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//
// Copyright 2024 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexArrayWgpu.h:
// Defines the class interface for VertexArrayWgpu, implementing VertexArrayImpl.
//
#ifndef LIBANGLE_RENDERER_WGPU_VERTEXARRAYWGPU_H_
#define LIBANGLE_RENDERER_WGPU_VERTEXARRAYWGPU_H_
#include "libANGLE/renderer/VertexArrayImpl.h"
#include "libANGLE/renderer/wgpu/BufferWgpu.h"
#include "libANGLE/renderer/wgpu/wgpu_pipeline_state.h"
#include "libANGLE/renderer/wgpu/wgpu_utils.h"
namespace rx
{
enum class BufferType
{
IndexBuffer,
ArrayBuffer,
};
enum class IndexDataNeedsStreaming
{
Yes,
No,
};
struct VertexBufferWithOffset
{
webgpu::BufferHelper *buffer = nullptr;
size_t offset = 0;
};
class VertexArrayWgpu : public VertexArrayImpl
{
public:
VertexArrayWgpu(const gl::VertexArrayState &data);
angle::Result syncState(const gl::Context *context,
const gl::VertexArray::DirtyBits &dirtyBits,
gl::VertexArray::DirtyAttribBitsArray *attribBits,
gl::VertexArray::DirtyBindingBitsArray *bindingBits) override;
const VertexBufferWithOffset &getVertexBuffer(size_t slot) const
{
return mCurrentArrayBuffers[slot];
}
webgpu::BufferHelper *getIndexBuffer() const { return mCurrentIndexBuffer; }
angle::Result syncClientArrays(const gl::Context *context,
const gl::AttributesMask &activeAttributesMask,
gl::PrimitiveMode mode,
GLint first,
GLsizei count,
GLsizei instanceCount,
gl::DrawElementsType drawElementsTypeOrInvalid,
const void *indices,
GLint baseVertex,
bool primitiveRestartEnabled,
const void **adjustedIndicesPtr,
uint32_t *indexCountOut);
private:
angle::Result syncDirtyAttrib(ContextWgpu *contextWgpu,
const gl::VertexAttribute &attrib,
const gl::VertexBinding &binding,
size_t attribIndex);
angle::Result syncDirtyElementArrayBuffer(ContextWgpu *contextWgpu);
angle::Result ensureBufferCreated(const gl::Context *context,
webgpu::BufferHelper &buffer,
size_t size,
size_t attribIndex,
wgpu::BufferUsage usage,
BufferType bufferType);
gl::AttribArray<webgpu::PackedVertexAttribute> mCurrentAttribs;
gl::AttribArray<webgpu::BufferHelper> mStreamingArrayBuffers;
gl::AttribArray<VertexBufferWithOffset> mCurrentArrayBuffers;
// Attributes that need to be streamed due to incompatibilities
gl::AttributesMask mForcedStreamingAttributes;
webgpu::BufferHelper mStreamingIndexBuffer;
webgpu::BufferHelper *mCurrentIndexBuffer = nullptr;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_WGPU_VERTEXARRAYWGPU_H_