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John Reck23b797a2014-01-03 18:08:34 -08001/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Chris Craik5e00c7c2016-07-06 16:10:09 -070017#pragma once
John Reck23b797a2014-01-03 18:08:34 -080018
John Reck19b6bcf2014-02-14 20:03:38 -080019#include <SkBitmap.h>
John Reckd04794a2015-05-08 10:04:36 -070020#include <SkRect.h>
Leon Scroggins III6c5864c02019-04-03 15:09:25 -040021#include <SkSize.h>
John Reck1bcacfd2017-11-03 10:12:19 -070022#include <cutils/compiler.h>
John Reck1bcacfd2017-11-03 10:12:19 -070023#include <utils/Functor.h>
Jorim Jaggi71db8892021-02-03 23:19:29 +010024#include <utils/Mutex.h>
John Reck4f02bf42014-01-03 18:09:17 -080025
John Reck38f6c032016-03-17 10:23:49 -070026#include <functional>
John Reck0fa0cbc2019-04-05 16:57:46 -070027#include <future>
John Reckba6adf62015-02-19 14:36:50 -080028#include <set>
John Reckb36016c2015-03-11 08:50:53 -070029#include <string>
Stan Iliev7203e1f2019-07-25 13:12:02 -040030#include <utility>
Skuhneea7a7fb2015-08-28 07:10:31 -070031#include <vector>
John Reck23b797a2014-01-03 18:08:34 -080032
Matt Buckleye9023cf2022-11-23 22:39:25 +000033#include "ColorMode.h"
34#include "DamageAccumulator.h"
35#include "FrameInfo.h"
36#include "FrameInfoVisualizer.h"
37#include "FrameMetricsReporter.h"
38#include "HintSessionWrapper.h"
39#include "IContextFactory.h"
40#include "IRenderPipeline.h"
41#include "JankTracker.h"
42#include "LayerUpdateQueue.h"
43#include "Lighting.h"
44#include "ReliableSurface.h"
45#include "RenderNode.h"
John Reck20a4d682023-07-11 17:11:51 -040046#include "renderstate/RenderState.h"
Matt Buckleye9023cf2022-11-23 22:39:25 +000047#include "renderthread/RenderTask.h"
48#include "renderthread/RenderThread.h"
Tyler Freeman417accd2023-10-31 02:01:06 +000049#include "utils/ForceDark.h"
Matt Buckleye9023cf2022-11-23 22:39:25 +000050#include "utils/RingBuffer.h"
51
John Reck23b797a2014-01-03 18:08:34 -080052namespace android {
53namespace uirenderer {
John Reck4f02bf42014-01-03 18:09:17 -080054
John Reck119907c2014-08-14 09:02:01 -070055class AnimationContext;
John Reck19b6bcf2014-02-14 20:03:38 -080056class DeferredLayerUpdater;
Stan Iliev216b1572018-03-26 14:29:50 -040057class ErrorHandler;
John Reck1949e792014-04-08 15:18:56 -070058class Layer;
Chris Craik5e00c7c2016-07-06 16:10:09 -070059class Rect;
John Reck443a7142014-09-04 17:40:05 -070060class RenderState;
John Reck4f02bf42014-01-03 18:09:17 -080061
John Reck23b797a2014-01-03 18:08:34 -080062namespace renderthread {
63
Stan Iliev768e3932016-07-08 21:34:52 -040064class Frame;
John Reck1125d1f2014-10-23 11:02:19 -070065
John Reck23b797a2014-01-03 18:08:34 -080066// This per-renderer class manages the bridge between the global EGL context
67// and the render surface.
