blob: e45d881c3db097f3d4b3773fd99317c980b5ed7e [file] [log] [blame]
//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TransformFeedbackWgpu.cpp:
// Implements the class methods for TransformFeedbackWgpu.
//
#include "libANGLE/renderer/wgpu/TransformFeedbackWgpu.h"
#include "common/debug.h"
namespace rx
{
TransformFeedbackWgpu::TransformFeedbackWgpu(const gl::TransformFeedbackState &state)
: TransformFeedbackImpl(state)
{}
TransformFeedbackWgpu::~TransformFeedbackWgpu() {}
angle::Result TransformFeedbackWgpu::begin(const gl::Context *context,
gl::PrimitiveMode primitiveMode)
{
return angle::Result::Continue;
}
angle::Result TransformFeedbackWgpu::end(const gl::Context *context)
{
return angle::Result::Continue;
}
angle::Result TransformFeedbackWgpu::pause(const gl::Context *context)
{
return angle::Result::Continue;
}
angle::Result TransformFeedbackWgpu::resume(const gl::Context *context)
{
return angle::Result::Continue;
}
angle::Result TransformFeedbackWgpu::bindIndexedBuffer(
const gl::Context *context,
size_t index,
const gl::OffsetBindingPointer<gl::Buffer> &binding)
{
return angle::Result::Continue;
}
} // namespace rx