Justin Klaassen | 10d07c8 | 2017-09-15 17:58:39 -0400 | [diff] [blame] | 1 | /* |
| 2 | * Copyright (C) 2010 The Android Open Source Project |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | package android.graphics; |
| 18 | |
| 19 | import android.annotation.Nullable; |
| 20 | import android.os.Handler; |
| 21 | import android.os.Looper; |
| 22 | import android.os.Message; |
| 23 | import android.view.Surface; |
| 24 | |
| 25 | import java.lang.ref.WeakReference; |
| 26 | |
| 27 | /** |
| 28 | * Captures frames from an image stream as an OpenGL ES texture. |
| 29 | * |
| 30 | * <p>The image stream may come from either camera preview or video decode. A |
| 31 | * {@link android.view.Surface} created from a SurfaceTexture can be used as an output |
| 32 | * destination for the {@link android.hardware.camera2}, {@link android.media.MediaCodec}, |
| 33 | * {@link android.media.MediaPlayer}, and {@link android.renderscript.Allocation} APIs. |
| 34 | * When {@link #updateTexImage} is called, the contents of the texture object specified |
| 35 | * when the SurfaceTexture was created are updated to contain the most recent image from the image |
| 36 | * stream. This may cause some frames of the stream to be skipped. |
| 37 | * |
| 38 | * <p>A SurfaceTexture may also be used in place of a SurfaceHolder when specifying the output |
| 39 | * destination of the older {@link android.hardware.Camera} API. Doing so will cause all the |
| 40 | * frames from the image stream to be sent to the SurfaceTexture object rather than to the device's |
| 41 | * display. |
| 42 | * |
| 43 | * <p>When sampling from the texture one should first transform the texture coordinates using the |
| 44 | * matrix queried via {@link #getTransformMatrix(float[])}. The transform matrix may change each |
| 45 | * time {@link #updateTexImage} is called, so it should be re-queried each time the texture image |
| 46 | * is updated. |
| 47 | * This matrix transforms traditional 2D OpenGL ES texture coordinate column vectors of the form (s, |
| 48 | * t, 0, 1) where s and t are on the inclusive interval [0, 1] to the proper sampling location in |
| 49 | * the streamed texture. This transform compensates for any properties of the image stream source |
| 50 | * that cause it to appear different from a traditional OpenGL ES texture. For example, sampling |
| 51 | * from the bottom left corner of the image can be accomplished by transforming the column vector |
| 52 | * (0, 0, 0, 1) using the queried matrix, while sampling from the top right corner of the image can |
| 53 | * be done by transforming (1, 1, 0, 1). |
| 54 | * |
| 55 | * <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the |
| 56 | * <a href="http://www.khronos.org/registry/gles/extensions/OES/OES_EGL_image_external.txt"> |
| 57 | * GL_OES_EGL_image_external</a> OpenGL ES extension. This limits how the texture may be used. |
| 58 | * Each time the texture is bound it must be bound to the GL_TEXTURE_EXTERNAL_OES target rather than |
| 59 | * the GL_TEXTURE_2D target. Additionally, any OpenGL ES 2.0 shader that samples from the texture |
| 60 | * must declare its use of this extension using, for example, an "#extension |
| 61 | * GL_OES_EGL_image_external : require" directive. Such shaders must also access the texture using |
| 62 | * the samplerExternalOES GLSL sampler type. |
| 63 | * |
| 64 | * <p>SurfaceTexture objects may be created on any thread. {@link #updateTexImage} may only be |
| 65 | * called on the thread with the OpenGL ES context that contains the texture object. The |
| 66 | * frame-available callback is called on an arbitrary thread, so unless special care is taken {@link |
| 67 | * #updateTexImage} should not be called directly from the callback. |
| 68 | */ |
| 69 | public class SurfaceTexture { |
| 70 | private final Looper mCreatorLooper; |
| 71 | private Handler mOnFrameAvailableHandler; |
| 72 | |
| 73 | /** |
| 74 | * These fields are used by native code, do not access or modify. |
| 75 | */ |
| 76 | private long mSurfaceTexture; |
| 77 | private long mProducer; |
| 78 | private long mFrameAvailableListener; |
