| // |
| // Copyright 2024 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // SurfaceWgpu.h: |
| // Defines the class interface for SurfaceWgpu, implementing SurfaceImpl. |
| // |
| |
| #ifndef LIBANGLE_RENDERER_WGPU_SURFACEWGPU_H_ |
| #define LIBANGLE_RENDERER_WGPU_SURFACEWGPU_H_ |
| |
| #include "libANGLE/renderer/SurfaceImpl.h" |
| |
| #include "libANGLE/renderer/wgpu/RenderTargetWgpu.h" |
| #include "libANGLE/renderer/wgpu/wgpu_helpers.h" |
| |
| #include <dawn/webgpu_cpp.h> |
| |
| namespace rx |
| { |
| |
| class SurfaceWgpu : public SurfaceImpl |
| { |
| public: |
| SurfaceWgpu(const egl::SurfaceState &surfaceState); |
| ~SurfaceWgpu() override; |
| |
| protected: |
| struct AttachmentImage |
| { |
| webgpu::ImageHelper texture; |
| RenderTargetWgpu renderTarget; |
| }; |
| angle::Result createDepthStencilAttachment(uint32_t width, |
| uint32_t height, |
| const webgpu::Format &webgpuFormat, |
| wgpu::Device &device, |
| AttachmentImage *outDepthStencilAttachment); |
| }; |
| |
| class OffscreenSurfaceWgpu : public SurfaceWgpu |
| { |
| public: |
| OffscreenSurfaceWgpu(const egl::SurfaceState &surfaceState); |
| ~OffscreenSurfaceWgpu() override; |
| |
| egl::Error initialize(const egl::Display *display) override; |
| egl::Error swap(const gl::Context *context) override; |
| egl::Error bindTexImage(const gl::Context *context, |
| gl::Texture *texture, |
| EGLint buffer) override; |
| egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override; |
| void setSwapInterval(const egl::Display *display, EGLint interval) override; |
| |
| // width and height can change with client window resizing |
| EGLint getWidth() const override; |
| EGLint getHeight() const override; |
| |
| EGLint getSwapBehavior() const override; |
| |
| angle::Result initializeContents(const gl::Context *context, |
| GLenum binding, |
| const gl::ImageIndex &imageIndex) override; |
| |
| egl::Error attachToFramebuffer(const gl::Context *context, |
| gl::Framebuffer *framebuffer) override; |
| egl::Error detachFromFramebuffer(const gl::Context *context, |
| gl::Framebuffer *framebuffer) override; |
| |
| angle::Result getAttachmentRenderTarget(const gl::Context *context, |
| GLenum binding, |
| const gl::ImageIndex &imageIndex, |
| GLsizei samples, |
| FramebufferAttachmentRenderTarget **rtOut) override; |
| |
| private: |
| angle::Result initializeImpl(const egl::Display *display); |
| |
| EGLint mWidth; |
| EGLint mHeight; |
| |
| AttachmentImage mColorAttachment; |
| AttachmentImage mDepthStencilAttachment; |
| }; |
| |
| class WindowSurfaceWgpu : public SurfaceWgpu |
| { |
| public: |
| WindowSurfaceWgpu(const egl::SurfaceState &surfaceState, EGLNativeWindowType window); |
| ~WindowSurfaceWgpu() override; |
| |
| egl::Error initialize(const egl::Display *display) override; |
| void destroy(const egl::Display *display) override; |
| egl::Error swap(const gl::Context *context) override; |
| egl::Error bindTexImage(const gl::Context *context, |
| gl::Texture *texture, |
| EGLint buffer) override; |
| egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override; |
| void setSwapInterval(const egl::Display *display, EGLint interval) override; |
| |
| // width and height can change with client window resizing |
| EGLint getWidth() const override; |
| EGLint getHeight() const override; |
| |
| EGLint getSwapBehavior() const override; |
| |
| angle::Result initializeContents(const gl::Context *context, |
| GLenum binding, |
| const gl::ImageIndex &imageIndex) override; |
| |
| egl::Error attachToFramebuffer(const gl::Context *context, |
| gl::Framebuffer *framebuffer) override; |
| egl::Error detachFromFramebuffer(const gl::Context *context, |
| gl::Framebuffer *framebuffer) override; |
| |
| angle::Result getAttachmentRenderTarget(const gl::Context *context, |
| GLenum binding, |
| const gl::ImageIndex &imageIndex, |
| GLsizei samples, |
| FramebufferAttachmentRenderTarget **rtOut) override; |
| |
| protected: |
| EGLNativeWindowType getNativeWindow() const { return mNativeWindow; } |
| |
| private: |
| angle::Result initializeImpl(const egl::Display *display); |
| |
| angle::Result swapImpl(const gl::Context *context); |
| |
| angle::Result configureSurface(const egl::Display *display, const gl::Extents &size); |
| angle::Result updateCurrentTexture(const egl::Display *display); |
| |
| virtual angle::Result createWgpuSurface(const egl::Display *display, |
| wgpu::Surface *outSurface) = 0; |
| virtual angle::Result getCurrentWindowSize(const egl::Display *display, |
| gl::Extents *outSize) = 0; |
| |
| EGLNativeWindowType mNativeWindow; |
| wgpu::Surface mSurface; |
| |
| const webgpu::Format *mSurfaceTextureFormat = nullptr; |
| wgpu::TextureUsage mSurfaceTextureUsage; |
| wgpu::PresentMode mPresentMode; |
| |
| const webgpu::Format *mDepthStencilFormat = nullptr; |
| |
| gl::Extents mCurrentSurfaceSize; |
| |
| AttachmentImage mColorAttachment; |
| AttachmentImage mDepthStencilAttachment; |
| }; |
| |
| WindowSurfaceWgpu *CreateWgpuWindowSurface(const egl::SurfaceState &surfaceState, |
| EGLNativeWindowType window); |
| |
| } // namespace rx |
| |
| #endif // LIBANGLE_RENDERER_WGPU_SURFACEWGPU_H_ |