blob: 9a6a344a3e146093d21a76d3be5a3bc0262e5f8b [file] [log] [blame]
//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SyncWgpu.cpp:
// Implements the class methods for SyncWgpu.
//
#include "libANGLE/renderer/wgpu/SyncWgpu.h"
#include "common/debug.h"
namespace rx
{
SyncWgpu::SyncWgpu() : SyncImpl() {}
SyncWgpu::~SyncWgpu() {}
angle::Result SyncWgpu::set(const gl::Context *context, GLenum condition, GLbitfield flags)
{
return angle::Result::Continue;
}
angle::Result SyncWgpu::clientWait(const gl::Context *context,
GLbitfield flags,
GLuint64 timeout,
GLenum *outResult)
{
*outResult = GL_ALREADY_SIGNALED;
return angle::Result::Continue;
}
angle::Result SyncWgpu::serverWait(const gl::Context *context, GLbitfield flags, GLuint64 timeout)
{
return angle::Result::Continue;
}
angle::Result SyncWgpu::getStatus(const gl::Context *context, GLint *outResult)
{
*outResult = GL_SIGNALED;
return angle::Result::Continue;
}
} // namespace rx