| 79 | |
| 80 | private boolean mIsSingleBuffered; |
| 81 | |
| 82 | /** |
| 83 | * Callback interface for being notified that a new stream frame is available. |
| 84 | */ |
| 85 | public interface OnFrameAvailableListener { |
| 86 | void onFrameAvailable(SurfaceTexture surfaceTexture); |
| 87 | } |
| 88 | |
| 89 | /** |
| 90 | * Exception thrown when a SurfaceTexture couldn't be created or resized. |
| 91 | * |
| 92 | * @deprecated No longer thrown. {@link android.view.Surface.OutOfResourcesException} |
| 93 | * is used instead. |
| 94 | */ |
| 95 | @SuppressWarnings("serial") |
| 96 | @Deprecated |
| 97 | public static class OutOfResourcesException extends Exception { |
| 98 | public OutOfResourcesException() { |
| 99 | } |
| 100 | public OutOfResourcesException(String name) { |
| 101 | super(name); |
| 102 | } |
| 103 | } |
| 104 | |
| 105 | /** |
| 106 | * Construct a new SurfaceTexture to stream images to a given OpenGL texture. |
| 107 | * |
| 108 | * @param texName the OpenGL texture object name (e.g. generated via glGenTextures) |
| 109 | * |
| 110 | * @throws android.view.Surface.OutOfResourcesException If the SurfaceTexture cannot be created. |
| 111 | */ |
| 112 | public SurfaceTexture(int texName) { |
| 113 | this(texName, false); |
| 114 | } |
| 115 | |
| 116 | /** |
| 117 | * Construct a new SurfaceTexture to stream images to a given OpenGL texture. |
| 118 | * |
| 119 | * In single buffered mode the application is responsible for serializing access to the image |
| 120 | * content buffer. Each time the image content is to be updated, the |
| 121 | * {@link #releaseTexImage()} method must be called before the image content producer takes |
| 122 | * ownership of the buffer. For example, when producing image content with the NDK |
| 123 | * ANativeWindow_lock and ANativeWindow_unlockAndPost functions, {@link #releaseTexImage()} |
| 124 | * must be called before each ANativeWindow_lock, or that call will fail. When producing |
| 125 | * image content with OpenGL ES, {@link #releaseTexImage()} must be called before the first |
| 126 | * OpenGL ES function call each frame. |
| 127 | * |
| 128 | * @param texName the OpenGL texture object name (e.g. generated via glGenTextures) |
| 129 | * @param singleBufferMode whether the SurfaceTexture will be in single buffered mode. |
| 130 | * |
| 131 | * @throws android.view.Surface.OutOfResourcesException If the SurfaceTexture cannot be created. |
| 132 | */ |
| 133 | public SurfaceTexture(int texName, boolean singleBufferMode) { |
| 134 | mCreatorLooper = Looper.myLooper(); |
| 135 | mIsSingleBuffered = singleBufferMode; |
| 136 | nativeInit(false, texName, singleBufferMode, new WeakReference<SurfaceTexture>(this)); |
| 137 | } |
| 138 | |
| 139 | /** |
| 140 | * Construct a new SurfaceTexture to stream images to a given OpenGL texture. |
| 141 | * |
| 142 | * In single buffered mode the application is responsible for serializing access to the image |
| 143 | * content buffer. Each time the image content is to be updated, the |
| 144 | * {@link #releaseTexImage()} method must be called before the image content producer takes |
| 145 | * ownership of the buffer. For example, when producing image content with the NDK |
| 146 | * ANativeWindow_lock and ANativeWindow_unlockAndPost functions, {@link #releaseTexImage()} |
| 147 | * must be called before each ANativeWindow_lock, or that call will fail. When producing |
| 148 | * image content with OpenGL ES, {@link #releaseTexImage()} must be called before the first |
| 149 | * OpenGL ES function call each frame. |
| 150 | * |
| 151 | * Unlike {@link #SurfaceTexture(int, boolean)}, which takes an OpenGL texture object name, |
| 152 | * this constructor creates the SurfaceTexture in detached mode. A texture name must be passed |
| 153 | * in using {@link #attachToGLContext} before calling {@link #releaseTexImage()} and producing |
| 154 | * image content using OpenGL ES. |
| 155 | * |
| 156 | * @param singleBufferMode whether the SurfaceTexture will be in single buffered mode. |
| 157 | * |
| 158 | * @throws android.view.Surface.OutOfResourcesException If the SurfaceTexture cannot be created. |