John Reck119907c2014-08-14 09:02:01 -070068// TODO: Rename to Renderer or some other per-window, top-level manager
John Reck20a4d682023-07-11 17:11:51 -040069class CanvasContext : public IFrameCallback, public IGpuContextCallback {
John Reck23b797a2014-01-03 18:08:34 -080070public:
John Reck1bcacfd2017-11-03 10:12:19 -070071 static CanvasContext* create(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
Matt Buckleye9023cf2022-11-23 22:39:25 +000072 IContextFactory* contextFactory, pid_t uiThreadId,
73 pid_t renderThreadId);
John Recke45b1fd2014-04-15 09:50:16 -070074 virtual ~CanvasContext();
John Reck23b797a2014-01-03 18:08:34 -080075
Derek Sollenberger6a21ca52016-09-28 13:39:55 -040076 /**
77 * Update or create a layer specific for the provided RenderNode. The layer
78 * attached to the node will be specific to the RenderPipeline used by this
79 * context
80 *
81 * @return true if the layer has been created or updated
82 */
Stan Iliev216b1572018-03-26 14:29:50 -040083 bool createOrUpdateLayer(RenderNode* node, const DamageAccumulator& dmgAccumulator,
84 ErrorHandler* errorHandler) {
Peiyong Lin1f6aa122018-09-10 16:28:08 -070085 return mRenderPipeline->createOrUpdateLayer(node, dmgAccumulator, errorHandler);
Derek Sollenberger6a21ca52016-09-28 13:39:55 -040086 }
87
88 /**
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040089 * Pin any mutable images to the GPU cache. A pinned images is guaranteed to
90 * remain in the cache until it has been unpinned. We leverage this feature
91 * to avoid making a CPU copy of the pixels.
92 *
Derek Sollenberger189e8742016-11-16 16:00:17 -050093 * @return true if all images have been successfully pinned to the GPU cache
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -040094 * and false otherwise (e.g. cache limits have been exceeded).
95 */
96 bool pinImages(std::vector<SkImage*>& mutableImages) {
Brett Chabot856db9e2021-05-21 08:41:58 -070097 if (!Properties::isDrawingEnabled()) {
98 return true;
99 }
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -0400100 return mRenderPipeline->pinImages(mutableImages);
101 }
Brett Chabot856db9e2021-05-21 08:41:58 -0700102 bool pinImages(LsaVector<sk_sp<Bitmap>>& images) {
103 if (!Properties::isDrawingEnabled()) {
104 return true;
105 }
106 return mRenderPipeline->pinImages(images);
107 }
Derek Sollenbergerb7d34b62016-11-04 10:46:18 -0400108
109 /**
110 * Unpin any image that had be previously pinned to the GPU cache
111 */
112 void unpinImages() { mRenderPipeline->unpinImages(); }
113
Derek Sollenbergerdaf72292016-10-25 12:09:18 -0400114 static void invokeFunctor(const RenderThread& thread, Functor* functor);
115
116 static void prepareToDraw(const RenderThread& thread, Bitmap* bitmap);
117
Derek Sollenberger0df62092016-09-27 16:04:42 -0400118 /*
119 * If Properties::isSkiaEnabled() is true then this will return the Skia
120 * grContext associated with the current RenderPipeline.
121 */
Adlai Hollerab762152020-09-16 10:37:19 -0400122 GrDirectContext* getGrContext() const { return mRenderThread.getGrContext(); }
Derek Sollenberger0df62092016-09-27 16:04:42 -0400123
Huihong Luo054b8d32021-02-24 18:48:12 -0800124 ASurfaceControl* getSurfaceControl() const { return mSurfaceControl; }
Huihong Luo540fdf82021-06-25 13:59:39 -0700125 int32_t getSurfaceControlGenerationId() const { return mSurfaceControlGenerationId; }
Huihong Luo054b8d32021-02-24 18:48:12 -0800126
John Reck1125d1f2014-10-23 11:02:19 -0700127 // Won't take effect until next EGLSurface creation
