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//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SyncWgpu.h:
// Defines the class interface for SyncWgpu, implementing SyncImpl.
//
#ifndef LIBANGLE_RENDERER_WGPU_FENCESYNCWGPU_H_
#define LIBANGLE_RENDERER_WGPU_FENCESYNCWGPU_H_
#include "libANGLE/renderer/SyncImpl.h"
namespace rx
{
class SyncWgpu : public SyncImpl
{
public:
SyncWgpu();
~SyncWgpu() override;
angle::Result set(const gl::Context *context, GLenum condition, GLbitfield flags) override;
angle::Result clientWait(const gl::Context *context,
GLbitfield flags,
GLuint64 timeout,
GLenum *outResult) override;
angle::Result serverWait(const gl::Context *context,
GLbitfield flags,
GLuint64 timeout) override;
angle::Result getStatus(const gl::Context *context, GLint *outResult) override;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_WGPU_FENCESYNCWGPU_H_