| 159 | */ |
| 160 | public SurfaceTexture(boolean singleBufferMode) { |
| 161 | mCreatorLooper = Looper.myLooper(); |
| 162 | mIsSingleBuffered = singleBufferMode; |
| 163 | nativeInit(true, 0, singleBufferMode, new WeakReference<SurfaceTexture>(this)); |
| 164 | } |
| 165 | |
| 166 | /** |
| 167 | * Register a callback to be invoked when a new image frame becomes available to the |
| 168 | * SurfaceTexture. |
| 169 | * <p> |
| 170 | * The callback may be called on an arbitrary thread, so it is not |
| 171 | * safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the |
| 172 | * thread invoking the callback. |
| 173 | * </p> |
| 174 | * |
| 175 | * @param listener The listener to use, or null to remove the listener. |
| 176 | */ |
| 177 | public void setOnFrameAvailableListener(@Nullable OnFrameAvailableListener listener) { |
| 178 | setOnFrameAvailableListener(listener, null); |
| 179 | } |
| 180 | |
| 181 | /** |
| 182 | * Register a callback to be invoked when a new image frame becomes available to the |
| 183 | * SurfaceTexture. |
| 184 | * <p> |
| 185 | * If a handler is specified, the callback will be invoked on that handler's thread. |
| 186 | * If no handler is specified, then the callback may be called on an arbitrary thread, |
| 187 | * so it is not safe to call {@link #updateTexImage} without first binding the OpenGL ES |
| 188 | * context to the thread invoking the callback. |
| 189 | * </p> |
| 190 | * |
| 191 | * @param listener The listener to use, or null to remove the listener. |
| 192 | * @param handler The handler on which the listener should be invoked, or null |
| 193 | * to use an arbitrary thread. |
| 194 | */ |
| 195 | public void setOnFrameAvailableListener(@Nullable final OnFrameAvailableListener listener, |
| 196 | @Nullable Handler handler) { |
| 197 | if (listener != null) { |
| 198 | // Although we claim the thread is arbitrary, earlier implementation would |
| 199 | // prefer to send the callback on the creating looper or the main looper |
| 200 | // so we preserve this behavior here. |
| 201 | Looper looper = handler != null ? handler.getLooper() : |
| 202 | mCreatorLooper != null ? mCreatorLooper : Looper.getMainLooper(); |
| 203 | mOnFrameAvailableHandler = new Handler(looper, null, true /*async*/) { |
| 204 | @Override |
| 205 | public void handleMessage(Message msg) { |
| 206 | listener.onFrameAvailable(SurfaceTexture.this); |
| 207 | } |
| 208 | }; |
| 209 | } else { |
| 210 | mOnFrameAvailableHandler = null; |
| 211 | } |
| 212 | } |
| 213 | |
| 214 | /** |
| 215 | * Set the default size of the image buffers. The image producer may override the buffer size, |
| 216 | * in which case the producer-set buffer size will be used, not the default size set by this |
| 217 | * method. Both video and camera based image producers do override the size. This method may |
| 218 | * be used to set the image size when producing images with {@link android.graphics.Canvas} (via |
| 219 | * {@link android.view.Surface#lockCanvas}), or OpenGL ES (via an EGLSurface). |
| 220 | * |
| 221 | * The new default buffer size will take effect the next time the image producer requests a |
| 222 | * buffer to fill. For {@link android.graphics.Canvas} this will be the next time {@link |
| 223 | * android.view.Surface#lockCanvas} is called. For OpenGL ES, the EGLSurface should be |
| 224 | * destroyed (via eglDestroySurface), made not-current (via eglMakeCurrent), and then recreated |
| 225 | * (via eglCreateWindowSurface) to ensure that the new default size has taken effect. |
| 226 | * |
| 227 | * The width and height parameters must be no greater than the minimum of |
| 228 | * GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see |
| 229 | * {@link javax.microedition.khronos.opengles.GL10#glGetIntegerv glGetIntegerv}). |
| 230 | * An error due to invalid dimensions might not be reported until |
| 231 | * updateTexImage() is called. |
| 232 | */ |
| 233 | public void setDefaultBufferSize(int width, int height) { |
| 234 | nativeSetDefaultBufferSize(width, height); |
| 235 | } |
| 236 | |
| 237 | /** |