128 void setSwapBehavior(SwapBehavior swapBehavior);
129
Nader Jawada3521852023-01-30 20:23:46 -0800130 void setHardwareBuffer(AHardwareBuffer* buffer);
Alec Mouri43fe6fc2019-12-23 07:46:19 -0800131 void setSurface(ANativeWindow* window, bool enableTimeout = true);
Huihong Luo5fdf7b82021-01-15 14:27:06 -0800132 void setSurfaceControl(ASurfaceControl* surfaceControl);
John Reckf8441e62017-10-23 13:10:41 -0700133 bool pauseSurface();
John Reck8afcc762016-04-13 10:24:06 -0700134 void setStopped(bool stopped);
Nader Jawada3521852023-01-30 20:23:46 -0800135 bool isStopped() { return mStopped || !hasOutputTarget(); }
136 bool hasOutputTarget() const { return mNativeSurface.get() || mHardwareBuffer; }
John Reck8785ceb2018-10-29 16:45:58 -0700137 void allocateBuffers();
John Reckaa95a882014-11-07 11:02:07 -0800138
John Reck8785ceb2018-10-29 16:45:58 -0700139 void setLightAlpha(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha);
140 void setLightGeometry(const Vector3& lightCenter, float lightRadius);
John Reck63a06672014-05-07 13:45:54 -0700141 void setOpaque(bool opaque);
John Reck55887762023-01-25 16:51:18 -0500142 float setColorMode(ColorMode mode);
143 float targetSdrHdrRatio() const;
144 void setTargetSdrHdrRatio(float ratio);
John Reck8afcc762016-04-13 10:24:06 -0700145 bool makeCurrent();
John Reck1bcacfd2017-11-03 10:12:19 -0700146 void prepareTree(TreeInfo& info, int64_t* uiFrameInfo, int64_t syncQueued, RenderNode* target);
Bo Liu4d0f1f12021-05-06 16:49:40 -0400147 // Returns the DequeueBufferDuration.
Ady Abrahamcab4afe2023-05-09 11:25:22 -0700148 void draw(bool solelyTextureViewUpdates);
John Reck2de950d2017-01-25 10:58:30 -0800149 void destroy();
John Reck23b797a2014-01-03 18:08:34 -0800150
Chris Craik0b7e8242015-10-28 16:50:44 -0700151 // IFrameCallback, Choreographer-driven frame callback entry point
Chris Craikd41c4d82015-01-05 15:51:13 -0800152 virtual void doFrame() override;
Skuhneea7a7fb2015-08-28 07:10:31 -0700153 void prepareAndDraw(RenderNode* node);
John Recke45b1fd2014-04-15 09:50:16 -0700154
John Reck2de950d2017-01-25 10:58:30 -0800155 void buildLayer(RenderNode* node);
John Reck998a6d82014-08-28 15:35:53 -0700156 void markLayerInUse(RenderNode* node);
John Reck19b6bcf2014-02-14 20:03:38 -0800157
John Reck2de950d2017-01-25 10:58:30 -0800158 void destroyHardwareResources();
John Reck20a4d682023-07-11 17:11:51 -0400159 void onContextDestroyed() override;
John Recke1628b72014-05-23 15:11:19 -0700160
Derek Sollenberger56ad6ec2016-07-22 12:13:32 -0400161 DeferredLayerUpdater* createTextureLayer();
John Reck1949e792014-04-08 15:18:56 -0700162
John Reckf47a5942014-06-30 16:20:04 -0700163 void stopDrawing();
John Recka5dda642014-05-22 15:43:54 -0700164 void notifyFramePending();
165
John Reck4c9e59d2015-05-12 07:17:50 -0700166 FrameInfoVisualizer& profiler() { return mProfiler; }
Jiang Tiane0edc3a2024-01-09 11:52:05 +0800167 std::mutex& profilerLock() { return mFrameInfoMutex; }
John Reckfe5e7b72014-05-23 17:42:28 -0700168
John Reckba6adf62015-02-19 14:36:50 -0800169 void dumpFrames(int fd);
170 void resetFrameStats();
171
John Reckdf1742e2017-01-19 15:56:21 -0800172 void setName(const std::string&& name);
John Reckb36016c2015-03-11 08:50:53 -0700173
John Reck2de950d2017-01-25 10:58:30 -0800174 void addRenderNode(RenderNode* node, bool placeFront);
175 void removeRenderNode(RenderNode* node);
Skuhneea7a7fb2015-08-28 07:10:31 -0700176
