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//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RenderTargetWgpu.cpp:
// Implements the class methods for RenderTargetWgpu.
//
#include "libANGLE/renderer/wgpu/RenderTargetWgpu.h"
namespace rx
{
RenderTargetWgpu::RenderTargetWgpu() {}
RenderTargetWgpu::~RenderTargetWgpu()
{
reset();
}
RenderTargetWgpu::RenderTargetWgpu(RenderTargetWgpu &&other)
: mImage(other.mImage),
mTextureView(std::move(other.mTextureView)),
mLevelIndex(other.mLevelIndex),
mLayerIndex(other.mLayerIndex),
mFormat(other.mFormat)
{}
void RenderTargetWgpu::set(webgpu::ImageHelper *image,
const wgpu::TextureView &texture,
const webgpu::LevelIndex level,
uint32_t layer,
const wgpu::TextureFormat &format)
{
mImage = image;
mTextureView = texture;
mLevelIndex = level;
mLayerIndex = layer;
mFormat = &format;
}
void RenderTargetWgpu::reset()
{
mTextureView = nullptr;
mLevelIndex = webgpu::LevelIndex(0);
mLayerIndex = 0;
mFormat = nullptr;
}
angle::Result RenderTargetWgpu::flushImageStagedUpdates(ContextWgpu *contextWgpu,
webgpu::ClearValuesArray *deferredClears,
uint32_t deferredClearIndex)
{
gl::LevelIndex targetLevel = mImage->toGlLevel(mLevelIndex);
ANGLE_TRY(mImage->flushSingleLevelUpdates(contextWgpu, targetLevel, deferredClears,
deferredClearIndex));
return angle::Result::Continue;
}
} // namespace rx