| 238 | * Update the texture image to the most recent frame from the image stream. This may only be |
| 239 | * called while the OpenGL ES context that owns the texture is current on the calling thread. |
| 240 | * It will implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target. |
| 241 | */ |
| 242 | public void updateTexImage() { |
| 243 | nativeUpdateTexImage(); |
| 244 | } |
| 245 | |
| 246 | /** |
| 247 | * Releases the the texture content. This is needed in single buffered mode to allow the image |
| 248 | * content producer to take ownership of the image buffer. |
| 249 | * For more information see {@link #SurfaceTexture(int, boolean)}. |
| 250 | */ |
| 251 | public void releaseTexImage() { |
| 252 | nativeReleaseTexImage(); |
| 253 | } |
| 254 | |
| 255 | /** |
| 256 | * Detach the SurfaceTexture from the OpenGL ES context that owns the OpenGL ES texture object. |
| 257 | * This call must be made with the OpenGL ES context current on the calling thread. The OpenGL |
| 258 | * ES texture object will be deleted as a result of this call. After calling this method all |
| 259 | * calls to {@link #updateTexImage} will throw an {@link java.lang.IllegalStateException} until |
| 260 | * a successful call to {@link #attachToGLContext} is made. |
| 261 | * |
| 262 | * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES |
| 263 | * contexts. Note, however, that the image contents are only accessible from one OpenGL ES |
| 264 | * context at a time. |
| 265 | */ |
| 266 | public void detachFromGLContext() { |
| 267 | int err = nativeDetachFromGLContext(); |
| 268 | if (err != 0) { |
| 269 | throw new RuntimeException("Error during detachFromGLContext (see logcat for details)"); |
| 270 | } |
| 271 | } |
| 272 | |
| 273 | /** |
| 274 | * Attach the SurfaceTexture to the OpenGL ES context that is current on the calling thread. A |
| 275 | * new OpenGL ES texture object is created and populated with the SurfaceTexture image frame |
| 276 | * that was current at the time of the last call to {@link #detachFromGLContext}. This new |
| 277 | * texture is bound to the GL_TEXTURE_EXTERNAL_OES texture target. |
| 278 | * |
| 279 | * This can be used to access the SurfaceTexture image contents from multiple OpenGL ES |
| 280 | * contexts. Note, however, that the image contents are only accessible from one OpenGL ES |
| 281 | * context at a time. |
| 282 | * |
| 283 | * @param texName The name of the OpenGL ES texture that will be created. This texture name |
| 284 | * must be unusued in the OpenGL ES context that is current on the calling thread. |
| 285 | */ |
| 286 | public void attachToGLContext(int texName) { |
| 287 | int err = nativeAttachToGLContext(texName); |
| 288 | if (err != 0) { |
| 289 | throw new RuntimeException("Error during attachToGLContext (see logcat for details)"); |
| 290 | } |
| 291 | } |
| 292 | |
| 293 | /** |
| 294 | * Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by |
| 295 | * the most recent call to updateTexImage. |
| 296 | * |
| 297 | * This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s |
| 298 | * and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample |
| 299 | * that location from the texture. Sampling the texture outside of the range of this transform |
| 300 | * is undefined. |
| 301 | * |
| 302 | * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via |
| 303 | * the glLoadMatrixf or glUniformMatrix4fv functions. |
| 304 | * |
| 305 | * @param mtx the array into which the 4x4 matrix will be stored. The array must have exactly |
| 306 | * 16 elements. |
| 307 | */ |
| 308 | public void getTransformMatrix(float[] mtx) { |
| 309 | // Note we intentionally don't check mtx for null, so this will result in a |
| 310 | // NullPointerException. But it's safe because it happens before the call to native. |
| 311 | if (mtx.length != 16) { |
| 312 | throw new IllegalArgumentException(); |
| 313 | } |
| 314 | nativeGetTransformMatrix(mtx); |
| 315 | } |
| 316 | |
| 317 | /** |
| 318 | * Retrieve the timestamp associated with the texture image set by the most recent call to |
| 319 | * updateTexImage. |
| 320 | * |