John Reck1bcacfd2017-11-03 10:12:19 -0700177 void setContentDrawBounds(const Rect& bounds) { mContentDrawBounds = bounds; }
Skuhneea7a7fb2015-08-28 07:10:31 -0700178
Pablo Gamito88660d72021-08-09 14:37:56 +0000179 void addFrameMetricsObserver(FrameMetricsObserver* observer);
180 void removeFrameMetricsObserver(FrameMetricsObserver* observer);
Andres Morales06f5bc72015-12-15 15:21:31 -0800181
John Reck38f6c032016-03-17 10:23:49 -0700182 // Used to queue up work that needs to be completed before this frame completes
Derek Sollenberger3fedf5a2020-02-21 13:07:28 -0500183 void enqueueFrameWork(std::function<void()>&& func);
John Reck38f6c032016-03-17 10:23:49 -0700184
Pablo Gamito35b80cd2021-08-24 11:03:51 +0200185 uint64_t getFrameNumber();
John Reck28912a52016-04-18 14:34:18 -0700186
Chris Craik06e2e9c2016-08-31 17:32:46 -0700187 void waitOnFences();
188
Stan Iliev23c38a92017-03-23 00:12:50 -0400189 IRenderPipeline* getRenderPipeline() { return mRenderPipeline.get(); }
190
chaviw9c137532021-08-20 12:15:48 -0500191 void addFrameCommitListener(std::function<void(bool)>&& func) {
192 mFrameCommitCallbacks.push_back(std::move(func));
John Reckcc2eee82018-05-17 10:44:00 -0700193 }
194
John Reck5cca8f22018-12-10 17:06:22 -0800195 void setPictureCapturedCallback(const std::function<void(sk_sp<SkPicture>&&)>& callback) {
196 mRenderPipeline->setPictureCapturedCallback(callback);
197 }
198
Tyler Freeman417accd2023-10-31 02:01:06 +0000199 void setForceDark(ForceDarkType type) { mForceDarkType = type; }
John Reckbb3a3582018-09-26 11:21:08 -0700200
Tyler Freeman417accd2023-10-31 02:01:06 +0000201 ForceDarkType getForceDarkType() { return mForceDarkType; }
John Reckbb3a3582018-09-26 11:21:08 -0700202
Leon Scroggins III6c5864c02019-04-03 15:09:25 -0400203 SkISize getNextFrameSize() const;
204
John Reckee184272023-03-21 12:29:21 -0400205 // Returns the matrix to use to nudge non-AA'd points/lines towards the fragment center
206 const SkM44& getPixelSnapMatrix() const;
207
Jorim Jaggi71db8892021-02-03 23:19:29 +0100208 // Called when SurfaceStats are available.
Pablo Gamito14b28ce9c2021-09-06 16:33:23 +0000209 static void onSurfaceStatsAvailable(void* context, int32_t surfaceControlId,
210 ASurfaceControlStats* stats);
Jorim Jaggi71db8892021-02-03 23:19:29 +0100211
Huihong Luo054b8d32021-02-24 18:48:12 -0800212 void setASurfaceTransactionCallback(
Huihong Luo4df41512021-06-24 10:04:32 -0700213 const std::function<bool(int64_t, int64_t, int64_t)>& callback) {
Huihong Luo054b8d32021-02-24 18:48:12 -0800214 mASurfaceTransactionCallback = callback;
215 }
216
Nader Jawada3521852023-01-30 20:23:46 -0800217 void setHardwareBufferRenderParams(const HardwareBufferRenderParams& params) {
218 mBufferParams = params;
219 }
220
Huihong Luo054b8d32021-02-24 18:48:12 -0800221 bool mergeTransaction(ASurfaceTransaction* transaction, ASurfaceControl* control);
222
Huihong Luo34f42fd2021-05-03 14:47:36 -0700223 void setPrepareSurfaceControlForWebviewCallback(const std::function<void()>& callback) {
224 mPrepareSurfaceControlForWebviewCallback = callback;
225 }
226
227 void prepareSurfaceControlForWebview();
228
Huihong Luo054b8d32021-02-24 18:48:12 -0800229 static CanvasContext* getActiveContext();
230
Matt Buckleye9023cf2022-11-23 22:39:25 +0000231 void sendLoadResetHint();
232
Matt Buckleyac5f7552022-12-19 22:03:27 +0000233 void sendLoadIncreaseHint();
234
Matt Buckleye9023cf2022-11-23 22:39:25 +0000235 void setSyncDelayDuration(nsecs_t duration);
236
