Context *context, |
| const gl::Rectangle &area, |
| GLenum format, |
| GLenum type, |
| const gl::PixelPackState &pack, |
| gl::Buffer *packBuffer, |
| void *pixels) override; |
| |
| angle::Result blit(const gl::Context *context, |
| const gl::Rectangle &sourceArea, |
| const gl::Rectangle &destArea, |
| GLbitfield mask, |
| GLenum filter) override; |
| |
| gl::FramebufferStatus checkStatus(const gl::Context *context) const override; |
| |
| angle::Result syncState(const gl::Context *context, |
| GLenum binding, |
| const gl::Framebuffer::DirtyBits &dirtyBits, |
| gl::Command command) override; |
| |
| angle::Result getSamplePosition(const gl::Context *context, |
| size_t index, |
| GLfloat *xy) const override; |
| |
| RenderTargetWgpu *getReadPixelsRenderTarget() const; |
| |
| void addNewColorAttachments(std::vector<wgpu::RenderPassColorAttachment> newColorAttachments); |
| |
| void updateDepthStencilAttachment( |
| wgpu::RenderPassDepthStencilAttachment newRenderPassDepthStencilAttachment); |
| |
| angle::Result flushOneColorAttachmentUpdate(const gl::Context *context, |
| bool deferClears, |
| uint32_t colorIndexGL); |
| |
| angle::Result flushAttachmentUpdates(const gl::Context *context, |
| gl::DrawBufferMask dirtyColorAttachments, |
| bool dirtyDepthStencilAttachment, |
| bool deferColorClears, |
| bool deferDepthStencilClears); |
| |
| angle::Result flushDeferredClears(ContextWgpu *contextWgpu); |
| |
| // Starts a new render pass iff there are new color and/or depth/stencil attachments. |
| angle::Result startRenderPassNewAttachments(ContextWgpu *contextWgpu); |
| |
| angle::Result startNewRenderPass(ContextWgpu *contextWgpu); |
| |
| void setUpForRenderPass(ContextWgpu *contextWgpu, |
| bool depthOrStencil, |
| std::vector<wgpu::RenderPassColorAttachment> colorAttachments, |
| wgpu::RenderPassDepthStencilAttachment depthStencilAttachment); |
| |
| const gl::DrawBuffersArray<wgpu::TextureFormat> &getCurrentColorAttachmentFormats() const |
| { |
| return mCurrentColorAttachmentFormats; |
| } |
| |
| wgpu::TextureFormat getCurrentDepthStencilAttachmentFormat() const |
| { |
| return mCurrentDepthStencilFormat; |
| } |
| |
| private: |
| void mergeClearWithDeferredClears(wgpu::Color clearValue, |
| gl::DrawBufferMask clearColorBuffers, |
| float depthValue, |
| uint32_t stencilValue, |
| bool clearColor, |
| bool clearDepth, |
| bool clearStencil); |
| |
| RenderTargetCache<RenderTargetWgpu> mRenderTargetCache; |
| wgpu::RenderPassDescriptor mCurrentRenderPassDesc; |
| wgpu::RenderPassDepthStencilAttachment mCurrentDepthStencilAttachment; |
| std::vector<wgpu::RenderPassColorAttachment> mCurrentColorAttachments; |
| gl::DrawBuffersArray<wgpu::TextureFormat> mCurrentColorAttachmentFormats; |
| wgpu::TextureFormat mCurrentDepthStencilFormat = wgpu::TextureFormat::Undefined; |
| |
| // Secondary vector to track new clears that are added and should be run in a new render pass |
| // during flushColorAttachmentUpdates. |
| std::vector<wgpu::RenderPassColorAttachment> mNewColorAttachments; |
| wgpu::RenderPassDepthStencilAttachment mNewDepthStencilAttachment; |
| bool mAddedNewDepthStencilAttachment = false; |
| |
| webgpu::ClearValuesArray mDeferredClears; |
| }; |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_WGPU_FRAMEBUFFERWGPU_H_ |