Justin Klaassen | 4d01eea | 2018-04-03 23:21:57 -0400 | [diff] [blame^] | 321 | * <p>This timestamp is in nanoseconds, and is normally monotonically increasing. The timestamp |
| 322 | * should be unaffected by time-of-day adjustments. The specific meaning and zero point of the |
| 323 | * timestamp depends on the source providing images to the SurfaceTexture. Unless otherwise |
| 324 | * specified by the image source, timestamps cannot generally be compared across SurfaceTexture |
| 325 | * instances, or across multiple program invocations. It is mostly useful for determining time |
| 326 | * offsets between subsequent frames.</p> |
| 327 | * |
| 328 | * <p>For camera sources, timestamps should be strictly monotonic. Timestamps from MediaPlayer |
| 329 | * sources may be reset when the playback position is set. For EGL and Vulkan producers, the |
| 330 | * timestamp is the desired present time set with the EGL_ANDROID_presentation_time or |
| 331 | * VK_GOOGLE_display_timing extensions.</p> |
Justin Klaassen | 10d07c8 | 2017-09-15 17:58:39 -0400 | [diff] [blame] | 332 | */ |
| 333 | |
| 334 | public long getTimestamp() { |
| 335 | return nativeGetTimestamp(); |
| 336 | } |
| 337 | |
| 338 | /** |
| 339 | * release() frees all the buffers and puts the SurfaceTexture into the |
| 340 | * 'abandoned' state. Once put in this state the SurfaceTexture can never |
| 341 | * leave it. When in the 'abandoned' state, all methods of the |
| 342 | * IGraphicBufferProducer interface will fail with the NO_INIT error. |
| 343 | * |
| 344 | * Note that while calling this method causes all the buffers to be freed |
| 345 | * from the perspective of the the SurfaceTexture, if there are additional |
| 346 | * references on the buffers (e.g. if a buffer is referenced by a client or |
| 347 | * by OpenGL ES as a texture) then those buffer will remain allocated. |
| 348 | * |
| 349 | * Always call this method when you are done with SurfaceTexture. Failing |
| 350 | * to do so may delay resource deallocation for a significant amount of |
| 351 | * time. |
| 352 | * |
| 353 | * @see #isReleased() |
| 354 | */ |
| 355 | public void release() { |
| 356 | nativeRelease(); |
| 357 | } |
| 358 | |
| 359 | /** |
| 360 | * Returns true if the SurfaceTexture was released. |
| 361 | * |
| 362 | * @see #release() |
| 363 | */ |
| 364 | public boolean isReleased() { |
| 365 | return nativeIsReleased(); |
| 366 | } |
| 367 | |
| 368 | @Override |
| 369 | protected void finalize() throws Throwable { |
| 370 | try { |
| 371 | nativeFinalize(); |
| 372 | } finally { |
| 373 | super.finalize(); |
| 374 | } |
| 375 | } |
| 376 | |
| 377 | /** |
| 378 | * This method is invoked from native code only. |
| 379 | */ |
| 380 | @SuppressWarnings({"UnusedDeclaration"}) |
| 381 | private static void postEventFromNative(WeakReference<SurfaceTexture> weakSelf) { |
| 382 | SurfaceTexture st = weakSelf.get(); |
| 383 | if (st != null) { |
| 384 | Handler handler = st.mOnFrameAvailableHandler; |
| 385 | if (handler != null) { |
| 386 | handler.sendEmptyMessage(0); |
| 387 | } |
| 388 | } |
| 389 | } |
| 390 | |
| 391 | /** |
| 392 | * Returns true if the SurfaceTexture is single-buffered |
| 393 | * @hide |
| 394 | */ |
| 395 | public boolean isSingleBuffered() { |
| 396 | return mIsSingleBuffered; |
| 397 | } |
| 398 | |
| 399 | private native void nativeInit(boolean isDetached, int texName, |
| 400 | boolean singleBufferMode, WeakReference<SurfaceTexture> weakSelf) |
| 401 | throws Surface.OutOfResourcesException; |
| 402 | private native void nativeFinalize(); |
| 403 | private native void nativeGetTransformMatrix(float[] mtx); |
| 404 | private native long nativeGetTimestamp(); |
| 405 | private native void nativeSetDefaultBufferSize(int width, int height); |
| 406 | private native void nativeUpdateTexImage(); |
| 407 | private native void nativeReleaseTexImage(); |
| 408 | private native int nativeDetachFromGLContext(); |
| 409 | private native int nativeAttachToGLContext(int texName); |
| 410 | private native void nativeRelease(); |
| 411 | private native boolean nativeIsReleased(); |
| 412 | } |