Matt Buckleyf5f90f12023-01-28 04:09:14 +0000237 void startHintSession();
238
John Reckd13852e2023-05-09 14:33:53 -0400239 static bool shouldDither();
240
John Reck07f3d912023-08-17 12:46:44 -0400241 void visitAllRenderNodes(std::function<void(const RenderNode&)>) const;
242
John Reck23b797a2014-01-03 18:08:34 -0800243private:
Stan Iliev03de0742016-07-07 12:35:54 -0400244 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
Matt Buckleye9023cf2022-11-23 22:39:25 +0000245 IContextFactory* contextFactory, std::unique_ptr<IRenderPipeline> renderPipeline,
246 pid_t uiThreadId, pid_t renderThreadId);
Stan Iliev03de0742016-07-07 12:35:54 -0400247
John Recka5dda642014-05-22 15:43:54 -0700248 friend class RegisterFrameCallbackTask;
John Reck443a7142014-09-04 17:40:05 -0700249 // TODO: Replace with something better for layer & other GL object
250 // lifecycle tracking
251 friend class android::uirenderer::RenderState;
John Recka5dda642014-05-22 15:43:54 -0700252
John Reck2de950d2017-01-25 10:58:30 -0800253 void freePrefetchedLayers();
John Reck998a6d82014-08-28 15:35:53 -0700254
John Reck0def73a2016-07-01 16:19:13 -0700255 bool isSwapChainStuffed();
John Reck0b19a732019-03-07 17:18:25 -0800256 bool surfaceRequiresRedraw();
John Reckb36bfdd2020-07-23 13:47:49 -0700257 void setupPipelineSurface();
John Reck0def73a2016-07-01 16:19:13 -0700258
Stan Iliev768e3932016-07-08 21:34:52 -0400259 SkRect computeDirtyRect(const Frame& frame, SkRect* dirty);
Jorim Jaggi71db8892021-02-03 23:19:29 +0100260 void finishFrame(FrameInfo* frameInfo);
Stan Iliev768e3932016-07-08 21:34:52 -0400261
Siarhei Vishniakouf0cf18d2021-02-26 00:15:04 +0000262 /**
Tang Lee6ba51252024-08-13 15:06:28 +0800263 * Invoke 'reportFrameMetrics' on the last frame stored in 'mLastFrameInfos'.
Siarhei Vishniakouf0cf18d2021-02-26 00:15:04 +0000264 * Populate the 'presentTime' field before calling.
265 */
266 void reportMetricsWithPresentTime();
267
Pablo Gamito88660d72021-08-09 14:37:56 +0000268 struct FrameMetricsInfo {
269 FrameInfo* frameInfo;
270 int64_t frameNumber;
271 int32_t surfaceId;
272 };
273
Tang Lee6ba51252024-08-13 15:06:28 +0800274 FrameInfo* getFrameInfoFromLastFew(uint64_t frameNumber, uint32_t surfaceControlId);
Siarhei Vishniakou07d35cb2021-07-03 02:22:12 +0000275
Nader Jawad24617222023-03-30 12:29:01 -0700276 Frame getFrame();
277
Fedor Kudasov52abc902019-06-26 16:59:16 +0100278 // The same type as Frame.mWidth and Frame.mHeight
279 int32_t mLastFrameWidth = 0;
280 int32_t mLastFrameHeight = 0;
Chris Craikddf22152015-10-14 17:42:47 -0700281
John Reck4f02bf42014-01-03 18:09:17 -0800282 RenderThread& mRenderThread;
Nader Jawada3521852023-01-30 20:23:46 -0800283
284 AHardwareBuffer* mHardwareBuffer = nullptr;
285 HardwareBufferRenderParams mBufferParams;
Alec Mourif023a322019-11-25 10:02:21 -0800286 std::unique_ptr<ReliableSurface> mNativeSurface;
Huihong Luo5fdf7b82021-01-15 14:27:06 -0800287 // The SurfaceControl reference is passed from ViewRootImpl, can be set to
288 // NULL to remove the reference
289 ASurfaceControl* mSurfaceControl = nullptr;
Huihong Luo540fdf82021-06-25 13:59:39 -0700290 // id to track surface control changes and WebViewFunctor uses it to determine
Pablo Gamito88660d72021-08-09 14:37:56 +0000291 // whether reparenting is needed also used by FrameMetricsReporter to determine
292 // if a frame is from an "old" surface (i.e. one that existed before the
293 // observer was attched) and therefore shouldn't be reported.
Pablo Gamitobc9e5292021-08-23 17:12:29 +0200294 // NOTE: It is important that this is an increasing counter.
Huihong Luo540fdf82021-06-25 13:59:39 -0700295 int32_t mSurfaceControlGenerationId = 0;
John Reck306f3312016-06-10 16:01:55 -0700296 // stopped indicates the CanvasContext will reject actual redraw operations,
297 // and defer repaint until it is un-stopped
John Reck8afcc762016-04-13 10:24:06 -0700298 bool mStopped = false;
Leon Scroggins III4afdd1c2018-05-14 14:59:30 -0400299 // Incremented each time the CanvasContext is stopped. Used to ignore
300 // delayed messages that are triggered after stopping.
301 int mGenerationID;
John Reck306f3312016-06-10 16:01:55 -0700302 // CanvasContext is dirty if it has received an update that it has not
303 // painted onto its surface.
304 bool mIsDirty = false;
Stan Iliev768e3932016-07-08 21:34:52 -0400305 SwapBehavior mSwapBehavior = SwapBehavior::kSwap_default;
John Recke486d932015-10-28 09:21:19 -0700306 struct SwapHistory {
307 SkRect damage;
308 nsecs_t vsyncTime;
John Reck0def73a2016-07-01 16:19:13 -0700309 nsecs_t swapCompletedTime;
310 nsecs_t dequeueDuration;
311 nsecs_t queueDuration;
John Recke486d932015-10-28 09:21:19 -0700312 };
313
Jiang Tiancd8994f2021-12-03 18:18:16 +0800314 // Need at least 4 because we do quad buffer. Add a few more for good measure.
315 RingBuffer<SwapHistory, 7> mSwapHistory;
Pablo Gamito7e6a5f22021-08-31 13:49:19 +0000316 // Frame numbers start at 1, 0 means uninitialized
317 uint64_t mFrameNumber = 0;
John Reck41459192019-10-31 15:04:58 -0700318 int64_t mDamageId = 0;
John Reck4f02bf42014-01-03 18:09:17 -0800319
Chris Craik31635682016-07-19 17:59:12 -0700320 // last vsync for a dropped frame due to stuffed queue
321 nsecs_t mLastDropVsync = 0;
322
John Reck4f02bf42014-01-03 18:09:17 -0800323 bool mOpaque;
Tyler Freeman417accd2023-10-31 02:01:06 +0000324 ForceDarkType mForceDarkType = ForceDarkType::NONE;
John Reckd9d7f122018-05-03 14:40:56 -0700325 LightInfo mLightInfo;
326 LightGeometry mLightGeometry = {{0, 0, 0}, 0};
Chris Craik98787e62015-11-13 10:55:30 -0800327
John Reckedc524c2015-03-18 15:24:33 -0700328 bool mHaveNewSurface = false;
John Recke4267ea2014-06-03 15:53:15 -0700329 DamageAccumulator mDamageAccumulator;
Chris Craik0b7e8242015-10-28 16:50:44 -0700330 LayerUpdateQueue mLayerUpdateQueue;
Chris Craik51d6a3d2014-12-22 17:16:56 -0800331 std::unique_ptr<AnimationContext> mAnimationContext;
John Recke45b1fd2014-04-15 09:50:16 -0700332
John Reck1bcacfd2017-11-03 10:12:19 -0700333 std::vector<sp<RenderNode>> mRenderNodes;
John Reckfe5e7b72014-05-23 17:42:28 -0700334
John Reckedc524c2015-03-18 15:24:33 -0700335 FrameInfo* mCurrentFrameInfo = nullptr;
Jorim Jaggi71db8892021-02-03 23:19:29 +0100336
Pablo Gamito88660d72021-08-09 14:37:56 +0000337 // List of data of frames that are awaiting GPU completion reporting. Used to compute frame
338 // metrics and determine whether or not to report the metrics.
Tang Lee6ba51252024-08-13 15:06:28 +0800339 RingBuffer<FrameMetricsInfo, 6> mLastFrameMetricsInfos
340 GUARDED_BY(mLastFrameMetricsInfosMutex);
341 std::mutex mLastFrameMetricsInfosMutex;
Jorim Jaggi71db8892021-02-03 23:19:29 +0100342
John Reckb36016c2015-03-11 08:50:53 -0700343 std::string mName;
John Reckedc524c2015-03-18 15:24:33 -0700344 JankTracker mJankTracker;
John Reck4c9e59d2015-05-12 07:17:50 -0700345 FrameInfoVisualizer mProfiler;
Jiang Tiane0edc3a2024-01-09 11:52:05 +0800346 std::unique_ptr<FrameMetricsReporter> mFrameMetricsReporter GUARDED_BY(mFrameInfoMutex);
347 std::mutex mFrameInfoMutex;
John Reck998a6d82014-08-28 15:35:53 -0700348
John Reck51f2d602016-04-06 07:50:47 -0700349 std::set<RenderNode*> mPrefetchedLayers;
Skuhneea7a7fb2015-08-28 07:10:31 -0700350
351 // Stores the bounds of the main content.
Skuhneb8160872015-09-22 09:51:39 -0700352 Rect mContentDrawBounds;
John Reck38f6c032016-03-17 10:23:49 -0700353
John Reck322b8ab2019-03-14 13:15:28 -0700354 std::vector<std::future<void>> mFrameFences;
Stan Iliev768e3932016-07-08 21:34:52 -0400355 std::unique_ptr<IRenderPipeline> mRenderPipeline;
John Reckcc2eee82018-05-17 10:44:00 -0700356
chaviw9c137532021-08-20 12:15:48 -0500357 std::vector<std::function<void(bool)>> mFrameCommitCallbacks;
Jorim Jaggi71db8892021-02-03 23:19:29 +0100358
359 // If set to true, we expect that callbacks into onSurfaceStatsAvailable
360 bool mExpectSurfaceStats = false;
Huihong Luo054b8d32021-02-24 18:48:12 -0800361
Huihong Luo4df41512021-06-24 10:04:32 -0700362 std::function<bool(int64_t, int64_t, int64_t)> mASurfaceTransactionCallback;
Huihong Luo34f42fd2021-05-03 14:47:36 -0700363 std::function<void()> mPrepareSurfaceControlForWebviewCallback;
Matt Buckleye9023cf2022-11-23 22:39:25 +0000364
Matt Buckley0daae6a2023-09-14 22:56:50 +0000365 std::shared_ptr<HintSessionWrapper> mHintSessionWrapper;
Matt Buckleye9023cf2022-11-23 22:39:25 +0000366 nsecs_t mLastDequeueBufferDuration = 0;
367 nsecs_t mSyncDelayDuration = 0;
368 nsecs_t mIdleDuration = 0;
John Reck55887762023-01-25 16:51:18 -0500369
370 ColorMode mColorMode = ColorMode::Default;
371 float mTargetSdrHdrRatio = 1.f;
Ady Abrahama4a0c7a2023-06-07 10:34:32 -0700372
373 struct SkippedFrameInfo {
374 int64_t vsyncId;
375 int64_t startTime;
376 };
377 std::optional<SkippedFrameInfo> mSkippedFrameInfo;
John Reck23b797a2014-01-03 18:08:34 -0800378};
379
380} /* namespace renderthread */
381} /* namespace uirenderer */
382} /* namespace android */